Post: Gran Turismo 6 CFW Editor
08-07-2017, 01:21 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Gran Turismo 6 CFW Editor (Garage Editor) By Razerman

Hi, I made this tool for editing the garage portion of the GT6 (save) "a while" ago. It only works with the temporary garage file found from dev_hdd1 when the game is running (CFW only). I'm sharing this now because there has been some angry guys whining because they can't remove the bumbers. Well now you can!! Winky Winky

Text tutorial:

GT6 Save Editor for the files in dev_hdd1 (while game is running).


  1. Take the garage024.dat -file from dev_hdd1 and place it in the "working_folder"
  2. Open the editor and click File -> Open.
  3. Double click the car that you want to edit.
  4. Modify the hex codes as you wish.
  5. Remember to click save even between changing sheets.
  6. Click Save from the top left corner to apply changes for that car.
  7. Click File -> Save.
  8. Transfer the garage024.dat back to dev_hdd1.
  9. Change to the car you just edited.
  10. Profit!!!



Video tutorial:



Images:

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How to remove bumber, bonnet, etc...:

Carparameter offsets and bits (those 0x280 length blobs):
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To remove a bonnet: Set 0x01B0 bits 4 & 5
To remove a bumber: Set 0x01B1 bits 5 & 6
To remove a wing: Set 0x01B1 bit and make sure wing code is 0xFFFFFFFF

Basically when you make two versions of the same part "applied" the game can't decide which one to put and puts nothing.


How to share and load a car (Version 1.0.2.0 and up):

1. Click Share Data
2. Adjust the Name, Description and Version accordingly. Doesn't really matter what they are, actual data sharing is still the same. It's just a helpful information about the car.
3. Click Copy Data and it copies the Base64 encoded JSON string to your clipboard for sharing.
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1. Click Load Data
2. Paste the Base64 encoded string your found from online (NGU?) in the Data textbox.
3. Click Use Data and it will load the data to your currently opened car (automatically fixes the garage id).
4. Click save if you really want to save it.
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How to use filters and sorting (Version 1.0.3.0 and up):

Sorting -> Just click the headers, there are both ascending and descending sorting available.

Filters

  1. Starts With -> Model name starts with the search string
  2. Ends With -> Model name ends with the search string
  3. WildCard -> Model name matches the "like" string (* -> zero or more of any character; ? one and only one any character)
  4. Regex -> Model name matches the regex string


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Changelog:

  • 1.0.3.1
  • - Fixed DateTime parsing crash
  • 1.0.3.0
  • - Added filter options
  • - Added sorting options
  • - Fixed sharing form indexes for switching to next with tab -button
  • 1.0.2.0
  • - Added car sharing
  • - Fixed listview double click highlights; Highlighting too far
  • 1.0.1.0
  • - Added hexbox colors
  • - Added listview click takes you to correct place in hexbox
  • - Added listview double click highlights the correct area
  • 1.0.0.0
  • - Initial


Download Version 1.0.3.1 (Mega.co.nz): You must login or register to view this content.
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Download Version 1.0.3.0 (Mega.co.nz): You must login or register to view this content.
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Download Version 1.0.2.0 (Mega.co.nz): You must login or register to view this content.
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Download Version 1.0.1.0 (Mega.co.nz): You must login or register to view this content.
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This tool is clean but some antivirus sofwares will think it is one since it's obfuscated. Don't trust me? Then don't download.

Thanks to:
flatz, for his gttool source and it's encryption algorithms.
Last edited by razerman ; 03-25-2018 at 09:26 AM.

The following 12 users say thank you to razerman for this useful post:

Bosix123, BurtE, csgui, Decommit, Eat_Ur_Food, energie93, Indurated, JosefCFW, Marco_Legend, PinKPanther1020, SI_Hellcat, Jon Snow
08-07-2017, 07:42 PM #11
Originally posted by Bosix123 View Post
i don't see 1B1 i see 1B0 wat to do?


It's the next byte, one byte is "two numbers".

FF is the highest value one byte can have. FF comes when you have all of the 8 bits set (1111 1111).

When you look at the 0x01B0 line, check the offset from the top as well. Last byte on that line is 0x01BF.

The following user thanked razerman for this useful post:

Bosix123
08-07-2017, 08:41 PM #12
Originally posted by razerman View Post
It's the next byte, one byte is "two numbers".

FF is the highest value one byte can have. FF comes when you have all of the 8 bits set (1111 1111).

When you look at the 0x01B0 line, check the offset from the top as well. Last byte on that line is 0x01BF.


Do you also have the offsets to change cars rims, to other car's stock rims etc? I know it can be done i've seen it.
08-08-2017, 01:21 AM #13
SI_Hellcat
Do a barrel roll!
Can we set higher HP codes with this? Like the highest was 1EB2 for the GT6HE... Can we put like FFFF or something now to get higher HP?
08-08-2017, 10:08 AM #14
Originally posted by Hellcat View Post
Can we set higher HP codes with this? Like the highest was 1EB2 for the GT6HE... Can we put like FFFF or something now to get higher HP?


If you want more HP, go to GT6HE and go to unsure tab and do 0000001 and work your way up on special gas, e.g. 0000002/3/4/5 etc. How you can get 999mph car but you can be banned.
08-08-2017, 11:48 AM #15
Originally posted by JosefCFW View Post
Do you also have the offsets to change cars rims, to other car's stock rims etc? I know it can be done i've seen it.

Originally posted by Hellcat View Post
Can we set higher HP codes with this? Like the highest was 1EB2 for the GT6HE... Can we put like FFFF or something now to get higher HP?


I haven't really used this for modding cars :P I've modified the game files directly which allows me to achieve pretty much anything. But the thing is that these changes won't show up for other people so I don't think it's what you guys want. For example, I can add Top Gear Test Track for myself but I can't play on it with my friends.
[video]https://youtu.be/eHxPsfRyaDA[/video]

And I haven't used the GT6HE so I don't know all of it's possibilities. But what I do know is that with my tool, you can edit the whole car parameter which is actually stored in the save files as well. So any car mods that can be transferred to another console via save, can be modified with my tool.

As for rims, I would try the WHEEL_SP as I'm not sure what it is Happy Custom Rim ID is as it says, for custom rims, GENERIC_ITEM I guess is for the tire part like racing tire, sports tire, etc... FRONTTIER and REARTIRE I'm not sure, might be for the same thing as GENERIC_ITEM but not sure.

I have made this a few years ago, I don't know how accurate it is but I hope it helps Smile

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Last edited by razerman ; 08-08-2017 at 11:53 AM. Reason: Added picture to spoiler, quite a big image...

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JosefCFW
08-08-2017, 12:04 PM #16
Originally posted by razerman View Post
I haven't really used this for modding cars :P I've modified the game files directly which allows me to achieve pretty much anything. But the thing is that these changes won't show up for other people so I don't think it's what you guys want. For example, I can add Top Gear Test Track for myself but I can't play on it with my friends.
[video]https://youtu.be/eHxPsfRyaDA[/video]

And I haven't used the GT6HE so I don't know all of it's possibilities. But what I do know is that with my tool, you can edit the whole car parameter which is actually stored in the save files as well. So any car mods that can be transferred to another console via save, can be modified with my tool.

As for rims, I would try the WHEEL_SP as I'm not sure what it is Happy Custom Rim ID is as it says, for custom rims, GENERIC_ITEM I guess is for the tire part like racing tire, sports tire, etc... FRONTTIER and REARTIRE I'm not sure, might be for the same thing as GENERIC_ITEM but not sure.

I have made this a few years ago, I don't know how accurate it is but I hope it helps Smile

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Damn thanks, you know what the code would be to make the steering angle larger by any chance? Because the offset is there. Or just a general code to make something more than what it was?
Last edited by JosefCFW ; 08-08-2017 at 12:17 PM.
08-08-2017, 12:12 PM #17
Originally posted by JosefCFW View Post
Damn thanks, you know what the code would be to make the steering angle larger by any chance? Because the offset is there.


The default for most cars to my knowledge is 0x28 (some like red bull have different). I don't know if setting the steerlimit higher still works in the latest patch. I recall that version 1.00 had more things working but also had alot bugs. It's also that most things reset on single player but work on multiplayer. But you can easily test by setting 0xFF which is max, if it doesn't have any effect, it won't work.

I recall that for example engine code, changing that will not have effect for the power anymore but will change the sounds. They are pulling the actual engine power curve from the body code (which you can't change because it will change the car itself).
08-08-2017, 12:49 PM #18
Originally posted by razerman View Post
The default for most cars to my knowledge is 0x28 (some like red bull have different). I don't know if setting the steerlimit higher still works in the latest patch. I recall that version 1.00 had more things working but also had alot bugs. It's also that most things reset on single player but work on multiplayer. But you can easily test by setting 0xFF which is max, if it doesn't have any effect, it won't work.

I recall that for example engine code, changing that will not have effect for the power anymore but will change the sounds. They are pulling the actual engine power curve from the body code (which you can't change because it will change the car itself).


I'll try the steering angle now, also I tried the Wheel_SP but all the cars have the same code 0xFF on that part, i've tried everyone of the codes that hint rim/wheel etc and non of them work. Unless there's one i'm missing here.
08-08-2017, 06:08 PM #19
I clearly wasn't expecting anything to release for this game anymore, great job Razerman!

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