THREAD: Ghosts Addresses & C# Stuff [1.16]
  1. 12-15-2014, 04:12 PM
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    One
    At least I can fight
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    Aug 2014
    NextGenUpdate





    Hey guys, i decided i would make an addresses thread since there isn't one for this update, if you want to add anything just PM me or comment them below, i will be sure to add it and credits will be given.





    Game Name: Ghosts
    Game Version: 1.16
    Last Updated: 2/2/2015



    Offsets:
    Spoiler:

    Nonhost:
    Spoiler:


    class Nonhost
    {
    public uint
    AdvancedUAV = 0x140A3A,
    NoRecoil = 0x6C65C0,
    Laser = 0x52DDE7,
    ChromePlayer = 0x478D5B,
    PlayerColour = 0x01CBEDB8,
    SteadyAim = 0x1215CC,
    SkyColour = 0x01CBF0B8,
    WallhackGlow = 0x16AB63,
    RedBoxes = 0x149134,
    GlowPlayers = 0x16AB63,
    SuperTargetfinder = 0x01CC4B78,
    cg_fov = 0x008A4B46,
    UAV = 0x0082F7F0,
    Wallhack = 0x0086C664;
    }


    Stats:
    Spoiler:


    class Stats
    {
    public uint
    UnlockAll = 0x17A20B0,// (bytes in C# https://pastebin.com/AjexHw99)
    PreferredWeapon = 0x179DE3D,// (Prefered Weapon List https://pastebin.com/8Cfx83Kh )
    Prestige = 0x17A2D1C,
    XPSoldier = 0x179EDDA,
    Kills = 0x179DE79,
    Deaths = 0x179DE51,
    Score = 0x179DEA2,
    Wins = 0x179DECA,
    Losses = 0x179DE81,
    SquadPoints = 0x17A2A24,
    Killstreak = 0x179DE7D,
    Currentstreak = 0x179E74D,
    Winstreak = 0x179DE4D,
    Misses = 0x179DE86,
    Hits = 0x179DE71,
    GamesPlayed = 0x179DE69,
    TimePlayed = 0x179DEBE;
    }
    // Soldier EXP
    oldier 1: 0x179eddc
    soldier 2: 0x179f430
    soldier 3: 0x179f8a5
    soldier 4: 0x179fe08
    soldier 5: 0x17a036d
    soldier 6: 0x17a08d1
    soldier 7: 0x17a0e35
    soldier 8: 0x17a1398
    soldier 9: 0x17a18fc
    soldier 10: 0x17a1e61


    Client:
    Spoiler:


    class Client
    {
    public uint
    NextClient = 0x3700,
    UAV = 0xF47AE5,
    RedBox = 0xF44993,
    SkateMod = 0xF4498E,
    ThirdPerson = 0xF44993,
    Teleport = 0xF4499B,
    mflag = 0xF47C9F,
    PlayerSpeed = 0xF479D0,
    GiveLag = 0xF4791F,
    Freeze = 0xF47C9F,
    ChangeTeam = 0xF479E3,
    GreenCheckBox = 0xF44DA3,
    AkimboPrimary = 0xF44CC1,
    Godmode = 0xE04B2A,
    JetPack = 0xF449B0,
    ButtonMonitoring = 0xF47CB0,
    Models = 0xE04AF1,
    ChangeName= 0xF47A1C,
    KillsParty = 0xF47AD3,
    DeathsParty = 0xF47AD5,
    ScoreParty = 0xF47AD0,
    AssistParty = 0xF47AD7,
    Ammo1 = 0xF44EDA,
    Ammo2 = 0xF44EEA,
    Ammo3 = 0xF44ECA,
    Ammo4 = 0xF44EBA,
    Ammo5 = 0xF44EFA;
    }



    Lobby Settings:
    Spoiler:


    class LobbySettings
    {
    public uint
    Knockback = 0x01CA2858,
    Timescale = 0x01CB5578,
    FlyMode = 0x5D5DE8,
    MaxFallDamage = 0xDE394,
    PlayerSpeed = 0x22E01E,
    JumpHeight = 0xEC708,
    Gravity = 0x22FE72,
    Invisible = 0x0177EA25,
    MinFallDamage = 0xF905C,
    GodModeAll = 0x23D1E0,
    FullAuto = 0x10EA9C,
    WallBreach = 0x22DFCE;
    }


    Name:
    Spoiler:


    Name : 0x177A238
    Clan Tag : 0xCBFF6A


    Class:
    Spoiler:


    Solider 1
    Class 1 : 0x179EABB
    Class 2 : 0x179EB3B
    Class 3 : 0x179EBBB
    Class 4 : 0x179EC3B
    Class 5 : 0x179ECBB
    Class 6 : 0x179ED3B
    Class 7 : 0x17B9F95
    Class 8 : 0x17BA012
    Class 9 : 0x17BA08F
    Class 10 : 0x17BA10C
    Next Class : 0x80
    Next Solider : 0x564
    PrimaryGun Class 1 : 0x179EAD6
    SecondaryGun Class 1 : 0x179EAE4
    Next Class : 0x80
    Next Soldier : 0x564



    Addresses:
    Spoiler:

    General Addresses
    Spoiler:


    class Addresses
    {
    public uint
    Function_Address = 0x4851456,
    PlayerCmd_ClonePlayer = 0x2F19CC,
    G_Spawn = 0x290E58,
    G_SetModel = 0x28FA4C,
    G_TempEntity = 0x2916AC,
    G_EffectIndex = 0x2E8AE8,
    G_SpawnTurret = 0x2A2A40,
    G_Entity = 0xE04980,
    G_client = 0xF44980,
    Cbuf_AddText = 0x2B1C14,
    SV_GameSendServerCommand = 0x672444,
    G_GivePlayerWeapon = 0x2947FC,
    Add_Ammo = 0x24879C,
    SetClientViewAngles = 0x231450,
    SV_LinkEntity = 0x32C420,
    SV_UnlinkEntity = 0x32C3A0,
    SV_SetBrushModel = 0x5ECF94,
    SP_Script_Model = 0x286710,
    G_GivePlayerWeapon = 0x2A8364,
    G_InitializeAmmo = 0x1E6838,
    Key_IsDown = 0x018EEB8,
    Dvar_GetBool = 0x04CE50C,
    Get_ServerDetails = 0x1072868,
    Disabled_CharCheck = 0x378620;
    }


    Hud Addresses:
    Spoiler:


    class HudAddresses
    {
    public uint
    G_HudHelem = 0xD87C88,
    Fix_Hud = 0x3438F,
    FPS = 0x36DB00,
    Level_Locals_T = 0xDB5D04,
    G_LocalizedStringIndex = 0x34348;
    }



    Extinction:
    Spoiler:

    Stats:
    Spoiler:


    Prestige : 0x17A550C
    Level : 0x17A5513
    Teeth : 0x17A60E6
    Revive : 0x17A550A
    Mission Completed : 0x17A5532
    Max Relics : 0x17A5522
    Aliens Killed : 0x17A552A



    Leaderboard:
    Spoiler:


    Revives : 0x17A5470
    Score : 0x17A5574
    Kills : 0x17A558C
    Downs : 0x17A54C8
    CashFlow : 0x17A54FC
    Hives Destroyed : 0x17A54CC
    Completed Challenges : 0x17A54F1
    Attemtepted Challenges : 0x17A54F5



    Loadout/B]
    Spoiler:


    Class : 0x17A543C
    PistolType : 0x17A543E
    AmmoType : 0x17A544A
    TeamSupport : 0x17A544C
    StrikePackage : 0x17A544E
    Equalizer : 0x17A5450



    Lists:
    Spoiler:

    DVAR List

    GSSC Commands

    Weapon Models

    Models List


    Scripts:
    Spoiler:

    Set Model:
    Spoiler:


    public void SetModel(int client, string model) {
    CallFunction(Offsets.G_SetModel, Offsets.G_Entity + (client * 0x280), model);
    }
    // example
    SetModel(0,"mp_fullbody_juggernaut_heavy_black")

    models list in 'list' section

    Cbuf_AddText
    Spoiler:


    public static void Cbuf_AddText(UInt32 Client, String Command) {
    CallFunction(0x2B1C14, Client, Command);
    }


    SV_GameSendServerCommand:
    Spoiler:


    public static void SV_GameSendServerCommand(int client, string text, int type = 0)
    {
    UInt32 SV_GameSendServerCommand_Offset = Look at the Addresses Up the thread for this address;
    RPC.CallFunction(SV_GameSendServerCommand_Offset, client, 0, (text));
    }
    public static void NoGun(int clientNumber, string input)
    {
    SV_GameSendServerCommand(clientNumber, "a \"" + input + "\"");
    }
    public static void iPrintln(int client, string input)
    {
    SV_GameSendServerCommand(client, "c \"" + input + "\"");
    }
    public static void iPrintlnBold(int clientNumber, string input)
    {
    SV_GameSendServerCommand(clientNumber, "e \"" + input + "\"");
    }
    public static void Vision(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "J \"" + input + "\"");
    }
    public static void Blury(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "i \"" + input + "\"");
    }
    public static void ICE(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "q 132 \"" + input + "\"");
    }
    public static void PlaySound(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "n \"" + input + "\"");
    }
    public static void KickWithError(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "r \"" + input + "\"");
    }
    public static void Fov(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "q \"13 \"" + input + "\"");
    }
    public static void CompassSize(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "q \"23 \"" + input + "\"");
    }
    public static void SendClientDvar(int clientNumber, string input)
    {
    mSV_GameSendServerComand(clientNumber, "q " + input + "");
    }


    Unlock All Trophys All Clients
    Spoiler:


    public uint Sv_GameSendServerCommand = 0x672444;

    string[] Achievements = new string[91];
    Achievements[0] = "3 LEVEL_1";
    Achievements[1] = "3 LEVEL_1A";
    Achievements[2] = "3 LEVEL_2";
    Achievements[3] = "3 LEVEL_2A";
    Achievements[4] = "3 LEVEL_3";
    Achievements[5] = "3 LEVEL_3A";
    Achievements[6] = "3 LEVEL_4";
    Achievements[7] = "3 LEVEL_4A";
    Achievements[8] = "3 LEVEL_5";
    Achievements[9] = "3 LEVEL_5A";
    Achievements[10] = "3 LEVEL_6";
    Achievements[11] = "3 LEVEL_6A";
    Achievements[12] = "3 LEVEL_7";
    Achievements[13] = "3 LEVEL_7A";
    Achievements[14] = "3 LEVEL_7B";
    Achievements[15] = "3 LEVEL_8";
    Achievements[16] = "3 LEVEL_8A";
    Achievements[17] = "3 LEVEL_9";
    Achievements[18] = "3 LEVEL_9A";
    Achievements[19] = "3 LEVEL_10";
    Achievements[20] = "3 LEVEL_10A";
    Achievements[21] = "3 LEVEL_11";
    Achievements[22] = "3 LEVEL_11A";
    Achievements[23] = "3 LEVEL_11B";
    Achievements[24] = "3 LEVEL_12";
    Achievements[25] = "3 LEVEL_12A";
    Achievements[26] = "3 LEVEL_13";
    Achievements[27] = "3 LEVEL_13A";
    Achievements[28] = "3 LEVEL_14";
    Achievements[29] = "3 LEVEL_14A";
    Achievements[30] = "3 LEVEL_15";
    Achievements[31] = "3 LEVEL_15A";
    Achievements[32] = "3 LEVEL_16";
    Achievements[33] = "3 LEVEL_16A";
    Achievements[34] = "3 LEVEL_17";
    Achievements[35] = "3 LEVEL_17A";
    Achievements[36] = "3 LEVEL_18";
    Achievements[37] = "3 LEVEL_18A";
    Achievements[38] = "3 EXT_1";
    Achievements[39] = "3 ESCAPE_ALL_PLAYERS";
    Achievements[40] = "3 ESCAPE_IN_TIME";
    Achievements[41] = "3 ESCAPE_1ST_TIME";
    Achievements[42] = "3 ESCAPE_ALL_CHALLENGE";
    Achievements[43] = "3 REACH_CABIN";
    Achievements[44] = "3 REACH_CITY";
    Achievements[45] = "3 KILL_WITH_TRAP";
    Achievements[46] = "3 SCAVENGE_ITEM";
    Achievements[47] = "3 ESCAPE_WITH_NERF_ON";
    Achievements[48] = "3 EXTRA1";
    Achievements[49] = "3 EXTRA2";
    Achievements[50] = "3 REACH_COMPOUND";
    Achievements[51] = "3 REACH_FACILITY";
    Achievements[52] = "3 KILLBOSS_1ST_TIME";
    Achievements[53] = "3 KILLBOSS_IN_TIME";
    Achievements[54] = "3 KILL_WITH_SWEAPON";
    Achievements[55] = "3 COMPLETE_ALL_CHALLENGE";
    Achievements[56] = "3 KILLBOSS_WITH_RELIC";
    Achievements[57] = "3 KILL_PHANTOMS";
    Achievements[58] = "3 KILL_RHINO_PISTOL";
    Achievements[59] = "3 FOUND_ALL_INTELS";
    Achievements[60] = "3 GOT_THEEGGSTRA_XP";
    Achievements[61] = "3 REACH_CARGO";
    Achievements[62] = "3 REACH_DECK";
    Achievements[63] = "3 KILL_KRAKEN_1ST_TIME";
    Achievements[64] = "3 KILL_KRAKEN_WITH_RELIC";
    Achievements[65] = "3 KILL_KRAKEN_AND_ALL_CHALLENGES";
    Achievements[66] = "3 FOUND_ALL_INTELS_MAYDAY";
    Achievements[67] = "3 KILL_SEEDER_TURRETS";
    Achievements[68] = "3 HYPNO_TRAP_RHINO";
    Achievements[69] = "3 GOT_THEEGGSTRA_XP_DLC2";
    Achievements[70] = "3 CRAFT_ALL_ITEMS";
    Achievements[71] = "3 FINISH_GATE";
    Achievements[72] = "3 EXTEND_THE_BRIDGE";
    Achievements[73] = "3 AWAKENING_ESCAPE";
    Achievements[74] = "3 AWAKENING_RELIC_ESCAPE";
    Achievements[75] = "3 AWAKENING_ALL_CHALLENGES_ESCAPE";
    Achievements[76] = "3 AWAKENING_ALL_INTEL";
    Achievements[77] = "3 KILL_GARG_WITH_VANGUARD";
    Achievements[78] = "3 GOT_THEEGGSTRA_XP_DLC3";
    Achievements[79] = "3 LIKE_A_GLOVE";
    Achievements[80] = "3 AWAKENING_4_CLASS_ESCAPE";
    Achievements[81] = "3 LAST_COMPLETED";
    Achievements[82] = "3 LAST_RELIC_COMPLETED";
    Achievements[83] = "3 LAST_ALL_CHALLENGES_COMPLETED";
    Achievements[84] = "3 LAST_ALL_INTEL";
    Achievements[85] = "3 LAST_COMPLETE_AN_OUTPOST";
    Achievements[86] = "3 GOT_THEEGGSTRA_XP_DLC4";
    Achievements[87] = "3 TIMING_IS_EVERYTHING";
    Achievements[88] = "3 YOU_WISH";
    Achievements[89] = "3 ALWAYS_HARD";
    Achievements[90] = "3 HAT_TRICK";

    for (int i = 0; i < 91; i++)
    {
    RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements);
    System.Threading.Thread.Sleep(25);
    RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements);
    }


    Player Speed
    Spoiler:


    void Speed(Decimal Value) {
    int num = (int)Value;
    byte num2 = (byte)num;
    byte num3 = (byte)(num >> Cool Man (aka Tustin);
    PS3.SetMemory(Variables.Speed, new byte[] { num3, num2 });
    }



    Credits:
    Spoiler:


    Unknauwn - Updated alot of these
    Notorious - updated some of his offsets
    Austin - updated some of his offsets
    Rawdog - debug eboot / dvars / models
    Choco - Original RPC
    SC58 - Unlock All Trophy's
    mango_knife - Some stuff from his 1.14 thread
    A-d-v-a-n-c--e-r - Soldier EXP offsets
    Swaqq - Addresses


    You must login or register to view this content.

    Enjoy Tiphat
    Last edited by One ; 02-01-2015 at 03:48 PM.

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  3. 12-16-2014, 11:23 PM
    226
    Posts
    2,674
    Reputation
    Sep 2010
    NextGenUpdate
    Originally Posted by Astek View Post



    Hey guys, i decided i would take the time to make an addresses thread since there isn't really one for this update, if you want to add any addresses just PM me or comment them below credits will be given Smile




    Offsets:
    Spoiler:

    Nonhost:
    Spoiler:


    Advanced UAV : 0x140A3A
    NoRecoil : 0x6C65C0
    Laser : 0x52DDE7
    Chrome Player : 0x478D5B
    Player Colour : 0x01CBEDB8
    Steady Aim : 0x1215CC
    Sky Colour : 0x01CBF0B8
    Wallhack Glow : 0x16AB63
    Red Boxes : 0x149134
    Glow Players : 0x16AB63
    Super Target finder : 0x01CC4B78
    cg_fov : 0x008A4B46
    UAV : 0x0082F7F0
    Wallhack(see through walls) : 0x0086C664


    Stats:
    Spoiler:


    Unlock All : 0x17A20B0 (bytes in C# https://pastebin.com/AjexHw99)
    Prestige : 0x17A2D1C
    XP Soldier: 0x179EDDA
    Kills : 0x179DE79
    Deaths : 0x179DE51
    Score : 0x179DEA2
    Wins : 0x179DECA
    Losses : 0x179DE81
    Squad Points : 0x17A2A24
    Killstreak : 0x179DE7D
    Prefered Weapon : 0x179DE3D
    Currentstreak : 0x179E74D
    Winstreak : 0x179DE4D
    Misses : 0x179DE86
    Hits : 0x179DE71
    Games Played : 0x179DE69
    Time Played : 0x179DEBE


    Client:
    Spoiler:


    Next Client - 0x3700
    UAV : 0xF47AE5
    RedBox : 0xF44993
    Skate Mod : 0xF4498E
    Third Person : 0xF44993
    Teleport : 0xF4499B
    mflag : 0xF47C9F
    Player Speed : 0xF479D0
    Give Lag : 0xF4791F
    Freeze : 0xF47C9F
    Change Team : 0xF479E3
    Green CheckBox : 0xF44DA3
    Akimbo Primary : 0xF44CC1
    God mode : 0xE04B2A
    JetPack : 0xF449B0
    Button Monitoring : 0xF47CB0
    Models : 0xE04AF1
    Change Name : 0xF47A1C
    Kills Party : 0xF47AD3
    Deaths Party : 0xF47AD5
    Score Party : 0xF47AD0
    Assist Party : 0xF47AD7
    Unlimited Ammo : 0xF44EDA, 0xF44EEA, 0xF44ECA, 0xF44EBA, 0xF44EFA


    Lobby Settings:
    Spoiler:


    Knockback- 0x01CA2858
    Timescale- 0x01CB5578
    Fly Mode- 0x5D5DE8
    Max Fall Damage- 0xDE394
    Player Speed : 0x22E01E
    Jump Height : 0xEC708
    Gravity : 0x22FE72
    Invisible - 0x0177EA25
    Min Fall Damage : 0xF905C
    God Mode All : 0x23D1E0
    Full Auto : 0x10EA9C
    WallBreach : 0x22DFCE


    Name:
    Spoiler:


    Name : 0x177A238
    Clan Tag : 0xCBFF6A


    Class Names:
    Spoiler:


    Solider 1
    Class 1 : 0x179EABB
    Class 2 : 0x179EB3B
    Class 3 : 0x179EBBB
    Class 4 : 0x179EC3B
    Class 5 : 0x179ECBB
    Class 6 : 0x179ED3B
    Class 7 : 0x17B9F95
    Class 8 : 0x17BA012
    Class 9 : 0x17BA08F
    Class 10 : 0x17BA10C
    Next Class : 0x80
    Next Solider : 0x564



    Addresses:
    Spoiler:


    Function_Address : 0x4A0700
    PlayerCmd_ClonePlayer : 0x2F19CC
    G_Spawn : 0x290E58
    G_SetModel : 0x28FA4C
    G_TempEntity : 0x2916AC
    G_EffectIndex : 0x2E8AE8
    G_SpawnTurret : 0x2A2A40
    G_Entity : 0xE04980
    G_client- 0x177E928
    Cbuf_AddText : 0x2B1C14
    SV_GameSendServerCommand : 0x672444
    G_GivePlayerWeapon : 0x2947FC
    Add_Ammo : 0x24879C
    SetClientViewAngles : 0x231450
    SV_LinkEntity : 0x32C420
    SV_UnlinkEntity : 0x32C3A0
    SV_SetBrushModel : 0x5ECF94
    SP_Script_Model : 0x286710
    G_GivePlayerWeapon- 0x2A8364
    G_InitializeAmmo- 0x1E6838
    Key_IsDown: 0x018EEB8
    Dvar_GetBool: 0x04CE50C
    Get_ServerDetails : 0x1072868
    Disabled CharCheck : 0x378620


    Extinction:
    Spoiler:

    Stats:
    Spoiler:


    Prestige : 0x17A550C
    Level : 0x17A5513
    Teeth : 0x17A60E6
    Revive : 0x17A550A
    Mission Completed : 0x17A5532
    Max Relics : 0x17A5522
    Aliens Killed : 0x17A552A



    Leaderboard:
    Spoiler:


    Revives : 0x17A5470
    Score : 0x17A5574
    Kills : 0x17A558C
    Downs : 0x17A54C8
    CashFlow : 0x17A54FC
    Hives Destroyed : 0x17A54CC
    Completed Challenges : 0x17A54F1
    Attemtepted Challenges : 0x17A54F5



    Loadout
    Spoiler:


    Class : 0x17A543C
    PistolType : 0x17A543E
    AmmoType : 0x17A544A
    TeamSupport : 0x17A544C
    StrikePackage : 0x17A544E
    Equalizer : 0x17A5450



    Other:
    Spoiler:

    DVAR List

    GSSC Commands

    Weapon Models

    HUD Addresses
    Spoiler:


    G_HudHelem : 0xD87C88
    Fix_Hud : 0x3438F
    FPS : 0x36DB00
    Level_Locals_T : 0xDB5D04
    G_LocalizedStringIndex : 0x34348


    Models List


    Credits:
    Spoiler:


    Unknauwn - most of them are his findings
    Notorious - updated some of his offsets
    Austin - updated some of his offsets
    Rawdog - debug eboot / dvars / models


    You must login or register to view this content.

    Enjoy :p


    Amazon man but you should add HudElem_Alloc into the hud addresses section because that will be useful for sprx :P
  4. The Following User Thanked Connerg123 For This Useful Post:


  5. 12-18-2014, 03:32 PM
    Hammy's Avatar
    Hammy
    [b]#Hammy4IMGPerms McCoy[/b]
    Hammy's Avatar
    Hammy
    [b]#Hammy4IMGPerms McCoy[/b]
    3,211
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    Jun 1997
    NextGenUpdate
    Begged for sticky, so here you go. tears
  6. 12-18-2014, 03:46 PM
    One's Avatar
    One
    At least I can fight
    One's Avatar
    One
    At least I can fight
    2,173
    Posts
    15,805
    Reputation
    Aug 2014
    NextGenUpdate
    Originally Posted by Sgt View Post
    Begged for sticky, so here you go. tears

    Thank's Woot
    Last edited by One ; 01-03-2015 at 02:04 PM.

  7. 12-18-2014, 07:25 PM
    Antonio96C's Avatar
    Antonio96C
    Do a barrel roll!
    Antonio96C's Avatar
    Antonio96C
    Do a barrel roll!
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    Nov 2014
    NextGenUpdate
    Originally Posted by Astek View Post





    Hey guys, i decided i would take the time to make an addresses thread since there isn't one for this update, if you want to add anything just PM me or comment them below, i will be sure to add it and credits will be given Smile





    Game Name: Ghosts
    Game Version: 1.16
    Last Updated: 19/12/2014



    Offsets:
    Spoiler:

    Nonhost:
    Spoiler:


    Advanced UAV : 0x140A3A
    NoRecoil : 0x6C65C0
    Laser : 0x52DDE7
    Chrome Player : 0x478D5B
    Player Colour : 0x01CBEDB8
    Steady Aim : 0x1215CC
    Sky Colour : 0x01CBF0B8
    Wallhack Glow : 0x16AB63
    Red Boxes : 0x149134
    Glow Players : 0x16AB63
    Super Target finder : 0x01CC4B78
    cg_fov : 0x008A4B46
    UAV : 0x0082F7F0
    Wallhack(see through walls) : 0x0086C664


    Stats:
    Spoiler:


    Unlock All : 0x17A20B0 (bytes in C# https://pastebin.com/AjexHw99)
    Preferred Weapon : 0x179DE3D (Prefered Weapon List https://pastebin.com/8Cfx83Kh )
    Prestige : 0x17A2D1C
    XP Soldier: 0x179EDDA
    Kills : 0x179DE79
    Deaths : 0x179DE51
    Score : 0x179DEA2
    Wins : 0x179DECA
    Losses : 0x179DE81
    Squad Points : 0x17A2A24
    Killstreak : 0x179DE7D
    Currentstreak : 0x179E74D
    Winstreak : 0x179DE4D
    Misses : 0x179DE86
    Hits : 0x179DE71
    Games Played : 0x179DE69
    Time Played : 0x179DEBE


    Client:
    Spoiler:


    Next Client - 0x3700
    UAV : 0xF47AE5
    RedBox : 0xF44993
    Skate Mod : 0xF4498E
    Third Person : 0xF44993
    Teleport : 0xF4499B
    mflag : 0xF47C9F
    Player Speed : 0xF479D0
    Give Lag : 0xF4791F
    Freeze : 0xF47C9F
    Change Team : 0xF479E3
    Green CheckBox : 0xF44DA3
    Akimbo Primary : 0xF44CC1
    God mode : 0xE04B2A
    JetPack : 0xF449B0
    Button Monitoring : 0xF47CB0
    Models : 0xE04AF1
    Change Name : 0xF47A1C
    Kills Party : 0xF47AD3
    Deaths Party : 0xF47AD5
    Score Party : 0xF47AD0
    Assist Party : 0xF47AD7
    Unlimited Ammo : 0xF44EDA, 0xF44EEA, 0xF44ECA, 0xF44EBA, 0xF44EFA


    Lobby Settings:
    Spoiler:


    Knockback- 0x01CA2858
    Timescale- 0x01CB5578
    Fly Mode- 0x5D5DE8
    Max Fall Damage- 0xDE394
    Player Speed : 0x22E01E
    Jump Height : 0xEC708
    Gravity : 0x22FE72
    Invisible - 0x0177EA25
    Min Fall Damage : 0xF905C
    God Mode All : 0x23D1E0
    Full Auto : 0x10EA9C
    WallBreach : 0x22DFCE


    Name:
    Spoiler:


    Name : 0x177A238
    Clan Tag : 0xCBFF6A


    Class Names:
    Spoiler:


    Solider 1
    Class 1 : 0x179EABB
    Class 2 : 0x179EB3B
    Class 3 : 0x179EBBB
    Class 4 : 0x179EC3B
    Class 5 : 0x179ECBB
    Class 6 : 0x179ED3B
    Class 7 : 0x17B9F95
    Class 8 : 0x17BA012
    Class 9 : 0x17BA08F
    Class 10 : 0x17BA10C
    Next Class : 0x80
    Next Solider : 0x564



    Addresses:
    Spoiler:

    General Addresses
    Spoiler:


    Function_Address : 0x4A0700
    PlayerCmd_ClonePlayer : 0x2F19CC
    G_Spawn : 0x290E58
    G_SetModel : 0x28FA4C
    G_TempEntity : 0x2916AC
    G_EffectIndex : 0x2E8AE8
    G_SpawnTurret : 0x2A2A40
    G_Entity : 0xE04980
    G_client- 0x177E928
    Cbuf_AddText : 0x2B1C14
    SV_GameSendServerCommand : 0x672444
    G_GivePlayerWeapon : 0x2947FC
    Add_Ammo : 0x24879C
    SetClientViewAngles : 0x231450
    SV_LinkEntity : 0x32C420
    SV_UnlinkEntity : 0x32C3A0
    SV_SetBrushModel : 0x5ECF94
    SP_Script_Model : 0x286710
    G_GivePlayerWeapon- 0x2A8364
    G_InitializeAmmo- 0x1E6838
    Key_IsDown: 0x018EEB8
    Dvar_GetBool: 0x04CE50C
    Get_ServerDetails : 0x1072868
    Disabled CharCheck : 0x378620


    Hud Addresses:
    Spoiler:


    G_HudHelem : 0xD87C88
    Fix_Hud : 0x3438F
    FPS : 0x36DB00
    Level_Locals_T : 0xDB5D04
    G_LocalizedStringIndex : 0x34348



    Extinction:
    Spoiler:

    Stats:
    Spoiler:


    Prestige : 0x17A550C
    Level : 0x17A5513
    Teeth : 0x17A60E6
    Revive : 0x17A550A
    Mission Completed : 0x17A5532
    Max Relics : 0x17A5522
    Aliens Killed : 0x17A552A



    Leaderboard:
    Spoiler:


    Revives : 0x17A5470
    Score : 0x17A5574
    Kills : 0x17A558C
    Downs : 0x17A54C8
    CashFlow : 0x17A54FC
    Hives Destroyed : 0x17A54CC
    Completed Challenges : 0x17A54F1
    Attemtepted Challenges : 0x17A54F5



    Loadout
    Spoiler:


    Class : 0x17A543C
    PistolType : 0x17A543E
    AmmoType : 0x17A544A
    TeamSupport : 0x17A544C
    StrikePackage : 0x17A544E
    Equalizer : 0x17A5450



    Lists:
    Spoiler:

    DVAR List

    GSSC Commands

    Weapon Models

    Models List


    Scripts:
    Spoiler:

    RPC:
    Spoiler:


    //CoD Ghosts RPC CEX/DEX - 1.16
    //Add using System.Threading And using System And using PS3Lib
    //You need to define the PS3API To static
    //private PS3API PS3 = new PS3API();
    // credits to CHOCO original RPC
    // enable with WritePPC()
    #region RPC
    private static uint function_address = 0x4A0700;
    public static int CallFunction(uint func_address, params object[] parameters)
    {
    int length = parameters.Length;
    uint num2 = 0;
    for (uint i = 0; i < length; i++)
    {
    if (parameters is int)
    {
    byte[] array = BitConverter.GetBytes((int)parameters);
    Array.Reverse(array);
    PS3.SetMemory(0x10050000 + ((i + num2) * 4), array);
    }
    else if (parameters is uint)
    {
    byte[] buffer2 = BitConverter.GetBytes((uint)parameters);
    Array.Reverse(buffer2);
    PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer2);
    }
    else if (parameters is string)
    {
    byte[] buffer3 = Encoding.UTF8.GetBytes(Convert.ToString(parameters) + "\0");
    PS3.SetMemory(0x10050054 + (i * 0x400), buffer3);
    uint num4 = 0x10050054 + (i * 0x400);
    byte[] buffer4 = BitConverter.GetBytes(num4);
    Array.Reverse(buffer4);
    PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer4);
    }
    else if (parameters is float)
    {
    num2++;
    byte[] buffer5 = BitConverter.GetBytes((float)parameters);
    Array.Reverse(buffer5);
    PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer5);
    }
    }
    byte[] bytes = BitConverter.GetBytes(func_address);
    Array.Reverse(bytes);
    PS3.SetMemory(0x1005004c, bytes);
    Thread.Sleep(20);
    byte[] memory = new byte[4];
    PS3.GetMemory(0x10050050, memory);
    Array.Reverse(memory);
    return BitConverter.ToInt32(memory, 0);
    }

    public static void WritePPC()
    {
    if (PS3.Extension.ReadByte(function_address + 3) == 0x11)
    {
    PS3.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
    Thread.Sleep(20);
    byte[] memory = new byte[] {
    0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 5, 0x81, 0x83, 0, 0x4c,
    0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8,
    0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18,
    0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40,
    0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38,
    0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0,
    0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 5, 0x38, 160, 0, 0,
    0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6,
    0x38, 0x21, 0, 0x70, 0x4e, 0x80, 0, 0x20
    };
    PS3.SetMemory(function_address + 4, memory);
    PS3.SetMemory(0x10050000, new byte[0x2854]);
    PS3.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
    }
    else
    {
    }
    }
    #endregion


    Set Model:
    Spoiler:


    public class Offsets
    {
    public UInt32
    G_SetModel= Look at the Addresses Up the thread for this address,
    G_Entity= Look at the Addresses Up the thread for this address;
    }
    public void SetModel(int client, string model)
    {
    CallFunction(Offsets.G_SetModel, Offsets.G_Entity + (client * 0x280), model);
    }
    //Exmple:
    public void Test()
    {
    SetModel(0,"mp_fullbody_juggernaut_heavy_black")
    //Will give Juggernaut Model to client 0
    }

    models list in 'list' section

    Cbuf_AddText
    Spoiler:


    public static void Cbuf_AddText(UInt32 Client, String Command)
    {
    UInt32 Cbuf_AddText_Offset = 0x2B1C14;
    CallFunction(Cbuf_AddText_Offset, Client, Command);
    } // DVARs in 'list' section


    SV_GameSendServerCommand:
    Spoiler:


    public static void SV_GameSendServerCommand(int client, string text, int type = 0)
    {
    UInt32 SV_GameSendServerCommand_Offset = Look at the Addresses Up the thread for this address;
    RPC.CallFunction(SV_GameSendServerCommand_Offset, client, 0, (text));
    }
    public static void NoGun(int clientNumber, string input)
    {
    SV_GameSendServerCommand(clientNumber, "a \"" + input + "\"");
    }
    public static void iPrintln(int client, string input)
    {
    SV_GameSendServerCommand(client, "c \"" + input + "\"");
    }
    public static void iPrintlnBold(int clientNumber, string input)
    {
    SV_GameSendServerCommand(clientNumber, "e \"" + input + "\"");
    }
    public static void Vision(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "J \"" + input + "\"");
    }
    public static void Blury(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "i \"" + input + "\"");
    }
    public static void ICE(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "q 132 \"" + input + "\"");
    }
    public static void PlaySound(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "n \"" + input + "\"");
    }
    public static void KickWithError(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "r \"" + input + "\"");
    }
    public static void Fov(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "q \"13 \"" + input + "\"");
    }
    public static void CompassSize(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "q \"23 \"" + input + "\"");
    }
    public static void SendClientDvar(int clientNumber, string input)
    {
    mSV_GameSendServerComand(clientNumber, "q " + input + "");
    }



    Credits:
    Spoiler:


    Unknauwn - Updated alot of these
    Notorious - updated some of his offsets
    Austin - updated some of his offsets
    Rawdog - debug eboot / dvars / models
    Choco - Original RPC
    mango_knife - Some stuff from his 1.14 thread


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    Enjoy Gobble


    Add new skype friend Antonio96c
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  9. 01-05-2015, 10:10 PM
    Welsh's Avatar
    Welsh
    NextGenUpdate Elite
    Welsh's Avatar
    Welsh
    NextGenUpdate Elite
    844
    Posts
    37,899
    Reputation
    Jan 2014
    NextGenUpdate
    Originally Posted by One View Post





    Hey guys, i decided i would take the time to make an addresses thread since there isn't one for this update, if you want to add anything just PM me or comment them below, i will be sure to add it and credits will be given. Most of the offsets/addresses are already in C# classes for easier use Smile





    Game Name: Ghosts
    Game Version: 1.16
    Last Updated: 3/1/2015



    Offsets:
    Spoiler:

    Nonhost:
    Spoiler:


    class Nonhost
    {
    public uint
    AdvancedUAV = 0x140A3A,
    NoRecoil = 0x6C65C0,
    Laser = 0x52DDE7,
    ChromePlayer = 0x478D5B,
    PlayerColour = 0x01CBEDB8,
    SteadyAim = 0x1215CC,
    SkyColour = 0x01CBF0B8,
    WallhackGlow = 0x16AB63,
    RedBoxes = 0x149134,
    GlowPlayers = 0x16AB63,
    SuperTargetfinder = 0x01CC4B78,
    cg_fov = 0x008A4B46,
    UAV = 0x0082F7F0,
    Wallhack = 0x0086C664;
    }


    Stats:
    Spoiler:


    class Stats
    {
    public uint
    UnlockAll = 0x17A20B0,// (bytes in C# https://pastebin.com/AjexHw99)
    PreferredWeapon = 0x179DE3D,// (Prefered Weapon List https://pastebin.com/8Cfx83Kh )
    Prestige = 0x17A2D1C,
    XPSoldier = 0x179EDDA,
    Kills = 0x179DE79,
    Deaths = 0x179DE51,
    Score = 0x179DEA2,
    Wins = 0x179DECA,
    Losses = 0x179DE81,
    SquadPoints = 0x17A2A24,
    Killstreak = 0x179DE7D,
    Currentstreak = 0x179E74D,
    Winstreak = 0x179DE4D,
    Misses = 0x179DE86,
    Hits = 0x179DE71,
    GamesPlayed = 0x179DE69,
    TimePlayed = 0x179DEBE;
    }


    Client:
    Spoiler:


    class Client
    {
    public uint
    NextClient = 0x3700,
    UAV = 0xF47AE5,
    RedBox = 0xF44993,
    SkateMod = 0xF4498E,
    ThirdPerson = 0xF44993,
    Teleport = 0xF4499B,
    mflag = 0xF47C9F,
    PlayerSpeed = 0xF479D0,
    GiveLag = 0xF4791F,
    Freeze = 0xF47C9F,
    ChangeTeam = 0xF479E3,
    GreenCheckBox = 0xF44DA3,
    AkimboPrimary = 0xF44CC1,
    Godmode = 0xE04B2A,
    JetPack = 0xF449B0,
    ButtonMonitoring = 0xF47CB0,
    Models = 0xE04AF1,
    ChangeName= 0xF47A1C,
    KillsParty = 0xF47AD3,
    DeathsParty = 0xF47AD5,
    ScoreParty = 0xF47AD0,
    AssistParty = 0xF47AD7,
    Ammo1 = 0xF44EDA,
    Ammo2 = 0xF44EEA,
    Ammo3 = 0xF44ECA,
    Ammo4 = 0xF44EBA,
    Ammo5 = 0xF44EFA;
    }



    Lobby Settings:
    Spoiler:


    class LobbySettings
    {
    public uint
    Knockback = 0x01CA2858,
    Timescale = 0x01CB5578,
    FlyMode = 0x5D5DE8,
    MaxFallDamage = 0xDE394,
    PlayerSpeed = 0x22E01E,
    JumpHeight = 0xEC708,
    Gravity = 0x22FE72,
    Invisible = 0x0177EA25,
    MinFallDamage = 0xF905C,
    GodModeAll = 0x23D1E0,
    FullAuto = 0x10EA9C,
    WallBreach = 0x22DFCE;
    }


    Name:
    Spoiler:


    Name : 0x177A238
    Clan Tag : 0xCBFF6A


    Class:
    Spoiler:


    Solider 1
    Class 1 : 0x179EABB
    Class 2 : 0x179EB3B
    Class 3 : 0x179EBBB
    Class 4 : 0x179EC3B
    Class 5 : 0x179ECBB
    Class 6 : 0x179ED3B
    Class 7 : 0x17B9F95
    Class 8 : 0x17BA012
    Class 9 : 0x17BA08F
    Class 10 : 0x17BA10C
    Next Class : 0x80
    Next Solider : 0x564
    PrimaryGun Class 1 : 0x179EAD6
    SecondaryGun Class 1 : 0x179EAE4
    Next Class : 0x80
    Next Soldier : 0x564



    Addresses:
    Spoiler:

    General Addresses
    Spoiler:


    class Addresses
    {
    public uint
    Function_Address = 0x4A0700,
    PlayerCmd_ClonePlayer = 0x2F19CC,
    G_Spawn = 0x290E58,
    G_SetModel = 0x28FA4C,
    G_TempEntity = 0x2916AC,
    G_EffectIndex = 0x2E8AE8,
    G_SpawnTurret = 0x2A2A40,
    G_Entity = 0xE04980,
    G_client = 0x177E928,
    Cbuf_AddText = 0x2B1C14,
    SV_GameSendServerCommand = 0x672444,
    G_GivePlayerWeapon = 0x2947FC,
    Add_Ammo = 0x24879C,
    SetClientViewAngles = 0x231450,
    SV_LinkEntity = 0x32C420,
    SV_UnlinkEntity = 0x32C3A0,
    SV_SetBrushModel = 0x5ECF94,
    SP_Script_Model = 0x286710,
    G_GivePlayerWeapon = 0x2A8364,
    G_InitializeAmmo = 0x1E6838,
    Key_IsDown = 0x018EEB8,
    Dvar_GetBool = 0x04CE50C,
    Get_ServerDetails = 0x1072868,
    Disabled_CharCheck = 0x378620;
    }


    Hud Addresses:
    Spoiler:


    class HudAddresses
    {
    public uint
    G_HudHelem = 0xD87C88,
    Fix_Hud = 0x3438F,
    FPS = 0x36DB00,
    Level_Locals_T = 0xDB5D04,
    G_LocalizedStringIndex = 0x34348;
    }



    Extinction:
    Spoiler:

    Stats:
    Spoiler:


    Prestige : 0x17A550C
    Level : 0x17A5513
    Teeth : 0x17A60E6
    Revive : 0x17A550A
    Mission Completed : 0x17A5532
    Max Relics : 0x17A5522
    Aliens Killed : 0x17A552A



    Leaderboard:
    Spoiler:


    Revives : 0x17A5470
    Score : 0x17A5574
    Kills : 0x17A558C
    Downs : 0x17A54C8
    CashFlow : 0x17A54FC
    Hives Destroyed : 0x17A54CC
    Completed Challenges : 0x17A54F1
    Attemtepted Challenges : 0x17A54F5



    Loadout/B]
    Spoiler:


    Class : 0x17A543C
    PistolType : 0x17A543E
    AmmoType : 0x17A544A
    TeamSupport : 0x17A544C
    StrikePackage : 0x17A544E
    Equalizer : 0x17A5450



    Lists:
    Spoiler:

    DVAR List

    GSSC Commands

    Weapon Models

    Models List


    Scripts:
    Spoiler:

    RPC:
    Spoiler:


    //CoD Ghosts RPC CEX/DEX - 1.16
    //Add using System.Threading And using System And using PS3Lib
    //You need to define the PS3API To static
    //private PS3API PS3 = new PS3API();
    // credits to CHOCO original RPC
    // enable with WritePPC()
    #region RPC
    private static uint function_address = 0x4A0700;
    public static int CallFunction(uint func_address, params object[] parameters)
    {
    int length = parameters.Length;
    uint num2 = 0;
    for (uint i = 0; i < length; i++)
    {
    if (parameters is int)
    {
    byte[] array = BitConverter.GetBytes((int)parameters);
    Array.Reverse(array);
    PS3.SetMemory(0x10050000 + ((i + num2) * 4), array);
    }
    else if (parameters is uint)
    {
    byte[] buffer2 = BitConverter.GetBytes((uint)parameters);
    Array.Reverse(buffer2);
    PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer2);
    }
    else if (parameters is string)
    {
    byte[] buffer3 = Encoding.UTF8.GetBytes(Convert.ToString(parameters) + "\0");
    PS3.SetMemory(0x10050054 + (i * 0x400), buffer3);
    uint num4 = 0x10050054 + (i * 0x400);
    byte[] buffer4 = BitConverter.GetBytes(num4);
    Array.Reverse(buffer4);
    PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer4);
    }
    else if (parameters is float)
    {
    num2++;
    byte[] buffer5 = BitConverter.GetBytes((float)parameters);
    Array.Reverse(buffer5);
    PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer5);
    }
    }
    byte[] bytes = BitConverter.GetBytes(func_address);
    Array.Reverse(bytes);
    PS3.SetMemory(0x1005004c, bytes);
    Thread.Sleep(20);
    byte[] memory = new byte[4];
    PS3.GetMemory(0x10050050, memory);
    Array.Reverse(memory);
    return BitConverter.ToInt32(memory, 0);
    }

    public static void WritePPC()
    {
    if (PS3.Extension.ReadByte(function_address + 3) == 0x11)
    {
    PS3.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
    Thread.Sleep(20);
    byte[] memory = new byte[] {
    0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 5, 0x81, 0x83, 0, 0x4c,
    0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8,
    0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18,
    0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40,
    0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38,
    0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0,
    0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 5, 0x38, 160, 0, 0,
    0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6,
    0x38, 0x21, 0, 0x70, 0x4e, 0x80, 0, 0x20
    };
    PS3.SetMemory(function_address + 4, memory);
    PS3.SetMemory(0x10050000, new byte[0x2854]);
    PS3.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
    }
    else
    {
    }
    }
    #endregion


    Set Model:
    Spoiler:


    public class Offsets
    {
    public UInt32
    G_SetModel= Look at the Addresses Up the thread for this address,
    G_Entity= Look at the Addresses Up the thread for this address;
    }
    public void SetModel(int client, string model)
    {
    CallFunction(Offsets.G_SetModel, Offsets.G_Entity + (client * 0x280), model);
    }
    //Exmple:
    public void Test()
    {
    SetModel(0,"mp_fullbody_juggernaut_heavy_black")
    //Will give Juggernaut Model to client 0
    }

    models list in 'list' section

    Cbuf_AddText
    Spoiler:


    public static void Cbuf_AddText(UInt32 Client, String Command)
    {
    UInt32 Cbuf_AddText_Offset = 0x2B1C14;
    CallFunction(Cbuf_AddText_Offset, Client, Command);
    } // DVARs in 'list' section


    SV_GameSendServerCommand:
    Spoiler:


    public static void SV_GameSendServerCommand(int client, string text, int type = 0)
    {
    UInt32 SV_GameSendServerCommand_Offset = Look at the Addresses Up the thread for this address;
    RPC.CallFunction(SV_GameSendServerCommand_Offset, client, 0, (text));
    }
    public static void NoGun(int clientNumber, string input)
    {
    SV_GameSendServerCommand(clientNumber, "a \"" + input + "\"");
    }
    public static void iPrintln(int client, string input)
    {
    SV_GameSendServerCommand(client, "c \"" + input + "\"");
    }
    public static void iPrintlnBold(int clientNumber, string input)
    {
    SV_GameSendServerCommand(clientNumber, "e \"" + input + "\"");
    }
    public static void Vision(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "J \"" + input + "\"");
    }
    public static void Blury(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "i \"" + input + "\"");
    }
    public static void ICE(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "q 132 \"" + input + "\"");
    }
    public static void PlaySound(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "n \"" + input + "\"");
    }
    public static void KickWithError(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "r \"" + input + "\"");
    }
    public static void Fov(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "q \"13 \"" + input + "\"");
    }
    public static void CompassSize(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "q \"23 \"" + input + "\"");
    }
    public static void SendClientDvar(int clientNumber, string input)
    {
    mSV_GameSendServerComand(clientNumber, "q " + input + "");
    }


    Unlock All Trophys All Clients
    Spoiler:


    public uint Sv_GameSendServerCommand = 0x672444;

    string[] Achievements = new string[91];
    Achievements[0] = "3 LEVEL_1";
    Achievements[1] = "3 LEVEL_1A";
    Achievements[2] = "3 LEVEL_2";
    Achievements[3] = "3 LEVEL_2A";
    Achievements[4] = "3 LEVEL_3";
    Achievements[5] = "3 LEVEL_3A";
    Achievements[6] = "3 LEVEL_4";
    Achievements[7] = "3 LEVEL_4A";
    Achievements[8] = "3 LEVEL_5";
    Achievements[9] = "3 LEVEL_5A";
    Achievements[10] = "3 LEVEL_6";
    Achievements[11] = "3 LEVEL_6A";
    Achievements[12] = "3 LEVEL_7";
    Achievements[13] = "3 LEVEL_7A";
    Achievements[14] = "3 LEVEL_7B";
    Achievements[15] = "3 LEVEL_8";
    Achievements[16] = "3 LEVEL_8A";
    Achievements[17] = "3 LEVEL_9";
    Achievements[18] = "3 LEVEL_9A";
    Achievements[19] = "3 LEVEL_10";
    Achievements[20] = "3 LEVEL_10A";
    Achievements[21] = "3 LEVEL_11";
    Achievements[22] = "3 LEVEL_11A";
    Achievements[23] = "3 LEVEL_11B";
    Achievements[24] = "3 LEVEL_12";
    Achievements[25] = "3 LEVEL_12A";
    Achievements[26] = "3 LEVEL_13";
    Achievements[27] = "3 LEVEL_13A";
    Achievements[28] = "3 LEVEL_14";
    Achievements[29] = "3 LEVEL_14A";
    Achievements[30] = "3 LEVEL_15";
    Achievements[31] = "3 LEVEL_15A";
    Achievements[32] = "3 LEVEL_16";
    Achievements[33] = "3 LEVEL_16A";
    Achievements[34] = "3 LEVEL_17";
    Achievements[35] = "3 LEVEL_17A";
    Achievements[36] = "3 LEVEL_18";
    Achievements[37] = "3 LEVEL_18A";
    Achievements[38] = "3 EXT_1";
    Achievements[39] = "3 ESCAPE_ALL_PLAYERS";
    Achievements[40] = "3 ESCAPE_IN_TIME";
    Achievements[41] = "3 ESCAPE_1ST_TIME";
    Achievements[42] = "3 ESCAPE_ALL_CHALLENGE";
    Achievements[43] = "3 REACH_CABIN";
    Achievements[44] = "3 REACH_CITY";
    Achievements[45] = "3 KILL_WITH_TRAP";
    Achievements[46] = "3 SCAVENGE_ITEM";
    Achievements[47] = "3 ESCAPE_WITH_NERF_ON";
    Achievements[48] = "3 EXTRA1";
    Achievements[49] = "3 EXTRA2";
    Achievements[50] = "3 REACH_COMPOUND";
    Achievements[51] = "3 REACH_FACILITY";
    Achievements[52] = "3 KILLBOSS_1ST_TIME";
    Achievements[53] = "3 KILLBOSS_IN_TIME";
    Achievements[54] = "3 KILL_WITH_SWEAPON";
    Achievements[55] = "3 COMPLETE_ALL_CHALLENGE";
    Achievements[56] = "3 KILLBOSS_WITH_RELIC";
    Achievements[57] = "3 KILL_PHANTOMS";
    Achievements[58] = "3 KILL_RHINO_PISTOL";
    Achievements[59] = "3 FOUND_ALL_INTELS";
    Achievements[60] = "3 GOT_THEEGGSTRA_XP";
    Achievements[61] = "3 REACH_CARGO";
    Achievements[62] = "3 REACH_DECK";
    Achievements[63] = "3 KILL_KRAKEN_1ST_TIME";
    Achievements[64] = "3 KILL_KRAKEN_WITH_RELIC";
    Achievements[65] = "3 KILL_KRAKEN_AND_ALL_CHALLENGES";
    Achievements[66] = "3 FOUND_ALL_INTELS_MAYDAY";
    Achievements[67] = "3 KILL_SEEDER_TURRETS";
    Achievements[68] = "3 HYPNO_TRAP_RHINO";
    Achievements[69] = "3 GOT_THEEGGSTRA_XP_DLC2";
    Achievements[70] = "3 CRAFT_ALL_ITEMS";
    Achievements[71] = "3 FINISH_GATE";
    Achievements[72] = "3 EXTEND_THE_BRIDGE";
    Achievements[73] = "3 AWAKENING_ESCAPE";
    Achievements[74] = "3 AWAKENING_RELIC_ESCAPE";
    Achievements[75] = "3 AWAKENING_ALL_CHALLENGES_ESCAPE";
    Achievements[76] = "3 AWAKENING_ALL_INTEL";
    Achievements[77] = "3 KILL_GARG_WITH_VANGUARD";
    Achievements[78] = "3 GOT_THEEGGSTRA_XP_DLC3";
    Achievements[79] = "3 LIKE_A_GLOVE";
    Achievements[80] = "3 AWAKENING_4_CLASS_ESCAPE";
    Achievements[81] = "3 LAST_COMPLETED";
    Achievements[82] = "3 LAST_RELIC_COMPLETED";
    Achievements[83] = "3 LAST_ALL_CHALLENGES_COMPLETED";
    Achievements[84] = "3 LAST_ALL_INTEL";
    Achievements[85] = "3 LAST_COMPLETE_AN_OUTPOST";
    Achievements[86] = "3 GOT_THEEGGSTRA_XP_DLC4";
    Achievements[87] = "3 TIMING_IS_EVERYTHING";
    Achievements[88] = "3 YOU_WISH";
    Achievements[89] = "3 ALWAYS_HARD";
    Achievements[90] = "3 HAT_TRICK";

    for (int i = 0; i < 91; i++)
    {
    RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements);
    System.Threading.Thread.Sleep(25);
    RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements);
    }



    Credits:
    Spoiler:


    Unknauwn - Updated alot of these
    Notorious - updated some of his offsets
    Austin - updated some of his offsets
    Rawdog - debug eboot / dvars / models
    Choco - Original RPC
    SC58 - Unlock All Trophy's
    mango_knife - Some stuff from his 1.14 thread


    You must login or register to view this content.

    Enjoy Tiphat


    nice man very usefull
  10. 01-06-2015, 12:23 AM
    One's Avatar
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    At least I can fight
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    At least I can fight
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    Aug 2014
    NextGenUpdate
    Originally Posted by Its View Post
    nice man very usefull


    no problem, need a antiban? hmu
  11. The Following User Thanked One For This Useful Post:


  12. 01-06-2015, 02:04 AM
    iTпDM's Avatar
    iTпDM
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    iTпDM
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    NextGenUpdate
    Originally Posted by One View Post





    Hey guys, i decided i would take the time to make an addresses thread since there isn't one for this update, if you want to add anything just PM me or comment them below, i will be sure to add it and credits will be given. Most of the offsets/addresses are already in C# classes for easier use Smile





    Game Name: Ghosts
    Game Version: 1.16
    Last Updated: 3/1/2015



    Offsets:
    Spoiler:

    Nonhost:
    Spoiler:


    class Nonhost
    {
    public uint
    AdvancedUAV = 0x140A3A,
    NoRecoil = 0x6C65C0,
    Laser = 0x52DDE7,
    ChromePlayer = 0x478D5B,
    PlayerColour = 0x01CBEDB8,
    SteadyAim = 0x1215CC,
    SkyColour = 0x01CBF0B8,
    WallhackGlow = 0x16AB63,
    RedBoxes = 0x149134,
    GlowPlayers = 0x16AB63,
    SuperTargetfinder = 0x01CC4B78,
    cg_fov = 0x008A4B46,
    UAV = 0x0082F7F0,
    Wallhack = 0x0086C664;
    }


    Stats:
    Spoiler:


    class Stats
    {
    public uint
    UnlockAll = 0x17A20B0,// (bytes in C# https://pastebin.com/AjexHw99)
    PreferredWeapon = 0x179DE3D,// (Prefered Weapon List https://pastebin.com/8Cfx83Kh )
    Prestige = 0x17A2D1C,
    XPSoldier = 0x179EDDA,
    Kills = 0x179DE79,
    Deaths = 0x179DE51,
    Score = 0x179DEA2,
    Wins = 0x179DECA,
    Losses = 0x179DE81,
    SquadPoints = 0x17A2A24,
    Killstreak = 0x179DE7D,
    Currentstreak = 0x179E74D,
    Winstreak = 0x179DE4D,
    Misses = 0x179DE86,
    Hits = 0x179DE71,
    GamesPlayed = 0x179DE69,
    TimePlayed = 0x179DEBE;
    }


    Client:
    Spoiler:


    class Client
    {
    public uint
    NextClient = 0x3700,
    UAV = 0xF47AE5,
    RedBox = 0xF44993,
    SkateMod = 0xF4498E,
    ThirdPerson = 0xF44993,
    Teleport = 0xF4499B,
    mflag = 0xF47C9F,
    PlayerSpeed = 0xF479D0,
    GiveLag = 0xF4791F,
    Freeze = 0xF47C9F,
    ChangeTeam = 0xF479E3,
    GreenCheckBox = 0xF44DA3,
    AkimboPrimary = 0xF44CC1,
    Godmode = 0xE04B2A,
    JetPack = 0xF449B0,
    ButtonMonitoring = 0xF47CB0,
    Models = 0xE04AF1,
    ChangeName= 0xF47A1C,
    KillsParty = 0xF47AD3,
    DeathsParty = 0xF47AD5,
    ScoreParty = 0xF47AD0,
    AssistParty = 0xF47AD7,
    Ammo1 = 0xF44EDA,
    Ammo2 = 0xF44EEA,
    Ammo3 = 0xF44ECA,
    Ammo4 = 0xF44EBA,
    Ammo5 = 0xF44EFA;
    }



    Lobby Settings:
    Spoiler:


    class LobbySettings
    {
    public uint
    Knockback = 0x01CA2858,
    Timescale = 0x01CB5578,
    FlyMode = 0x5D5DE8,
    MaxFallDamage = 0xDE394,
    PlayerSpeed = 0x22E01E,
    JumpHeight = 0xEC708,
    Gravity = 0x22FE72,
    Invisible = 0x0177EA25,
    MinFallDamage = 0xF905C,
    GodModeAll = 0x23D1E0,
    FullAuto = 0x10EA9C,
    WallBreach = 0x22DFCE;
    }


    Name:
    Spoiler:


    Name : 0x177A238
    Clan Tag : 0xCBFF6A


    Class:
    Spoiler:


    Solider 1
    Class 1 : 0x179EABB
    Class 2 : 0x179EB3B
    Class 3 : 0x179EBBB
    Class 4 : 0x179EC3B
    Class 5 : 0x179ECBB
    Class 6 : 0x179ED3B
    Class 7 : 0x17B9F95
    Class 8 : 0x17BA012
    Class 9 : 0x17BA08F
    Class 10 : 0x17BA10C
    Next Class : 0x80
    Next Solider : 0x564
    PrimaryGun Class 1 : 0x179EAD6
    SecondaryGun Class 1 : 0x179EAE4
    Next Class : 0x80
    Next Soldier : 0x564



    Addresses:
    Spoiler:

    General Addresses
    Spoiler:


    class Addresses
    {
    public uint
    Function_Address = 0x4A0700,
    PlayerCmd_ClonePlayer = 0x2F19CC,
    G_Spawn = 0x290E58,
    G_SetModel = 0x28FA4C,
    G_TempEntity = 0x2916AC,
    G_EffectIndex = 0x2E8AE8,
    G_SpawnTurret = 0x2A2A40,
    G_Entity = 0xE04980,
    G_client = 0x177E928,
    Cbuf_AddText = 0x2B1C14,
    SV_GameSendServerCommand = 0x672444,
    G_GivePlayerWeapon = 0x2947FC,
    Add_Ammo = 0x24879C,
    SetClientViewAngles = 0x231450,
    SV_LinkEntity = 0x32C420,
    SV_UnlinkEntity = 0x32C3A0,
    SV_SetBrushModel = 0x5ECF94,
    SP_Script_Model = 0x286710,
    G_GivePlayerWeapon = 0x2A8364,
    G_InitializeAmmo = 0x1E6838,
    Key_IsDown = 0x018EEB8,
    Dvar_GetBool = 0x04CE50C,
    Get_ServerDetails = 0x1072868,
    Disabled_CharCheck = 0x378620;
    }


    Hud Addresses:
    Spoiler:


    class HudAddresses
    {
    public uint
    G_HudHelem = 0xD87C88,
    Fix_Hud = 0x3438F,
    FPS = 0x36DB00,
    Level_Locals_T = 0xDB5D04,
    G_LocalizedStringIndex = 0x34348;
    }



    Extinction:
    Spoiler:

    Stats:
    Spoiler:


    Prestige : 0x17A550C
    Level : 0x17A5513
    Teeth : 0x17A60E6
    Revive : 0x17A550A
    Mission Completed : 0x17A5532
    Max Relics : 0x17A5522
    Aliens Killed : 0x17A552A



    Leaderboard:
    Spoiler:


    Revives : 0x17A5470
    Score : 0x17A5574
    Kills : 0x17A558C
    Downs : 0x17A54C8
    CashFlow : 0x17A54FC
    Hives Destroyed : 0x17A54CC
    Completed Challenges : 0x17A54F1
    Attemtepted Challenges : 0x17A54F5



    Loadout/B]
    Spoiler:


    Class : 0x17A543C
    PistolType : 0x17A543E
    AmmoType : 0x17A544A
    TeamSupport : 0x17A544C
    StrikePackage : 0x17A544E
    Equalizer : 0x17A5450



    Lists:
    Spoiler:

    DVAR List

    GSSC Commands

    Weapon Models

    Models List


    Scripts:
    Spoiler:

    RPC:
    Spoiler:


    //CoD Ghosts RPC CEX/DEX - 1.16
    //Add using System.Threading And using System And using PS3Lib
    //You need to define the PS3API To static
    //private PS3API PS3 = new PS3API();
    // credits to CHOCO original RPC
    // enable with WritePPC()
    #region RPC
    private static uint function_address = 0x4A0700;
    public static int CallFunction(uint func_address, params object[] parameters)
    {
    int length = parameters.Length;
    uint num2 = 0;
    for (uint i = 0; i < length; i++)
    {
    if (parameters is int)
    {
    byte[] array = BitConverter.GetBytes((int)parameters);
    Array.Reverse(array);
    PS3.SetMemory(0x10050000 + ((i + num2) * 4), array);
    }
    else if (parameters is uint)
    {
    byte[] buffer2 = BitConverter.GetBytes((uint)parameters);
    Array.Reverse(buffer2);
    PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer2);
    }
    else if (parameters is string)
    {
    byte[] buffer3 = Encoding.UTF8.GetBytes(Convert.ToString(parameters) + "\0");
    PS3.SetMemory(0x10050054 + (i * 0x400), buffer3);
    uint num4 = 0x10050054 + (i * 0x400);
    byte[] buffer4 = BitConverter.GetBytes(num4);
    Array.Reverse(buffer4);
    PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer4);
    }
    else if (parameters is float)
    {
    num2++;
    byte[] buffer5 = BitConverter.GetBytes((float)parameters);
    Array.Reverse(buffer5);
    PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer5);
    }
    }
    byte[] bytes = BitConverter.GetBytes(func_address);
    Array.Reverse(bytes);
    PS3.SetMemory(0x1005004c, bytes);
    Thread.Sleep(20);
    byte[] memory = new byte[4];
    PS3.GetMemory(0x10050050, memory);
    Array.Reverse(memory);
    return BitConverter.ToInt32(memory, 0);
    }

    public static void WritePPC()
    {
    if (PS3.Extension.ReadByte(function_address + 3) == 0x11)
    {
    PS3.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
    Thread.Sleep(20);
    byte[] memory = new byte[] {
    0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 5, 0x81, 0x83, 0, 0x4c,
    0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8,
    0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18,
    0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40,
    0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38,
    0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0,
    0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 5, 0x38, 160, 0, 0,
    0x90, 0xa4, 0, 0x4c, 0x90, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6,
    0x38, 0x21, 0, 0x70, 0x4e, 0x80, 0, 0x20
    };
    PS3.SetMemory(function_address + 4, memory);
    PS3.SetMemory(0x10050000, new byte[0x2854]);
    PS3.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
    }
    else
    {
    }
    }
    #endregion


    Set Model:
    Spoiler:


    public class Offsets
    {
    public UInt32
    G_SetModel= Look at the Addresses Up the thread for this address,
    G_Entity= Look at the Addresses Up the thread for this address;
    }
    public void SetModel(int client, string model)
    {
    CallFunction(Offsets.G_SetModel, Offsets.G_Entity + (client * 0x280), model);
    }
    //Exmple:
    public void Test()
    {
    SetModel(0,"mp_fullbody_juggernaut_heavy_black")
    //Will give Juggernaut Model to client 0
    }

    models list in 'list' section

    Cbuf_AddText
    Spoiler:


    public static void Cbuf_AddText(UInt32 Client, String Command)
    {
    UInt32 Cbuf_AddText_Offset = 0x2B1C14;
    CallFunction(Cbuf_AddText_Offset, Client, Command);
    } // DVARs in 'list' section


    SV_GameSendServerCommand:
    Spoiler:


    public static void SV_GameSendServerCommand(int client, string text, int type = 0)
    {
    UInt32 SV_GameSendServerCommand_Offset = Look at the Addresses Up the thread for this address;
    RPC.CallFunction(SV_GameSendServerCommand_Offset, client, 0, (text));
    }
    public static void NoGun(int clientNumber, string input)
    {
    SV_GameSendServerCommand(clientNumber, "a \"" + input + "\"");
    }
    public static void iPrintln(int client, string input)
    {
    SV_GameSendServerCommand(client, "c \"" + input + "\"");
    }
    public static void iPrintlnBold(int clientNumber, string input)
    {
    SV_GameSendServerCommand(clientNumber, "e \"" + input + "\"");
    }
    public static void Vision(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "J \"" + input + "\"");
    }
    public static void Blury(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "i \"" + input + "\"");
    }
    public static void ICE(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "q 132 \"" + input + "\"");
    }
    public static void PlaySound(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "n \"" + input + "\"");
    }
    public static void KickWithError(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "r \"" + input + "\"");
    }
    public static void Fov(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "q \"13 \"" + input + "\"");
    }
    public static void CompassSize(int client, String input)
    {
    SV_GameSendServerCommand((int)client, "q \"23 \"" + input + "\"");
    }
    public static void SendClientDvar(int clientNumber, string input)
    {
    mSV_GameSendServerComand(clientNumber, "q " + input + "");
    }


    Unlock All Trophys All Clients
    Spoiler:


    public uint Sv_GameSendServerCommand = 0x672444;

    string[] Achievements = new string[91];
    Achievements[0] = "3 LEVEL_1";
    Achievements[1] = "3 LEVEL_1A";
    Achievements[2] = "3 LEVEL_2";
    Achievements[3] = "3 LEVEL_2A";
    Achievements[4] = "3 LEVEL_3";
    Achievements[5] = "3 LEVEL_3A";
    Achievements[6] = "3 LEVEL_4";
    Achievements[7] = "3 LEVEL_4A";
    Achievements[8] = "3 LEVEL_5";
    Achievements[9] = "3 LEVEL_5A";
    Achievements[10] = "3 LEVEL_6";
    Achievements[11] = "3 LEVEL_6A";
    Achievements[12] = "3 LEVEL_7";
    Achievements[13] = "3 LEVEL_7A";
    Achievements[14] = "3 LEVEL_7B";
    Achievements[15] = "3 LEVEL_8";
    Achievements[16] = "3 LEVEL_8A";
    Achievements[17] = "3 LEVEL_9";
    Achievements[18] = "3 LEVEL_9A";
    Achievements[19] = "3 LEVEL_10";
    Achievements[20] = "3 LEVEL_10A";
    Achievements[21] = "3 LEVEL_11";
    Achievements[22] = "3 LEVEL_11A";
    Achievements[23] = "3 LEVEL_11B";
    Achievements[24] = "3 LEVEL_12";
    Achievements[25] = "3 LEVEL_12A";
    Achievements[26] = "3 LEVEL_13";
    Achievements[27] = "3 LEVEL_13A";
    Achievements[28] = "3 LEVEL_14";
    Achievements[29] = "3 LEVEL_14A";
    Achievements[30] = "3 LEVEL_15";
    Achievements[31] = "3 LEVEL_15A";
    Achievements[32] = "3 LEVEL_16";
    Achievements[33] = "3 LEVEL_16A";
    Achievements[34] = "3 LEVEL_17";
    Achievements[35] = "3 LEVEL_17A";
    Achievements[36] = "3 LEVEL_18";
    Achievements[37] = "3 LEVEL_18A";
    Achievements[38] = "3 EXT_1";
    Achievements[39] = "3 ESCAPE_ALL_PLAYERS";
    Achievements[40] = "3 ESCAPE_IN_TIME";
    Achievements[41] = "3 ESCAPE_1ST_TIME";
    Achievements[42] = "3 ESCAPE_ALL_CHALLENGE";
    Achievements[43] = "3 REACH_CABIN";
    Achievements[44] = "3 REACH_CITY";
    Achievements[45] = "3 KILL_WITH_TRAP";
    Achievements[46] = "3 SCAVENGE_ITEM";
    Achievements[47] = "3 ESCAPE_WITH_NERF_ON";
    Achievements[48] = "3 EXTRA1";
    Achievements[49] = "3 EXTRA2";
    Achievements[50] = "3 REACH_COMPOUND";
    Achievements[51] = "3 REACH_FACILITY";
    Achievements[52] = "3 KILLBOSS_1ST_TIME";
    Achievements[53] = "3 KILLBOSS_IN_TIME";
    Achievements[54] = "3 KILL_WITH_SWEAPON";
    Achievements[55] = "3 COMPLETE_ALL_CHALLENGE";
    Achievements[56] = "3 KILLBOSS_WITH_RELIC";
    Achievements[57] = "3 KILL_PHANTOMS";
    Achievements[58] = "3 KILL_RHINO_PISTOL";
    Achievements[59] = "3 FOUND_ALL_INTELS";
    Achievements[60] = "3 GOT_THEEGGSTRA_XP";
    Achievements[61] = "3 REACH_CARGO";
    Achievements[62] = "3 REACH_DECK";
    Achievements[63] = "3 KILL_KRAKEN_1ST_TIME";
    Achievements[64] = "3 KILL_KRAKEN_WITH_RELIC";
    Achievements[65] = "3 KILL_KRAKEN_AND_ALL_CHALLENGES";
    Achievements[66] = "3 FOUND_ALL_INTELS_MAYDAY";
    Achievements[67] = "3 KILL_SEEDER_TURRETS";
    Achievements[68] = "3 HYPNO_TRAP_RHINO";
    Achievements[69] = "3 GOT_THEEGGSTRA_XP_DLC2";
    Achievements[70] = "3 CRAFT_ALL_ITEMS";
    Achievements[71] = "3 FINISH_GATE";
    Achievements[72] = "3 EXTEND_THE_BRIDGE";
    Achievements[73] = "3 AWAKENING_ESCAPE";
    Achievements[74] = "3 AWAKENING_RELIC_ESCAPE";
    Achievements[75] = "3 AWAKENING_ALL_CHALLENGES_ESCAPE";
    Achievements[76] = "3 AWAKENING_ALL_INTEL";
    Achievements[77] = "3 KILL_GARG_WITH_VANGUARD";
    Achievements[78] = "3 GOT_THEEGGSTRA_XP_DLC3";
    Achievements[79] = "3 LIKE_A_GLOVE";
    Achievements[80] = "3 AWAKENING_4_CLASS_ESCAPE";
    Achievements[81] = "3 LAST_COMPLETED";
    Achievements[82] = "3 LAST_RELIC_COMPLETED";
    Achievements[83] = "3 LAST_ALL_CHALLENGES_COMPLETED";
    Achievements[84] = "3 LAST_ALL_INTEL";
    Achievements[85] = "3 LAST_COMPLETE_AN_OUTPOST";
    Achievements[86] = "3 GOT_THEEGGSTRA_XP_DLC4";
    Achievements[87] = "3 TIMING_IS_EVERYTHING";
    Achievements[88] = "3 YOU_WISH";
    Achievements[89] = "3 ALWAYS_HARD";
    Achievements[90] = "3 HAT_TRICK";

    for (int i = 0; i < 91; i++)
    {
    RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements);
    System.Threading.Thread.Sleep(25);
    RPC.Call(Sv_GameSendServerCommand, -1, 1, Achievements);
    }



    Credits:
    Spoiler:


    Unknauwn - Updated alot of these
    Notorious - updated some of his offsets
    Austin - updated some of his offsets
    Rawdog - debug eboot / dvars / models
    Choco - Original RPC
    SC58 - Unlock All Trophy's
    mango_knife - Some stuff from his 1.14 thread


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    Enjoy Tiphat


    Why you didn't posted credit for Huds elements ?
  13. 01-06-2015, 02:42 AM
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    NextGenUpdate
    Originally Posted by TnDM View Post
    Why you didn't posted credit for Huds elements ?

    what hud elements? hud addresses you mean? i did.
  14. 01-15-2015, 07:08 PM
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    I have a question Smile it's my first time for me and how to do eboots with all mods? tex antiban RedBoxes Wall Hack .... do you have any link or something that will make me happy Smile