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Primary
Assault Rifles
M4A1
M16A4
Scar-L
CM901
Type 95
G36C
ACR 6.8
MK14
AK-47
FAD
Submachine Guns
MP5
UMP45
PP90M1
P90
PM-9
MP7
Light Machine Guns
L86 LSW
MG36
PKP Pecheneg
MK46
M60E4
Sniper Rifles
Barrett .50 Cal
L118A
Dragunov
AS50
RSASS
MSR
Shotguns
USAS 12
KSG 12
SPAS-12
AA-12
Striker
Model 1887
Riot Shield
Camo
Classic
Snow
Multicam
Digital Urban
Hex
Choco
Snake
Blue
Red
Autumn
Gold
Proficiency
Kick - Reduced recoil when firing.
Impact - Bullets carry more damage through materials.
Range - Increase effective weapon range.
Attachments - 2 attachments can be added to a weapon.
Focus - Reduced flinch when hit.
Breath - Hold breath while aiming down the sights.
Melee - Faster melee.
Speed - Increased movement speed when using this weapon.
Stability - Reduced weapon sway while aiming down the sights.
Attachments
Red Dot Sight
Silencer
Grenade Launcher
ACOG Scope
Heartbeat Sensor
Rapid Fire
Hybrid Sight
HAMR Scope
Shotgun
Holographic Sight
Extended Mags
Thermal
Variable Zoom Scope
Reticle
Target Dot
Delta
U Dot
Mil-Dot
Omega
Lamda
Secondary
Machine Pistols
FMG9
MP9
Skorpion
G18
Handguns
USP .45
P99
MP412
.44 Magnum
Five-Seven
Desert Eagle
Launchers
SMAW
Javelin
Stinger
XM25
M320 GLM
RPG-7
Attachments
Silencer
Akimbo
Red Dot Sight
Holographic Sight
Extended Mags
Tactical Knife
Lethal
Frag
Semtex
Throwing Knife
Bouncing Betty
Claymore
C4
Tactical
Flash Grenade
Concussion Grenade
Scrambler (same as Black Ops' Scrambler)
EMP Grenade (takes out enemy equipment/turrets)
Smoke Grenade
Trophy System (when an enemy shoots an explosive near this, it shoots out a projectile to destroy the explosive mid-air, preventing it from killing you)
Tactical Insertion
Portable Radar (similar to Black Ops' Motion Sensor)
Perks 1
Recon - Explosive damage paints the target on the mini-map. Pro - Bullet damage paints the target on the mini-map.
Sleight of Hand - Faster reloading. Pro - Swap weapons faster.
Blind Eye - Undetectable by air support and sentries. Pro - Launchers lock-on quicker. Extra bullet damage versus air support and sentries.
Extreme Conditioning - Sprint for longer distances. Pro - Climb obstacles faster.
Scavenger - Resupply from dead enemies. Pro - Extra starting mags.
Perks 2
Quickdraw - Faster aiming. Pro - Recover from equipment and grenade usage quicker.
Blast Shield - Increased explosive resistance. Pro - Resistance to flash and stun.
Hardline - Killstreaks require 1 less kill. Pro - Every two assists counts as a kill towards your killstreak. Deathstreaks require one less death.
Assassin - Undetectable by UAV, portable radar, thermal, and heartbeat sensors. Pro - Immune to CUAV and EMP. No red crosshair or name when targeted.
Overkill - Carry two primary weapons. Pro - 2 attachments on your secondary.
Perks 3
Marksman - Identify enemy targets at longer range. Pro - Longer hold breath.
Stalker - Move faster while aiming. Pro - Delay enemy Claymore explosions.
Sitrep - Detect enemy explosives and tactical insertions. Pro - Louder enemy footsteps.
Steady Aim - Increased hip fire accuracy. Pro - Weapon is ready faster after sprinting.
Dead Silence - Move quietly. Reduce the effects of Recon. Pro - No falling damage.
Strike Package
Assault
UAV -3-
Care Package -4-
I.M.S. -5-
Predator Missile -5-
Sentry Gun -5-
Precision Airstrike -6-
Attack Helicopter -7-
Strafe Run -8-
Little Bird Guard -9-
Reaper -9-
Assault Drone -10-
AC130 -12-
Pave Low -12-
Juggernaut -15-
Osprey Gunner -17-
Support
UAV -4-
Counter UAV -5-
Ballistic Vests -5-
Airdrop Trap -5-
SAM Turret -8-
Recon Drone -10-
Advanced UAV -12-
Remote Turret -12-
Stealth Bomber -14-
EMP -18-
Juggernaut Recon -18-
Escort Airdrop -18-
Specialist
Any Pro Perk -2-
Any other Pro Perk -4-
Another Pro Perk -6-
ALL Pro Perks until death -8-
Death Streak
Juiced - Run faster for 6 seconds. -4-
Revenge - Locate the enemy who killed you. -5-
Final Stand - Get downed with your primary before dying.
Martyrdom - Drop a live grenade upon death.
Dead Man’s Hand - Run around with C4 strapped to hands.
Hollow Points - Increased bullet damage
Maps
Arkaden
Bakaara
Bootleg
Carbon
Dome
Downturn
Fallen
Hardhat
Interchange
Lockdown
Mission
Outpost
Resistance
Seatown
Underground
Village
Playlists
Team Deathmatch
Kill Confirmed
Mercenary
Free For All
Domination
Ground War
Team Defender
Demolition
Sabotage
Headquarters Pro
Search and Destroy
Capture the Flag
Last edited by
NGU_Skrillex- ; 10-29-2011 at 12:51 AM.
The following 44 users say thank you to NGU_Skrillex- for this useful post:
EDIT:THE 4 LAUNCHERS I HAVE ADDED ARE IN MP, HOWEVER I DO NOT KNOW THE ORDER OR IF THERE WILL BE ANY MORE. ALL THERE IS LEFT IS THE EXACT DEFINITION OF THE LAST PERK OF EACH TIER. REMEMBER, YOUR ADVICE IS WANTED. IF YOU WANT TO SEE SOMETHING, QUOTE ME AND I'LL FIX THE POST
Primary
Assault Rifles
M4A1
M16A4
Scar-L
CM901
Type 95
G36C
ACR 6.8
MK14
AK-47
FAD
Submachine Guns
MP5
UMP45
PP90M1
P90
PM-9
MP7
Light Machine Guns
L86 LSW
MG36
PKP Pecheneg
MK46
M60E4
Sniper Rifles
Barrett .50 Cal
L118A
Dragunov
AS50
RSASS
MSR
Shotguns
USAS 12
KSG 12
SPAS-12
AA-12
Striker
Model 1887
Riot Shield
Proficiency
Kick - Reduced recoil when firing.
Impact - Bullets carry more damage through materials.
Range - Increase effective weapon range.
Attachments - 2 attachments can be added to a weapon.
Focus - Reduced flinch when hit.
Breath - Hold breath while aiming down the sights.
Melee - Faster melee.
Stability - Reduced weapon sway while aiming down the sights.
Attachments
Red Dot Sight
Silencer
Grenade Launcher
ACOG Scope
Heartbeat Sensor
Rapid Fire
Hybrid Sight
HAMR Scope
Shotgun
Holographic Sight
Extended Mags
Thermal
Reticle
Target Dot
Delta
H Dot
Mil-Dot
Omega
Lamda
Secondary
Machine Pistols
FMG9
MP9
Skorpion
G18
Handguns
USP .45
P99
MP412
.44 Magnum
Five-Seven
Desert Eagle
Launchers
M320 GLM
XM25
SMAW
Javelin
Attachments
Silencer
Akimbo
Red Dot Sight
Holographic Sight
Extended Mags
Lethal
Frag
Semtex
Throwing Knife
Bouncing Betty
Claymore
C4
Tactical
Flash Grenade
Concussion Grenade
Scrambler
EMP Grenade
Smoke Grenade
Trophy System
Tactical Insertion
Portable Radar
Perks 1
Recon - Explosive damage paints the target on the mini-map. Pro - Bullet damage paints the target on the mini-map.
Sleight of Hand - Faster reloading. Pro - Swap weapons faster.
Blind Eye - Undetectable by air support and sentries. Pro - Launchers lock-on quicker. Extra bullet damage versus air support and sentries.
Extreme Conditioning - Sprint for longer distances. Pro - Climb obstacles faster.
Scavenger
Perks 2
Quickdraw - Faster aiming. Pro - Recover from equipment and grenade usage quicker.
Blast Shield - Increased explosive resistance. Pro - Resistance to flash and stun.
Hardline - Killstreaks require 1 less kill. Pro - Every two assists counts as a kill towards your killstreak. Deathstreaks require one less death.
Assassin - Undetectable by UAV, portable radar, thermal, and heartbeat sensors. Pro - Immune to CUAV and EMP. No red crosshair or name when targeted.
Overkill
Perks 3
Marksman - Identify enemy targets at longer range. Pro - Longer hold breath.
Stalker - Move faster while aiming. Pro - Delay enemy Claymore explosions.
Sitrep - Detect enemy explosives and tactical insertions. Pro - Louder enemy footsteps.
Steady Aim - Increased hip fire accuracy. Pro - Weapon is ready faster after sprinting.
EDIT:THE 4 LAUNCHERS I HAVE ADDED ARE IN MP, HOWEVER I DO NOT KNOW THE ORDER OR IF THERE WILL BE ANY MORE. ALL THERE IS LEFT IS THE EXACT DEFINITION OF THE LAST PERK OF EACH TIER. REMEMBER, YOUR ADVICE IS WANTED. IF YOU WANT TO SEE SOMETHING, QUOTE ME AND I'LL FIX THE POST
Primary
Assault Rifles
M4A1
M16A4
Scar-L
CM901
Type 95
G36C
ACR 6.8
MK14
AK-47
FAD
Submachine Guns
MP5
UMP45
PP90M1
P90
PM-9
MP7
Light Machine Guns
L86 LSW
MG36
PKP Pecheneg
MK46
M60E4
Sniper Rifles
Barrett .50 Cal
L118A
Dragunov
AS50
RSASS
MSR
Shotguns
USAS 12
KSG 12
SPAS-12
AA-12
Striker
Model 1887
Riot Shield
Proficiency
Kick - Reduced recoil when firing.
Impact - Bullets carry more damage through materials.
Range - Increase effective weapon range.
Attachments - 2 attachments can be added to a weapon.
Focus - Reduced flinch when hit.
Breath - Hold breath while aiming down the sights.
Melee - Faster melee.
Stability - Reduced weapon sway while aiming down the sights.
Attachments
Red Dot Sight
Silencer
Grenade Launcher
ACOG Scope
Heartbeat Sensor
Rapid Fire
Hybrid Sight
HAMR Scope
Shotgun
Holographic Sight
Extended Mags
Thermal
Reticle
Target Dot
Delta
H Dot
Mil-Dot
Omega
Lamda
Secondary
Machine Pistols
FMG9
MP9
Skorpion
G18
Handguns
USP .45
P99
MP412
.44 Magnum
Five-Seven
Desert Eagle
Launchers
M320 GLM
XM25
SMAW
Javelin
Attachments
Silencer
Akimbo
Red Dot Sight
Holographic Sight
Extended Mags
Lethal
Frag
Semtex
Throwing Knife
Bouncing Betty
Claymore
C4
Tactical
Flash Grenade
Concussion Grenade
Scrambler
EMP Grenade
Smoke Grenade
Trophy System
Tactical Insertion
Portable Radar
Perks 1
Recon - Explosive damage paints the target on the mini-map. Pro - Bullet damage paints the target on the mini-map.
Sleight of Hand - Faster reloading. Pro - Swap weapons faster.
Blind Eye - Undetectable by air support and sentries. Pro - Launchers lock-on quicker. Extra bullet damage versus air support and sentries.
Extreme Conditioning - Sprint for longer distances. Pro - Climb obstacles faster.
Scavenger
Perks 2
Quickdraw - Faster aiming. Pro - Recover from equipment and grenade usage quicker.
Blast Shield - Increased explosive resistance. Pro - Resistance to flash and stun.
Hardline - Killstreaks require 1 less kill. Pro - Every two assists counts as a kill towards your killstreak. Deathstreaks require one less death.
Assassin - Undetectable by UAV, portable radar, thermal, and heartbeat sensors. Pro - Immune to CUAV and EMP. No red crosshair or name when targeted.
Overkill
Perks 3
Marksman - Identify enemy targets at longer range. Pro - Longer hold breath.
Stalker - Move faster while aiming. Pro - Delay enemy Claymore explosions.
Sitrep - Detect enemy explosives and tactical insertions. Pro - Louder enemy footsteps.
Steady Aim - Increased hip fire accuracy. Pro - Weapon is ready faster after sprinting.