Post: Ghosts Addresses & C# Stuff [1.16]
12-15-2014, 04:12 PM #1
One
At least I can fight
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Hey guys, i decided i would make an addresses thread since there isn't one for this update, if you want to add anything just PM me or comment them below, i will be sure to add it and credits will be given.





Game Name: Ghosts
Game Version: 1.16
Last Updated: 2/2/2015



Offsets:

Nonhost:

    
class Nonhost
{
public uint
AdvancedUAV = 0x140A3A,
NoRecoil = 0x6C65C0,
Laser = 0x52DDE7,
ChromePlayer = 0x478D5B,
PlayerColour = 0x01CBEDB8,
SteadyAim = 0x1215CC,
SkyColour = 0x01CBF0B8,
WallhackGlow = 0x16AB63,
RedBoxes = 0x149134,
GlowPlayers = 0x16AB63,
SuperTargetfinder = 0x01CC4B78,
cg_fov = 0x008A4B46,
UAV = 0x0082F7F0,
Wallhack = 0x0086C664;
}


Stats:

    
class Stats
{
public uint
UnlockAll = 0x17A20B0,// (bytes in C# https://pastebin.com/AjexHw99 )
PreferredWeapon = 0x179DE3D,// (Prefered Weapon List https://pastebin.com/8Cfx83Kh )
Prestige = 0x17A2D1C,
XPSoldier = 0x179EDDA,
Kills = 0x179DE79,
Deaths = 0x179DE51,
Score = 0x179DEA2,
Wins = 0x179DECA,
Losses = 0x179DE81,
SquadPoints = 0x17A2A24,
Killstreak = 0x179DE7D,
Currentstreak = 0x179E74D,
Winstreak = 0x179DE4D,
Misses = 0x179DE86,
Hits = 0x179DE71,
GamesPlayed = 0x179DE69,
TimePlayed = 0x179DEBE;
}
// Soldier EXP
oldier 1: 0x179eddc
soldier 2: 0x179f430
soldier 3: 0x179f8a5
soldier 4: 0x179fe08
soldier 5: 0x17a036d
soldier 6: 0x17a08d1
soldier 7: 0x17a0e35
soldier 8: 0x17a1398
soldier 9: 0x17a18fc
soldier 10: 0x17a1e61


Client:

    
class Client
{
public uint
NextClient = 0x3700,
UAV = 0xF47AE5,
RedBox = 0xF44993,
SkateMod = 0xF4498E,
ThirdPerson = 0xF44993,
Teleport = 0xF4499B,
mflag = 0xF47C9F,
PlayerSpeed = 0xF479D0,
GiveLag = 0xF4791F,
Freeze = 0xF47C9F,
ChangeTeam = 0xF479E3,
GreenCheckBox = 0xF44DA3,
AkimboPrimary = 0xF44CC1,
Godmode = 0xE04B2A,
JetPack = 0xF449B0,
ButtonMonitoring = 0xF47CB0,
Models = 0xE04AF1,
ChangeName= 0xF47A1C,
KillsParty = 0xF47AD3,
DeathsParty = 0xF47AD5,
ScoreParty = 0xF47AD0,
AssistParty = 0xF47AD7,
Ammo1 = 0xF44EDA,
Ammo2 = 0xF44EEA,
Ammo3 = 0xF44ECA,
Ammo4 = 0xF44EBA,
Ammo5 = 0xF44EFA;
}



Lobby Settings:

    
class LobbySettings
{
public uint
Knockback = 0x01CA2858,
Timescale = 0x01CB5578,
FlyMode = 0x5D5DE8,
MaxFallDamage = 0xDE394,
PlayerSpeed = 0x22E01E,
JumpHeight = 0xEC708,
Gravity = 0x22FE72,
Invisible = 0x0177EA25,
MinFallDamage = 0xF905C,
GodModeAll = 0x23D1E0,
FullAuto = 0x10EA9C,
WallBreach = 0x22DFCE;
}


Name:

    
Name : 0x177A238
Clan Tag : 0xCBFF6A


Class:

    
Solider 1
Class 1 : 0x179EABB
Class 2 : 0x179EB3B
Class 3 : 0x179EBBB
Class 4 : 0x179EC3B
Class 5 : 0x179ECBB
Class 6 : 0x179ED3B
Class 7 : 0x17B9F95
Class 8 : 0x17BA012
Class 9 : 0x17BA08F
Class 10 : 0x17BA10C
Next Class : 0x80
Next Solider : 0x564
PrimaryGun Class 1 : 0x179EAD6
SecondaryGun Class 1 : 0x179EAE4
Next Class : 0x80
Next Soldier : 0x564



Addresses:

General Addresses

    
class Addresses
{
public uint
Function_Address = 0x4851456,
PlayerCmd_ClonePlayer = 0x2F19CC,
G_Spawn = 0x290E58,
G_SetModel = 0x28FA4C,
G_TempEntity = 0x2916AC,
G_EffectIndex = 0x2E8AE8,
G_SpawnTurret = 0x2A2A40,
G_Entity = 0xE04980,
G_client = 0xF44980,
Cbuf_AddText = 0x2B1C14,
SV_GameSendServerCommand = 0x672444,
G_GivePlayerWeapon = 0x2947FC,
Add_Ammo = 0x24879C,
SetClientViewAngles = 0x231450,
SV_LinkEntity = 0x32C420,
SV_UnlinkEntity = 0x32C3A0,
SV_SetBrushModel = 0x5ECF94,
SP_Script_Model = 0x286710,
G_GivePlayerWeapon = 0x2A8364,
G_InitializeAmmo = 0x1E6838,
Key_IsDown = 0x018EEB8,
Dvar_GetBool = 0x04CE50C,
Get_ServerDetails = 0x1072868,
Disabled_CharCheck = 0x378620;
}


Hud Addresses:

    
class HudAddresses
{
public uint
G_HudHelem = 0xD87C88,
Fix_Hud = 0x3438F,
FPS = 0x36DB00,
Level_Locals_T = 0xDB5D04,
G_LocalizedStringIndex = 0x34348;
}



Extinction:

Stats:

    
Prestige : 0x17A550C
Level : 0x17A5513
Teeth : 0x17A60E6
Revive : 0x17A550A
Mission Completed : 0x17A5532
Max Relics : 0x17A5522
Aliens Killed : 0x17A552A



Leaderboard:

    
Revives : 0x17A5470
Score : 0x17A5574
Kills : 0x17A558C
Downs : 0x17A54C8
CashFlow : 0x17A54FC
Hives Destroyed : 0x17A54CC
Completed Challenges : 0x17A54F1
Attemtepted Challenges : 0x17A54F5



Loadout/B]

    
Class : 0x17A543C
PistolType : 0x17A543E
AmmoType : 0x17A544A
TeamSupport : 0x17A544C
StrikePackage : 0x17A544E
Equalizer : 0x17A5450



Lists:

DVAR List

    
https://pastebin.com/pRh6Z7Pw


GSSC Commands

    
https://pastebin.com/5tVNPqq7


Weapon Models

    
https://pastebin.com/ehnxz4Rt


Models List

    
https://pastebin.com/Vk43Y8df



Scripts:

Set Model:

    
public void SetModel(int client, string model) {
CallFunction(Offsets.G_SetModel, Offsets.G_Entity + (client * 0x280), model);
}
// example
SetModel(0,"mp_fullbody_juggernaut_heavy_black")

models list in 'list' section

Cbuf_AddText

    
public static void Cbuf_AddText(UInt32 Client, String Command) {
CallFunction(0x2B1C14, Client, Command);
}


SV_GameSendServerCommand:

    
public static void SV_GameSendServerCommand(int client, string text, int type = 0)
{
UInt32 SV_GameSendServerCommand_Offset = Look at the Addresses Up the thread for this address;
RPC.CallFunction(SV_GameSendServerCommand_Offset, client, 0, (text));
}
public static void NoGun(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "a \"" + input + "\"");
}
public static void iPrintln(int client, string input)
{
SV_GameSendServerCommand(client, "c \"" + input + "\"");
}
public static void iPrintlnBold(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "e \"" + input + "\"");
}
public static void Vision(int client, String input)
{
SV_GameSendServerCommand((int)client, "J \"" + input + "\"");
}
public static void Blury(int client, String input)
{
SV_GameSendServerCommand((int)client, "i \"" + input + "\"");
}
public static void ICE(int client, String input)
{
SV_GameSendServerCommand((int)client, "q 132 \"" + input + "\"");
}
public static void PlaySound(int client, String input)
{
SV_GameSendServerCommand((int)client, "n \"" + input + "\"");
}
public static void KickWithError(int client, String input)
{
SV_GameSendServerCommand((int)client, "r \"" + input + "\"");
}
public static void Fov(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"13 \"" + input + "\"");
}
public static void CompassSize(int client, String input)
{
SV_GameSendServerCommand((int)client, "q \"23 \"" + input + "\"");
}
public static void SendClientDvar(int clientNumber, string input)
{
mSV_GameSendServerComand(clientNumber, "q " + input + "");
}


Unlock All Trophys All Clients

    
public uint Sv_GameSendServerCommand = 0x672444;

string[] Achievements = new string[91];
Achievements[0] = "3 LEVEL_1";
Achievements[1] = "3 LEVEL_1A";
Achievements[2] = "3 LEVEL_2";
Achievements[3] = "3 LEVEL_2A";
Achievements[4] = "3 LEVEL_3";
Achievements[5] = "3 LEVEL_3A";
Achievements[6] = "3 LEVEL_4";
Achievements[7] = "3 LEVEL_4A";
Achievements[8] = "3 LEVEL_5";
Achievements[9] = "3 LEVEL_5A";
Achievements[10] = "3 LEVEL_6";
Achievements[11] = "3 LEVEL_6A";
Achievements[12] = "3 LEVEL_7";
Achievements[13] = "3 LEVEL_7A";
Achievements[14] = "3 LEVEL_7B";
Achievements[15] = "3 LEVEL_8";
Achievements[16] = "3 LEVEL_8A";
Achievements[17] = "3 LEVEL_9";
Achievements[18] = "3 LEVEL_9A";
Achievements[19] = "3 LEVEL_10";
Achievements[20] = "3 LEVEL_10A";
Achievements[21] = "3 LEVEL_11";
Achievements[22] = "3 LEVEL_11A";
Achievements[23] = "3 LEVEL_11B";
Achievements[24] = "3 LEVEL_12";
Achievements[25] = "3 LEVEL_12A";
Achievements[26] = "3 LEVEL_13";
Achievements[27] = "3 LEVEL_13A";
Achievements[28] = "3 LEVEL_14";
Achievements[29] = "3 LEVEL_14A";
Achievements[30] = "3 LEVEL_15";
Achievements[31] = "3 LEVEL_15A";
Achievements[32] = "3 LEVEL_16";
Achievements[33] = "3 LEVEL_16A";
Achievements[34] = "3 LEVEL_17";
Achievements[35] = "3 LEVEL_17A";
Achievements[36] = "3 LEVEL_18";
Achievements[37] = "3 LEVEL_18A";
Achievements[38] = "3 EXT_1";
Achievements[39] = "3 ESCAPE_ALL_PLAYERS";
Achievements[40] = "3 ESCAPE_IN_TIME";
Achievements[41] = "3 ESCAPE_1ST_TIME";
Achievements[42] = "3 ESCAPE_ALL_CHALLENGE";
Achievements[43] = "3 REACH_CABIN";
Achievements[44] = "3 REACH_CITY";
Achievements[45] = "3 KILL_WITH_TRAP";
Achievements[46] = "3 SCAVENGE_ITEM";
Achievements[47] = "3 ESCAPE_WITH_NERF_ON";
Achievements[48] = "3 EXTRA1";
Achievements[49] = "3 EXTRA2";
Achievements[50] = "3 REACH_COMPOUND";
Achievements[51] = "3 REACH_FACILITY";
Achievements[52] = "3 KILLBOSS_1ST_TIME";
Achievements[53] = "3 KILLBOSS_IN_TIME";
Achievements[54] = "3 KILL_WITH_SWEAPON";
Achievements[55] = "3 COMPLETE_ALL_CHALLENGE";
Achievements[56] = "3 KILLBOSS_WITH_RELIC";
Achievements[57] = "3 KILL_PHANTOMS";
Achievements[58] = "3 KILL_RHINO_PISTOL";
Achievements[59] = "3 FOUND_ALL_INTELS";
Achievements[60] = "3 GOT_THEEGGSTRA_XP";
Achievements[61] = "3 REACH_CARGO";
Achievements[62] = "3 REACH_DECK";
Achievements[63] = "3 KILL_KRAKEN_1ST_TIME";
Achievements[64] = "3 KILL_KRAKEN_WITH_RELIC";
Achievements[65] = "3 KILL_KRAKEN_AND_ALL_CHALLENGES";
Achievements[66] = "3 FOUND_ALL_INTELS_MAYDAY";
Achievements[67] = "3 KILL_SEEDER_TURRETS";
Achievements[68] = "3 HYPNO_TRAP_RHINO";
Achievements[69] = "3 GOT_THEEGGSTRA_XP_DLC2";
Achievements[70] = "3 CRAFT_ALL_ITEMS";
Achievements[71] = "3 FINISH_GATE";
Achievements[72] = "3 EXTEND_THE_BRIDGE";
Achievements[73] = "3 AWAKENING_ESCAPE";
Achievements[74] = "3 AWAKENING_RELIC_ESCAPE";
Achievements[75] = "3 AWAKENING_ALL_CHALLENGES_ESCAPE";
Achievements[76] = "3 AWAKENING_ALL_INTEL";
Achievements[77] = "3 KILL_GARG_WITH_VANGUARD";
Achievements[78] = "3 GOT_THEEGGSTRA_XP_DLC3";
Achievements[79] = "3 LIKE_A_GLOVE";
Achievements[80] = "3 AWAKENING_4_CLASS_ESCAPE";
Achievements[81] = "3 LAST_COMPLETED";
Achievements[82] = "3 LAST_RELIC_COMPLETED";
Achievements[83] = "3 LAST_ALL_CHALLENGES_COMPLETED";
Achievements[84] = "3 LAST_ALL_INTEL";
Achievements[85] = "3 LAST_COMPLETE_AN_OUTPOST";
Achievements[86] = "3 GOT_THEEGGSTRA_XP_DLC4";
Achievements[87] = "3 TIMING_IS_EVERYTHING";
Achievements[88] = "3 YOU_WISH";
Achievements[89] = "3 ALWAYS_HARD";
Achievements[90] = "3 HAT_TRICK";

for (int i = 0; i < 91; i++)
{
RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements[i]);
System.Threading.Thread.Sleep(25);
RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements[i]);
}


Player Speed

    
void Speed(Decimal Value) {
int num = (int)Value;
byte num2 = (byte)num;
byte num3 = (byte)(num >> Cool Man (aka Tustin);
PS3.SetMemory(Variables.Speed, new byte[] { num3, num2 });
}



Credits:

    
Unknauwn - Updated alot of these
Notorious - updated some of his offsets
Austin - updated some of his offsets
Rawdog - debug eboot / dvars / models
Choco - Original RPC
SC58 - Unlock All Trophy's
mango_knife - Some stuff from his 1.14 thread
A-d-v-a-n-c--e-r - Soldier EXP offsets
Swaqq - Addresses


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Enjoy Tiphat
Last edited by One ; 02-01-2015 at 03:48 PM.

The following 22 users say thank you to One for this useful post:

/SneakerStreet/, ALI ALHILFI, Antonio96C, anxify, Aussie-RTM, BISOON, Confusing, dolby1, Egoford, Father Luckeyy, HELLO!!, iNDMx, Welsh, Jtv, oStankyModz, RIP_MODZ_150, slayerdokpta, Uncertain, wajdi9, xD3VHΛX, XxBlud23xX
01-16-2015, 08:55 AM #11
One
At least I can fight
Originally posted by perke View Post
I have a question Smile it's my first time for me and how to do eboots with all mods? tex antiban RedBoxes Wall Hack .... do you have any link or something that will make me happy Smile

subtract 10000

The following user thanked One for this useful post:

perke
01-16-2015, 11:44 AM #12
perke
Banned
how do you mean? do you have any link where you can check?
01-16-2015, 12:38 PM #13
perke
Banned
tex.. RedBoxes = 0x149134 <---- I can not find it in eboot when I search? sorry if I am annoying but are only interested about how to make eboots Smile
01-18-2015, 05:42 AM #14
RIP_MODZ_150
Pokemon Trainer
Hey man thanks for the offsets just wondering if you have the soldier offsets for each one?
01-18-2015, 06:59 AM #15
One
At least I can fight
Originally posted by perke View Post
tex.. RedBoxes = 0x149134 <---- I can not find it in eboot when I search? sorry if I am annoying but are only interested about how to make eboots Smile

google "hex calculator" and subtract 10000 from the offset and you will get the eboot offset Smile

The following user thanked One for this useful post:

perke
01-18-2015, 11:47 AM #16
perke
Banned
thanks it works Smile what should I change it to? and what is antiban offset?
01-19-2015, 01:18 AM #17
One
At least I can fight
Originally posted by perke View Post
thanks it works Smile what should I change it to? and what is antiban offset?

NOP it i believe, and PM me if you want those :p

The following user thanked One for this useful post:

perke
01-20-2015, 07:06 PM #18
Advancer
Space Ninja
if your having the problem with your prestige due to the soldier xp you need all the soldiers xp here there are from soldier 1 - 10 Smile
soldier 1: 0x179eddc
soldier 2: 0x179f430
soldier 3: 0x179f8a5
soldier 4: 0x179fe08
soldier 5: 0x17a036d
soldier 6: 0x17a08d1
soldier 7: 0x17a0e35
soldier 8: 0x17a1398
soldier 9: 0x17a18fc
soldier 10: 0x17a1e61

put all offsets in one numeric updown to set your prestige Smile

oh and one the solider one offset I provided is the correct offset, you may want to change in your thread.

if you put them all in a updown the max input is 380 any more will mess up
Last edited by Advancer ; 01-20-2015 at 07:44 PM.

The following 2 users say thank you to Advancer for this useful post:

One, RIP_MODZ_150
01-21-2015, 03:18 PM #19
One
At least I can fight
Originally posted by r View Post
if your having the problem with your prestige due to the soldier xp you need all the soldiers xp here there are from soldier 1 - 10 Smile
soldier 1: 0x179eddc
soldier 2: 0x179f430
soldier 3: 0x179f8a5
soldier 4: 0x179fe08
soldier 5: 0x17a036d
soldier 6: 0x17a08d1
soldier 7: 0x17a0e35
soldier 8: 0x17a1398
soldier 9: 0x17a18fc
soldier 10: 0x17a1e61

put all offsets in one numeric updown to set your prestige Smile

oh and one the solider one offset I provided is the correct offset, you may want to change in your thread.

if you put them all in a updown the max input is 380 any more will mess up


The prestige offset on the thread works just fine Tiphat

Edit: But cheers, for the soldiers EXP offsets, I will add them to the thread Tiphat
Last edited by One ; 01-21-2015 at 03:26 PM.

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