THREAD: GTA V 1.27 PS3 PATCH - Information, Downloads, etc
  1. 12-09-2016, 10:29 PM
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    Information

    So, as most of you know, Rockstar released a patch out of the blue today. We're still unsure of every aspect changed with this, but at the moment it doesn't seem like a big deal whatsoever.
    Feel free to comment any information, thoughts, etc regarding this update!

    Patch Version (According to PKG/Game): 1.27
    Patch Version (According to Rockstar): 1.36

    Patch Notes
    • Necessary updates to support changes in server architecture.
    Source: You must login or register to view this content.

    What does this mean? We're unsure if the changes were really as simple and minor as they put it, or there's some extra patches/preventions implemented against cheating. So far, it seems to uneffect modding.

    Filesize Comparisons
    EBOOT.BIN
    • 1.26: 15,054 KB (MD5: EBFA2B68D683C7D03D4A6B89E3F8A9B9)
    • 1.27: 15,055 KB (MD5: B0778C03705D549318B0958166F3235D)
    This tells us that the changes were most likely just edits to the existing structure, as they describe in the patch notes, rather than additions.

    Update.rpf
    • 1.26: 62,930 KB (MD5: 158C768A48CC2AC5523373F490C2EEEC)
    • 1.27: 62,930 KB (MD5: 9A57B479DACBC4FB067AFF7D70D47D32)
    They are identical in size, but they have been modified in some way. It could likely just be for server architecture, as they describe.

    Conclusions
    Did the EBOOT change? Yes.
    Did the update.rpf change? Yes.
    Did TOC, pointers, addresses, offsets, etc change? Some.
    Do mods (menus, tools, etc) need to be updated? Not as far as I can tell.

    It appears that only EBOOTs will need to be updated (and possibly update.rpf's, but those are extremely easy).

    Downloads

    PKG (PSN Links)

    EBOOT (MEGA.NZ Links)
    NOTE: These are the original eboots. There are no mods, they will cause you to be kicked back to the XMB on CFW when you launch the game.

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    For Developers

    Only a few minor addresses changed.
    • TOC: Unchanged
    • Native Table: Unchanged
    • Native Addresses: Unchanged
    • Native Pointers: Unchanged
    • SNPrintf: 0x14FDCEC
    • Network Events: The 1.26 value minus 0xE20
    • Vehicle Freeze Protection: The 1.26 value minus 0xE20
    • Launch Fix: 0x578 You must login or register to view this content.
    • Script Bypass: 0x01306254 You must login or register to view this content.
    • Cash Drop Check: 0x3FA510 You must login or register to view this content.
    Other: You must login or register to view this content.
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  3. 12-09-2016, 10:30 PM
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    Originally Posted by Father View Post
    Information

    So, as most of you know, Rockstar released a patch out of the blue today. We're still unsure of every aspect changed with this, but at the moment it doesn't seem like a big deal whatsoever.
    Feel free to comment any information, thoughts, etc regarding this update!

    Patch Version (According to PKG/Game): 1.27
    Patch Version (According to Rockstar): 1.36

    Patch Notes
    • Necessary updates to support changes in server architecture.
    Source: You must login or register to view this content.

    What does this mean? We're unsure if the changes were really as simple and minor as they put it, or there's some extra patches/preventions implemented against cheating. So far, it seems to uneffect modding.

    Filesize Comparisons
    EBOOT.BIN
    • 1.26: 15,054 KB (MD5: EBFA2B68D683C7D03D4A6B89E3F8A9B9)
    • 1.27: 15,055 KB (MD5: B0778C03705D549318B0958166F3235D)
    This tells us that the changes were most likely just edits to the existing structure, as they describe in the patch notes, rather than additions.

    Update.rpf
    • 1.26: 62,930 KB (MD5: 158C768A48CC2AC5523373F490C2EEEC)
    • 1.27: 62,930 KB (MD5: 9A57B479DACBC4FB067AFF7D70D47D32)
    They are identical in size, but they have been modified in some way. It could likely just be for server architecture, as they describe.

    Conclusions
    Did the EBOOT change? Yes.
    Did the update.rpf change? Yes.
    Did TOC, pointers, addresses, offsets, etc change? No.
    Do mods (menus, tools, etc) need to be updated? No.

    It appears that only EBOOTs will need to be updated (and possibly update.rpf's, but those are extremely easy).

    Downloads

    PKG (PSN Links)


    Currently uploading the rest, they'll be added soon.


    second
  4. 12-09-2016, 10:31 PM
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  5. 12-09-2016, 10:33 PM
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    oh :/ But the tools for 1.26 make my PS3 freeze?
  6. 12-09-2016, 10:34 PM
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    Originally Posted by TheMysteriousH View Post
    oh :/ But the tools for 1.26 make my PS3 freeze?
    TMAPI or CCAPI?
  7. 12-09-2016, 10:35 PM
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    Gdhddh hd
    Last edited by CHURxBAA ; 12-09-2016 at 10:58 PM.

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  9. 12-09-2016, 10:35 PM
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    interesting to say the least . I am very curious to see what's in the future
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  11. 12-09-2016, 10:35 PM
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    Originally Posted by TheMysteriousH View Post
    oh :/ But the tools for 1.26 make my PS3 freeze?

    What tools did you try? If pointer addresses weren't changed, they most likely added another anti-debugger check (which would affect tools when attaching process) which will need to be removed.
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  13. 12-09-2016, 10:36 PM
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    Originally Posted by Father View Post
    TMAPI or CCAPI?


    CCAPI ^^ I can't find any working debug EBOOT
  14. 12-09-2016, 10:36 PM
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    what do i do to mode again