THREAD: Zombieland 2.2 custom maps changes by dansbmx
  1. 12-11-2010, 08:25 AM
    dansbmx's Avatar
    dansbmx
    BAY AREA*925*STUNTIN
    dansbmx's Avatar
    dansbmx
    BAY AREA*925*STUNTIN
    730
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    1,891
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    Aug 2008
    NextGenUpdate
    These map changes are soo fuking sick if you dont have zombieland 2.2 with moving care packages get a copy or just remove the createasc function from the code. Made completely by me. For those who don't know it goes in CustomMapsEdits.gsc just replace the old ones with mine.
    Afghan()
    {
    CreateAsc((1060.82,1173.72,141.214), (940.837,1481.67,466.945), 0, 5);
    CreateElevator((915, 1475, 480), (899, 1627, 800), (0,0,0));
    CreateElevator((952, 1831, 760), (944, 1824, 1307), (0,0,0));
    CreateElevator((2145, 1492, 1307), (1594, 3385, 930), (0,0,0));
    CreateRamps((745, 1608, 1300), (745, 1795, 1407));
    CreateDoors((565, 1540, 1324), (653, 1540, 1324), (90, 90, 0), 3, 2, 15, 60);
    CreateGrids((695, 1795, 1407), (533, 1540, 1407), (0, 0, 0));
    CreateWalls((533, 1795, 1307), (773, 1795, 1527));
    CreateWalls((790, 1795, 1307), (790, 1540, 1527));
    CreateWalls((515, 1540, 1307), (515, 1795, 1527));
    CreateWalls((773, 1540, 1307), (715, 1540, 1407));
    CreateWalls((590, 1540, 1307), (533, 1540, 1407));
    CreateRamps((585, 1495, 1407), (1107, -156, 1707));
    CreateRamps((900, 1609, 760), (952, 1831, 760));
    CreateElevator((3159, 4483, 630), (1594, 3385, 930));
    CreateElevator((1308, 1580, 80), (1325, 1538, 450));
    CreateElevator((5997, 6286, 115), (9127, 3496, 135));
    CreateElevator((9253, 2755, 105), (8492, -233, 0));
    }

    Estate()
    {
    CreateElevator((665, 921, 490), (159, 378 ,539), (0, 0, 0));
    CreateElevator((132, 695, 920), (-1284, 1504, 920), (0, 0, 0));
    CreateBlocks((-371, 919, 245), (0, 100, 90));
    CreateBlocks((-383, 991, 245), (0, 100, 90));
    CreateBlocks((-349, 1115, 245), (0, 50, 90));
    CreateBlocks((-302, 1166, 245), (0, 50, 90));
    CreateBlocks((-55, 1231, 245), (0, -20, 90));
    CreateBlocks((8, 1217, 245), (0, -20, 90));
    CreateBlocks((102, 1188, 245), (0, -20, 90));
    CreateBlocks((162, 1168, 245), (0, -20, 90));
    CreateBlocks((1333, -92, 210), (0, 0, 90));
    CreateBlocks((-336, 739, 705), (0, 100, 90));
    CreateRamps((-344, 768, 710), (-214, 1252, 920));
    CreateGrids((-171, 1266, 920), (106, 830, 920), (0, 0, 0));
    CreateBlocks((-216, 1279, 920), (0, 0, 0));
    CreateDoors((-320, 1002, 840), (-260, 1002, 840), (0, -15, 90), 6, 2, 40, 75);
    CreateDoors((-300, 1148, 910), (-240, 1148, 910), (0, -15, 90), 6, 2, 40, 100);
    CreateElevator((-1230, 1193, -390), (-1543.08, 3205.08 ,970), (0, -152.759, 0));
    CreateElevator((-675, 2037, -105), (1181, 2762 ,970), (0, 0, 0));
    CreateRamps((-3500, 3217, 260), (-3122, 3131, -115));
    CreateBlocks((-430, 1026, 940), (0, 100, 90));
    CreateBlocks((-430, 1075, 965), (0, 100, 90));
    CreateElevator((127, 627, 329), (384, 546, 465), (0, 0, 0));
    CreateRamps((-325, 721, 700), (-42, 729, 649));
    CreateRamps((15, 742, 649), (65, 928, 630));
    CreateBlocks((-3213, 1132, -156), (0, 90, 90));
    CreateBlocks((-3213, 1082, -156), (0, 90, 90));
    CreateBlocks((-3213, 1007, -156), (0, 90, 90));
    CreateElevator((-4469, 2689, -289), (1197, 3957, 157), (0, 0, 0));
    CreateElevator((669, 929, 563), (828, 822, 330), (0, 0, 0));
    CreateRamps((-506.143, 1053.75, 976.286), (-403.282, 649.006, 729.349));
    CreateRamps((-403.282, 649.006, 729.349), (5.0357, 540.669, 729.349));
    CreateElevator((-1923.3, 3851.14, 235.149), (-5.2351, 544.595, 770.18Cool Man (aka Tustin), (0, -76.8137, 0));
    CreateBlocks((-1923.3, 3851.14, 220.149), (0, 90, 90));
    CreateAsc((455,813,650), (455,813,920), 0, 5);
    }

    Favela()
    {
    CreateWalls((2445, 3065, 280), (2583, 2863, 310));
    CreateWalls((2445, 3065, 340), (2583, 2863, 370));
    CreateWalls((2130, 2613, 280), (2081, 2712, 310));
    CreateWalls((2130, 2613, 340), (2081, 2712, 370));
    CreateElevator((880, 2254, 282), (1177, 2402 ,281), (0, 0, 0));
    CreateElevator((2324, 2992, 280), (10555.5, 18403.8, 13635.1), (0, 177.408, 0));
    CreateDoors((2081, 2712, 280), (2028, 2790, 280), (90,90, 55), 3, 2, 45, 75);
    CreateBlocks((9967.6, 18352.8, 13633.5), (90, 90, 90));
    CreateAsc((10010.5,18404.3,13635.1), (10047.6,18425,13864.9), 0, 5);
    CreateRamps((9330.55, 18433.5, 13635.1), (7954.74, 18463.8, 13685.2));
    CreateElevator((7954.74, 18463.8, 13685.2), (-1653.6, 2232.54, 704.125), (0, 71.3839, 0));
    CreateAsc((32.4934,-366.479,292.089), (31.9475,225.789,444.125), 0, 5);
    CreateAsc((-70.6349,388.636,448.125), (-476.401,559.362,461.973), 0, 5);
    CreateAsc((427.874,1118.84,300.125), (427.874,1118.84,448.125), 0, 5);
    CreateAsc((419.113,1355.05,448.125), (419.113,1355.05,648.089), 0, 5);
    CreateElevator((10684, 18860, 448.125), (31.6155, -31.8848, 3067.76), (0, 0, 0));
    CreateBlocks((-2315.64, 5495, 350), (90, 90, 90));
    CreateBlocks((-2231.83, 737.505, 110), (90, 90, 90));
    CreateRamps((-1501.96, 3038.39, 572.125), (-1435.49, 3226.89, 572.125));
    CreateElevator((-1785.62, 3975.24, 572.125), (-146.722, -1014.21, 1028.81), (0, 85.9133, 0));
    CreateElevator((9490.03, 17940.5, 448.125), (31.6155, -31.8848, 3067.76), (0, 0, 0));
    CreateElevator((-938, 3145, 295), (-1011, 2967, 300), (0, 0, 0));
    CreateElevator((496, 175, 5), (215.916, 2228.5, 281.523), (0, 3.46679, 0));
    CreateBlocks((10592.2, 18406, 13675), (90, 90, 90));
    CreateBlocks((10558, 18452, 13675), (90, 90, 90));
    CreateBlocks((10558, 18353.4, 13675), (90, 90, 90));
    }

    Invasion()
    {
    CreateRamps((-948, 1783, 163), (-614, 1818, 165));
    CreateRamps((-948, 1783, 163), (-995, 1994, 232));
    CreateRamps((-614, 1818, 165), (-574,1585, 229));
    CreateRamps((-614, 1818, 165), (-630, 2013, 229));
    CreateRamps((-948, 1783, 163), (-895, 1434, 242));
    CreateRamps((-422, -3312, 820), (-419, -3065, 815));
    CreateElevator((-754, 827, 24Cool Man (aka Tustin), (-781, 980, 24Cool Man (aka Tustin), (0, -270, 0));
    CreateElevator((-407, 1069, 256), (-414, 906, 24Cool Man (aka Tustin), (0, 270, 0));
    CreateElevator((-464, -3714,279), (-389, -3768, 823), (0, 270, 0));
    CreateElevator((385, -2452,322), (44, -2564, 264), (0, 270, 0));
    CreateElevator((-877, -2801,256), (-864, -2943, 252), (0, 270, 0));
    CreateElevator((-2154, -1749,304), (-2369, -1842, 860), (0, 270, 0));
    CreateWalls((-971, 3510, 256), (-457, 3606, 256.0003));
    CreateWalls((-1143, 2785, 256), (-841, 2860, 248.0003));
    CreateWalls((-971, 3510, 316), (-457, 3606, 316.0003));
    CreateWalls((-1143, 2785, 316), (-841, 2860, 308.0003));
    CreateDoors((-2055, -2040, 860), (-2269, -2080, 860), (90, 100, 0), 10, 2, 40, 75);
    CreateDoors((-939, 2842, 24Cool Man (aka Tustin), (-738, 2856, 24Cool Man (aka Tustin), (90, 100, 0), 8, 2, 40, 75);
    CreateBlocks((2389, -1301, 57Cool Man (aka Tustin), (0, 90, 0));
    CreateBlocks((2078, -815, 624), (0, 0, 0));
    CreateBlocks((2078, -815, 684), (0, 0, 0));
    CreateBlocks((-2053, -2044, 860), (0, 0, 0));
    CreateBlocks((-2499, -2136, 860), (0, 0, 0));
    CreateBlocks((-2053, -2044, 920), (0, 0, 0));
    CreateBlocks((-2499, -2136, 920), (0, 0, 0));
    CreateRamps((-746, -2579, 835), (-876, -1975, 1090));
    CreateWalls((-614, -875, 904), (-525, -1220, 940));
    CreateWalls((-472, -1400, 904), (-380, -1487, 940));
    CreateElevator((-46, -562, 564), (-2122, -1254, 829), (0, 270, 0));
    CreateElevator((-675, -1008, 304), (-764, -1259, 88Cool Man (aka Tustin), (0, 270, 0));
    CreateWalls((-1141, 2825, 294), (-1150, 2992, 335));
    CreateAsc((734,-1069,443), (865,-909,595), 0, 5);
    CreateDoors((-805, -2317, 1070), (-805, -2317, 1000), (90, 2.80701, 90), 6, 1, 45, 75);
    CreateDoors((-487, -1210, 92Cool Man (aka Tustin), (-487, -1310, 92Cool Man (aka Tustin), (90, -70.8487, 90), 6, 1, 45, 75);
    CreateBlocks((-2055, -2042, 971), (0, 0, 0));
    CreateElevator((-1665, -1237, 921), (750, -738, 319), (0, 0, 0));
    CreateWalls((1490.07, -2840.99, 1110.13), (1033.36, -3217.33, 1150.5Cool Man (aka Tustin));
    CreateAsc((1922.59,-760.005,624.125), (1943.46,-794.522,1318.9), 0, 5);
    CreateAsc((1926.27,-1279.34,1003.23), (1154.24,-2430.98,1114.13), 0, 5);
    CreateAsc((670,-2791,1110), (107,-2985,1114.13), 0, 5);
    }

    Rundown()
    {
    CreateRamps((970, -3284, 262), (969, -3145, 309));
    CreateRamps((949, 104, 192), (966, -312, 163));
    CreateRamps((730, -887, 157), (748, -433, 145));
    CreateAsc((715.023,216.046,247.933), (206.606,-290.688,296.782), 0, 5);
    CreateElevator((650.801,3224.55,61.1594), (527.039,3546.58,38.7205), 0);
    CreateElevator((739.624,3431.01,61.6672), (529.638,3137.63,62.1063), 0);
    CreateElevator((466.915,3448.31,45.056), (236.565,3454.4,290.823), 0);
    CreateAsc((-2028.01,622.829,310.714), (-1708.85,261.826,409.231), 0, 5);
    CreateElevator((-1892.5,453.572,351.942), (-1869.12,427.038,426), 0);
    CreateAsc((-1387.79,227.345,317.767), (-1036.64,-122.391,254.072), 0, 5);
    CreateAsc((1522,-582,350), (947.224,132.054,205.937), 0, 5);
    CreateAsc((722.619,-2109.78,283.88Cool Man (aka Tustin), (-194.991,-1773.13,290.157), 0, 5);
    CreateElevator((1750.82,-204.36,-123.875), (1438.4,-141.607,16.125), 0);
    CreateElevator((2928.97,-153.898,-127.875), (4669.59,254.422,-127.875), 0);
    CreateElevator((6352.65,997.528,-127.875), (10422.8,2781.48,-127.875), 0);
    CreateElevator((1377.36,-100.363,-123.875), (1539.32,-318.109,-123.916), 0);
    CreateElevator((-1290.08,-1893.52,-127.875), (-1137.01,-1453.33,-123.875), 0);
    CreateElevator((14635,4069,-110), (951,1567,1700), 0);
    }

    Scrapyard()
    {
    CreateBlocks((2097, -74, -112), (0, 0, 0));
    CreateElevator((1820, 682, -7), (1829, -54, 456));
    CreateElevator((1617, 1422, 880), (96, 476, 2000));
    CreateGrids((2000, -110, 436), (2000, -618, 436), (0, 0, 0));
    CreateGrids((2010, 1679, 436), (940, 1679, 436), (0, 0, 0));
    CreateGrids((2008, 1680, 436), (2008, 815, 436), (0, 0, 0));
    CreateGrids((960, -650, 436), (2000, -650, 436), (0, 0, 0));
    CreateRamps((389, 1099, 690), (315, 604, 395));
    CreateGrids((-172, 1430, 720), (-172, 1700, 720), (0, 0, 0));
    CreateGrids((-172, 1700, 720), (942, 1700, 720), (0, 0, 0));
    CreateGrids((928, 1716, 720), (928, 1340, 720), (0, 0, 0));
    CreateRamps((876, 1118, 685), (1165, 1118, 840));
    CreateElevator((657, 552, 420), (441, 451, 260));
    CreateBlocks((1196, 1172, 880), (0, 90, 90));
    CreateBlocks((1196, 1230, 880), (0, 90, 90));
    CreateBlocks((1196, 1290, 880), (0, 90, 90));
    CreateBlocks((1196, 1350, 880), (0, 90, 90));
    CreateBlocks((1196, 1410, 880), (0, 90, 90));
    CreateBlocks((1196, 1470, 880), (0, 90, 90));
    CreateBlocks((1196, 1525, 880), (0, 90, 90));
    CreateBlocks((1250, 1525, 880), (0, 0, 0));
    CreateBlocks((1310, 1525, 880), (0, 0, 0));
    CreateBlocks((1370, 1525, 880), (0, 0, 0));
    CreateBlocks((1430, 1525, 880), (0, 0, 0));
    CreateBlocks((1490, 1525, 880), (0, 0, 0));
    CreateBlocks((1550, 1525, 880), (0, 0, 0));
    CreateBlocks((1610, 1525, 880), (0, 0, 0));
    CreateBlocks((1670, 1525, 880), (0, 0, 0));
    CreateBlocks((1705, 1525, 880), (0, 0, 0));
    CreateBlocks((1250, 1000, 880), (0, 0, 0));
    CreateBlocks((1310, 1000, 880), (0, 0, 0));
    CreateBlocks((1370, 1000, 880), (0, 0, 0));
    CreateBlocks((1430, 1000, 880), (0, 0, 0));
    CreateBlocks((1490, 1000, 880), (0, 0, 0));
    CreateBlocks((1550, 1000, 880), (0, 0, 0));
    CreateBlocks((1610, 1000, 880), (0, 0, 0));
    CreateBlocks((1670, 1000, 880), (0, 0, 0));
    CreateBlocks((1705, 1000, 880), (0, 0, 0));
    CreateDoors((280, 990, 700), (372, 990, 700), (0, -10, 0), 6, 1, 45, 75);
    CreateDoors((1185, 1195, 900), (1185, 1115, 900), (90, 0, 0), 6, 1, 45, 75);
    CreateBlocks((890, 1333, 770), (0, 0, 0));
    CreateBlocks((950, 1333, 770), (0, 0, 0));
    CreateBlocks((890, 1333, 830), (0, 0, 0));
    CreateBlocks((950, 1333, 830), (0, 0, 0));
    CreateBlocks((1690, 1493, 880), (0, 90, 90));
    CreateBlocks((1690, 1430, 880), (0, 90, 90));
    CreateBlocks((1690, 1370, 880), (0, 90, 90));
    CreateBlocks((1690, 1310, 880), (0, 90, 90));
    CreateBlocks((1690, 1250, 880), (0, 90, 90));
    CreateBlocks((1690, 1190, 880), (0, 90, 90));
    CreateBlocks((1690, 1130, 880), (0, 90, 90));
    CreateBlocks((1690, 1070, 880), (0, 90, 90));
    CreateBlocks((1690, 1010, 880), (0, 90, 90));
    CreateBlocks((1962, 300, -26), (0, 90, 90));
    CreateBlocks((1962, 360, -26), (0, 90, 90));
    CreateBlocks((1962, 420, -26), (0, 90, 90));
    CreateBlocks((1962, 480, -26), (0, 90, 90));
    CreateBlocks((1962, 540, -26), (0, 90, 90));
    CreateBlocks((1962, 580, -26), (0, 90, 90));
    CreateBlocks((1970, 570, -26), (0, 0, 0));
    CreateBlocks((1910, 570, -26), (0, 0, 0));
    CreateBlocks((1850, 570, -26), (0, 0, 0));
    CreateBlocks((1790, 570, -26), (0, 0, 0));
    CreateBlocks((1990, 734, 20), (0, 0, 0));
    CreateBlocks((1990, 734, 60), (0, 0, 0));
    CreateBlocks((420, 1049, 694), (0, 90, 90));
    CreateBlocks((330, 1049, 694), (0, 90, 90));
    CreateBlocks((1226, 1375, 859), (0, 0, 0));
    CreateBlocks((1151, 1450, 950), (0, 90, 90));
    CreateBlocks((1151, 1375, 950), (0, 90, 90));
    CreateBlocks((1151, 1300, 950), (0, 90, 90));
    CreateBlocks((1181, 1437, 930), (0, 0, 0));
    CreateBlocks((1235, 1437, 930), (0, 0, 0));
    CreateBlocks((1206, 1275, 930), (0, 0, 0));
    CreateBlocks((1285, 1437, 930), (0, 0, 0));
    }
    Last edited by dansbmx ; 12-11-2010 at 08:37 PM.

  2. The Following 4 Users Say Thank You to dansbmx For This Useful Post:

    , ,

  3. 12-15-2010, 07:10 PM
    Th3GrimR3ap3r's Avatar
    Th3GrimR3ap3r
    I am error
    Th3GrimR3ap3r's Avatar
    Th3GrimR3ap3r
    I am error
    75
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    Dec 2010
    NextGenUpdate
    cool edits bro
  4. 12-16-2010, 05:37 PM
    24
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    Dec 2009
    NextGenUpdate
    gonna try this now! thanks
  5. 01-02-2011, 06:16 AM
    30
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    Oct 2010
    NextGenUpdate
    can somebody pls upload this ....
    thx
  6. 01-20-2011, 06:23 PM
    Gizmo's Avatar
    Gizmo
    Guest
    Gizmo's Avatar
    Gizmo
    Guest
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    Once upon a time...
    NextGenUpdate
    I know were not supposed to bump old threads, but since Zombieland 2.2 has been released, I see it appropriate that people can see these codes =D
    Nice work +rep
  7. 01-20-2011, 07:58 PM
    xd366's Avatar
    xd366
    find me on twitter now
    xd366's Avatar
    xd366
    find me on twitter now
    2,065
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    20,975
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    Jan 2010
    NextGenUpdate
    ehhh, i'm bored, i'll give it a try, why not xD
  8. 01-21-2011, 12:41 AM
    Repsys7's Avatar
    Repsys7
    ErrorÂ… Cat invasion!
    Repsys7's Avatar
    Repsys7
    ErrorÂ… Cat invasion!
    400
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    Jan 2011
    NextGenUpdate
    So just copy the whole code over the top of the whole gsc?
  9. 01-21-2011, 01:57 AM
    13
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    Nov 2010
    NextGenUpdate
    Am hosting challenge lobbies ON On ps3 mw2 right now Verify is $5 Vip is $7 and admin is $10 dollars Paypal Only if you bring a friend Vip will be $10 for both save like $4 ok add x831bigcal831x on ps3 kk no low ballers