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First of all, a small disclaimer: This was not found by me in the first place, this is just a simple tutorial with some offsets. I didnt see a post about this yet, so i decided to post this onto here aswell. This is doable on other cod games aswell, but some games (Black Ops 1 and Black ops 2 for example) have the string listed 3 times, and you will need to replace all of the 3 strings. All credits go to You must login or register to view this content. , You must login or register to view this content., and Mason for the original tutorial linked here:
What you need:
A Debugger of your choice. (Netcheat, universal debugger, prodg, you name it.)
Then you need to search for an animation that you want to change, as an example i will use viewmodel_barrett_idle, what is located at 0x3307D570 on the japanese (NTSC-J) release of MW3 on 1.24 patch.
Then i replace the string viewmodel_barrett_idle with viewmodel_stinger_idle, what will change the model when you stand idle with a barrett to the model that you would get usually when standing idle with an stinger.
viewmodel_gunname_idle
viewmodel_gunname_pullout
viewmodel_gunname_pullout_quick
viewmodel_gunname_putaway
viewmodel_gunname_putaway_quick
viewmodel_gunname_fire
viewmodel_gunname_reload
viewmodel_gunname_reload_empty
viewmodel_gunname_rechamber (this last one is only for bolt action rifles)
And here are weapon animation offsets for all of the snipers and with the animation name listed behind it: