THREAD: Mw3 1,24 Aimbot adreess
  1. 10-27-2013, 08:46 PM
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    0x54358C - j_spine ( Chest )
    0x54359C - j_helmet ( Middle Head )
    0x5435AC - j_head ( Clean Head Shot )

    what these can be use for is to make the unfair aimbot.
    Last edited by hacking247 ; 10-27-2013 at 09:04 PM.

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  4. 10-29-2013, 02:39 PM
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    Originally Posted by hacking247 View Post
    yes but still need it to = a head shot


    FacepalmFacepalmFacepalm I don't think you understood what StickyNGU posted, if you look closely, you will see "MeansOfDeath"
    Thats where you're so called address comes in to play "0x5435AC - j_head" in the form of a function...
  5. 10-29-2013, 04:05 PM
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    Originally Posted by SC58 View Post
    this has nothing to do with it and i dont see why no one has done it hmm player_die,vectoangles,and couple other angle function is all it is lol plus the unfair aimbot has to do with this function player_die

    all yall ppl have to talk about is a string and being able to use the aimbot just because it dont show the angle dont mean it has them cause it does

    That's because
    1. Released RPC do not support floats
    2. they do not support more than 8 arguments.
  6. 10-29-2013, 06:26 PM
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    Originally Posted by DM View Post
    FacepalmFacepalmFacepalm I don't think you understood what StickyNGU posted, if you look closely, you will see "MeansOfDeath"
    Thats where you're so called address comes in to play "0x5435AC - j_head" in the form of a function...


    i didn't fully read that thank for explaining that
  7. 10-29-2013, 10:32 PM
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    Originally Posted by hacking247 View Post
    yes but still need it to = a head shot


    The addresses you released go somewhere in this func
  8. 07-24-2018, 10:23 PM
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    How to set this in a sprx menu?
  9. 07-25-2018, 02:58 AM
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    Originally Posted by Pr3dat7r View Post
    How to set this in a sprx menu?


    hook into a function such as vm_notify and call player_die or g_damage with "weapon_fired" simple
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