Post: GTA V 1.27 PS3 PATCH - Information, Downloads, etc
12-09-2016, 10:29 PM #1
Kryptus
Former Staff Manager
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So, as most of you know, Rockstar released a patch out of the blue today. We're still unsure of every aspect changed with this, but at the moment it doesn't seem like a big deal whatsoever.
Feel free to comment any information, thoughts, etc regarding this update!

Patch Version (According to PKG/Game): 1.27
Patch Version (According to Rockstar): 1.36

Patch Notes
  • Necessary updates to support changes in server architecture.
Source: You must login or register to view this content.

What does this mean? We're unsure if the changes were really as simple and minor as they put it, or there's some extra patches/preventions implemented against cheating. So far, it seems to uneffect modding.

Filesize Comparisons
EBOOT.BIN
  • 1.26: 15,054 KB (MD5: EBFA2B68D683C7D03D4A6B89E3F8A9B9)
  • 1.27: 15,055 KB (MD5: B0778C03705D549318B0958166F3235D)
This tells us that the changes were most likely just edits to the existing structure, as they describe in the patch notes, rather than additions.

Update.rpf
  • 1.26: 62,930 KB (MD5: 158C768A48CC2AC5523373F490C2EEEC)
  • 1.27: 62,930 KB (MD5: 9A57B479DACBC4FB067AFF7D70D47D32)
They are identical in size, but they have been modified in some way. It could likely just be for server architecture, as they describe.

Conclusions
Did the EBOOT change? Yes.
Did the update.rpf change? Yes.
Did TOC, pointers, addresses, offsets, etc change? Some.
Do mods (menus, tools, etc) need to be updated? Not as far as I can tell.

It appears that only EBOOTs will need to be updated (and possibly update.rpf's, but those are extremely easy).

Downloads

PKG (PSN Links)

EBOOT (MEGA.NZ Links)
NOTE: These are the original eboots. There are no mods, they will cause you to be kicked back to the XMB on CFW when you launch the game.

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For Developers

Only a few minor addresses changed.
  • TOC: Unchanged
  • Native Table: Unchanged
  • Native Addresses: Unchanged
  • Native Pointers: Unchanged
  • SNPrintf: 0x14FDCEC
  • Network Events: The 1.26 value minus 0xE20
  • Vehicle Freeze Protection: The 1.26 value minus 0xE20
  • Launch Fix: 0x578 You must login or register to view this content.
  • Script Bypass: 0x01306254 You must login or register to view this content.
  • Cash Drop Check: 0x3FA510 You must login or register to view this content.
Other: You must login or register to view this content.

The following 42 users say thank you to Kryptus for this useful post:

VAP3R, #Dragoss, amermstwntd2, BiOS-907, brewing up, carma66, Chronic_Modz, destroyersham, Dog88Christian, Donmaka, DSG24, Father Luckeyy, Gallianovanilla, popcornmods, GRIMM330, gumbyman, GuzModz, I_BKB_I, ImPiffHD, IrZipher, James reborn, Je Modz, Kavi Modz, klambo, marcusmaximus45, Miztatwist666, MOD-RuLeZ, MODDING SQUAD, modzlife2000, Mrknuckles, Member35342235, Pianist Prodigy, PS3 Guru, Pwnaggge, rail206, Sabotage, SinonXSAO, Kronos, user_714, val26, X-UNDEAD_NINJA2, zundappchef
12-09-2016, 10:30 PM #2
United
Big Sister
Originally posted by Father
Information

So, as most of you know, Rockstar released a patch out of the blue today. We're still unsure of every aspect changed with this, but at the moment it doesn't seem like a big deal whatsoever.
Feel free to comment any information, thoughts, etc regarding this update!

Patch Version (According to PKG/Game): 1.27
Patch Version (According to Rockstar): 1.36

Patch Notes
  • Necessary updates to support changes in server architecture.
Source: You must login or register to view this content.

What does this mean? We're unsure if the changes were really as simple and minor as they put it, or there's some extra patches/preventions implemented against cheating. So far, it seems to uneffect modding.

Filesize Comparisons
EBOOT.BIN
  • 1.26: 15,054 KB (MD5: EBFA2B68D683C7D03D4A6B89E3F8A9B9)
  • 1.27: 15,055 KB (MD5: B0778C03705D549318B0958166F3235D)
This tells us that the changes were most likely just edits to the existing structure, as they describe in the patch notes, rather than additions.

Update.rpf
  • 1.26: 62,930 KB (MD5: 158C768A48CC2AC5523373F490C2EEEC)
  • 1.27: 62,930 KB (MD5: 9A57B479DACBC4FB067AFF7D70D47D32)
They are identical in size, but they have been modified in some way. It could likely just be for server architecture, as they describe.

Conclusions
Did the EBOOT change? Yes.
Did the update.rpf change? Yes.
Did TOC, pointers, addresses, offsets, etc change? No.
Do mods (menus, tools, etc) need to be updated? No.

It appears that only EBOOTs will need to be updated (and possibly update.rpf's, but those are extremely easy).

Downloads

PKG (PSN Links)


Currently uploading the rest, they'll be added soon.


second
12-09-2016, 10:31 PM #3
12-09-2016, 10:33 PM #4
TheMysteriousH
Pokemon Trainer
oh :/ But the tools for 1.26 make my PS3 freeze?
12-09-2016, 10:34 PM #5
Kryptus
Former Staff Manager
Originally posted by TheMysteriousH View Post
oh :/ But the tools for 1.26 make my PS3 freeze?
TMAPI or CCAPI?
12-09-2016, 10:35 PM #6
Gdhddh hd
Last edited by CHURxBAA ; 12-09-2016 at 10:58 PM.

The following user groaned CHURxBAA for this awful post:

PWW_Commander
12-09-2016, 10:35 PM #7
nrgman1973
Vault dweller
interesting to say the least . I am very curious to see what's in the future

The following user groaned nrgman1973 for this awful post:

Egoford
12-09-2016, 10:35 PM #8
Tustin
Balls of Steel
Originally posted by TheMysteriousH View Post
oh :/ But the tools for 1.26 make my PS3 freeze?

What tools did you try? If pointer addresses weren't changed, they most likely added another anti-debugger check (which would affect tools when attaching process) which will need to be removed.

The following 2 users say thank you to Tustin for this useful post:

Kryptus, MOD-RuLeZ
12-09-2016, 10:36 PM #9
TheMysteriousH
Pokemon Trainer
Originally posted by Father
TMAPI or CCAPI?


CCAPI ^^ I can't find any working debug EBOOT
12-09-2016, 10:36 PM #10
what do i do to mode again

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