Post: GTA V 1.27 PS3 PATCH - Information, Downloads, etc
12-09-2016, 10:29 PM #1
Kryptus
Former Staff Manager
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So, as most of you know, Rockstar released a patch out of the blue today. We're still unsure of every aspect changed with this, but at the moment it doesn't seem like a big deal whatsoever.
Feel free to comment any information, thoughts, etc regarding this update!

Patch Version (According to PKG/Game): 1.27
Patch Version (According to Rockstar): 1.36

Patch Notes
  • Necessary updates to support changes in server architecture.
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What does this mean? We're unsure if the changes were really as simple and minor as they put it, or there's some extra patches/preventions implemented against cheating. So far, it seems to uneffect modding.

Filesize Comparisons
EBOOT.BIN
  • 1.26: 15,054 KB (MD5: EBFA2B68D683C7D03D4A6B89E3F8A9B9)
  • 1.27: 15,055 KB (MD5: B0778C03705D549318B0958166F3235D)
This tells us that the changes were most likely just edits to the existing structure, as they describe in the patch notes, rather than additions.

Update.rpf
  • 1.26: 62,930 KB (MD5: 158C768A48CC2AC5523373F490C2EEEC)
  • 1.27: 62,930 KB (MD5: 9A57B479DACBC4FB067AFF7D70D47D32)
They are identical in size, but they have been modified in some way. It could likely just be for server architecture, as they describe.

Conclusions
Did the EBOOT change? Yes.
Did the update.rpf change? Yes.
Did TOC, pointers, addresses, offsets, etc change? Some.
Do mods (menus, tools, etc) need to be updated? Not as far as I can tell.

It appears that only EBOOTs will need to be updated (and possibly update.rpf's, but those are extremely easy).

Downloads

PKG (PSN Links)

EBOOT (MEGA.NZ Links)
NOTE: These are the original eboots. There are no mods, they will cause you to be kicked back to the XMB on CFW when you launch the game.

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For Developers

Only a few minor addresses changed.
  • TOC: Unchanged
  • Native Table: Unchanged
  • Native Addresses: Unchanged
  • Native Pointers: Unchanged
  • SNPrintf: 0x14FDCEC
  • Network Events: The 1.26 value minus 0xE20
  • Vehicle Freeze Protection: The 1.26 value minus 0xE20
  • Launch Fix: 0x578 You must login or register to view this content.
  • Script Bypass: 0x01306254 You must login or register to view this content.
  • Cash Drop Check: 0x3FA510 You must login or register to view this content.
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The following 42 users say thank you to Kryptus for this useful post:

VAP3R, #Dragoss, amermstwntd2, BiOS-907, brewing up, carma66, Chronic_Modz, destroyersham, Dog88Christian, Donmaka, DSG24, Father Luckeyy, Gallianovanilla, popcornmods, GRIMM330, gumbyman, GuzModz, I_BKB_I, ImPiffHD, IrZipher, James reborn, Je Modz, Kavi Modz, klambo, marcusmaximus45, Miztatwist666, MOD-RuLeZ, MODDING SQUAD, modzlife2000, Mrknuckles, Member35342235, Pianist Prodigy, PS3 Guru, Pwnaggge, rail206, Sabotage, SinonXSAO, Kronos, user_714, val26, X-UNDEAD_NINJA2, zundappchef
02-16-2017, 11:26 PM #101
I've been seeing a lot more bans (even on PS3) with this 'update.'

This is with an EBOOT, using LTS RTM & Serendipity.
Last edited by dbrown1986 ; 02-16-2017 at 11:35 PM.
02-17-2017, 09:35 PM #102
smithy22
Little One
I have a question, I really don't know, how a pkg is built.
Is there a difference for CEX/DEX consoles, if they're downloading the update?
And is the EBOOT.bin and elf inside the pkg?

Thanks
02-24-2017, 03:24 PM #103
can i use this eboot for ps3 jailbroken ?
02-24-2017, 03:27 PM #104
Sparrow
Big Papi
Originally posted by itsurboykaran View Post
can i use this eboot for ps3 jailbroken ?


Nope, have to get another Eboot. If you try to use this one you'll be kicked back to XMB.
02-24-2017, 04:18 PM #105
can u provide me another eboot ? please
02-24-2017, 04:19 PM #106
Originally posted by Sparrow View Post
Nope, have to get another Eboot. If you try to use this one you'll be kicked back to XMB.


can you provide me another eboot ?
02-28-2017, 10:24 AM #107
Sparrow
Big Papi
Originally posted by itsurboykaran View Post
can you provide me another eboot ?


Have a look in the GTA Mods & Scripts sections - you can use any 1.27 EBOOT, you'll just have to rename the .sprx you're using to the relevant name.

E.g here's one that looks ok You must login or register to view this content.
Last edited by Sparrow ; 02-28-2017 at 10:28 AM.
02-28-2017, 12:05 PM #108
Originally posted by Sparrow View Post
Have a look in the GTA Mods & Scripts sections - you can use any 1.27 EBOOT, you'll just have to rename the .sprx you're using to the relevant name.

E.g here's one that looks ok You must login or register to view this content.


I m on cex gta v 1.27 ... will it work ?
02-28-2017, 12:15 PM #109
Sparrow
Big Papi
Originally posted by itsurboykaran View Post
I m on cex gta v 1.27 ... will it work ?


Should do, says it's for DEX and CEX - if not look for another menu in that section Smile

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