Post: Mw2 1.14 Best Patch Codes
07-09-2015, 08:32 PM #1
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These are codes that i find in packs that might help you!


Shaders:
//Shaders by TeamxReaction - You must login or register to view this content.
-Maybe some of the shaders don't work! And don't have name-
-U can find out what it is and if it works if you want :=)-


hud_scorebar = A small and nice line with half of a circle on top.
minimap_scanlines = UAV minimap lasers, they make a cool shader if you make them big.
line_horizontal_scorebar = A black and grey thing, with gradient.
ui_cursor = Menus mouse.
mw2_main_cloud_overlay = MW2 menu fog, is not animated, dont know why.
menu_setting_selection_bar = Are the bars that appear when you select something with the cursor
hud_scorebar_topcap_bg = Cant remember what it is.
ui_scrollbar = A scrollbar with gradient.
popmenu_bg = similar to the previous one.
mw2_main_sp_image = cant remember how it is.
ui_scrollbar_arrow_dwn_a = Cant remember what it is.
ui_slider2 = Similar to previous ones.
ui_scrollbar_thumb = Cant remember what it is.
map_artillery_selector = Artillery selector, when calling airstrike.
map_nuke_selector = Like previous one, but is something that IW never added to game.
remotemissile_target_friendly = Cant remember what it is.
hudicon_neutral = A "?" in white.
xpbar_stencilbase = a piece of xp bar.
mw2_popup_bg_fogstencil = A shader which is showed on the main menu, on left.
mw2_popup_bg_fogscroll = this shader goes with the previous one.
mockup_popup_bg_stencilfill = goes with the previous 2.
hudcolorbar = A menu shader with gradient on its right side.
hudscoreboardscroll_uparrow = Scoreboard arrow.
hudscoreboardscroll_downarrow = Same as previous.
hudscoreboardscroll_upkey = Scoreboard icon that says PG UP, is a square.
hudscoreboardscroll_downkey = Same as previous but says DW PG.
minimap_background = A square, is the border of minimap.
minimap_light_on = Very cool shader with a epic gradient, dont know its use in game.
hud_flashbangicon = A flashbang icon, is grey.
hud_grenadepointer = Small arrow that appears when a grenade is close to you.
hud_grenadeicon = Grenade icon, goes with previous one.
hud_offscreenobjectivepointer = Arrow that appears when you waypoint.
hud_grenadethrowback = A hand, is from SP.
hint_friendly = Another hand, from SnD I think, when planting.
compass_radarline = Radar lines, when minimap updates.
compassping_player = Yellow arrow, of your player in minimap
ui_scrollbar_arrow_right = Arrow.
ui_sliderbutt_1 = Vertical button with a little gradient.
menu_button_selection_bar = main menu scroller with square at left.
ui_scrollbar_arrow_left = Arrow.
ui_scrollbar_arrow_up_a = Arrow.
mockup_bg_glow = Its the left down corner main menu yellow thing.
popup_button_selection_bar = Black square with a white line on left.
hud_scorebar_topbar_bg = Top scoreboard bar, has gradient from right to left.
hud_scorebar_topbar = Same as previous, but with 3 colours.
button_highlight_end = is a white shader that appears in perks menu.
compassping_explosion = A explosion, cool, is red.
mockup_bg_glow = cant remember how it is.
gradient = A gradient.
gradient_bottom = A gradient.
gradient_center = A gradient.
gradient_fadein = Same.
gradient_fadein_fadebottom = Same.
gradient_top = Same.
mw2_main_background = main menu background.
hint_health = Diehard icon for reviving teammates, default colour is blue.
drop_shadow_tl = A main menu light grey shadow, also appears in sp main menu.
drop_shadow_t = similar to previous but smaller.
drop_shadow_tr = cant remember how it is.
drop_shadow_r = similar to drop_shadow_t.
drop_shadow_br = same as previous ones.
drop_shadow_b = cant remember how it is.
drop_shadow_bl = cant remember how it is.
drop_shadow_l = big and long shadow, but very light.
hint_mantle = Icon that appears in spot to jump.
hit_direction = Icon when somebody hit you.
hit_direction_stun = Icon when a stun hit you
line_vertical = Line with gradient.
logo_iw = IW logo when maps load.
small_box_lightfx = A light, is white.
mw2_popup_bg_fogscroll = Fog, a bit ugly.
line_horizontal = A line, with gradient.
ui_host = A star.
decode_characters = A russian/arab text.
decode_characters_glow = Another russian/arab text.
nottalkingicon = Micro.
talkingicon = Micro, when you press Z to talk.
hud_dpad_xbox360 = Xbox dpad icon, from right down corner.
hud_status_connecting = From scoreboard.
hud_status_dead = From scoreboard.
compassping_enemyfiring = Enemy minimap icon.
ballistic_overlay = blast shield overlay.
hud_burningbarrelicon = explosive barrels icon.
reticle_center_cross = crosshair.
killiconheadshot = headshot icon.
killiconcrush = crush icon.
hud_icon_c4 = C4.
specialty_locked = locked icon.
nightvision_overlay_goggles = nightvision overlay.
hud_icon_nvg = nightvision googles actionslot icon.
hud_teamcaret = an arrow.
solid_triangle = a triangle.
summary_arrow = an arrow aiming to right.
mapselect_arrow = an arrow aiming to down.
hudsoftline = vertical line with gradient.
hudsoftlineh = horizontal line with gradient.
progress_bar_fg_sel = progress bar piece.
ui_camoskin_gold = gold camo shader.
popup_button_selection_bar_short = main menu scroller.
specialty_new = Green text that says "new" inside a green rectangle.
logo_cod2 = cant remember how it is.
weapon_onemanarmy =




Color codes:

^1= Red
^2= Green
^3= Yellow
^4= Blue
^5= Light Blue
^6= Pink
^7= White
^8= is a color that changes depending what level you are on.
American maps = Dark Green
Russian maps = Dark red/marroon
British maps = Dark Blue
^9=Gray
^0= Black

Maps:

map mp_estate
map mp_favela
map mp_highrise
map mp_derail
map mp_checkpoint ---Karachi
map mp_quarry
map mp_rundown
map mp_rust
map mp_boneyard ---Scrapyard
map mp_nightshift ---Skidrow
map mp_subbase
map mp_terminal
map mp_underpass
map mp_brecourt ---Wasteland

Spam Template:

Copy & paste then ctrl + h then find TEXT and replace it
say "TEXT" ;wait 10; say "TEXT ;wait 10; say "TEXT" ;wait 10; say "TEXT ;wait 10; say "TEXT" ;wait 10; say "TEXT ;wait 10; say "TEXT" ;wait 10; say "TEXT ;wait 10; say "TEXT" ;wait 10; say "TEXT ;wait 10; say "TEXT" ;wait 10; say "TEXT ;wait 10; say "TEXT" ;wait 10; say "TEXT ;wait 10; say "TEXT" ;wait 10; say "TEXT ;wait 10; say "TEXT" ;wait 10; say "TEXT ;wait 10; say "TEXT" ;wait 10; say "TEXT ;wait 10; say "TEXT" ;wait 10; say "TEXT ;wait 10; say "TEXT" ;wait 10; say "TEXT ;wait 10; say "TEXT" ;wait 10; say "TEXT ;wait 10; say "TEXT" ;wait 10; say "TEXT ;wait 10;

Custom Classes Template:

setPlayerData "customClasses" 0 "name" "^1{Class Name}"
setPlayerData "customClasses" 1 "name" "^6{Class Name}"
setPlayerData "customClasses" 2 "name" "^1*{Class Name}*"
setPlayerData "customClasses" 3 "name" "^6¼{Class Name}¼"
setPlayerData "customClasses" 4 "name" "^1*{Class Names}*"
setPlayerData "customClasses" 5 "name" "^6½{Class Names}½"
setPlayerData "customClasses" 6 "name" "^1{Class Names}"
setPlayerData "customClasses" 7 "name" "^6*{Class Names}*"
setPlayerData "customClasses" 8 "name" "^1*{Class Names}*"
setPlayerData "customClasses" 9 "name" "^6*{Class Names}*"
setplayerdata "customClasses" 1 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 2 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 3 "weaponSetups" 0 "weapon" "cheytac_fmj_xmags"
setplayerdata "customClasses" 3 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 4 "weaponSetups" 0 "weapon" "cheytac_fmj_xmags"
setplayerdata "customClasses" 4 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 5 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 6 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 7 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 8 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 9 "weaponSetups" 1 "weapon" "deserteaglegold"
setplayerdata "customClasses" 0 "weaponSetups" 1 "weapon" "deserteaglegold"
uploadStats

Unlock all template:

//Unlock All By TeamxReaction - You must login or register to view this content.
setPlayerData "challengeProgress" "ch_marksman_ak47" 1000
setPlayerData "challengeState" "ch_marksman_ak47" 9
setPlayerData "challengeProgress" "ch_expert_ak47" 500
setPlayerData "challengeState" "ch_expert_ak47" 9
setPlayerData "challengeProgress" "ch_ak47_gl" 20
setPlayerData "challengeState" "ch_ak47_gl" 2
setPlayerData "challengeProgress" "ch_ak47_reflex" 60
setPlayerData "challengeState" "ch_ak47_reflex" 2
setPlayerData "challengeProgress" "ch_ak47_silencer" 15
setPlayerData "challengeState" "ch_ak47_silencer" 2
setPlayerData "challengeProgress" "ch_ak47_acog" 20
setPlayerData "challengeState" "ch_ak47_acog" 2
setPlayerData "challengeProgress" "ch_ak47_fmj" 40
setPlayerData "challengeState" "ch_ak47_fmj" 2
setPlayerData "challengeProgress" "ch_ak47_mastery" 10
setPlayerData "challengeState" "ch_ak47_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_fal" 1000
setPlayerData "challengeState" "ch_marksman_fal" 9
setPlayerData "challengeProgress" "ch_expert_fal" 500
setPlayerData "challengeState" "ch_expert_fal" 9
setPlayerData "challengeProgress" "ch_fal_gl" 20
setPlayerData "challengeState" "ch_fal_gl" 2
setPlayerData "challengeProgress" "ch_fal_reflex" 60
setPlayerData "challengeState" "ch_fal_reflex" 2
setPlayerData "challengeProgress" "ch_fal_silencer" 15
setPlayerData "challengeState" "ch_fal_silencer" 2
setPlayerData "challengeProgress" "ch_fal_acog" 20
setPlayerData "challengeState" "ch_fal_acog" 2
setPlayerData "challengeProgress" "ch_fal_fmj" 40
setPlayerData "challengeState" "ch_fal_fmj" 2
setPlayerData "challengeProgress" "ch_fal_mastery" 10
setPlayerData "challengeState" "ch_fal_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_famas" 1000
setPlayerData "challengeState" "ch_marksman_famas" 9
setPlayerData "challengeProgress" "ch_expert_famas" 500
setPlayerData "challengeState" "ch_expert_famas" 9
setPlayerData "challengeProgress" "ch_famas_gl" 20
setPlayerData "challengeState" "ch_famas_gl" 2
setPlayerData "challengeProgress" "ch_famas_reflex" 60
setPlayerData "challengeState" "ch_famas_reflex" 2
setPlayerData "challengeProgress" "ch_famas_silencer" 15
setPlayerData "challengeState" "ch_famas_silencer" 2
setPlayerData "challengeProgress" "ch_famas_acog" 20
setPlayerData "challengeState" "ch_famas_acog" 2
setPlayerData "challengeProgress" "ch_famas_fmj" 40
setPlayerData "challengeState" "ch_famas_fmj" 2
setPlayerData "challengeProgress" "ch_famas_mastery" 10
setPlayerData "challengeState" "ch_famas_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_fn2000" 1000
setPlayerData "challengeState" "ch_marksman_fn2000" 9
setPlayerData "challengeProgress" "ch_expert_fn2000" 500
setPlayerData "challengeState" "ch_expert_fn2000" 9
setPlayerData "challengeProgress" "ch_fn2000_gl" 20
setPlayerData "challengeState" "ch_fn2000_gl" 2
setPlayerData "challengeProgress" "ch_fn2000_reflex" 60
setPlayerData "challengeState" "ch_fn2000_reflex" 2
setPlayerData "challengeProgress" "ch_fn2000_silencer" 15
setPlayerData "challengeState" "ch_fn2000_silencer" 2
setPlayerData "challengeProgress" "ch_fn2000_acog" 20
setPlayerData "challengeState" "ch_fn2000_acog" 2
setPlayerData "challengeProgress" "ch_fn2000_fmj" 40
setPlayerData "challengeState" "ch_fn2000_fmj" 2
setPlayerData "challengeProgress" "ch_fn2000_mastery" 10
setPlayerData "challengeState" "ch_fn2000_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_m4" 1000
setPlayerData "challengeState" "ch_marksman_m4" 9
setPlayerData "challengeProgress" "ch_expert_m4" 500
setPlayerData "challengeState" "ch_expert_m4" 9
setPlayerData "challengeProgress" "ch_m4_gl" 20
setPlayerData "challengeState" "ch_m4_gl" 2
setPlayerData "challengeProgress" "ch_m4_reflex" 60
setPlayerData "challengeState" "ch_m4_reflex" 2
setPlayerData "challengeProgress" "ch_m4_silencer" 15
setPlayerData "challengeState" "ch_m4_silencer" 2
setPlayerData "challengeProgress" "ch_m4_acog" 20
setPlayerData "challengeState" "ch_m4_acog" 2
setPlayerData "challengeProgress" "ch_m4_fmj" 40
setPlayerData "challengeState" "ch_m4_fmj" 2
setPlayerData "challengeProgress" "ch_m4_mastery" 10
setPlayerData "challengeState" "ch_m4_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_m16" 1000
setPlayerData "challengeState" "ch_marksman_m16" 9
setPlayerData "challengeProgress" "ch_expert_m16" 500
setPlayerData "challengeState" "ch_expert_m16" 9
setPlayerData "challengeProgress" "ch_m16_gl" 20
setPlayerData "challengeState" "ch_m16_gl" 2
setPlayerData "challengeProgress" "ch_m16_reflex" 60
setPlayerData "challengeState" "ch_m16_reflex" 2
setPlayerData "challengeProgress" "ch_m16_silencer" 15
setPlayerData "challengeState" "ch_m16_silencer" 2
setPlayerData "challengeProgress" "ch_m16_acog" 20
setPlayerData "challengeState" "ch_m16_acog" 2
setPlayerData "challengeProgress" "ch_m16_fmj" 40
setPlayerData "challengeState" "ch_m16_fmj" 2
setPlayerData "challengeProgress" "ch_m16_mastery" 10
setPlayerData "challengeState" "ch_m16_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_masada" 1000
setPlayerData "challengeState" "ch_marksman_masada" 9
setPlayerData "challengeProgress" "ch_expert_masada" 500
setPlayerData "challengeState" "ch_expert_masada" 9
setPlayerData "challengeProgress" "ch_masada_gl" 20
setPlayerData "challengeState" "ch_masada_gl" 2
setPlayerData "challengeProgress" "ch_masada_reflex" 60
setPlayerData "challengeState" "ch_masada_reflex" 2
setPlayerData "challengeProgress" "ch_masada_silencer" 15
setPlayerData "challengeState" "ch_masada_silencer" 2
setPlayerData "challengeProgress" "ch_masada_acog" 20
setPlayerData "challengeState" "ch_masada_acog" 2
setPlayerData "challengeProgress" "ch_masada_fmj" 40
setPlayerData "challengeState" "ch_masada_fmj" 2
setPlayerData "challengeProgress" "ch_masada_mastery" 10
setPlayerData "challengeState" "ch_masada_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_scar" 1000
setPlayerData "challengeState" "ch_marksman_scar" 9
setPlayerData "challengeProgress" "ch_expert_scar" 500
setPlayerData "challengeState" "ch_expert_scar" 9
setPlayerData "challengeProgress" "ch_scar_gl" 20
setPlayerData "challengeState" "ch_scar_gl" 2
setPlayerData "challengeProgress" "ch_scar_reflex" 60
setPlayerData "challengeState" "ch_scar_reflex" 2
setPlayerData "challengeProgress" "ch_scar_silencer" 15
setPlayerData "challengeState" "ch_scar_silencer" 2
setPlayerData "challengeProgress" "ch_scar_acog" 20
setPlayerData "challengeState" "ch_scar_acog" 2
setPlayerData "challengeProgress" "ch_scar_fmj" 40
setPlayerData "challengeState" "ch_scar_fmj" 2
setPlayerData "challengeProgress" "ch_scar_mastery" 10
setPlayerData "challengeState" "ch_scar_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_tavor" 1000
setPlayerData "challengeState" "ch_marksman_tavor" 9
setPlayerData "challengeProgress" "ch_expert_tavor" 500
setPlayerData "challengeState" "ch_expert_tavor" 9
setPlayerData "challengeProgress" "ch_tavor_gl" 20
setPlayerData "challengeState" "ch_tavor_gl" 2
setPlayerData "challengeProgress" "ch_tavor_reflex" 60
setPlayerData "challengeState" "ch_tavor_reflex" 2
setPlayerData "challengeProgress" "ch_tavor_silencer" 15
setPlayerData "challengeState" "ch_tavor_silencer" 2
setPlayerData "challengeProgress" "ch_tavor_acog" 20
setPlayerData "challengeState" "ch_tavor_acog" 2
setPlayerData "challengeProgress" "ch_tavor_fmj" 40
setPlayerData "challengeState" "ch_tavor_fmj" 2
setPlayerData "challengeProgress" "ch_tavor_mastery" 10
setPlayerData "challengeState" "ch_tavor_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_mp5k" 1000
setPlayerData "challengeState" "ch_marksman_mp5k" 9
setPlayerData "challengeProgress" "ch_expert_mp5k" 500
setPlayerData "challengeState" "ch_expert_mp5k" 9
setPlayerData "challengeProgress" "ch_mp5k_rof" 30
setPlayerData "challengeState" "ch_mp5k_rof" 2
setPlayerData "challengeProgress" "ch_mp5k_reflex" 60
setPlayerData "challengeState" "ch_mp5k_reflex" 2
setPlayerData "challengeProgress" "ch_mp5k_acog" 20
setPlayerData "challengeState" "ch_mp5k_acog" 2
setPlayerData "challengeProgress" "ch_mp5k_fmj" 40
setPlayerData "challengeState" "ch_mp5k_fmj" 2
setPlayerData "challengeProgress" "ch_mp5k_mastery" 9
setPlayerData "challengeState" "ch_mp5k_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_uzi" 1000
setPlayerData "challengeState" "ch_marksman_uzi" 9
setPlayerData "challengeProgress" "ch_expert_uzi" 500
setPlayerData "challengeState" "ch_expert_uzi" 9
setPlayerData "challengeProgress" "ch_uzi_rof" 30
setPlayerData "challengeState" "ch_uzi_rof" 2
setPlayerData "challengeProgress" "ch_uzi_reflex" 60
setPlayerData "challengeState" "ch_uzi_reflex" 2
setPlayerData "challengeProgress" "ch_uzi_acog" 20
setPlayerData "challengeState" "ch_uzi_acog" 2
setPlayerData "challengeProgress" "ch_uzi_fmj" 40
setPlayerData "challengeState" "ch_uzi_fmj" 2
setPlayerData "challengeProgress" "ch_uzi_mastery" 9
setPlayerData "challengeState" "ch_uzi_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_kriss" 1000
setPlayerData "challengeState" "ch_marksman_kriss" 9
setPlayerData "challengeProgress" "ch_expert_kriss" 500
setPlayerData "challengeState" "ch_expert_kriss" 9
setPlayerData "challengeProgress" "ch_kriss_rof" 30
setPlayerData "challengeState" "ch_kriss_rof" 2
setPlayerData "challengeProgress" "ch_kriss_reflex" 60
setPlayerData "challengeState" "ch_kriss_reflex" 2
setPlayerData "challengeProgress" "ch_kriss_acog" 20
setPlayerData "challengeState" "ch_kriss_acog" 2
setPlayerData "challengeProgress" "ch_kriss_fmj" 40
setPlayerData "challengeState" "ch_kriss_fmj" 2
setPlayerData "challengeProgress" "ch_kriss_mastery" 9
setPlayerData "challengeState" "ch_kriss_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_ump45" 1000
setPlayerData "challengeState" "ch_marksman_ump45" 9
setPlayerData "challengeProgress" "ch_expert_ump45" 500
setPlayerData "challengeState" "ch_expert_ump45" 9
setPlayerData "challengeProgress" "ch_ump45_rof" 30
setPlayerData "challengeState" "ch_ump45_rof" 2
setPlayerData "challengeProgress" "ch_ump45_reflex" 60
setPlayerData "challengeState" "ch_ump45_reflex" 2
setPlayerData "challengeProgress" "ch_ump45_acog" 20
setPlayerData "challengeState" "ch_ump45_acog" 2
setPlayerData "challengeProgress" "ch_ump45_fmj" 40
setPlayerData "challengeState" "ch_ump45_fmj" 2
setPlayerData "challengeProgress" "ch_ump45_mastery" 9
setPlayerData "challengeState" "ch_ump45_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_p90" 1000
setPlayerData "challengeState" "ch_marksman_p90" 9
setPlayerData "challengeProgress" "ch_expert_p90" 500
setPlayerData "challengeState" "ch_expert_p90" 9
setPlayerData "challengeProgress" "ch_p90_rof" 30
setPlayerData "challengeState" "ch_p90_rof" 2
setPlayerData "challengeProgress" "ch_p90_reflex" 60
setPlayerData "challengeState" "ch_p90_reflex" 2
setPlayerData "challengeProgress" "ch_p90_acog" 20
setPlayerData "challengeState" "ch_p90_acog" 2
setPlayerData "challengeProgress" "ch_p90_fmj" 40
setPlayerData "challengeState" "ch_p90_fmj" 2
setPlayerData "challengeProgress" "ch_p90_mastery" 9
setPlayerData "challengeState" "ch_p90_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_m240" 1000
setPlayerData "challengeState" "ch_marksman_m240" 9
setPlayerData "challengeProgress" "ch_expert_m240" 500
setPlayerData "challengeState" "ch_expert_m240" 9
setPlayerData "challengeProgress" "ch_m240_silencer" 15
setPlayerData "challengeState" "ch_m240_silencer" 2
setPlayerData "challengeProgress" "ch_m240_reflex" 60
setPlayerData "challengeState" "ch_m240_reflex" 2
setPlayerData "challengeProgress" "ch_m240_acog" 20
setPlayerData "challengeState" "ch_m240_acog" 2
setPlayerData "challengeProgress" "ch_m240_fmj" 40
setPlayerData "challengeState" "ch_m240_fmj" 2
setPlayerData "challengeProgress" "ch_m240_mastery" 9
setPlayerData "challengeState" "ch_m240_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_aug" 1000
setPlayerData "challengeState" "ch_marksman_aug" 9
setPlayerData "challengeProgress" "ch_expert_aug" 500
setPlayerData "challengeState" "ch_expert_aug" 9
setPlayerData "challengeProgress" "ch_aug_silencer" 15
setPlayerData "challengeState" "ch_aug_silencer" 2
setPlayerData "challengeProgress" "ch_aug_reflex" 60
setPlayerData "challengeState" "ch_aug_reflex" 2
setPlayerData "challengeProgress" "ch_aug_acog" 20
setPlayerData "challengeState" "ch_aug_acog" 2
setPlayerData "challengeProgress" "ch_aug_fmj" 40
setPlayerData "challengeState" "ch_aug_fmj" 2
setPlayerData "challengeProgress" "ch_aug_mastery" 9
setPlayerData "challengeState" "ch_aug_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_sa80" 1000
setPlayerData "challengeState" "ch_marksman_sa80" 9
setPlayerData "challengeProgress" "ch_expert_sa80" 500
setPlayerData "challengeState" "ch_expert_sa80" 9
setPlayerData "challengeProgress" "ch_sa80_silencer" 15
setPlayerData "challengeState" "ch_sa80_silencer" 2
setPlayerData "challengeProgress" "ch_sa80_reflex" 60
setPlayerData "challengeState" "ch_sa80_reflex" 2
setPlayerData "challengeProgress" "ch_sa80_acog" 20
setPlayerData "challengeState" "ch_sa80_acog" 2
setPlayerData "challengeProgress" "ch_sa80_fmj" 40
setPlayerData "challengeState" "ch_sa80_fmj" 2
setPlayerData "challengeProgress" "ch_sa80_mastery" 9
setPlayerData "challengeState" "ch_sa80_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_rpd" 1000
setPlayerData "challengeState" "ch_marksman_rpd" 9
setPlayerData "challengeProgress" "ch_expert_rpd" 500
setPlayerData "challengeState" "ch_expert_rpd" 9
setPlayerData "challengeProgress" "ch_rpd_silencer" 15
setPlayerData "challengeState" "ch_rpd_silencer" 2
setPlayerData "challengeProgress" "ch_rpd_reflex" 60
setPlayerData "challengeState" "ch_rpd_reflex" 2
setPlayerData "challengeProgress" "ch_rpd_acog" 20
setPlayerData "challengeState" "ch_rpd_acog" 2
setPlayerData "challengeProgress" "ch_rpd_fmj" 40
setPlayerData "challengeState" "ch_rpd_fmj" 2
setPlayerData "challengeProgress" "ch_rpd_mastery" 9
setPlayerData "challengeState" "ch_rpd_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_mg4" 1000
setPlayerData "challengeState" "ch_marksman_mg4" 9
setPlayerData "challengeProgress" "ch_expert_mg4" 500
setPlayerData "challengeState" "ch_expert_mg4" 9
setPlayerData "challengeProgress" "ch_mg4_silencer" 15
setPlayerData "challengeState" "ch_mg4_silencer" 2
setPlayerData "challengeProgress" "ch_mg4_reflex" 60
setPlayerData "challengeState" "ch_mg4_reflex" 2
setPlayerData "challengeProgress" "ch_mg4_acog" 20
setPlayerData "challengeState" "ch_mg4_acog" 2
setPlayerData "challengeProgress" "ch_mg4_fmj" 40
setPlayerData "challengeState" "ch_mg4_fmj" 2
setPlayerData "challengeProgress" "ch_mg4_mastery" 9
setPlayerData "challengeState" "ch_mg4_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_cheytac" 1000
setPlayerData "challengeState" "ch_marksman_cheytac" 9
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setPlayerData "challengeProgress" "ch_slowbutsure" 1
setPlayerData "challengeState" "ch_slowbutsure" 2
setPlayerData "challengeProgress" "ch_miserylovescompany" 1
setPlayerData "challengeState" "ch_miserylovescompany" 2
setPlayerData "challengeProgress" "ch_ouch" 1
setPlayerData "challengeState" "ch_ouch" 2
setPlayerData "challengeProgress" "ch_rival" 1
setPlayerData "challengeState" "ch_rival" 2
setPlayerData "challengeProgress" "ch_cruelty" 1
setPlayerData "challengeState" "ch_cruelty" 2
setPlayerData "challengeProgress" "ch_thinkfast" 1
setPlayerData "challengeState" "ch_thinkfast" 2
setPlayerData "challengeProgress" "ch_thinkfastconcussion" 1
setPlayerData "challengeState" "ch_thinkfastconcussion" 2
setPlayerData "challengeProgress" "ch_thinkfastflash" 1
setPlayerData "challengeState" "ch_thinkfastflash" 2
setPlayerData "challengeProgress" "ch_returntosender" 1
setPlayerData "challengeState" "ch_returntosender" 2
setPlayerData "challengeProgress" "ch_blindfire" 1
setPlayerData "challengeState" "ch_blindfire" 2
setPlayerData "challengeProgress" "ch_hardlanding" 1
setPlayerData "challengeState" "ch_hardlanding" 2
setPlayerData "challengeProgress" "ch_extremecruelty" 1
setPlayerData "challengeState" "ch_extremecruelty" 2
setPlayerData "challengeProgress" "ch_tangodown" 1
setPlayerData "challengeState" "ch_tangodown" 2
setPlayerData "challengeProgress" "ch_countermvp" 1
setPlayerData "challengeState" "ch_countermvp" 2
setPlayerData "challengeProgress" "ch_goodbye" 1
setPlayerData "challengeState" "ch_goodbye" 2
setPlayerData "challengeProgress" "ch_basejump" 1
setPlayerData "challengeState" "ch_basejump" 2
setPlayerData "challengeProgress" "ch_flyswatter" 1
setPlayerData "challengeState" "ch_flyswatter" 2
setPlayerData "challengeProgress" "ch_vandalism" 1
setPlayerData "challengeState" "ch_vandalism" 2
setPlayerData "challengeProgress" "ch_crouchshot" 30
setPlayerData "challengeState" "ch_crouchshot" 4
setPlayerData "challengeProgress" "ch_proneshot" 30
setPlayerData "challengeState" "ch_proneshot" 4
setPlayerData "challengeProgress" "ch_assists" 30
setPlayerData "challengeState" "ch_assists" 4
setPlayerData "challengeProgress" "ch_xrayvision" 15
setPlayerData "challengeState" "ch_xrayvision" 4
setPlayerData "challengeProgress" "ch_backdraft" 15
setPlayerData "challengeState" "ch_backdraft" 4
setPlayerData "challengeProgress" "ch_shieldvet" 15
setPlayerData "challengeState" "ch_shieldvet" 4
setPlayerData "challengeProgress" "ch_smasher" 1
setPlayerData "challengeState" "ch_smasher" 2
setPlayerData "challengeProgress" "ch_backsmasher" 1
setPlayerData "challengeState" "ch_backsmasher" 2
setPlayerData "challengeProgress" "ch_shield_damage" 50000
setPlayerData "challengeState" "ch_shield_damage" 4
setPlayerData "challengeProgress" "ch_shield_bullet" 50000
setPlayerData "challengeState" "ch_shield_bullet" 4
setPlayerData "challengeProgress" "ch_shield_explosive" 100
setPlayerData "challengeState" "ch_shield_explosive" 4
setPlayerData "challengeProgress" "ch_surgical_assault" 1
setPlayerData "challengeState" "ch_surgical_assault" 2
setPlayerData "challengeProgress" "ch_surgical_smg" 1
setPlayerData "challengeState" "ch_surgical_smg" 2
setPlayerData "challengeProgress" "ch_surgical_lmg" 1
setPlayerData "challengeState" "ch_surgical_lmg" 2
setPlayerData "challengeProgress" "ch_surgical_sniper" 1
setPlayerData "challengeState" "ch_surgical_sniper" 2
setPlayerData "challengeProgress" "ch_expert_assault" 50
setPlayerData "challengeState" "ch_expert_assault" 4
setPlayerData "challengeProgress" "ch_expert_smg" 50
setPlayerData "challengeState" "ch_expert_smg" 4
setPlayerData "challengeProgress" "ch_expert_lmg" 50
setPlayerData "challengeState" "ch_expert_lmg" 4
setPlayerData "challengeProgress" "ch_multirpg" 50
setPlayerData "challengeState" "ch_multirpg" 4
setPlayerData "challengeProgress" "ch_multiclaymore" 50
setPlayerData "challengeState" "ch_multiclaymore" 4
setPlayerData "challengeProgress" "ch_multifrag" 50
setPlayerData "challengeState" "ch_multifrag" 4
setPlayerData "challengeProgress" "ch_multic4" 50
setPlayerData "challengeState" "ch_multic4" 4
setPlayerData "challengeProgress" "ch_collateraldamage" 1
setPlayerData "challengeState" "ch_collateraldamage" 2
setPlayerData "challengeProgress" "ch_flawless" 1
setPlayerData "challengeState" "ch_flawless" 2
setPlayerData "challengeProgress" "ch_fearless" 1
setPlayerData "challengeState" "ch_fearless" 2
setPlayerData "challengeProgress" "ch_grouphug" 1
setPlayerData "challengeState" "ch_grouphug" 2
setPlayerData "challengeProgress" "ch_nbk" 1
setPlayerData "challengeState" "ch_nbk" 2
setPlayerData "challengeProgress" "ch_allpro" 1
setPlayerData "challengeState" "ch_allpro" 2
setPlayerData "challengeProgress" "ch_airborne" 1
setPlayerData "challengeState" "ch_airborne" 2
setPlayerData "challengeProgress" "ch_moneyshot" 1
setPlayerData "challengeState" "ch_moneyshot" 2
setPlayerData "challengeProgress" "ch_robinhood" 25
setPlayerData "challengeState" "ch_robinhood" 3
setPlayerData "challengeProgress" "ch_bangforbuck" 25
setPlayerData "challengeState" "ch_bangforbuck" 3
setPlayerData "challengeProgress" "ch_overdraft" 1
setPlayerData "challengeState" "ch_overdraft" 2
setPlayerData "challengeProgress" "ch_identitytheft" 1
setPlayerData "challengeState" "ch_identitytheft" 2
setPlayerData "challengeProgress" "ch_atm" 1
setPlayerData "challengeState" "ch_atm" 2
setPlayerData "challengeProgress" "ch_timeismoney" 25
setPlayerData "challengeState" "ch_timeismoney" 3
setPlayerData "challengeProgress" "ch_iamrich" 25
setPlayerData "challengeState" "ch_iamrich" 3
setPlayerData "challengeProgress" "ch_breakbank" 1
setPlayerData "challengeState" "ch_breakbank" 2
setPlayerData "challengeProgress" "ch_colorofmoney" 25
setPlayerData "challengeState" "ch_colorofmoney" 3
setPlayerData "challengeProgress" "ch_neverforget" 1
setPlayerData "challengeState" "ch_neverforget" 2
setPlayerData "challengeProgress" "ch_thebrink" 1
setPlayerData "challengeState" "ch_thebrink" 2
setPlayerData "challengeProgress" "ch_fastswap" 1
setPlayerData "challengeState" "ch_fastswap" 2
setPlayerData "challengeProgress" "ch_starplayer" 1
setPlayerData "challengeState" "ch_starplayer" 2
setPlayerData "challengeProgress" "ch_howthe" 1
setPlayerData "challengeState" "ch_howthe" 2
setPlayerData "challengeProgress" "ch_dominos" 1
setPlayerData "challengeState" "ch_dominos" 2
setPlayerData "challengeProgress" "ch_masterchef" 20
setPlayerData "challengeState" "ch_masterchef" 4
setPlayerData "challengeProgress" "ch_invincible" 1
setPlayerData "challengeState" "ch_invincible" 2
setPlayerData "challengeProgress" "ch_survivalist" 1
setPlayerData "challengeState" "ch_survivalist" 2
setPlayerData "challengeProgress" "ch_counterclaymore" 20
setPlayerData "challengeState" "ch_counterclaymore" 4
setPlayerData "challengeProgress" "ch_counterc4" 20
setPlayerData "challengeState" "ch_counterc4" 4
setPlayerData "challengeProgress" "ch_enemyofthestate" 1
setPlayerData "challengeState" "ch_enemyofthestate" 2
setPlayerData "challengeProgress" "ch_resourceful" 1
setPlayerData "challengeState" "ch_resourceful" 2
setPlayerData "challengeProgress" "ch_survivor" 1
setPlayerData "challengeState" "ch_survivor" 2
setPlayerData "challengeProgress" "ch_bothbarrels" 1
setPlayerData "challengeState" "ch_bothbarrels" 2
setPlayerData "challengeProgress" "ch_omnicide" 1
setPlayerData "challengeState" "ch_omnicide" 2
setPlayerData "challengeProgress" "ch_wargasm" 1
setPlayerData "challengeState" "ch_wargasm" 2
setPlayerData "challengeProgress" "ch_thebiggertheyare" 1
setPlayerData "challengeState" "ch_thebiggertheyare" 2
setPlayerData "challengeProgress" "ch_thehardertheyfall" 1
setPlayerData "challengeState" "ch_thehardertheyfall" 2
setPlayerData "challengeProgress" "ch_crabmeat" 1
setPlayerData "challengeState" "ch_crabmeat" 2
setPlayerData "challengeProgress" "ch_wopr" 1
setPlayerData "challengeState" "ch_wopr" 2
setPlayerData "challengeProgress" "ch_thedenier" 1
setPlayerData "challengeState" "ch_thedenier" 2
setPlayerData "challengeProgress" "ch_carpetbomb" 1
setPlayerData "challengeState" "ch_carpetbomb" 2
setPlayerData "challengeProgress" "ch_redcarpet" 1
setPlayerData "challengeState" "ch_redcarpet" 2
setPlayerData "challengeProgress" "ch_reaper" 1
setPlayerData "challengeState" "ch_reaper" 2
setPlayerData "challengeProgress" "ch_nosecrets" 1
setPlayerData "challengeState" "ch_nosecrets" 2
setPlayerData "challengeProgress" "ch_sunblock" 1
setPlayerData "challengeState" "ch_sunblock" 2
setPlayerData "challengeProgress" "ch_afterburner" 1
setPlayerData "challengeState" "ch_afterburner" 2
setPlayerData "challengeProgress" "ch_airsuperiority" 1
setPlayerData "challengeState" "ch_airsuperiority" 2
setPlayerData "challengeProgress" "ch_mgmaster" 1
setPlayerData "challengeState" "ch_mgmaster" 2
setPlayerData "challengeProgress" "ch_slasher" 1
setPlayerData "challengeState" "ch_slasher" 2
setPlayerData "challengeProgress" "ch_radiationsickness" 1
setPlayerData "challengeState" "ch_radiationsickness" 2
setPlayerData "challengeProgress" "ch_infected" 1
setPlayerData "challengeState" "ch_infected" 2
setPlayerData "challengeProgress" "ch_plague" 1
setPlayerData "challengeState" "ch_plague" 2
setPlayerData "challengeProgress" "ch_renaissance" 1
setPlayerData "challengeState" "ch_renaissance" 2
setPlayerData "challengeProgress" "ch_theloner" 1
setPlayerData "challengeState" "ch_theloner" 2
setPlayerData "challengeProgress" "ch_6fears7" 1
setPlayerData "challengeState" "ch_6fears7" 2
setPlayerData "challengeProgress" "ch_thenumb" 1
setPlayerData "challengeState" "ch_thenumb" 2
setPlayerData "challengeProgress" "ch_martyr" 1
setPlayerData "challengeState" "ch_martyr" 2
setPlayerData "challengeProgress" "ch_livingdead" 1
setPlayerData "challengeState" "ch_livingdead" 2
setPlayerData "challengeProgress" "ch_sidekick" 1
setPlayerData "challengeState" "ch_sidekick" 2
setPlayerData "challengeProgress" "ch_clickclickboom" 1
setPlayerData "challengeState" "ch_clickclickboom" 2
setPlayerData "challengeProgress" "ch_hijacker" 200
setPlayerData "challengeState" "ch_hijacker" 4
setPlayerData "challengeProgress" "ch_no" 1
setPlayerData "challengeState" "ch_no" 2
setPlayerData "challengeProgress" "ch_avenger" 1
setPlayerData "challengeState" "ch_avenger" 2
setPlayerData "challengeProgress" "ch_victor_dm" 10
setPlayerData "challengeState" "ch_victor_dm" 4
setPlayerData "challengeProgress" "ch_teamplayer" 30
setPlayerData "challengeState" "ch_teamplayer" 4
setPlayerData "challengeProgress" "ch_victor_sd" 30
setPlayerData "challengeState" "ch_victor_sd" 4
setPlayerData "challengeProgress" "ch_mvp_tdm" 1
setPlayerData "challengeState" "ch_mvp_tdm" 2
setPlayerData "challengeProgress" "ch_teamplayer_hc" 15
setPlayerData "challengeState" "ch_teamplayer_hc" 4
setPlayerData "challengeProgress" "ch_victor_sab" 50
setPlayerData "challengeState" "ch_victor_sab" 4
setPlayerData "challengeProgress" "ch_mvp_thc" 1
setPlayerData "challengeState" "ch_mvp_thc" 2
setPlayerData "challengeProgress" "ch_bombdown" 1
setPlayerData "challengeState" "ch_bombdown" 2
setPlayerData "challengeProgress" "ch_bombdefender" 10
setPlayerData "challengeState" "ch_bombdefender" 3
setPlayerData "challengeProgress" "ch_bombplanter" 10
setPlayerData "challengeState" "ch_bombplanter" 3
setPlayerData "challengeProgress" "ch_hero" 10
setPlayerData "challengeState" "ch_hero" 3
setPlayerData "challengeProgress" "ch_lastmanstanding" 1
setPlayerData "challengeState" "ch_lastmanstanding" 2
setPlayerData "challengeProgress" "ch_saboteur" 10
setPlayerData "challengeState" "ch_saboteur" 3
setPlayerData "challengeProgress" "ch_knifevet" 250
setPlayerData "challengeState" "ch_knifevet" 5
setPlayerData "challengeProgress" "ch_laststandvet" 100
setPlayerData "challengeState" "ch_laststandvet" 5
setPlayerData "challengeProgress" "ch_stealth" 1000
setPlayerData "challengeState" "ch_stealth" 5
setPlayerData "challengeProgress" "ch_concussionvet" 300
setPlayerData "challengeState" "ch_concussionvet" 5
setPlayerData "challengeProgress" "ch_flashbangvet" 300
setPlayerData "challengeState" "ch_flashbangvet" 5
uploadStats
set clanname "{Clan Tag goes in here}"




If you want the easiest code generator for easy menu making !
Heres the download
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Thanks for viewing
Last edited by CoderBlankz ; 07-09-2015 at 08:33 PM. Reason: button codes update

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