THREAD: Phantom Menu by Enstone(Functions by xCSBKx)
  1. 06-12-2015, 08:06 PM
    24
    Posts
    1,041
    Reputation
    Mar 2015
    NextGenUpdate
    Hey Guys,
    Enstone Released a new Menu called "Phantom".
    It cost 17€ and it's just his "Project Memory" updated with some "New" Function.
    Enstone is a Money whore and everyone buy's his stuff because no one made something like him.
    But he uses Stuff from the Community without give any Credits and this is Crap..

    Thats why i will give you the most Function that are in his Menu for Free.

    Someone will devinitly make a Menu with this Stuff and then its Free so dont Support FrenchMoneyTeam and dont buy their Stuff.


    The Function i give to you now are in C# and made by me(xCSBKx) so have Fun.!!!

    Credits to:
    -Shark for his MW3 GSC Dump that Enstone 100% used to.
    -MrDarkBlue for his help and Testing. Smile
    -SC58 for help with some Functions.

    INFO: I remake the Function like the Menu is Stuctured thats why i dont post all Directly. Smile

    If i forgot something just Tell me(i dont have the Menu^^)

    If someone want to help(Not Coding)
    PSN: JustLetMeCode
    Skype: xCSBKx


    I dont have so much Time to Remake all the Menu Functions so just say me what you want and i do my Best to Remake it. Smile

    Phantom Function:
    Spoiler:

    - Main Menu
    Spoiler:

    - Godmode

    public enum DamageFlag : byte
    {
    None = 0,
    GodMode = 1,
    NoKnockback = 8,
    GodModeNoKB = 9,
    }

    public static void SetDamageFlag(uint Client, DamageFlag DF)
    {
    PS3.Write.Byte(0x00fca407 + (Client * 0x280), (byte)DF);
    }

    - Infinite Ammo

    public static void UnlimitedAmmo(uint Client)
    {
    //Primary
    PS3.Write.Int32(0x0110a6a8 + (Client * 0x3980), Int32.MaxValue);
    PS3.Write.Int32(0x0110a628 + (Client * 0x3980), Int32.MaxValue);
    //Secondary
    PS3.Write.Int32(0x0110a690 + (Client * 0x3980), Int32.MaxValue);
    PS3.Write.Int32(0x0110a618 + (Client * 0x3980), Int32.MaxValue);
    //Grenade
    PS3.Write.Int32(0x0110a69c + (Client * 0x3980), Int32.MaxValue);
    //Smoke
    PS3.Write.Int32(0x0110a6b4 + (Client * 0x3980), Int32.MaxValue);
    }

    - Redboxes

    public static void GivePlayerRedBoxes(uint Client, bool State = true)
    {
    PS3.Write.Byte(0x0110a293, (byte)(State ? 0x50 : 0));
    }

    - Constant UAV

    public enum RadarType
    {
    Off,
    UAV,
    ConstantUAV,
    AdvancedUAV,
    ConstantAdvaned,
    Jammed,
    }

    private static void GPUAV(uint Client , bool Constant, bool Scanline, bool Advanced, bool FastScanline, bool Jammed)
    {
    SetDvar((int)Client, "g_compassshowenemies " + (int)(Constant ? 1 : 0));
    PS3.Write.Byte(0x0110d73b + (Client * 0x3980), (byte)(Scanline ? 1 : 0));
    PS3.Write.Byte(0x0110d747 + (Client * 0x3980), (byte)(Advanced ? 1 : 0));
    PS3.Write.Byte(0x0110D74B + (Client * 0x3980), (byte)(FastScanline ? 1 : 0));
    PS3.Write.Bytes(0x0110d73f + (Client * 0x3980), Jammed ? new byte[] { 1, 255} : new byte[] { 0, 0 });
    }

    public static void GivePlayerUAV(uint Client, RadarType RT = RadarType.ConstantAdvaned, bool Scanline = false, bool FastScanline = false)
    {
    if (RT == RadarType.Off)
    GPUAV(Client, false, false, false, false, false);
    else if (RT == RadarType.UAV)
    GPUAV(Client, false, true, false, FastScanline, false);
    else if (RT == RadarType.AdvancedUAV)
    GPUAV(Client, false, true, true, FastScanline, false);
    else if (RT == RadarType.ConstantUAV)
    GPUAV(Client, true, Scanline, false, FastScanline, false);
    else if (RT == RadarType.ConstantAdvaned)
    GPUAV(Client, true, Scanline, true, FastScanline, false);
    else if (RT == RadarType.Jammed)
    GPUAV(Client, false, false, false, false, true);
    }

    - No Recoil

    public static void GivePlayerNoRecoil(uint Client, bool State = true)
    {//Gone after Weapon Switch
    PS3.Write.Byte(0x0110a5f6 + (Client * 0x3980), (byte)(State ? 4 : 0));
    }

    - No Spread

    public static void GivePlayerNoSpread(uint Client, bool State = true)
    {
    PS3.Write.Byte(0x0110df8b + (Client * 0x3980), (byte)(State ? 2 : 0));
    }

    - FoV

    public static void GivePlayerFoV(uint Client, int FoV = 120)
    {
    SetDvar((int)Client, "cg_fov " + FoV);
    }

    - Suicide

    public static void Suicide(uint Client)
    {
    PS3.Write.Byte(0x00fca381 + (Client * 0x280), 1);
    Thread.Sleep(500);
    PS3.Write.Byte(0x00fca381 + (Client * 0x280), 0);
    }

    - Chat

    public static string KeyBoard(string Title, string Input, int Length)
    {//0x0026F5BC - void KeyBoard(const char *title, const char *input, int maxStringLen)
    Call(0x0026F5BC, 1, Title, Input, Length, 18, 0x007239a0);
    while (PS3.Read.Int32(0x0073145c) != 0)
    {
    continue;
    }
    return PS3.Read.String(0x02380e22);
    }

    public static void SendChatMessage(uint Client)
    {
    string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
    iPrintln(-1,"^:" + Name + " says's: " + KeyBoard("Send a Chat Message", "", 50));
    }

    - Rename

    public static void RenamePlayer(uint Client)
    {
    string Name = PS3.Read.String(0x0110d60c + (Client * 0x3980));
    PS3.Write.String(0x0110d694 + (Client * 0x3980), KeyBoard("Rename " + Name + " to:", Name, 31));
    }

    - Invisibility

    public static void GivePlayerInvisibility(uint Client, bool State = true)
    {
    PS3.Write.Byte(0x00fca37f + (Client * 0x280), (byte)(State ? 0xFF : 0x00));
    }

    - Movement Type

    public enum MovementType : int
    {
    None = 0,
    UFO = 1,
    NoClip = 2,
    Freeze = 4,
    }

    public static void SetPlayerMovement(uint Client, MovementType MT = MovementType.UFO)
    {
    PS3.Write.Byte(0x0110d87f + (Client * 0x3980), (byte)MT);
    }


    - Fun Menu
    Spoiler:

    - Third Person

    public static void GivePlayerThirdPerson(uint Client, bool State = true)
    {
    SetDvar((int)Client, "cg_thirdPerson " + (int)(State ? 1 : 0));
    }

    - Speed x2

    public static void GivePlayerSpeedX2(uint Client)
    {//Gone after Weapon Switch
    PS3.WriteFloat(0x0110d640 + (Client * 0x3980), 2);
    }

    - Clone me

    public static void ClonePlayer(uint Client)
    {
    Call(0x00180f48, Client << 16);
    }

    - No Head

    public static void SetHeadModel(uint Client, int Index)
    {
    PS3.Write.Int32(0x00fca49a + (Client * 0x280), Index);
    }

    - Custom Crosshair( [+] )

    public static uint CustomCrosshair(uint Client, string Crosshair = "+")
    {//uint HudElem_SpawnText(uint Index, string Text, decimal Client, int X, int Y, int Align, int Sort, int Font, float FontScale, bool FrontHUD = false, decimal R = 255, decimal G = 255, decimal B = 255, decimal A = 255, decimal R1 = 0, decimal G1 = 0, decimal B1 = 0, decimal A1= 0)
    return HudElem_SpawnText(HudElem_Alloc(), Crosshair, Client, 0, 0, 5, 146, 7, 1, true);
    }

    - Space Cannon

    In Progress!

    - Mortor strike

    public static int G_GetWeaponForName(string WeaponName)
    {//0x001c34b8 - uint G_GetWeaponForName(uint buffer, char const *name)
    Call(0x001c34b8, 0x1004f000, WeaponName);
    return PS3.Read.Int32(0x1004f000);
    }

    public static uint G_FireRocket(uint Client, string WeaponName, float[] Origin, float[] Angles, float[] GunVel)
    {//0x001998f8 - G_FireRocket(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
    return (uint)Call(0x001998f8, 0x00fca280 + (0x280 * Client), G_GetWeaponForName(WeaponName), Origin, Angles, GunVel);
    }

    public static uint AttackRocket(uint Client, uint Target, string WeaponName = "ac130_105mm_mp", uint Speed = 20000, uint Height = 30000)
    {
    float[] Origin = GetOrigin(Target);
    Origin[2] += Height;
    return G_FireRocket(Client, WeaponName, Origin, new float[3], new float[] { 0, 0, -Speed });
    }


    - Vision Menu
    Spoiler:

    - Vision

    // default_mp
    // ac130_inverted
    // aftermath
    // default_night_mp
    // cobra_sunset2
    // cobra_sunset3
    // cheat_contrast
    // icbm
    // missilecam
    // sepia

    public static void SetVision(uint Client, string Vision, uint Time = 0)
    {
    SV_GameSendServerCommand(Client, "J \"" + Vision + "\" " + Time);
    }


    Last edited by SirCodeAlot ; 06-17-2015 at 01:05 AM. Reason: Request for Codes

  2. The Following 38 Users Say Thank You to SirCodeAlot For This Useful Post:

    , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

  3. The Following User Groaned SirCodeAlot For This Awful Post:


  4. 06-27-2015, 09:31 AM
    sleekshow's Avatar
    sleekshow
    I defeated!
    sleekshow's Avatar
    sleekshow
    I defeated!
    631
    Posts
    1,321
    Reputation
    Jun 2015
    NextGenUpdate
    Lol sounds complicated. Okay say once u get the dump how do u extract all coding out of dump
  5. 06-27-2015, 12:03 PM
    Turk_Warrior's Avatar
    Turk_Warrior
    League Champion
    Turk_Warrior's Avatar
    Turk_Warrior
    League Champion
    1,123
    Posts
    8,468
    Reputation
    Jun 2013
    NextGenUpdate
    Originally Posted by SC58 View Post
    lol no, don't have his menus nor do i care to dump it

    You must login or register to view this content.

    if not make ur own memory editor and learn how all processes work and boom u can dump it


    Well i buy you one and can get it and dump his menu
  6. 06-27-2015, 04:27 PM
    Boliberrys's Avatar
    Boliberrys
    ^^ Sexy ^^
    Boliberrys's Avatar
    Boliberrys
    ^^ Sexy ^^
    731
    Posts
    6,052
    Reputation
    Jun 2013
    NextGenUpdate
    Originally Posted by Warrior View Post
    Well i buy you one and can get it and dump his menu


    lol

    You should try like this:

    Install another API to mod, Example: "PS3 Manager API, Scrapes 'N' Maze API, etc.."
    Connect/Attach to PS3 with CCAPI/TMAPI, one of Enstone's Menu.
    Connect your Memory Dumper with PS3MAPI or with SNMAPI.
    Dump Memory.
    Done :P

    Thats what i would try Winky Winky
    Idk if it works tbh :P
  7. 06-27-2015, 09:31 PM
    sleekshow's Avatar
    sleekshow
    I defeated!
    sleekshow's Avatar
    sleekshow
    I defeated!
    631
    Posts
    1,321
    Reputation
    Jun 2015
    NextGenUpdate
    Lol very sneakkky
  8. 06-28-2015, 06:26 PM
    thahitcrew's Avatar
    thahitcrew
    Gym leader
    thahitcrew's Avatar
    thahitcrew
    Gym leader
    286
    Posts
    707
    Reputation
    Sep 2014
    NextGenUpdate
    Originally Posted by Boliberrys View Post
    He can release what he wants.
    If you want an aimbot, make one yourself.

    I totally agree! enstone doesn't need to release any of his stuff, hes the one that developed the functions and it seems no-one else can re-create ALL the functions in his menu, soo I mean like Like be realistic people, if you and or anyone could make a working unfairaimbot, derank/rank all clients ect... You most likely wouldn't release it.
  9. 06-28-2015, 07:32 PM
    234
    Posts
    1,164
    Reputation
    Jun 2015
    NextGenUpdate
    enstone doesn't need to release any of his stuff he made the menu its up to him to do what he wants wif it who cares about the credits who mad the Functions he the only made a good stable menu so i will buy hes menu i love the menus he makes
  10. 06-30-2015, 06:21 PM
    sleekshow's Avatar
    sleekshow
    I defeated!
    sleekshow's Avatar
    sleekshow
    I defeated!
    631
    Posts
    1,321
    Reputation
    Jun 2015
    NextGenUpdate
    Hi do u have the end game function ? Its enstones non lite menu which is non host. Thanks
  11. 06-30-2015, 06:29 PM
    EncepT's Avatar
    EncepT
    I defeated!
    EncepT's Avatar
    EncepT
    I defeated!
    614
    Posts
    1,935
    Reputation
    Jul 2013
    NextGenUpdate
    Originally Posted by sleekshow View Post
    Hi do u have the end game function ? Its enstones non lite menu which is non host. Thanks


    I think it should be the gsc End game function,but im not sure.
  12. 07-02-2015, 07:04 PM
    34
    Posts
    70
    Reputation
    Apr 2014
    NextGenUpdate
    how about the players menu anyone has the functions for that ?
    and the super force host with a party