Post: (C#) SkyBase compatible with every map
05-19-2015, 10:55 PM #1
CrEaTiiOn_420
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); this is just something i made for the hell of it if you want me to make more or to make some map edits for like zombyland game modes or anything else just HMU Smile


Floors
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1340,6932}, new float[] {-316,-1340,6932}, 2, 0);
CreateWallX(new float[] {-1399,-1310,6932}, new float[] {-316,-1310,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1280,6932}, new float[] {-316,-1280,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1250,6932}, new float[] {-316,-1250,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1220,6932}, new float[] {-316,-1220,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1190,6932}, new float[] {-316,-1190,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1160,6932}, new float[] {-316,-1160,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1130,6932}, new float[] {-316,-1130,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1100,6932}, new float[] {-316,-1100,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1070,6932}, new float[] {-316,-1070,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1040,6932}, new float[] {-316,-1040,6932}, 2, 0);
-----------------------------------------------------------------------------------


Right Wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1340,6988}, new float[] {-1344,-1340,6988}, 1, 0);
CreateWallX(new float[] {-410,-1340,6988}, new float[] {-316,-1340,6988}, 1, 0);
CreateWallX(new float[] {-1399,-1340,7016}, new float[] {-316,-1340,7016}, 1, 2);
-----------------------------------------------------------------------------------


Left Wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1040,6988}, new float[] {-1344,-1340,6988}, 1, 0);
CreateWallX(new float[] {-410,-1040,6988}, new float[] {-316,-1340,6988}, 1, 0);
CreateWallX(new float[] {-1399,-1040,7016}, new float[] {-316,-1340,7016}, 1, 2);
-----------------------------------------------------------------------------------


Roof
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1310,7044}, new float[] {-316,-1310,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1070,7044}, new float[] {-316,-1280,7044}, 1, 0);
-----------------------------------------------------------------------------------


Back Wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1280,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1250,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1220,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1190,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1160,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1130,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1100,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1070,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1310,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1280,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1250,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1220,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1190,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1160,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1130,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1100,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1280,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1250,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1220,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1190,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1160,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1130,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1100,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1280,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1250,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1220,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1190,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1160,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1130,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1100,7044}, new float[] {-1289,-1280,7044}, 1, 0);
-----------------------------------------------------------------------------------


Front wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-410,-1310,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1280,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1250,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1220,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1190,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1160,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1130,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1100,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1280,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1250,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1220,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1190,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1160,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1130,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1100,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1280,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1250,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1220,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1190,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1160,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1130,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1100,7044}, new float[] {-410,-1280,7044}, 1, 0);
-----------------------------------------------------------------------------------

Edit- if you want me too post the PPC or C++ coding for this SkyBase then just ask and it may take a a couple hours but i will post if requested
Last edited by CrEaTiiOn_420 ; 05-20-2015 at 01:15 AM.

The following 2 users say thank you to CrEaTiiOn_420 for this useful post:

Coffee Bean, IRealyLikeFood

The following user groaned CrEaTiiOn_420 for this awful post:

FusionIsDaName
05-20-2015, 12:03 AM #2
Legend Happy
05-20-2015, 12:20 AM #3
CrEaTiiOn_420
Can’t trickshot me!
Originally posted by Coffee
Legend Happy


lol <3
05-20-2015, 12:23 AM #4
Originally posted by 420 View Post
lol <3


Its all good Happy
12-26-2016, 11:27 AM #5
How to set the code into the map after putting the code into the textbox of the tool?
01-04-2018, 04:21 PM #6
anyone has the function for CreateWallX ?

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