THREAD: c# Ghosts 1.16 Force Host Offsets
  1. 10-16-2017, 08:02 PM
    25
    Posts
    50
    Reputation
    Nov 2013
    NextGenUpdate
    Force Host:
    Spoiler:

    ON:
    Spoiler:


    PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });


    OFF:
    Spoiler:


    PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });



    Credits: Unknown
    Last edited by USBMoDz_HD ; 10-20-2017 at 07:07 PM.

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  4. 10-16-2017, 08:06 PM
    7,147
    Posts
    75,724
    Reputation
    Jun 2014
    NextGenUpdate
    Originally Posted by HD View Post
    Force Host:
    Spoiler:

    ON:
    Spoiler:


    PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };


    OFF:
    Spoiler:


    PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };



    Credits: Unknown


    Looks sketchy but i will test it later to verify
  5. 10-16-2017, 11:17 PM
    7,147
    Posts
    75,724
    Reputation
    Jun 2014
    NextGenUpdate
    Originally Posted by HD View Post
    Force Host:
    Spoiler:

    ON:
    Spoiler:


    PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };


    OFF:
    Spoiler:


    PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };
    PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 };
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 };



    Credits: Unknown


    Tested the functions and they do work. Nice release. Also in your coding at the end of each line before the breakpoint you need to add " ) " or they will get errors in visual studios
  6. 10-17-2017, 07:34 PM
    34
    Posts
    370
    Reputation
    Aug 2017
    NextGenUpdate
    Do i Need to put it in a loop?
  7. 10-17-2017, 08:52 PM
    7,147
    Posts
    75,724
    Reputation
    Jun 2014
    NextGenUpdate
    Originally Posted by CustomHooker View Post
    Do i Need to put it in a loop?


    No you don't. Just put it in a button or checkbox
  8. 06-23-2018, 11:40 PM
    791
    Posts
    41,949
    Reputation
    May 2015
    NextGenUpdate
    Originally Posted by HD View Post
    Force Host:
    Spoiler:

    ON:
    Spoiler:


    PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });


    OFF:
    Spoiler:


    PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
    PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 });
    PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });



    Credits: Unknown


    Thank you its in my multi tool :P ill credit u
  9. 07-07-2018, 09:21 PM
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    S63
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    NextGenUpdate
    Originally Posted by SoloHoster View Post
    Thank you its in my multi tool :P ill credit u


    there not even his xD there someone elses and he writes to the same offset multiple times. this code could be alot, lot more small xD
  10. 07-08-2018, 12:59 AM
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    NextGenUpdate
    Originally Posted by S63 View Post
    there not even his xD there someone elses and he writes to the same offset multiple times. this code could be alot, lot more small xD


    Please message me
  11. 07-08-2018, 05:33 AM
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    Originally Posted by SoloHoster View Post
    Please message me


    message you about what?