Post: [1.16] address list - working antiban [mp+extinction] + non-host dvar & lobby
04-26-2017, 11:41 PM #1
SuperHQ
Pokemon Trainer
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HELLO NGU BADDIES Happy .. HERE SOME ADDRESS/OFFSET & BYTE FOR GHOST. I DON'T TAKE CREDIT FOR THIS. CREDIT TO WHOEVER FOUND THIS. I DON'T SEE ANYONE POST IT SO THERE YOU GO. Tustin

Lobby Setting [Offsets/Bytes


    [/B]
[B]Super Jump
PS3.SetMemory(0xEC708, new byte[] { 0x45, 0xFF };

Super Speed
PS3.SetMemory(0x22E01E, new byte[] { 0x05, 0x00 };

Low Gravity
PS3.SetMemory(0x22FE72, new byte[] { 0x41, 0x48 };

No Fall Damage
[/B]
[B]PS3.SetMemory(0xF905C, new byte[] { 0x7D, 0x86, 0x28, 0x38, 0x7D };[/B][B]





ANTIBAN



    [/B][B][SIZE=4]PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 }; [/SIZE][/B]
[B][SIZE=4]
PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };
[/SIZE][/B]
[B][SIZE=4]PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };[/SIZE][/B][B]





WORKING NON-HOST DVAR [ THESE ARE I USE IN MY TOOL]


    [/B][B]-Cbuf_AddText( "cg_fov 120"); // ON[/B]
[B]-Cbuf_AddText( "cg_fov 64"); // Default
- Cbuf_AddText("cg_fovMin 64"); // Pretty much same
-Cbuf_AddText("cg_drawGun 0"); // Disable || Enable with 1
-buf_AddText("cg_draw2D 0"); // Disable with 1 // Disappear map
- Cbuf_AddText("cg_drawCrosshair 0");// Enable with 1
- Cbuf_AddText("cg_drawCrosshairNames 0");// Enable with 1
-Cbuf_AddText("cg_overheadNamesSize 3"); // Disable with 1
- Cbuf_AddText("camera_thirdPerson 1"); 3Rd Person //Disable W/ 0
-Cbuf_AddText("phys_gravity_ragdoll 99"); // Floating bodies
-Cbuf_AddText("cg_gun_x 10"); // Disable with 0
-buf_AddText("cg_gun_y 10");// Disable with 0
[/B]
[B]-Cbuf_AddText("cg_gun_z 1");// Disable with 0[/B][B]




ENJOY Happy



Last edited by SuperHQ ; 04-27-2017 at 10:19 PM. Reason: Staff Note: Put C# Addresses in Code format
04-27-2017, 01:07 AM #2
Awesome bro thanks for post it alot of people dnt help but thanks

The following user thanked DeathGod210 for this useful post:

SuperHQ
04-27-2017, 01:56 AM #3
Father Luckeyy
Retired - Lead Content Manager
Originally posted by SuperHQ View Post



HELLO NGU BADDIES Happy .. HERE SOME ADDRESS/OFFSET & BYTE FOR GHOST. I DON'T TAKE CREDIT FOR THIS. CREDIT TO WHOEVER FOUND THIS. I DON'T SEE ANYONE POST IT SO THERE YOU GO. Tustin

Lobby Setting [Offsets/Bytes


    [/B]
[B]Super Jump
PS3.SetMemory(0xEC708, new byte[] { 0x45, 0xFF };

Super Speed
PS3.SetMemory(0x22E01E, new byte[] { 0x05, 0x00 };

Low Gravity
PS3.SetMemory(0x22FE72, new byte[] { 0x41, 0x48 };

No Fall Damage
[/B]
[B]PS3.SetMemory(0xF905C, new byte[] { 0x7D, 0x86, 0x28, 0x38, 0x7D };[/B][B]





ANTIBAN



    [/B][B][SIZE=4]PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 }; [/SIZE][/B]
[B][SIZE=4]
PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };

[/SIZE][/B]
[B][SIZE=4]PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };[/SIZE][/B][B]





WORKING NON-HOST DVAR [ THESE ARE I USE IN MY TOOL]


    [/B][B]-Cbuf_AddText( "cg_fov 120"); // ON[/B]
[B]-Cbuf_AddText( "cg_fov 64"); // Default
- Cbuf_AddText("cg_fovMin 64"); // Pretty much same
-Cbuf_AddText("cg_drawGun 0"); // Disable || Enable with 1
-buf_AddText("cg_draw2D 0"); // Enable with 1 // Disappear map
- Cbuf_AddText("cg_drawCrosshair 0");// Enable with 1
- Cbuf_AddText("cg_drawCrosshairNames 0");// Enable with 1
-Cbuf_AddText("cg_overheadNamesSize 3"); // Enable with 1
- Cbuf_AddText("camera_thirdPerson 1"); 3Rd Person //Disable W/ 0
-Cbuf_AddText("phys_gravity_ragdoll 99"); // Floating bodies
-Cbuf_AddText("cg_gun_x 10"); // Disable with 0
-buf_AddText("cg_gun_y 10");// Disable with 0
[/B]
[B]-Cbuf_AddText("cg_gun_z 1");// Disable with 0[/B][B]




ENJOY Happy





I edited your thread and put them in code format for you

The following user thanked Father Luckeyy for this useful post:

SuperHQ
04-27-2017, 05:18 AM #4
SuperHQ
Pokemon Trainer
Originally posted by Dr.
I edited your thread and put them in code format for you


thank you. i couldn't find the spoiler
04-27-2017, 12:41 PM #5
XxBlud23xX
< ^ > < ^ >
Originally posted by SuperHQ View Post



HELLO NGU BADDIES Happy .. HERE SOME ADDRESS/OFFSET & BYTE FOR GHOST. I DON'T TAKE CREDIT FOR THIS. CREDIT TO WHOEVER FOUND THIS. I DON'T SEE ANYONE POST IT SO THERE YOU GO. Tustin

Lobby Setting [Offsets/Bytes


    [/B]
[B]Super Jump
PS3.SetMemory(0xEC708, new byte[] { 0x45, 0xFF };

Super Speed
PS3.SetMemory(0x22E01E, new byte[] { 0x05, 0x00 };

Low Gravity
PS3.SetMemory(0x22FE72, new byte[] { 0x41, 0x48 };

No Fall Damage
[/B]
[B]PS3.SetMemory(0xF905C, new byte[] { 0x7D, 0x86, 0x28, 0x38, 0x7D };[/B][B]





ANTIBAN



    [/B][B][SIZE=4]PS3.SetMemory(0x700ADC, new byte[] { 0x30, 0xA5, 0x00, 0x00 }; [/SIZE][/B]
[B][SIZE=4]
PS3.SetMemory(0x700AD4, new byte[] { 0x38, 0xC0, 0x00, 0x00 };

PS3.SetMemory(0x6FF4D8, new byte[] { 0x39, 0x00, 0x00, 0x00 };

PS3.SetMemory(0x6FF164, new byte[] { 0x38, 0x60, 0x00, 0x00 };

PS3.SetMemory(0x700AD8, new byte[] { 0x30, 0xE7, 0x00, 0x00 };
[/SIZE][/B]
[B][SIZE=4]PS3.SetMemory(0x6F41E8, new byte[] { 0x3B, 0xA0, 0x00, 0x00 };[/SIZE][/B][B]





WORKING NON-HOST DVAR [ THESE ARE I USE IN MY TOOL]


    [/B][B]-Cbuf_AddText( "cg_fov 120"); // ON[/B]
[B]-Cbuf_AddText( "cg_fov 64"); // Default
- Cbuf_AddText("cg_fovMin 64"); // Pretty much same
-Cbuf_AddText("cg_drawGun 0"); // Disable || Enable with 1
-buf_AddText("cg_draw2D 0"); // Enable with 1 // Disappear map
- Cbuf_AddText("cg_drawCrosshair 0");// Enable with 1
- Cbuf_AddText("cg_drawCrosshairNames 0");// Enable with 1
-Cbuf_AddText("cg_overheadNamesSize 3"); // Enable with 1
- Cbuf_AddText("camera_thirdPerson 1"); 3Rd Person //Disable W/ 0
-Cbuf_AddText("phys_gravity_ragdoll 99"); // Floating bodies
-Cbuf_AddText("cg_gun_x 10"); // Disable with 0
-buf_AddText("cg_gun_y 10");// Disable with 0
[/B]
[B]-Cbuf_AddText("cg_gun_z 1");// Disable with 0[/B][B]




ENJOY Happy





Does the gravity and speed freeze? I messed with it and it froze every time so I gave up.
04-27-2017, 09:48 PM #6
SuperHQ
Pokemon Trainer
Originally posted by XxBlud23xX View Post
Does the gravity and speed freeze? I messed with it and it froze every time so I gave up.


ill double check later and let you know Smile
08-26-2017, 11:24 AM #7
Somebody got the Force Host Offset?

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