doJump()
{
self setDvar("jump_height", 1000);
self setDvar("g_gravity", 150);
self setDvar("bg_fallDamageMaxHeight", 9999 );
self setDvar("bg_fallDamageMinHeight", 9998 );
self thread maps\mp\gametypes\_hud_message::hintMessage( "Jump activer" );
}
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