Originally posted by ox3
If you haven't got the .DLLS just put all of
You must login or register to view this content. into the folder that the tools in
i already had those.
heres the codes where the error is coming from.
visual studio said PS3TMAPI is the problem code
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Menu_Base_By_Bo
{
class Ps3Memory
{
public static byte[] BIND = new byte[4];
public static uint ProcessID;
public static uint[] processIDs;
private static string usage;
public static PS3TMAPI.ConnectStatus connectStatus;
public static string Status;
public static void Connect()
{
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
}
public static void AttachProcess()
{
PS3TMAPI.GetProcessList(0, out processIDs);
ulong uProcess = processIDs[0];
ProcessID = Convert.ToUInt32(uProcess);
PS3TMAPI.ProcessAttach(0, PS3TMAPI.UnitType.PPU, ProcessID);
PS3TMAPI.ProcessContinue(0, ProcessID);
}
public static void GetStatus()
{
Status = Convert.ToString(PS3TMAPI.GetConnectStatus(0, out connectStatus, out usage));
}
public static void SetMemory(uint Address, byte[] Bytes)
{
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, Bytes);
}
public static void GetMemory(uint Address, byte[] Bytes)
{
PS3TMAPI.ProcessGetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, Address, ref Bytes);
}
}
}