public void onPlayerSpawned(int c)
{
if(PS3.Extension.ReadByte(0x00F47403) == 1)
{
Thread.Sleep(2000);
iPrintlnBold(c, "^5This is welcome text for player spawned!");
}
}
public static void iPrintln(int Client, string Input)
{
SV_GameSendServerCommand(Client, "e \"" + Input + "\"");
}
public static void iPrintlnBold(int Client, string Input)
{
SV_GameSendServerCommand(Client, "c \"" + Input + "\"");
}
onPlayerSpawned(0);//Monitors Death For Client 0
Imcsx - PS3Lib
Me - Function
public void onPlayerSpawned(int c)
{
if(PS3.Extension.ReadByte(0x00F47403) == 1)
{
Thread.Sleep(2000);
iPrintlnBold(c, "^5This is welcome text for player spawned!");
}
}
public static void iPrintln(int Client, string Input)
{
SV_GameSendServerCommand(Client, "e \"" + Input + "\"");
}
public static void iPrintlnBold(int Client, string Input)
{
SV_GameSendServerCommand(Client, "c \"" + Input + "\"");
}
onPlayerSpawned(0);//Monitors Death For Client 0
Imcsx - PS3Lib
Me - Function
public void onPlayerSpawned(int c, string text)
{
if(PS3.Extension.ReadByte(0x00F47403) == 1)
{
Thread.Sleep(2000);
iPrintlnBold(c, text);
}
}
onPlayerSpawned(0, "^1Well that was easy");
or
onPlayerSpawned(12, "^1Fgt");
public void onPlayerSpawned(int c, string text)
{
if(PS3.Extension.ReadByte(0x00F47403) == 1)
{
Thread.Sleep(2000);
iPrintlnBold(c, text);
}
}
onPlayerSpawned(0, "^1Well that was easy");
or
onPlayerSpawned(12, "^1Fgt");
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