Post: Aimbot Source Code C#
11-18-2013, 05:23 AM #1
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(adsbygoogle = window.adsbygoogle || []).push({}); I see everyone want a aimbot well here a source code for one :p

    vec3 myOrigin;
char AttackerTeam;
vec3 refOrigin;
vec3 testOrigin;

#pragma region Aimbot

vec3 myOrigin;
char AttackerTeam;
vec3 refOrigin;
vec3 testOrigin;

vec3 vectoangles(float value1, float value2, float value3)
{
float forward;
float yaw, pitch;
vec3 angles;
if (value1 == 0 && value2 == 0)
{
yaw = 0;
if (value3 > 0) pitch = 90.00;
else pitch = 270.00;
}
else
{
if (value1 != -1) yaw = (float)(atan2((double)value2, (double)value1) * 180.00 / PI);
else if (value2 > 0) yaw = 90.00;
else yaw = 270;
if (yaw < 0) yaw += 360.00;

forward = (float)sqrt((double)(value1 * value1 + value2 * value2));
pitch = (float)(atan2((double)value3, (double)forward) * 180.00 / PI);
if (pitch < 0) pitch += 360.00;
}
angles.angles[0] = -pitch;
angles.angles[1] = yaw;
angles.angles[2] = 0;

return angles;
}

vec3 getOrigin(int client)
{
vec3 origin;
origin.angles[0] = mw3Playerstate[client]->x;
origin.angles[1] = mw3Playerstate[client]->y;
origin.angles[2] = mw3Playerstate[client]->z;
return origin;
}

bool closer(vec3 myOrigin, vec3 referenceOrigin, vec3 newOrigin)
{
float onex = myOrigin.angles[0] - referenceOrigin.angles[0];
float twox = myOrigin.angles[1] - referenceOrigin.angles[1];
float threex = myOrigin.angles[2] - referenceOrigin.angles[2];
double orig = (onex * onex) + (twox * twox) + (threex + threex);
float myx = myOrigin.angles[0] - newOrigin.angles[0];
float myx2 = myOrigin.angles[1] - newOrigin.angles[1];
float myxx = myOrigin.angles[2] - newOrigin.angles[2];
double newo = (myx * myx) + (myx2 * myx2) + (myxx + myxx);

if (newo < orig)
return true;
else
return false;
}

void setAngles(int client, float pitch, float yaw, float roll)
{
SetViewAngle setViewAngles = (SetViewAngle)0x8222FC90;
float angles[] = { pitch, yaw, roll };
setViewAngles(mw3Entity[client], angles);
}

void aimAtNearestClient(int attacker)
{
myOrigin = getOrigin(attacker);
AttackerTeam = mw3Playerstate[attacker]->team;
for(int i=0; i<3; i++) refOrigin.angles[i] = 99999999.00;
int numAlivePlayers = 0;
for (int i = 0; i < 18; i++)
{
if (mw3Entity[i]->active == (char)1)
{
//printf("aimbot client %i active\n", i);
if (Verified[i] == false && i != attacker)
{
//printf("client %i is not attacker\n", i);
if (checkTeam(i, AttackerTeam))
{
//printf("client %i is not on attackers team\n", i);
if (mw3Entity[i]->alive != (char)4)
{
//printf("client %i is alive\n", i);
numAlivePlayers++;
testOrigin = getOrigin(i);
if (closer(myOrigin, refOrigin, testOrigin))
{
//printf("client %i is the closest\n", i);
refOrigin = testOrigin;
}
}
}
}
}
}
if (numAlivePlayers > 0)
{
vec3 test = vectoangles(refOrigin.angles[0] - myOrigin.angles[0], refOrigin.angles[1] - myOrigin.angles[1], refOrigin.angles[2] - myOrigin.angles[2]);
//printf("target found, setting client view angles to %f, %f, %f", test.angles[0], test.angles[1], test.angles[2]);
setAngles(attacker, test.angles[0], test.angles[1], test.angles[2]);
}
}

#pragma endregion All aimbot functions (mw3)

#pragma region Aimbot

vec3 getOriginBo2(int client)
{
vec3 origin;
origin.angles[0] = bo2Playerstate[client]->x;
origin.angles[1] = bo2Playerstate[client]->y;
origin.angles[2] = bo2Playerstate[client]->z;
return origin;
}

bool checkTeamBo2(int client, int attackerTeam)
{
if (attackerTeam == 0) return true;
int team = (int)bo2Playerstate[client]->team;
if (attackerTeam != team) return true;
else return false;
}

void setAnglesBo2(int client, float pitch, float yaw, float roll)
{
float angles[] = { pitch, yaw, roll };
setViewAnglesBo2(bo2Entity[client], angles);
}

singleuchar *getClientStance(int client)
{
return (singleuchar*)(bo2PlayerstateInt(client) + 0xff);
}

bool targetFound = false;
void aimAtNearestClientBo2(int attacker)
{
targetFound = false;
myOrigin = getOriginBo2(attacker);
AttackerTeam = bo2Playerstate[attacker]->team;
for(int i=0; i<3; i++) refOrigin.angles[i] = -99999999.00;
int numAlivePlayers = 0;
int closestInt = 0;
for (int i = 0; i < 18; i++)
{
if (bo2Entity[i]->active == 0x04)
{
if (bo2Playerstate[i]->verificationLevel != 0x01 && i != attacker)
{
if (checkTeamBo2(i, AttackerTeam))
{
if (bo2Entity[i]->alive != 0x04)
{
numAlivePlayers++;
testOrigin = getOriginBo2(i);
if (closer(myOrigin, refOrigin, testOrigin))
{
refOrigin = testOrigin;
targetFound = true;
closestInt = i;
}
}
}
}
}
}
if (numAlivePlayers > 0 && targetFound)
{
refOrigin = getOriginBo2(closestInt);
myOrigin = getOriginBo2(attacker);
unsigned char stance = getClientStance(closestInt)->character;
if(stance == 0x04 || stance == 0x06 || stance == 0x44)
refOrigin.angles[2] -= 14.00; //crouch
else if(stance == 0x08 || stance == 0x0a || stance == 0x4Cool Man (aka Tustin)
refOrigin.angles[2] -= 44.00; //prone
vec3 test = vectoangles(refOrigin.angles[0] - myOrigin.angles[0], refOrigin.angles[1] - myOrigin.angles[1], refOrigin.angles[2] - myOrigin.angles[2]);
setAnglesBo2(attacker, test.angles[0], test.angles[1], test.angles[2]);
}
}


Ones for mw3 and the other is for bo2

you will have to map it out and use the right function for it.

The following 8 users say thank you to PowerPC for this useful post:

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11-29-2013, 05:10 PM #20
Originally posted by StickyNGU View Post
too bad you're just too dumb to know that I made one that way and it worked but it wan buggy

to bad ur too dumb to know that im dexmodderftw and i released a preview so u cant say im dumb if u havnt made one yet and i have
11-29-2013, 06:56 PM #21
Sticky
Mary J Wannnnna
Originally posted by SkypeXmoDz View Post
to bad ur too dumb to know that im dexmodderftw and i released a preview so u cant say im dumb if u havnt made one yet and i have


Want a cookie :fa:
12-10-2013, 06:10 PM #22
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by StickyNGU View Post
Want a cookie :fa:


post a video of your aimbot Winky Winky
12-10-2013, 06:57 PM #23
Sticky
Mary J Wannnnna
Originally posted by D34TH View Post
post a video of your aimbot Winky Winky


In progress m8 I told you testerday!
12-10-2013, 07:00 PM #24
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by StickyNGU View Post
In progress m8 I told you testerday!


You just posted on here that you have a fully wworking one though?
12-10-2013, 07:14 PM #25
Eddie Mac
At least I can fight
Originally posted by D34TH View Post
You just posted on here that you have a fully wworking one though?


LMAO he does not have a fully working one at all, he begs DexModder to help him make one... Check out the one we have been working on in my signature :yes: it's still being worked on tho.
12-10-2013, 07:21 PM #26
INSAN3LY_D34TH
INSAN3LY GAMING
Originally posted by eddie
LMAO he does not have a fully working one at all, he begs DexModder to help him make one... Check out the one we have been working on in my signature :yes: it's still being worked on tho.


I like it! Hit me up on skype xtian2923
12-10-2013, 07:31 PM #27
Eddie Mac
At least I can fight
Originally posted by D34TH View Post
I like it! Hit me up on skype xtian2923


Ok i sent it, im Chi-Town
08-27-2018, 11:19 AM #28
Hey guys,
I have a dvar code for mw3 and wanted to know how I can insert it in my sprx mod menu. Can somebody help me with it?

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