THREAD: Zombieland 2.2 custom maps changes by dansbmx
  1. 12-11-2010, 08:25 AM
    dansbmx's Avatar
    dansbmx
    BAY AREA*925*STUNTIN
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    dansbmx
    BAY AREA*925*STUNTIN
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    Aug 2008
    NextGenUpdate
    These map changes are soo fuking sick if you dont have zombieland 2.2 with moving care packages get a copy or just remove the createasc function from the code. Made completely by me. For those who don't know it goes in CustomMapsEdits.gsc just replace the old ones with mine.
    Afghan()
    {
    CreateAsc((1060.82,1173.72,141.214), (940.837,1481.67,466.945), 0, 5);
    CreateElevator((915, 1475, 480), (899, 1627, 800), (0,0,0));
    CreateElevator((952, 1831, 760), (944, 1824, 1307), (0,0,0));
    CreateElevator((2145, 1492, 1307), (1594, 3385, 930), (0,0,0));
    CreateRamps((745, 1608, 1300), (745, 1795, 1407));
    CreateDoors((565, 1540, 1324), (653, 1540, 1324), (90, 90, 0), 3, 2, 15, 60);
    CreateGrids((695, 1795, 1407), (533, 1540, 1407), (0, 0, 0));
    CreateWalls((533, 1795, 1307), (773, 1795, 1527));
    CreateWalls((790, 1795, 1307), (790, 1540, 1527));
    CreateWalls((515, 1540, 1307), (515, 1795, 1527));
    CreateWalls((773, 1540, 1307), (715, 1540, 1407));
    CreateWalls((590, 1540, 1307), (533, 1540, 1407));
    CreateRamps((585, 1495, 1407), (1107, -156, 1707));
    CreateRamps((900, 1609, 760), (952, 1831, 760));
    CreateElevator((3159, 4483, 630), (1594, 3385, 930));
    CreateElevator((1308, 1580, 80), (1325, 1538, 450));
    CreateElevator((5997, 6286, 115), (9127, 3496, 135));
    CreateElevator((9253, 2755, 105), (8492, -233, 0));
    }

    Estate()
    {
    CreateElevator((665, 921, 490), (159, 378 ,539), (0, 0, 0));
    CreateElevator((132, 695, 920), (-1284, 1504, 920), (0, 0, 0));
    CreateBlocks((-371, 919, 245), (0, 100, 90));
    CreateBlocks((-383, 991, 245), (0, 100, 90));
    CreateBlocks((-349, 1115, 245), (0, 50, 90));
    CreateBlocks((-302, 1166, 245), (0, 50, 90));
    CreateBlocks((-55, 1231, 245), (0, -20, 90));
    CreateBlocks((8, 1217, 245), (0, -20, 90));
    CreateBlocks((102, 1188, 245), (0, -20, 90));
    CreateBlocks((162, 1168, 245), (0, -20, 90));
    CreateBlocks((1333, -92, 210), (0, 0, 90));
    CreateBlocks((-336, 739, 705), (0, 100, 90));
    CreateRamps((-344, 768, 710), (-214, 1252, 920));
    CreateGrids((-171, 1266, 920), (106, 830, 920), (0, 0, 0));
    CreateBlocks((-216, 1279, 920), (0, 0, 0));
    CreateDoors((-320, 1002, 840), (-260, 1002, 840), (0, -15, 90), 6, 2, 40, 75);
    CreateDoors((-300, 1148, 910), (-240, 1148, 910), (0, -15, 90), 6, 2, 40, 100);
    CreateElevator((-1230, 1193, -390), (-1543.08, 3205.08 ,970), (0, -152.759, 0));
    CreateElevator((-675, 2037, -105), (1181, 2762 ,970), (0, 0, 0));
    CreateRamps((-3500, 3217, 260), (-3122, 3131, -115));
    CreateBlocks((-430, 1026, 940), (0, 100, 90));
    CreateBlocks((-430, 1075, 965), (0, 100, 90));
    CreateElevator((127, 627, 329), (384, 546, 465), (0, 0, 0));
    CreateRamps((-325, 721, 700), (-42, 729, 649));
    CreateRamps((15, 742, 649), (65, 928, 630));
    CreateBlocks((-3213, 1132, -156), (0, 90, 90));
    CreateBlocks((-3213, 1082, -156), (0, 90, 90));
    CreateBlocks((-3213, 1007, -156), (0, 90, 90));
    CreateElevator((-4469, 2689, -289), (1197, 3957, 157), (0, 0, 0));
    CreateElevator((669, 929, 563), (828, 822, 330), (0, 0, 0));
    CreateRamps((-506.143, 1053.75, 976.286), (-403.282, 649.006, 729.349));
    CreateRamps((-403.282, 649.006, 729.349), (5.0357, 540.669, 729.349));
    CreateElevator((-1923.3, 3851.14, 235.149), (-5.2351, 544.595, 770.18Cool Man (aka Tustin), (0, -76.8137, 0));
    CreateBlocks((-1923.3, 3851.14, 220.149), (0, 90, 90));
    CreateAsc((455,813,650), (455,813,920), 0, 5);
    }

    Favela()
    {
    CreateWalls((2445, 3065, 280), (2583, 2863, 310));
    CreateWalls((2445, 3065, 340), (2583, 2863, 370));
    CreateWalls((2130, 2613, 280), (2081, 2712, 310));
    CreateWalls((2130, 2613, 340), (2081, 2712, 370));
    CreateElevator((880, 2254, 282), (1177, 2402 ,281), (0, 0, 0));
    CreateElevator((2324, 2992, 280), (10555.5, 18403.8, 13635.1), (0, 177.408, 0));
    CreateDoors((2081, 2712, 280), (2028, 2790, 280), (90,90, 55), 3, 2, 45, 75);
    CreateBlocks((9967.6, 18352.8, 13633.5), (90, 90, 90));
    CreateAsc((10010.5,18404.3,13635.1), (10047.6,18425,13864.9), 0, 5);
    CreateRamps((9330.55, 18433.5, 13635.1), (7954.74, 18463.8, 13685.2));
    CreateElevator((7954.74, 18463.8, 13685.2), (-1653.6, 2232.54, 704.125), (0, 71.3839, 0));
    CreateAsc((32.4934,-366.479,292.089), (31.9475,225.789,444.125), 0, 5);
    CreateAsc((-70.6349,388.636,448.125), (-476.401,559.362,461.973), 0, 5);
    CreateAsc((427.874,1118.84,300.125), (427.874,1118.84,448.125), 0, 5);
    CreateAsc((419.113,1355.05,448.125), (419.113,1355.05,648.089), 0, 5);
    CreateElevator((10684, 18860, 448.125), (31.6155, -31.8848, 3067.76), (0, 0, 0));
    CreateBlocks((-2315.64, 5495, 350), (90, 90, 90));
    CreateBlocks((-2231.83, 737.505, 110), (90, 90, 90));
    CreateRamps((-1501.96, 3038.39, 572.125), (-1435.49, 3226.89, 572.125));
    CreateElevator((-1785.62, 3975.24, 572.125), (-146.722, -1014.21, 1028.81), (0, 85.9133, 0));
    CreateElevator((9490.03, 17940.5, 448.125), (31.6155, -31.8848, 3067.76), (0, 0, 0));
    CreateElevator((-938, 3145, 295), (-1011, 2967, 300), (0, 0, 0));
    CreateElevator((496, 175, 5), (215.916, 2228.5, 281.523), (0, 3.46679, 0));
    CreateBlocks((10592.2, 18406, 13675), (90, 90, 90));
    CreateBlocks((10558, 18452, 13675), (90, 90, 90));
    CreateBlocks((10558, 18353.4, 13675), (90, 90, 90));
    }

    Invasion()
    {
    CreateRamps((-948, 1783, 163), (-614, 1818, 165));
    CreateRamps((-948, 1783, 163), (-995, 1994, 232));
    CreateRamps((-614, 1818, 165), (-574,1585, 229));
    CreateRamps((-614, 1818, 165), (-630, 2013, 229));
    CreateRamps((-948, 1783, 163), (-895, 1434, 242));
    CreateRamps((-422, -3312, 820), (-419, -3065, 815));
    CreateElevator((-754, 827, 24Cool Man (aka Tustin), (-781, 980, 24Cool Man (aka Tustin), (0, -270, 0));
    CreateElevator((-407, 1069, 256), (-414, 906, 24Cool Man (aka Tustin), (0, 270, 0));
    CreateElevator((-464, -3714,279), (-389, -3768, 823), (0, 270, 0));
    CreateElevator((385, -2452,322), (44, -2564, 264), (0, 270, 0));
    CreateElevator((-877, -2801,256), (-864, -2943, 252), (0, 270, 0));
    CreateElevator((-2154, -1749,304), (-2369, -1842, 860), (0, 270, 0));
    CreateWalls((-971, 3510, 256), (-457, 3606, 256.0003));
    CreateWalls((-1143, 2785, 256), (-841, 2860, 248.0003));
    CreateWalls((-971, 3510, 316), (-457, 3606, 316.0003));
    CreateWalls((-1143, 2785, 316), (-841, 2860, 308.0003));
    CreateDoors((-2055, -2040, 860), (-2269, -2080, 860), (90, 100, 0), 10, 2, 40, 75);
    CreateDoors((-939, 2842, 24Cool Man (aka Tustin), (-738, 2856, 24Cool Man (aka Tustin), (90, 100, 0), 8, 2, 40, 75);
    CreateBlocks((2389, -1301, 57Cool Man (aka Tustin), (0, 90, 0));
    CreateBlocks((2078, -815, 624), (0, 0, 0));
    CreateBlocks((2078, -815, 684), (0, 0, 0));
    CreateBlocks((-2053, -2044, 860), (0, 0, 0));
    CreateBlocks((-2499, -2136, 860), (0, 0, 0));
    CreateBlocks((-2053, -2044, 920), (0, 0, 0));
    CreateBlocks((-2499, -2136, 920), (0, 0, 0));
    CreateRamps((-746, -2579, 835), (-876, -1975, 1090));
    CreateWalls((-614, -875, 904), (-525, -1220, 940));
    CreateWalls((-472, -1400, 904), (-380, -1487, 940));
    CreateElevator((-46, -562, 564), (-2122, -1254, 829), (0, 270, 0));
    CreateElevator((-675, -1008, 304), (-764, -1259, 88Cool Man (aka Tustin), (0, 270, 0));
    CreateWalls((-1141, 2825, 294), (-1150, 2992, 335));
    CreateAsc((734,-1069,443), (865,-909,595), 0, 5);
    CreateDoors((-805, -2317, 1070), (-805, -2317, 1000), (90, 2.80701, 90), 6, 1, 45, 75);
    CreateDoors((-487, -1210, 92Cool Man (aka Tustin), (-487, -1310, 92Cool Man (aka Tustin), (90, -70.8487, 90), 6, 1, 45, 75);
    CreateBlocks((-2055, -2042, 971), (0, 0, 0));
    CreateElevator((-1665, -1237, 921), (750, -738, 319), (0, 0, 0));
    CreateWalls((1490.07, -2840.99, 1110.13), (1033.36, -3217.33, 1150.5Cool Man (aka Tustin));
    CreateAsc((1922.59,-760.005,624.125), (1943.46,-794.522,1318.9), 0, 5);
    CreateAsc((1926.27,-1279.34,1003.23), (1154.24,-2430.98,1114.13), 0, 5);
    CreateAsc((670,-2791,1110), (107,-2985,1114.13), 0, 5);
    }

    Rundown()
    {
    CreateRamps((970, -3284, 262), (969, -3145, 309));
    CreateRamps((949, 104, 192), (966, -312, 163));
    CreateRamps((730, -887, 157), (748, -433, 145));
    CreateAsc((715.023,216.046,247.933), (206.606,-290.688,296.782), 0, 5);
    CreateElevator((650.801,3224.55,61.1594), (527.039,3546.58,38.7205), 0);
    CreateElevator((739.624,3431.01,61.6672), (529.638,3137.63,62.1063), 0);
    CreateElevator((466.915,3448.31,45.056), (236.565,3454.4,290.823), 0);
    CreateAsc((-2028.01,622.829,310.714), (-1708.85,261.826,409.231), 0, 5);
    CreateElevator((-1892.5,453.572,351.942), (-1869.12,427.038,426), 0);
    CreateAsc((-1387.79,227.345,317.767), (-1036.64,-122.391,254.072), 0, 5);
    CreateAsc((1522,-582,350), (947.224,132.054,205.937), 0, 5);
    CreateAsc((722.619,-2109.78,283.88Cool Man (aka Tustin), (-194.991,-1773.13,290.157), 0, 5);
    CreateElevator((1750.82,-204.36,-123.875), (1438.4,-141.607,16.125), 0);
    CreateElevator((2928.97,-153.898,-127.875), (4669.59,254.422,-127.875), 0);
    CreateElevator((6352.65,997.528,-127.875), (10422.8,2781.48,-127.875), 0);
    CreateElevator((1377.36,-100.363,-123.875), (1539.32,-318.109,-123.916), 0);
    CreateElevator((-1290.08,-1893.52,-127.875), (-1137.01,-1453.33,-123.875), 0);
    CreateElevator((14635,4069,-110), (951,1567,1700), 0);
    }

    Scrapyard()
    {
    CreateBlocks((2097, -74, -112), (0, 0, 0));
    CreateElevator((1820, 682, -7), (1829, -54, 456));
    CreateElevator((1617, 1422, 880), (96, 476, 2000));
    CreateGrids((2000, -110, 436), (2000, -618, 436), (0, 0, 0));
    CreateGrids((2010, 1679, 436), (940, 1679, 436), (0, 0, 0));
    CreateGrids((2008, 1680, 436), (2008, 815, 436), (0, 0, 0));
    CreateGrids((960, -650, 436), (2000, -650, 436), (0, 0, 0));
    CreateRamps((389, 1099, 690), (315, 604, 395));
    CreateGrids((-172, 1430, 720), (-172, 1700, 720), (0, 0, 0));
    CreateGrids((-172, 1700, 720), (942, 1700, 720), (0, 0, 0));
    CreateGrids((928, 1716, 720), (928, 1340, 720), (0, 0, 0));
    CreateRamps((876, 1118, 685), (1165, 1118, 840));
    CreateElevator((657, 552, 420), (441, 451, 260));
    CreateBlocks((1196, 1172, 880), (0, 90, 90));
    CreateBlocks((1196, 1230, 880), (0, 90, 90));
    CreateBlocks((1196, 1290, 880), (0, 90, 90));
    CreateBlocks((1196, 1350, 880), (0, 90, 90));
    CreateBlocks((1196, 1410, 880), (0, 90, 90));
    CreateBlocks((1196, 1470, 880), (0, 90, 90));
    CreateBlocks((1196, 1525, 880), (0, 90, 90));
    CreateBlocks((1250, 1525, 880), (0, 0, 0));
    CreateBlocks((1310, 1525, 880), (0, 0, 0));
    CreateBlocks((1370, 1525, 880), (0, 0, 0));
    CreateBlocks((1430, 1525, 880), (0, 0, 0));
    CreateBlocks((1490, 1525, 880), (0, 0, 0));
    CreateBlocks((1550, 1525, 880), (0, 0, 0));
    CreateBlocks((1610, 1525, 880), (0, 0, 0));
    CreateBlocks((1670, 1525, 880), (0, 0, 0));
    CreateBlocks((1705, 1525, 880), (0, 0, 0));
    CreateBlocks((1250, 1000, 880), (0, 0, 0));
    CreateBlocks((1310, 1000, 880), (0, 0, 0));
    CreateBlocks((1370, 1000, 880), (0, 0, 0));
    CreateBlocks((1430, 1000, 880), (0, 0, 0));
    CreateBlocks((1490, 1000, 880), (0, 0, 0));
    CreateBlocks((1550, 1000, 880), (0, 0, 0));
    CreateBlocks((1610, 1000, 880), (0, 0, 0));
    CreateBlocks((1670, 1000, 880), (0, 0, 0));
    CreateBlocks((1705, 1000, 880), (0, 0, 0));
    CreateDoors((280, 990, 700), (372, 990, 700), (0, -10, 0), 6, 1, 45, 75);
    CreateDoors((1185, 1195, 900), (1185, 1115, 900), (90, 0, 0), 6, 1, 45, 75);
    CreateBlocks((890, 1333, 770), (0, 0, 0));
    CreateBlocks((950, 1333, 770), (0, 0, 0));
    CreateBlocks((890, 1333, 830), (0, 0, 0));
    CreateBlocks((950, 1333, 830), (0, 0, 0));
    CreateBlocks((1690, 1493, 880), (0, 90, 90));
    CreateBlocks((1690, 1430, 880), (0, 90, 90));
    CreateBlocks((1690, 1370, 880), (0, 90, 90));
    CreateBlocks((1690, 1310, 880), (0, 90, 90));
    CreateBlocks((1690, 1250, 880), (0, 90, 90));
    CreateBlocks((1690, 1190, 880), (0, 90, 90));
    CreateBlocks((1690, 1130, 880), (0, 90, 90));
    CreateBlocks((1690, 1070, 880), (0, 90, 90));
    CreateBlocks((1690, 1010, 880), (0, 90, 90));
    CreateBlocks((1962, 300, -26), (0, 90, 90));
    CreateBlocks((1962, 360, -26), (0, 90, 90));
    CreateBlocks((1962, 420, -26), (0, 90, 90));
    CreateBlocks((1962, 480, -26), (0, 90, 90));
    CreateBlocks((1962, 540, -26), (0, 90, 90));
    CreateBlocks((1962, 580, -26), (0, 90, 90));
    CreateBlocks((1970, 570, -26), (0, 0, 0));
    CreateBlocks((1910, 570, -26), (0, 0, 0));
    CreateBlocks((1850, 570, -26), (0, 0, 0));
    CreateBlocks((1790, 570, -26), (0, 0, 0));
    CreateBlocks((1990, 734, 20), (0, 0, 0));
    CreateBlocks((1990, 734, 60), (0, 0, 0));
    CreateBlocks((420, 1049, 694), (0, 90, 90));
    CreateBlocks((330, 1049, 694), (0, 90, 90));
    CreateBlocks((1226, 1375, 859), (0, 0, 0));
    CreateBlocks((1151, 1450, 950), (0, 90, 90));
    CreateBlocks((1151, 1375, 950), (0, 90, 90));
    CreateBlocks((1151, 1300, 950), (0, 90, 90));
    CreateBlocks((1181, 1437, 930), (0, 0, 0));
    CreateBlocks((1235, 1437, 930), (0, 0, 0));
    CreateBlocks((1206, 1275, 930), (0, 0, 0));
    CreateBlocks((1285, 1437, 930), (0, 0, 0));
    }
    Last edited by dansbmx ; 12-11-2010 at 08:37 PM.

  2. The Following 4 Users Say Thank You to dansbmx For This Useful Post:

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  3. 12-11-2010, 08:33 PM
    Merkii's Avatar
    Merkii
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    NextGenUpdate
    jeffadkins was the creater am i right??????? where do i put these like what gsc?
  4. 12-11-2010, 08:36 PM
    dansbmx's Avatar
    dansbmx
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    Originally Posted by oI View Post
    From the guy who released 2.0? Has he got a thread for buying it or do you just have to PM him?

    Search all threads created by users for: jeffadkins51 . and im sure you will see.

    Originally Posted by ginjlovestohack View Post
    jeffadkins was the creater am i right??????? where do i put these like what gsc?


    CustomMapsEdits.gsc
  5. The Following User Thanked dansbmx For This Useful Post:


  6. 12-12-2010, 10:19 AM
    Merkii's Avatar
    Merkii
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    Originally Posted by dansbmx View Post
    Search all threads created by users for: jeffadkins51 . and im sure you will see.



    CustomMapsEdits.gsc


    what are the offsets?
  7. 12-12-2010, 10:24 AM
    dansbmx's Avatar
    dansbmx
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    Originally Posted by ginjlovestohack View Post
    what are the offsets?


    It's in 14f51 press ctrl + F type gsc hit enter and press f3 till you get to the bottom and the second half is in 24ef6 again press ctrl + f type gsc hit enter and highlight from the 4 y's all the way up and do your thing.

    I removed the fog and the vision changes for humans and the bar at the bottom and freeze controls and made sprintspeedmultiply 1.5 lasers norecoil and some other stuff also Im thinking about adding in the flamethrower and wunderwaffle.
    Last edited by dansbmx ; 12-12-2010 at 10:29 AM.

  8. 12-13-2010, 10:50 AM
    dansbmx's Avatar
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    Originally Posted by ExHaLe View Post
    Maybe you should invite me and my friend to the game. He records. think he has a HD PVR


    WHATs your psn???
  9. 12-14-2010, 01:45 AM
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    Dec 2010
    NextGenUpdate
    how do i get it and what do i open it with
  10. 12-14-2010, 10:57 PM
    TRBZA's Avatar
    TRBZA
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    Please Just compress these into a patch i cant i keep getting a script compile error Angry please dude
  11. 12-15-2010, 02:38 AM
    onkaloonka's Avatar
    onkaloonka
    Pokemon Trainer
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    onkaloonka
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    Dude this is sick, can't wait to try it, thanks for the share Upside Down Happy
  12. 12-15-2010, 06:26 AM
    .DeadlyMoDz25's Avatar
    .DeadlyMoDz25
    Who’s Jim Erased?
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    .DeadlyMoDz25
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    i tried to add it but got black screen :(