Post: Tutorial How to get Clients Show up in your Rtm/Rte Tool
12-06-2013, 07:42 PM #1
MoDzNL
I am error
(adsbygoogle = window.adsbygoogle || []).push({}); Hello Guys Today Ill Showing You How To Get The Client Names to show up in your tool !
I see a few treads with so many difecult code and stuff and this working also:P

Ill Give You the One For CCAPI/Control manager and For DEX/Target Manager


CCAPI/Controlmanager
    byte[] CCAPIname = new byte[20];

PS3.GetMemory(0x014E5408, CCAPIname);
buttonX21.Text = Encoding.ASCII.GetString(CCAPIname);

You can use This Code in a CCAPI tool
This Offset is for Mw2 Client 0 just Get the Client 1 offset and Copy And Paste!
you see the buttonX21.Text Just Change it to whatever you want Like Label1.text




Ps3timapi.net/Targetmanager

    byte[] DEXname = new byte[20];

PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x014E5408, DEXname);
buttonX21.Text = Encoding.ASCII.GetString(DEXname);

You can use this Code In every tool
And again you can change the buttonX21.Text just change it to whatever you want like Label1.text


Mw2 Client names
    Client 0 : 0x014E5408
Client 1 : 0x014E8B08
Client 2 : 0x014EC208
Client 3 : 0x014EF908
Client 4 : 0x014F3008
Client 5 : 0x014F6708
Client 6 : 0x014F9E08
Client 7 : 0x014FD508
Client 8 : 0x01500C08
Client 9 : 0x01504308
Client 10 : 0x01507A08
Client 11 : 0x0150B108
Client 12 : 0x0150E808
Client 13 : 0x01511F08
Client 14 : 0x01515608
Client 15 : 0x01518D08
Client 16 : 0x0151C408
Client 17 : 0x0151FB08

Search on NGU for games like Mw3/Bo1/Bo2/Ghost


    Hope this help 
if you need help to get something private message me or commend below!!

The following user groaned MoDzNL for this awful post:

therifboy
12-06-2013, 09:03 PM #2
Originally posted by MoDzNL View Post

    byte[] DEXname = new byte[20];

PS3TMAPI.Process[B]Set[/B]Memory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x014E5408, DEXname);
buttonX21.Text = Encoding.ASCII.GetString(DEXname);



Useless thread, bad code.
    
private uint playerState = 0x177B828;
private uint playerStateLength = 0x5808;
public string GetPlayerName(uint clientIndex)
{
return PS3Lib.ReadString(GetPlayerState(clientIndex) + 0x5544);
}
public uint GetPlayerState(uint clientIndex)
{
return playerState + playerStateLength * clientIndex;
}

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