Anyways, the game only had 4 patches in its entire existence, r0001-r0004. I believe 2 of them were minor as well to patch "God Mode" Glitches which allowed a player to rapidly fire rockets and freeze the game. Obviously necessary. But this game still lasted without developers having to nerf the guns, patch glitches and so forth. Sure, gamers back then gamed with a type of code and there were less randoms. One gun I remember in particular was super OP for the SEALs team, but no one used it because you'd get roasted alive. Mics were huge back then, if you didn't have a mic, you literally could get voted out, which yea lol, anyone could kick someone if the team voted to.*
A little off point but here we are in 2017-18, COD WW2 just released, and they've had countless (is it like 10 tho?) patches to the game just to get it stable and playing right. The graphics might be a little bit better and the development team a lot larger, but something just isn't adding up to me here. The money made from videos games NOW a days is astronomical compared to then. Sure some did sell very well like the GTA series, but with the addition of microtransactions it can't even come close. Games like Fortnite I can understand as it is free for Battle Royale, and a similar situation with PUBG where the team started out a lot smaller and is now building its way up after the explosion of it's own original battle royale. But a $60 AAA release like Call of Duty WW2 I just cannot vibe with. I thought the game was fun while I played for the first month, but it just does not have the repetitive playability and seeing all these issues, complaints and suggestions go unheralded is just really strange to me.*
What went wrong here xD Was it that they were planning for AW2 and had to switch up a year and a half through?*