Post: Wild Widow Offsets All Soldiers 1.09
02-20-2014, 03:40 PM #1
1austin112
League Champion
(adsbygoogle = window.adsbygoogle || []).push({}); Since I haven't seen anyone post the offsets to all soldiers and there a lot of people that don't know how to find them their self's i took the 20 minutes to get them for everyone Happy
Enjoy.

UPDATED FOR 1.09


S1 0x178E8E4
S2 0x178EE48
S3 0x178F3AC
S4 0x178F910
S5 0x178FE74
S6 0x17903D8
S7 0x0176B2BC
S8 0x1790EA0
S9 0x1791404
S10 0x1791968
Last edited by 1austin112 ; 03-05-2014 at 01:41 AM.
02-20-2014, 06:09 PM #2
TheUnknown21
Bounty hunter
good job bro Happy
02-20-2014, 06:21 PM #3
Reus_BVB
League Champion
Gozu Work
02-20-2014, 06:36 PM #4
LXN15
Keeper
What does that help me with ?


Sent from my iPhone using NGU
02-20-2014, 06:39 PM #5
LXN15
Keeper
Help please ???


Sent from my iPhone using NGU
02-20-2014, 06:48 PM #6
iTпDM
Vault dweller
Good Job Winky WinkyWinky Winky
02-21-2014, 01:40 AM #7
Winter
Purple God
I made my tool unencrypted, anyone can just decompile them and get it.
02-21-2014, 08:17 PM #8
1austin112
League Champion
Originally posted by Winter View Post
I made my tool unencrypted, anyone can just decompile them and get it.
Yeah, but there are quite a bit of noobs out there that have no idea how to do that xD
02-21-2014, 08:18 PM #9
1austin112
League Champion
Originally posted by LXN15 View Post
What does that help me with ?


Sent from my iPhone using NGU

You can either use this in debugger, or make a simple button in C# for it
02-22-2014, 12:16 AM #10
Absolute Zero
Do your homework, fool.
Originally posted by 1austin112 View Post
Since I haven't seen anyone post the offsets to all soldiers and there a lot of people that don't know how to find them their self's i took the 20 minutes to get them for everyone Happy
Enjoy.

S1 0x01769264
S2 0x017697C8
S3 0x01769D2C
S4 0x0176A290
S5 0x0176A7F4
S6 0x0176AD58
S7 0x0176B2BC
S8 0x0176B820
S9 0x0176BD84
S10 0x0176C28E


Best way to make this for each class of each soldier(Using PS3Lib) - PS3.SetMemory(0x01769264 + (0x80 * 0), new byte[] {0x22});

Now remember that with this you would have to replace the offset with the next soldiers, or you can just use what I have below and add the math from the top one to the bottom one.

Best way to make a tool for this (Using PS3Lib) - PS3.SetMemory(0x01769264 + (0x564 * 0), new byte[] { 0x22 });
Then for the next soldier you would just change the 0 to a 1, then so on and on for each soldier. Also, 0x22
is the bytes.

and then the offsets and bytes for the attachments:

0x01769266 is Akimbo and bytes are 0x01
0x01769266 is ACOG Sight and the bytes are 0x00

Hope this helps guys.
Last edited by Absolute Zero ; 02-22-2014 at 12:21 AM.

The following 3 users say thank you to Absolute Zero for this useful post:

BaSs_HaXoR, M-alShammary, zSunriseModz

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