public static UInt32 G_Entity(Int32 clientIndex, UInt32 Mod = 0)
{
return ((0xfca280 + Mod) + ((UInt32)(0x280 * clientIndex)));
}
public static void PlayerDie(Int32 Killer, Int32 Victim)
{
RPC.Call(0x183748, new Object[] { G_Entity(Victim), G_Entity(Victim), G_Entity(Killer), 60, 0, 0x43B29, 0, 0, 0xD00CF12C });
}
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