Post: "Old School" GTA V Modding
12-27-2015, 03:42 AM #1
Tustin
Balls of Steel
(adsbygoogle = window.adsbygoogle || []).push({}); I know this game isn't old enough to have any mods be considered "old school" yet, but fuck it. Since Choco decided to stop by and visit, it made me remember all the cool stuff that was done on GTA when it was still brand new. Nowadays we have these fancy menus, but I wanted to go back and take a look at some of the original stuff that was done with memory editing/early script bypassing.

Garage Editing:




This one was probably my favorite and I remember my reaction when I finally managed to swap vehicles in GTA Online in your garage. This was done the same exact way Dirk's garage editor works, but instead it had to be done manually. I think I remember searching a vehicle hash in memory and eventually finding the one in the garage's structure. I think Renton ended up sharing the method and it got patched (well, kinda).

First ever script bypassing:




This was done after Rockstar ended up patching garage editing. What they did was added a blacklist function that ran through your garage and got rid of any blacklisted hashes. IIRC, you couldn't ever use modded scripts online to begin with, thus a bypass was required. The first method was done by editing a text file in update.rpf that told the game where certain files were located. I remember trying a few separate locations without any luck but then Choco decided to load the script.rpf from a USB slot and viola, it worked! Then Mr. ECB2 released it with his script menu VCA and that's when Rockstar began patching the script bypassing methods.

Choco's Online Editor:




This thing was badass to the max. This was before K&K was even a thing and I believe the only other tool was BadChoicesZ's tool and (maybe) MzTool. It was initially created as a garage editor once the garage editing was figured out, but Choco decided tack shit onto it when he got something to work and it became a clusterfuck of an awesome tool. It also had a Pegasus vehicle replacer which would always freeze me but Choco still claims it worked. He is lying.

Choco's Real Time Vehicle Editor (RPC!):




Remember RPC? That was some cool stuff. Choco had got it to work and decided to make this vehicle editor while I ported MAD GAINZ to a RPC menu. I used to have a video of this menu but my old second channel got shutdown and I no longer have it. I still have the source code of the menu but it would require too much work to get working again. If you don't know what MAD GAINZ was, it was a menu I made which was one of the firsts (I think). It also sucked real bad:





Anyways I just thought it would be neat to revisit some of these old mods and to reminisce old times. Obviously there were a ton of other awesome tools and mods created during these early months of the game, but this was just some of the things we (Choco and I) did that stuck out to me.

What kind of mods/tools did you guys like to use before all these menus became a thing? K&K, MzTool, BadChoicesZ?

The following 32 users say thank you to Tustin for this useful post:

☓-Dani-☓, 045Connection, BadChoicesZ, BrainMurder10, Dan Dactyl, Sabotage, Ghostabrider, IIUniversal, ImPiffHD, JANGLES_582, jdmoney, Jimmy, Kavi Modz, Kryptus, MartinModding, Miccus, MoDz4Gaming, Muffin Boi, Nemesis26oo, o0kiddik0o™, Darth Saul, gopro_2027, RTE, Jon Snow, TheRichSlut, The Dreamer, upgradetoday, Xx_GANG_xX, XxFuk_BoyxX, Yolo Brahs !

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