using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using PS3Lib;
namespace COD_ghosts_rtm_CEX_mini_public_cheater
{
public partial class Form1 : Form
{
public static bool istmapi = true;
private PS3API PS3 = new PS3API();
public Form1()
{
InitializeComponent();
}
private void radioButton1_CheckedChanged(object sender, EventArgs e)
{
PS3.ChangeAPI(SelectAPI.ControlConsole);
istmapi = false;
}
private void button1_Click(object sender, EventArgs e)
{
if (!this.PS3.ConnectTarget(0))
{
MessageBox.Show("Unable to connect. Double Check IP ", "Error.", MessageBoxButtons.OK, MessageBoxIcon.Hand);
}
else
{
string str = string.Concat("You are now connected with this API : ", this.PS3.GetCurrentAPIName());
MessageBox.Show(str, "Connected!", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);
}
}
private void button2_Click(object sender, EventArgs e)
{
if (istmapi == true)
{
if (PS3.AttachProcess())
{
MessageBox.Show("Successfully Attached the process!", "Attached!");
}
else
MessageBox.Show("Failed to attach the process! Make sure you're ingame!");
}
else if (istmapi == false)
{
if (PS3.AttachProcess())
{
MessageBox.Show("Successfullly attached the processs!", "Attached!", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
else MessageBox.Show("Failed to attach the process!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void button7_Click(object sender, EventArgs e)
{
PS3.SetMemory(0x14920C, new byte[] { 0x60, 0x00, 0x00, 0x00 });
}
private void button8_Click(object sender, EventArgs e)
{
PS3.SetMemory(0x14920C, new byte[] { 0x41, 0x82, 0x00, 0x0C });
}
private void button5_Click(object sender, EventArgs e)
{
PS3.SetMemory(0x59AD0B, new byte[] { 0x01 });
}
private void button6_Click(object sender, EventArgs e)
{
PS3.SetMemory(0x59AD0B, new byte[] { 0x00 });
}
private void button3_Click(object sender, EventArgs e)
{
PS3.SetMemory(0x140B12, new byte[] { 0x01 });
}
private void button4_Click(object sender, EventArgs e)
{
PS3.SetMemory(0x140B12, new byte[] { 0x00 });
}
}
}
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