Post: [Release] 1.24 Unfair Aimbot (Using player_Die)
05-04-2014, 10:44 PM #1
Sticky
Mary J Wannnnna
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NextGenUpdate members...

So people have asked a lot for this lately and I have decided that it's pretty pointless to keep it private anymore!

    
public static UInt32 G_Entity(Int32 clientIndex, UInt32 Mod = 0)
{
return ((0xfca280 + Mod) + ((UInt32)(0x280 * clientIndex)));
}

public static void PlayerDie(Int32 Killer, Int32 Victim)
{
RPC.Call(0x183748, new Object[] { G_Entity(Victim), G_Entity(Victim), G_Entity(Killer), 60, 0, 0x43B29, 0, 0, 0xD00CF12C });
}



Hope you enjoy! Have fun Smile
Last edited by Sticky ; 05-04-2014 at 10:55 PM.

The following 31 users say thank you to Sticky for this useful post:

-Numb, Asian, AssEMoDDeR, Azus, BlueSkyMods, gοd, Heaney, JLM, Im Not Boobdidas, iMoDz-Baptiste, iNDMx, iSpeeDzM, Jannik007, kiwi_modz, moxl, MymyMODDING, Notorious, Prime Gaming, xProvXKiller, RaGE_LoLo69, seanhellen, Kronos, Skunk Modz, Swaqq, Laser, Fatality, xgenitikmodder, xMiLeZz,
05-06-2014, 08:23 PM #20
BadExceptionZ
Pokemon Trainer
nice Sticky And Speaking of Sticky this Should Stickied Winky Winky
05-07-2014, 07:23 AM #21
Unknauwn
Do a barrel roll!
Same, i freeze with Choco'RPC, Shark'RPC & Vezahh'RPC.

Work 1 or 2 time and get Freeze.
05-08-2014, 02:22 PM #22
kiwi_modz
I defeated!
Originally posted by xProvXKiller View Post
how you call this?
PlayerDie(0, 1);

??


Yes, PlayerDie(attacker, victim);
So PlayerDie(0, 1);
would mean client 0 would kill client 1
05-08-2014, 04:16 PM #23
xProvXKiller
Climbing up the ladder
Originally posted by kiwi
Yes, PlayerDie(attacker, victim);
So PlayerDie(0, 1);
would mean client 0 would kill client 1


how would i make this to kill all client?
So PlayerDie(0, client);?
or make it like

for (int i = 0; i < 18; i++)
{
So PlayerDie(0, i)
05-08-2014, 04:21 PM #24
VezahMoDz
Do a barrel roll!
Originally posted by xProvXKiller View Post
how would i make this to kill all client?
So PlayerDie(0, client);?
or make it like

for (int i = 0; i < 18; i++)
{
So PlayerDie(0, i)


You will probably freeze when using a for(...) because its just used too fast^^
05-08-2014, 04:22 PM #25
Originally posted by xProvXKiller View Post
how would i make this to kill all client?
So PlayerDie(0, client);?
or make it like

for (int i = 0; i < 18; i++)
{
So PlayerDie(0, i)

for (int i = 0; i < 18; i++)
{
if(i != 0)
{
PlayerDie(0, i);
}
}

With your way, you'd end up killing yourself
05-08-2014, 04:24 PM #26
VezahMoDz
Do a barrel roll!
Originally posted by goon View Post
for (int i = 0; i < 18; i++)
{
if(i != 0)
{
PlayerDie(0, i);
}
}

With your way, you'd end up killing yourself


Just do:
for(int i = 1; i<18; i++){
PlayerDie(0, i);
}

The following user thanked VezahMoDz for this useful post:

John
05-08-2014, 05:36 PM #27
xProvXKiller
Climbing up the ladder
Originally posted by VezahMoDz View Post
Just do:
for(int i = 1; i<18; i++){
PlayerDie(0, i);
}


ok thanks ill try that
05-11-2014, 05:11 AM #28
Originally posted by Sticky View Post
Hello NextGenUpdate members...

So people have asked a lot for this lately and I have decided that it's pretty pointless to keep it private anymore!

    
public static UInt32 G_Entity(Int32 clientIndex, UInt32 Mod = 0)
{
return ((0xfca280 + Mod) + ((UInt32)(0x280 * clientIndex)));
}

public static void PlayerDie(Int32 Killer, Int32 Victim)
{
RPC.Call(0x183748, new Object[] { G_Entity(Victim), G_Entity(Victim), G_Entity(Killer), 60, 0, 0x43B29, 0, 0, 0xD00CF12C });
}



Hope you enjoy! Have fun Smile


how do i add this in my tool? make button double click it put the code in, but i get a rpc error, do i have to add a reference or something? sorry im new to coding

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