Post: Phantom Menu by Enstone(Functions by xCSBKx)
06-12-2015, 08:06 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys,
Enstone Released a new Menu called "Phantom".
It cost 17€ and it's just his "Project Memory" updated with some "New" Function.
Enstone is a Money whore and everyone buy's his stuff because no one made something like him.
But he uses Stuff from the Community without give any Credits and this is Crap..

Thats why i will give you the most Function that are in his Menu for Free.

Someone will devinitly make a Menu with this Stuff and then its Free so dont Support FrenchMoneyTeam and dont buy their Stuff.


The Function i give to you now are in C# and made by me(xCSBKx) so have Fun.!!!

Credits to:
-Shark for his MW3 GSC Dump that Enstone 100% used to.
-MrDarkBlue for his help and Testing. Smile
-SC58 for help with some Functions.

INFO: I remake the Function like the Menu is Stuctured thats why i dont post all Directly. Smile

If i forgot something just Tell me(i dont have the Menu^^)

If someone want to help(Not Coding)
PSN: JustLetMeCode
Skype: xCSBKx


I dont have so much Time to Remake all the Menu Functions so just say me what you want and i do my Best to Remake it. Smile

Phantom Function:

- Main Menu

- Godmode
    
public enum DamageFlag : byte
{
None = 0,
GodMode = 1,
NoKnockback = 8,
GodModeNoKB = 9,
}

public static void SetDamageFlag(uint Client, DamageFlag DF)
{
PS3.Write.Byte(0x00fca407 + (Client * 0x280), (byte)DF);
}

- Infinite Ammo
    
public static void UnlimitedAmmo(uint Client)
{
//Primary
PS3.Write.Int32(0x0110a6a8 + (Client * 0x3980), Int32.MaxValue);
PS3.Write.Int32(0x0110a628 + (Client * 0x3980), Int32.MaxValue);
//Secondary
PS3.Write.Int32(0x0110a690 + (Client * 0x3980), Int32.MaxValue);
PS3.Write.Int32(0x0110a618 + (Client * 0x3980), Int32.MaxValue);
//Grenade
PS3.Write.Int32(0x0110a69c + (Client * 0x3980), Int32.MaxValue);
//Smoke
PS3.Write.Int32(0x0110a6b4 + (Client * 0x3980), Int32.MaxValue);
}

- Redboxes
    
public static void GivePlayerRedBoxes(uint Client, bool State = true)
{
PS3.Write.Byte(0x0110a293, (byte)(State ? 0x50 : 0));
}

- Constant UAV
    
public enum RadarType
{
Off,
UAV,
ConstantUAV,
AdvancedUAV,
ConstantAdvaned,
Jammed,
}

private static void GPUAV(uint Client , bool Constant, bool Scanline, bool Advanced, bool FastScanline, bool Jammed)
{
SetDvar((int)Client, "g_compassshowenemies " + (int)(Constant ? 1 : 0));
PS3.Write.Byte(0x0110d73b + (Client * 0x3980), (byte)(Scanline ? 1 : 0));
PS3.Write.Byte(0x0110d747 + (Client * 0x3980), (byte)(Advanced ? 1 : 0));
PS3.Write.Byte(0x0110D74B + (Client * 0x3980), (byte)(FastScanline ? 1 : 0));
PS3.Write.Bytes(0x0110d73f + (Client * 0x3980), Jammed ? new byte[] { 1, 255} : new byte[] { 0, 0 });
}

public static void GivePlayerUAV(uint Client, RadarType RT = RadarType.ConstantAdvaned, bool Scanline = false, bool FastScanline = false)
{
if (RT == RadarType.Off)
GPUAV(Client, false, false, false, false, false);
else if (RT == RadarType.UAV)
GPUAV(Client, false, true, false, FastScanline, false);
else if (RT == RadarType.AdvancedUAV)
GPUAV(Client, false, true, true, FastScanline, false);
else if (RT == RadarType.ConstantUAV)
GPUAV(Client, true, Scanline, false, FastScanline, false);
else if (RT == RadarType.ConstantAdvaned)
GPUAV(Client, true, Scanline, true, FastScanline, false);
else if (RT == RadarType.Jammed)
GPUAV(Client, false, false, false, false, true);
}

- No Recoil
    
public static void GivePlayerNoRecoil(uint Client, bool State = true)
{//Gone after Weapon Switch
PS3.Write.Byte(0x0110a5f6 + (Client * 0x3980), (byte)(State ? 4 : 0));
}

- No Spread
    
public static void GivePlayerNoSpread(uint Client, bool State = true)
{
PS3.Write.Byte(0x0110df8b + (Client * 0x3980), (byte)(State ? 2 : 0));
}

- FoV
    
public static void GivePlayerFoV(uint Client, int FoV = 120)
{
SetDvar((int)Client, "cg_fov " + FoV);
}

- Suicide
    
public static void Suicide(uint Client)
{
PS3.Write.Byte(0x00fca381 + (Client * 0x280), 1);
Thread.Sleep(500);
PS3.Write.Byte(0x00fca381 + (Client * 0x280), 0);
}

- Chat
    
public static string KeyBoard(string Title, string Input, int Length)
{//0x0026F5BC - void KeyBoard(const char *title, const char *input, int maxStringLen)
Call(0x0026F5BC, 1, Title, Input, Length, 18, 0x007239a0);
while (PS3.Read.Int32(0x0073145c) != 0)
{
continue;
}
return PS3.Read.String(0x02380e22);
}

public static void SendChatMessage(uint Client)
{
string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
iPrintln(-1,"^:" + Name + " says's: " + KeyBoard("Send a Chat Message", "", 50));
}

- Rename
    
public static void RenamePlayer(uint Client)
{
string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
PS3.Write.String(0x0110d694 + (Client * 0x3980), KeyBoard("Rename " + Name + " to:", Name, 31));
}

- Invisibility
    
public static void GivePlayerInvisibility(uint Client, bool State = true)
{
PS3.Write.Byte(0x00fca37f + (Client * 0x280), (byte)(State ? 0xFF : 0x00));
}

- Movement Type
    
public enum MovementType : int
{
None = 0,
UFO = 1,
NoClip = 2,
Freeze = 4,
}

public static void SetPlayerMovement(uint Client, MovementType MT = MovementType.UFO)
{
PS3.Write.Byte(0x0110d87f + (Client * 0x3980), (byte)MT);
}


- Fun Menu

- Third Person
    
public static void GivePlayerThirdPerson(uint Client, bool State = true)
{
SetDvar((int)Client, "cg_thirdPerson " + (int)(State ? 1 : 0));
}

- Speed x2
    
public static void GivePlayerSpeedX2(uint Client)
{//Gone after Weapon Switch
PS3.WriteFloat(0x0110d640 + (Client * 0x3980), 2);
}

- Clone me
    
public static void ClonePlayer(uint Client)
{
Call(0x00180f48, Client << 16);
}

- No Head
    
public static void SetHeadModel(uint Client, int Index)
{
PS3.Write.Int32(0x00fca49a + (Client * 0x280), Index);
}

- Custom Crosshair( [+] )
    
public static uint CustomCrosshair(uint Client, string Crosshair = "+")
{//uint HudElem_SpawnText(uint Index, string Text, decimal Client, int X, int Y, int Align, int Sort, int Font, float FontScale, bool FrontHUD = false, decimal R = 255, decimal G = 255, decimal B = 255, decimal A = 255, decimal R1 = 0, decimal G1 = 0, decimal B1 = 0, decimal A1= 0)
return HudElem_SpawnText(HudElem_Alloc(), Crosshair, Client, 0, 0, 5, 146, 7, 1, true);
}

- Space Cannon
    
In Progress!

- Mortor strike
    
public static int G_GetWeaponForName(string WeaponName)
{//0x001c34b8 - uint G_GetWeaponForName(uint buffer, char const *name)
Call(0x001c34b8, 0x1004f000, WeaponName);
return PS3.Read.Int32(0x1004f000);
}

public static uint G_FireRocket(uint Client, string WeaponName, float[] Origin, float[] Angles, float[] GunVel)
{//0x001998f8 - G_FireRocket(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
return (uint)Call(0x001998f8, 0x00fca280 + (0x280 * Client), G_GetWeaponForName(WeaponName), Origin, Angles, GunVel);
}

public static uint AttackRocket(uint Client, uint Target, string WeaponName = "ac130_105mm_mp", uint Speed = 20000, uint Height = 30000)
{
float[] Origin = GetOrigin(Target);
Origin[2] += Height;
return G_FireRocket(Client, WeaponName, Origin, new float[3], new float[] { 0, 0, -Speed });
}


- Vision Menu

- Vision
    
// default_mp
// ac130_inverted
// aftermath
// default_night_mp
// cobra_sunset2
// cobra_sunset3
// cheat_contrast
// icbm
// missilecam
// sepia

public static void SetVision(uint Client, string Vision, uint Time = 0)
{
SV_GameSendServerCommand(Client, "J \"" + Vision + "\" " + Time);
}


Last edited by SirCodeAlot ; 06-17-2015 at 01:05 AM. Reason: Request for Codes

The following 38 users say thank you to SirCodeAlot for this useful post:

-Numb, ☓-Dani-☓, 01cedricv2, A6shRkm, anxify, Boliberrys, CoreyyDEX, Dog88Christian, EliteHackzPS3, EternalHabit, FusionIsDaName, gοd, garpbaldo, Geo, HiddenHour, Callumeleyy, Insult, kiwi_modz, koekiemonstarr2, Kronoaxis, LaRip8, lucasaf01, MayhemLobbiez, MOD-RuLeZ, mrdarkblue, Mx444, MysteryAviate, Necrofire, NickBeHaxing, Polish-Modz, TosS-ModZ, Turk_Warrior, vAerox9, xDebugKiller, Yxfz, zNxRo, zRayz- and 1 other user.

The following user groaned SirCodeAlot for this awful post:

TheRichSlut
06-27-2015, 09:31 AM #38
sleekshow
I defeated!
Lol sounds complicated. Okay say once u get the dump how do u extract all coding out of dump
06-27-2015, 12:03 PM #39
Turk_Warrior
League Champion
Originally posted by SC58 View Post
lol no, don't have his menus nor do i care to dump it

You must login or register to view this content.

if not make ur own memory editor and learn how all processes work and boom u can dump it


Well i buy you one and can get it and dump his menu
06-27-2015, 04:27 PM #40
Boliberrys
^^ Sexy ^^
Originally posted by Warrior View Post
Well i buy you one and can get it and dump his menu


lol

You should try like this:

Install another API to mod, Example: "PS3 Manager API, Scrapes 'N' Maze API, etc.."
Connect/Attach to PS3 with CCAPI/TMAPI, one of Enstone's Menu.
Connect your Memory Dumper with PS3MAPI or with SNMAPI.
Dump Memory.
Done :P

Thats what i would try Winky Winky
Idk if it works tbh :P
06-27-2015, 09:31 PM #41
sleekshow
I defeated!
Lol very sneakkky
06-28-2015, 06:26 PM #42
thahitcrew
Gym leader
Originally posted by Boliberrys View Post
He can release what he wants.
If you want an aimbot, make one yourself.

I totally agree! enstone doesn't need to release any of his stuff, hes the one that developed the functions and it seems no-one else can re-create ALL the functions in his menu, soo I mean like Like be realistic people, if you and or anyone could make a working unfairaimbot, derank/rank all clients ect... You most likely wouldn't release it.
06-28-2015, 07:32 PM #43
enstone doesn't need to release any of his stuff he made the menu its up to him to do what he wants wif it who cares about the credits who mad the Functions he the only made a good stable menu so i will buy hes menu i love the menus he makes
06-30-2015, 06:21 PM #44
sleekshow
I defeated!
Hi do u have the end game function ? Its enstones non lite menu which is non host. Thanks
06-30-2015, 06:29 PM #45
EncepT
I defeated!
Originally posted by sleekshow View Post
Hi do u have the end game function ? Its enstones non lite menu which is non host. Thanks


I think it should be the gsc End game function,but im not sure.
07-02-2015, 07:04 PM #46
how about the players menu anyone has the functions for that ?
and the super force host with a party

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