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Just incase anyone wanted to remove their threads from the game to allow another module to be loaded (which becomes a problem after a while :p).
I know my threads (pun) are a little bare, but they get to the point quickly.
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it contains no binaries
once you make the same setup as this, you can stop the module or just do this
destroy_thread(thread_id, &loop_cancel_bool);
and it's as simple as that
-Just as a little side note, people who are using Hooks will have to use HookFunctionStart to restore the stub so if the PRX is stopped it'll restore it and there wont be a problem. :p