Floors
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1340,6932}, new float[] {-316,-1340,6932}, 2, 0);
CreateWallX(new float[] {-1399,-1310,6932}, new float[] {-316,-1310,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1280,6932}, new float[] {-316,-1280,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1250,6932}, new float[] {-316,-1250,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1220,6932}, new float[] {-316,-1220,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1190,6932}, new float[] {-316,-1190,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1160,6932}, new float[] {-316,-1160,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1130,6932}, new float[] {-316,-1130,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1100,6932}, new float[] {-316,-1100,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1070,6932}, new float[] {-316,-1070,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1040,6932}, new float[] {-316,-1040,6932}, 2, 0);
-----------------------------------------------------------------------------------
Right Wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1340,6988}, new float[] {-1344,-1340,6988}, 1, 0);
CreateWallX(new float[] {-410,-1340,6988}, new float[] {-316,-1340,6988}, 1, 0);
CreateWallX(new float[] {-1399,-1340,7016}, new float[] {-316,-1340,7016}, 1, 2);
-----------------------------------------------------------------------------------
Left Wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1040,6988}, new float[] {-1344,-1340,6988}, 1, 0);
CreateWallX(new float[] {-410,-1040,6988}, new float[] {-316,-1340,6988}, 1, 0);
CreateWallX(new float[] {-1399,-1040,7016}, new float[] {-316,-1340,7016}, 1, 2);
-----------------------------------------------------------------------------------
Roof
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1310,7044}, new float[] {-316,-1310,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1070,7044}, new float[] {-316,-1280,7044}, 1, 0);
-----------------------------------------------------------------------------------
Back Wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1280,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1250,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1220,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1190,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1160,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1130,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1100,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1070,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1310,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1280,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1250,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1220,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1190,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1160,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1130,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1100,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1280,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1250,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1220,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1190,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1160,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1130,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1100,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1280,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1250,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1220,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1190,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1160,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1130,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1100,7044}, new float[] {-1289,-1280,7044}, 1, 0);
-----------------------------------------------------------------------------------
Front wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-410,-1310,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1280,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1250,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1220,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1190,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1160,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1130,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1100,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1280,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1250,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1220,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1190,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1160,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1130,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1100,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1280,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1250,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1220,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1190,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1160,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1130,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1100,7044}, new float[] {-410,-1280,7044}, 1, 0);
-----------------------------------------------------------------------------------
CreateWallX(new float[] {2140,6218,196}, new float[] {2137,6218,196}, 4, 0);
CreateWallX(new float[] {2137,6150,244}, new float[] {2135,6150,244}, 1, 0);
CreateWallX(new float[] {2136,6008,244}, new float[] {2412,6008,244}, 1, 0);
TeleportFlag(new float[] {1352,5545,365}, new float {2152,5744,509});
TeleportFlag(new float[] {1309,2600,156}, new float {490,5555,448});
CreateFloor(new float[] {479,6392,423}, new float[] {1525,6392,423}, 1);
TeleportFlag(new float[] {1486,6391,453}, new float {950,5658,394});
TeleportFlag(new float[] {2449,6111,192}, new float {436,6436,192});
CreateFloor(new float[] {384,6366,241}, new float[] {62,6366,241}, 3);
CreateFloor(new float[] {55,6379,200}, new float[] {138,6379,200}, 2);
CreateWallY(new float[] {544,6553,192}, new float[] {544,6669,192}, 3, 90);
TeleportFlag(new float[] {503,6563,192}, new float {606,2771,202});
Floors
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1340,6932}, new float[] {-316,-1340,6932}, 2, 0);
CreateWallX(new float[] {-1399,-1310,6932}, new float[] {-316,-1310,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1280,6932}, new float[] {-316,-1280,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1250,6932}, new float[] {-316,-1250,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1220,6932}, new float[] {-316,-1220,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1190,6932}, new float[] {-316,-1190,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1160,6932}, new float[] {-316,-1160,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1130,6932}, new float[] {-316,-1130,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1100,6932}, new float[] {-316,-1100,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1070,6932}, new float[] {-316,-1070,6932}, 1, 0);
CreateWallX(new float[] {-1399,-1040,6932}, new float[] {-316,-1040,6932}, 2, 0);
-----------------------------------------------------------------------------------
Right Wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1340,6988}, new float[] {-1344,-1340,6988}, 1, 0);
CreateWallX(new float[] {-410,-1340,6988}, new float[] {-316,-1340,6988}, 1, 0);
CreateWallX(new float[] {-1399,-1340,7016}, new float[] {-316,-1340,7016}, 1, 2);
-----------------------------------------------------------------------------------
Left Wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1040,6988}, new float[] {-1344,-1340,6988}, 1, 0);
CreateWallX(new float[] {-410,-1040,6988}, new float[] {-316,-1340,6988}, 1, 0);
CreateWallX(new float[] {-1399,-1040,7016}, new float[] {-316,-1340,7016}, 1, 2);
-----------------------------------------------------------------------------------
Roof
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1310,7044}, new float[] {-316,-1310,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1070,7044}, new float[] {-316,-1280,7044}, 1, 0);
-----------------------------------------------------------------------------------
Back Wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-1399,-1280,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1250,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1220,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1190,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1160,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1130,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1100,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1070,6960}, new float[] {-1344,-1310,6960}, 1, 0);
CreateWallX(new float[] {-1399,-1310,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1280,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1250,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1220,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1190,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1160,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1130,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1100,7016}, new float[] {-1344,-1310,7016}, 1, 0);
CreateWallX(new float[] {-1399,-1280,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1250,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1220,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1190,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1160,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1130,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1399,-1100,7044}, new float[] {-1344,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1280,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1250,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1220,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1190,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1160,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1130,7044}, new float[] {-1289,-1280,7044}, 1, 0);
CreateWallX(new float[] {-1344,-1100,7044}, new float[] {-1289,-1280,7044}, 1, 0);
-----------------------------------------------------------------------------------
Front wall
-----------------------------------------------------------------------------------
CreateWallX(new float[] {-410,-1310,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1280,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1250,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1220,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1190,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1160,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1130,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1100,6960}, new float[] {-316,-1310,6960}, 1, 0);
CreateWallX(new float[] {-410,-1280,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1250,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1220,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1190,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1160,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1130,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-410,-1100,7044}, new float[] {-316,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1280,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1250,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1220,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1190,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1160,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1130,7044}, new float[] {-410,-1280,7044}, 1, 0);
CreateWallX(new float[] {-465,-1100,7044}, new float[] {-410,-1280,7044}, 1, 0);
-----------------------------------------------------------------------------------
CreateWallX(new float[] {2140,6218,196}, new float[] {2137,6218,196}, 4, 0);
CreateWallX(new float[] {2137,6150,244}, new float[] {2135,6150,244}, 1, 0);
CreateWallX(new float[] {2136,6008,244}, new float[] {2412,6008,244}, 1, 0);
TeleportFlag(new float[] {1352,5545,365}, new float {2152,5744,509});
TeleportFlag(new float[] {1309,2600,156}, new float {490,5555,448});
CreateFloor(new float[] {479,6392,423}, new float[] {1525,6392,423}, 1);
TeleportFlag(new float[] {1486,6391,453}, new float {950,5658,394});
TeleportFlag(new float[] {2449,6111,192}, new float {436,6436,192});
CreateFloor(new float[] {384,6366,241}, new float[] {62,6366,241}, 3);
CreateFloor(new float[] {55,6379,200}, new float[] {138,6379,200}, 2);
CreateWallY(new float[] {544,6553,192}, new float[] {544,6669,192}, 3, 90);
TeleportFlag(new float[] {503,6563,192}, new float {606,2771,202});
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