Post: (C#, C++, PPC) Managed Map Edits, Bunkers, And More
05-26-2015, 02:16 AM #1
CrEaTiiOn_420
Can’t trickshot me!
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Hey guys so i wanted to start this thread to allow everyone to show what they can create for map edits or bunkers or just about anything they want to create Smile

C#
CrEaTiiOn_420's Bunker
    Floors
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1340,6932}, new float[] {-316,-1340,6932}, 2, 0);
CreateWallX(new float[] {-1399,-1310,6932}, new float[] {-316,-1310,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1280,6932}, new float[] {-316,-1280,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1250,6932}, new float[] {-316,-1250,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1220,6932}, new float[] {-316,-1220,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1190,6932}, new float[] {-316,-1190,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1160,6932}, new float[] {-316,-1160,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1130,6932}, new float[] {-316,-1130,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1100,6932}, new float[] {-316,-1100,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1070,6932}, new float[] {-316,-1070,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1040,6932}, new float[] {-316,-1040,6932}, 2, 0);
-----------------------------------------------------------------------------------


Right Wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1340,6988}, new float[] {-1344,-1340,6988}, 1, 0);
CreateWallX(new float[] {-410,-1340,6988}, new float[] {-316,-1340,6988}, 1, 0);
CreateWallX(new float[] {-1399,-1340,7016}, new float[] {-316,-1340,7016}, 1, 2);
-----------------------------------------------------------------------------------


Left Wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1040,6988}, new float[] {-1344,-1340,6988}, 1, 0);
CreateWallX(new float[] {-410,-1040,6988}, new float[] {-316,-1340,6988}, 1, 0);
CreateWallX(new float[] {-1399,-1040,7016}, new float[] {-316,-1340,7016}, 1, 2);
-----------------------------------------------------------------------------------


Roof
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1310,7044}, new float[] {-316,-1310,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1070,7044}, new float[] {-316,-1280,7044}, 1, 0);
-----------------------------------------------------------------------------------


Back Wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1280,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1250,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1220,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1190,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1160,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1130,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1100,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1070,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1310,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1280,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1250,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1220,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1190,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1160,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1130,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1100,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1280,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1250,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1220,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1190,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1160,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1130,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1100,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1280,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1250,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1220,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1190,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1160,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1130,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1100,7044}, new float[] {-1289,-1280,7044}, 1, 0);
-----------------------------------------------------------------------------------


Front wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-410,-1310,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1280,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1250,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1220,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1190,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1160,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1130,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1100,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1280,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1250,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1220,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1190,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1160,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1130,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1100,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1280,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1250,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1220,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1190,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1160,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1130,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1100,7044}, new float[] {-410,-1280,7044}, 1, 0);
-----------------------------------------------------------------------------------

CrEaTiiOn_420's Terminal Zombie Map Edits
    CreateWallX(new float[] {2140,6218,196}, new float[] {2137,6218,196}, 4, 0);
CreateWallX(new float[] {2137,6150,244}, new float[] {2135,6150,244}, 1, 0);
CreateWallX(new float[] {2136,6008,244}, new float[] {2412,6008,244}, 1, 0);
TeleportFlag(new float[] {1352,5545,365}, new float {2152,5744,509});
TeleportFlag(new float[] {1309,2600,156}, new float {490,5555,448});
CreateFloor(new float[] {479,6392,423}, new float[] {1525,6392,423}, 1);
TeleportFlag(new float[] {1486,6391,453}, new float {950,5658,394});
TeleportFlag(new float[] {2449,6111,192}, new float {436,6436,192});
CreateFloor(new float[] {384,6366,241}, new float[] {62,6366,241}, 3);
CreateFloor(new float[] {55,6379,200}, new float[] {138,6379,200}, 2);
CreateWallY(new float[] {544,6553,192}, new float[] {544,6669,192}, 3, 90);
TeleportFlag(new float[] {503,6563,192}, new float {606,2771,202});


C++
Non Received Yet. Please Post them If You Make Them

PPC
Non Received Yet. Please Post them If You Make Them


How can i create map edits or bunkers?
You can use TheModedHacker map editor to make previews of your build and store the code to upload here Smile here is a link to his thread ( You must login or register to view this content.[/COLOR] )

Credit:
-------------------
CrEaTiiOn_420
TheModedHacker
-------------------

Credit goes to everyone that sends in there own creations (if its not your creation then please send credit with the code Smile
Last edited by CrEaTiiOn_420 ; 05-26-2015 at 05:58 AM.
12-26-2016, 11:22 AM #2
um how do you load this dank shit up again (HTML code)
Cause I copied and paste into the text box but nothing?
12-27-2016, 04:23 AM #3
Shark
Retired.
Originally posted by 420 View Post
Hey guys so i wanted to start this thread to allow everyone to show what they can create for map edits or bunkers or just about anything they want to create Smile

C#
CrEaTiiOn_420's Bunker
    Floors
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1340,6932}, new float[] {-316,-1340,6932}, 2, 0);
CreateWallX(new float[] {-1399,-1310,6932}, new float[] {-316,-1310,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1280,6932}, new float[] {-316,-1280,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1250,6932}, new float[] {-316,-1250,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1220,6932}, new float[] {-316,-1220,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1190,6932}, new float[] {-316,-1190,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1160,6932}, new float[] {-316,-1160,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1130,6932}, new float[] {-316,-1130,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1100,6932}, new float[] {-316,-1100,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1070,6932}, new float[] {-316,-1070,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1040,6932}, new float[] {-316,-1040,6932}, 2, 0);
-----------------------------------------------------------------------------------


Right Wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1340,6988}, new float[] {-1344,-1340,6988}, 1, 0);
CreateWallX(new float[] {-410,-1340,6988}, new float[] {-316,-1340,6988}, 1, 0);
CreateWallX(new float[] {-1399,-1340,7016}, new float[] {-316,-1340,7016}, 1, 2);
-----------------------------------------------------------------------------------


Left Wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1040,6988}, new float[] {-1344,-1340,6988}, 1, 0);
CreateWallX(new float[] {-410,-1040,6988}, new float[] {-316,-1340,6988}, 1, 0);
CreateWallX(new float[] {-1399,-1040,7016}, new float[] {-316,-1340,7016}, 1, 2);
-----------------------------------------------------------------------------------


Roof
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1310,7044}, new float[] {-316,-1310,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1070,7044}, new float[] {-316,-1280,7044}, 1, 0);
-----------------------------------------------------------------------------------


Back Wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1280,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1250,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1220,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1190,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1160,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1130,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1100,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1070,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1310,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1280,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1250,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1220,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1190,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1160,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1130,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1100,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1280,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1250,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1220,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1190,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1160,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1130,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1100,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1280,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1250,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1220,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1190,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1160,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1130,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1100,7044}, new float[] {-1289,-1280,7044}, 1, 0);
-----------------------------------------------------------------------------------


Front wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-410,-1310,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1280,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1250,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1220,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1190,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1160,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1130,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1100,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1280,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1250,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1220,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1190,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1160,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1130,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1100,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1280,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1250,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1220,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1190,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1160,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1130,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1100,7044}, new float[] {-410,-1280,7044}, 1, 0);
-----------------------------------------------------------------------------------

CrEaTiiOn_420's Terminal Zombie Map Edits
    CreateWallX(new float[] {2140,6218,196}, new float[] {2137,6218,196}, 4, 0);
CreateWallX(new float[] {2137,6150,244}, new float[] {2135,6150,244}, 1, 0);
CreateWallX(new float[] {2136,6008,244}, new float[] {2412,6008,244}, 1, 0);
TeleportFlag(new float[] {1352,5545,365}, new float {2152,5744,509});
TeleportFlag(new float[] {1309,2600,156}, new float {490,5555,448});
CreateFloor(new float[] {479,6392,423}, new float[] {1525,6392,423}, 1);
TeleportFlag(new float[] {1486,6391,453}, new float {950,5658,394});
TeleportFlag(new float[] {2449,6111,192}, new float {436,6436,192});
CreateFloor(new float[] {384,6366,241}, new float[] {62,6366,241}, 3);
CreateFloor(new float[] {55,6379,200}, new float[] {138,6379,200}, 2);
CreateWallY(new float[] {544,6553,192}, new float[] {544,6669,192}, 3, 90);
TeleportFlag(new float[] {503,6563,192}, new float {606,2771,202});


C++
Non Received Yet. Please Post them If You Make Them

PPC
Non Received Yet. Please Post them If You Make Them


How can i create map edits or bunkers?
You can use TheModedHacker map editor to make previews of your build and store the code to upload here Smile here is a link to his thread ( You must login or register to view this content.[/COLOR] )

Credit:
-------------------
CrEaTiiOn_420
TheModedHacker
-------------------

Credit goes to everyone that sends in there own creations (if its not your creation then please send credit with the code Smile


How do you expect anyone to use this if you don't post the function definition for

CreateWallX ?

The following user thanked Shark for this useful post:

VenoxCoding

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