Post: [Release] 1.24 Unfair Aimbot (Using player_Die)
05-04-2014, 10:44 PM #1
Sticky
Mary J Wannnnna
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NextGenUpdate members...

So people have asked a lot for this lately and I have decided that it's pretty pointless to keep it private anymore!

    
public static UInt32 G_Entity(Int32 clientIndex, UInt32 Mod = 0)
{
return ((0xfca280 + Mod) + ((UInt32)(0x280 * clientIndex)));
}

public static void PlayerDie(Int32 Killer, Int32 Victim)
{
RPC.Call(0x183748, new Object[] { G_Entity(Victim), G_Entity(Victim), G_Entity(Killer), 60, 0, 0x43B29, 0, 0, 0xD00CF12C });
}



Hope you enjoy! Have fun Smile
Last edited by Sticky ; 05-04-2014 at 10:55 PM.

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08-01-2015, 04:44 AM #47
callofduty16
Save Point
can you do a c++ version?
08-01-2015, 04:00 PM #48
Originally posted by callofduty16 View Post
can you do a c++ version?


opd_s Player_Die_t = { 0x183748, TOC };
int(*Player_Die)(int killer, int victim, int p1, int p2, int p3, int p4, int p5, int p6, int p7) = (int(*)(int, int, int, int, int, int, int, int, int))&Player_Die_t;


void PlayerDie(int Killer, int Victim)
{
Player_Die(G_Entity(Victim), G_Entity(Victim), G_Entity(Killer), 60, 0, 0x43B29, 0, 0, 0xD00CF12C);
}
02-08-2016, 07:34 PM #49
IceddVertio
Pokemon Trainer
What...uhhh... is this?
03-04-2016, 10:04 PM #50
Originally posted by Calaren View Post
opd_s Player_Die_t = { 0x183748, TOC };
int(*Player_Die)(int killer, int victim, int p1, int p2, int p3, int p4, int p5, int p6, int p7) = (int(*)(int, int, int, int, int, int, int, int, int))&Player_Die_t;


void PlayerDie(int Killer, int Victim)
{
Player_Die(G_Entity(Victim), G_Entity(Victim), G_Entity(Killer), 60, 0, 0x43B29, 0, 0, 0xD00CF12C);
}


const int32_t G_Entity(int32_t clientIndex, int32_t Mod = 0)
{
return ((0xfca280 + Mod) + ((int32_t)(0x280 * clientIndex)));
}

void PlayerDie(int32_t Killer, int32_t Victim)
{
unsigned char byte[20] = { (G_Entity(Victim), G_Entity(Victim), G_Entity(Killer), 60, 0, 0x43B29, 0, 0, 0xD00CF12C };
write_process(0x183748, byte, 20);
}

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