Post: CShark [BETA]
08-05-2015, 02:16 PM #1
Shark
Retired.
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU, This will be my first release as a gaming squad member... be happy for me Sal
Ok... now we got that out the way lets continue with the release.

Basically over the last month or so I've been working on a way to call/get/set Game Script functions, fields, notifies etc and well after hours of testing, researching, reversing and having the right state of mind and encouragement from my fellow friends I have now managed to achieve a lot more then I thought I would.

Seeing as I'm not really sure what else to say here, I guess I'll leave the github links to the source code so you can start using it right away.
Now I'm yet to write up a documentation on how to use everything correctly so when I do that I'll be sure to throw it on this thread someone and let everyone know also do remember this is in BETA so if you have any questions, enquiries or issues feel free to report it on github (I think you can do that), or just post on the thread and I'll try my best to sort it out.

Links
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Documentation
- W.I.P, For Now I'll Add List of Functions Below.

Function List
    
[B]Main Calls[/B]
Main::Call<returnType>((functionName, params...)
Main::String::Call<returnType>((functionName, string, params..)
Main::Array:Call<returnType>(functionName, string, params...)


[B]Object Types (classnum)[/B]
CT_ENTITY
CT_HUDELEM
CT_PATHNODE


[B]Object Calls (Entities, Huds, Pathnodes, etc)[/B]
Object::Call<returnType>(functionName, entityNum, classnum, params...)
Object::String::Call<returnType>(functionName, string, entityNum, classnum, params...)
Object::Array::Call<returnType>(functionName, entityNum, classnum, params...)


[B]Field Calls[/B]
Fields::getField<returnType>(fieldName, entityNum, classnum)
Fields::setField<returnType>(fieldName, entityNum, classnum, params...)
Fields::String::getField<returnType>(fieldName, string, entityNum, classnum)


[B]Notify Calls[/B]
Notify(notifyString, entityNum, classnum, params...)
OnNotify(notifyString, entityNum, paramcount)


[B]Function Table
[/B][spoiler]
//Method_Function
createprintchannel = 0x1,
setprintchannel = 0x2,
print = 0x3,
println = 0x4,
print3d = 0x5,
line = 0x6,
precacheturret = 0x7,
getweaponarray = 0x8,
spawnturret = 0x9,
canspawnturret = 0xA,
assert = 0xB,
assertex = 0xC,
assertmsg = 0xD,
isdefined = 0xE,
isstring = 0xF,
setdvar = 0x10,
setdynamicdvar = 0x11,
setdvarifuninitialized = 0x12,
setdevdvar = 0x13,
setdevdvarifuninitialized = 0x14,
getdvar = 0x15,
getdvarint = 0x16,
getdvarfloat = 0x17,
getdvarvector = 0x18,
gettime = 0x19,
getentbynum = 0x1A,
getweaponmodel = 0x1B,
getweaponhidetags = 0x1C,
getanimlength = 0x1D,
animhasnotetrack = 0x1E,
getnotetracktimes = 0x1F,
spawn = 0x20,
_spawn = 0x21,
spawnloopsound = 0x22,
bullettrace = 0x23,
bullettracepassed = 0x24,
sighttracepassed = 0x25,
physicstrace = 0x26,
playerphysicstrace = 0x27,
getgroundposition = 0x28,
getmovedelta = 0x29,
getangledelta = 0x2A,
getnorthyaw = 0x2B,
setnorthyaw = 0x2C,
setslowmotion = 0x2D,
randomint = 0x2E,
randomfloat = 0x2F,
randomintrange = 0x30,
randomfloatrange = 0x31,
sin = 0x32,
cos = 0x33,
tan = 0x34,
asin = 0x35,
acos = 0x36,
atan = 0x37,
gsc_int = 0x38,
gsc_float = 0x39,
gsc_abs = 0x3A,
min = 0x3B,
max = 0x3C,
floor = 0x3D,
ceil = 0x3E,
exp = 0x3F,
log = 0x40,
sqrt = 0x41,
squared = 0x42,
clamp = 0x43,
angleclamp = 0x44,
angleclamp180 = 0x45,
vectorfromlinetopoint = 0x46,
pointonsegmentnearesttopoint = 0x47,
distance = 0x48,
distance2d = 0x49,
distancesquared = 0x4A,
length = 0x4B,
lengthsqured = 0x4C,
closer = 0x4D,
vectordot = 0x4E,
vectornormalize = 0x4F,
vectortoangles = 0x50,
vectortoyaw = 0x51,
vectorlerp = 0x52,
anglestoup = 0x53,
anglestoright = 0x54,
anglestoforward = 0x55,
combineangles = 0x56,
transformmove = 0x57,
issubstr = 0x58,
isendstr = 0x59,
getsubstr = 0x5A,
tolower = 0x5B,
gsc_strtok = 0x5C,
stricmp = 0x5D,
ambientplay = 0x5E,
ambientstop = 0x5F,
precachemodel = 0x60,
precacheshellshock = 0x61,
precacheitem = 0x62,
precacheshader = 0x63,
precachestring = 0x64,
precachemenu = 0x65,
precacherumble = 0x66,
precachelocationselector = 0x67,
precacheleaderboards = 0x68,
precacheheadicon = 0xE9,
unknown1 = 0x1C5,
unknown2 = 0x1C6,
loadfx = 0x69,
playfx = 0x6A,
playfxontag = 0x6B,
stopfxontag = 0x6C,
playloopedfx = 0x6D,
spawnfx = 0x6E,
triggerfx = 0x6F,
playfxontagforclients = 0x70,
physicsexplosionsphere = 0x71,
physicsexplosioncylinder = 0x72,
physicsjolt = 0x73,
physicsjitter = 0x74,
setexpfog = 0x75,
isexplosivedamagemod = 0x76,
radiusdamage = 0x77,
setplayerignoreradiusdamage = 0x78,
glassradiusdamage = 0x79,
earthquake = 0x7A,
getnumparts = 0x7B,
getpartname = 0x7C,
weaponfiretime = 0x7D,
weaponclipsize = 0x7E,
weaponisauto = 0x7F,
weaponissemiauto = 0x80,
weaponisboltaction = 0x81,
weaponinheritsperks = 0x82,
weaponburstcount = 0x83,
weapontype = 0x84,
weaponclass = 0x85,
weaponinventorytype = 0x86,
weaponstartammo = 0x87,
weaponmaxammo = 0x88,
weaponaltweaponname = 0x89,
isweaponcliponly = 0x8A,
isweapondetonationtimed = 0x8B,
weaponhasthermalscope = 0x8C,
getvehiclenode = 0x8D,
getvehiclenodearray = 0x8E,
getallvehiclenodes = 0x8F,
getnumvehicles = 0x90,
precachevehicle = 0x91,
spawnvehicle = 0x92,
vehicle_getarray = 0x93,
vehicle_getspawnerarray = 0x94,
playrumbleonposition = 0x95,
playrumblelooponposition = 0x96,
stopallrumbles = 0x97,
soundexists = 0x98,
openfile = 0x99,
closefile = 0x9A,
fprintln = 0x9B,
fprintfields = 0x9C,
freadln = 0x9D,
fgetarg = 0x9E,
setminimap = 0x9F,
setthermalbodymaterial = 0xA0,
getarraykeys = 0xA1,
getfirstarraykey = 0xA2,
getnextarraykey = 0xA3,
sortbydistance = 0xA4,
tablelookup = 0xA5,
tablelookupbyrow = 0xA6,
tablelookupistring = 0xA7,
tablelookupistringbyrow = 0xA8,
tablelookuprownum = 0xA9,
getmissileowner = 0xAA,
magicbullet = 0xAB,
getweaponflashtagname = 0xAC,
averagepoint = 0xAD,
averagenormal = 0xAE,
getglass = 0xAF,
getglassarray = 0xB0,
getglassorigin = 0xB1,
isglassdestroyed = 0xB2,
destroyglass = 0xB3,
deleteglass = 0xB4,
getentchannelscount = 0xB5,
getentchannelname = 0xB6,
objective_add = 0xB7,
objective_delete = 0xB8,
objective_state = 0xB9,
objective_icon = 0xBA,
objective_position = 0xBB,
objective_current = 0xBC,
objective_onentity = 0xBD,
objective_team = 0xBE,
objective_player = 0xBF,
objective_playerteam = 0xC0,
objective_playerenemyteam = 0xC1,
iprintln = 0xC2,
iprintlnbold = 0xC3,
logstring_0 = 0xC4,
getent = 0xC5,
getentarray = 0xC6,
spawnplane = 0xC7,
spawnstruct = 0xC8,
spawnhelicopter = 0xC9,
isalive = 0xCA,
isspawner = 0xCB,
missile_createattractorent = 0xCC,
missile_createattractororigin = 0xCD,
missile_createrepulsorent = 0xCE,
missile_createrepulsororigin = 0xCF,
missile_deleteattractor = 0xD0,
playsoundatpos = 0xD1,
precachesound = 0x1C7,
newhudelem = 0xD2,
newclienthudelem = 0xD3,
newteamhudelem = 0xD4,
resettimeout = 0xD5,
precachefxteamthermal = 0xD6,
isplayer = 0xD7,
isplayernumber = 0xD8,
setsunlight = 0x191,
resetsunlight = 0x192,
setwinningplayer = 0xD9,
setwinningteam = 0xDA,
announcement = 0xDB,
clientannouncement = 0xDC,
getteamscore = 0xDD,
setteamscore = 0xDE,
setclientnamemode = 0xDF,
updateclientnames = 0xE0,
getteamplayersalive = 0xE1,
logprint = 0xE2,
worldentnumber = 0xE3,
obituary = 0xE4,
positionwouldtelefrag = 0xE5,
canspawn = 0xE6,
getstarttime = 0xE7,
precachestatusicon = 0xE8,
precacheminimapicon = 0xEA,
precachempanim = 0xEB,
map_restart = 0xEC,
exitlevel = 0xED,
addtestclient = 0xEE,
makedvarserverinfo = 0xEF,
setarchive = 0xF0,
allclientsprint = 0xF1,
clientprint = 0xF2,
mapexists = 0xF3,
isvalidgametype = 0xF4,
matchend = 0xF5,
setplayerteamrank = 0xF6,
endparty = 0xF7,
setteamradar = 0xF8,
getteamradar = 0xF9,
setteamradarstrength = 0xFA,
getteamradarstrength = 0xFB,
getuavstrengthmin = 0xFC,
getuavstrengthmax = 0xFD,
getuavstrengthlevelneutral = 0xFE,
getuavstrengthlevelshowenemyfastsweep = 0xFF,
getuavstrengthlevelshowenemydirectional = 0x100,
blockteamradar = 0x101,
unblockteamradar = 0x102,
isteamradarblocked = 0x103,
getassignedteam = 0x104,
setmatchdata = 0x105,
getmatchdata = 0x106,
sendmatchdata = 0x107,
clearmatchdata = 0x108,
setmatchdatadef = 0x109,
setmatchclientip = 0x10A,
setmatchdataid = 0x10B,
setclientmatchdata = 0x10C,
getclientmatchdata = 0x10D,
setclientmatchdatadef = 0x10E,
sendclientmatchdata = 0x10F,
getbuildversion = 0x110,
getbuildnumber = 0x111,
getsystemtime = 0x112,
getmatchrulesdata = 0x113,
isusingmatchrulesdata = 0x114,
kick = 0x115,
issplitscreen = 0x116,
setmapcenter = 0x117,
setgameendtime = 0x118,
visionsetnaked = 0x119,
visionsetnight = 0x11A,
visionsetmissilecam = 0x11B,
visionsetthermal = 0x11C,
visionsetpain = 0x11D,
endlobby = 0x11E,
setac130ambience = 0x11F,
getmapcustom = 0x120,
updateskill = 0x121,
spawnsighttrace = 0x122,
incrementcounter = 0x123,
getcountertotal = 0x124,


//Method_Common
attach = 0x8000,
attachshieldmodel = 0x8001,
detach = 0x8002,
detachshieldmodel = 0x8003,
moveshieldmodel = 0x8004,
detachall = 0x8005,
getattachsize = 0x8006,
getattachmodelname = 0x8007,
getattachtagname = 0x8008,
getattachignorecollision = 0x8009,
hidepart = 0x800A,
hidepart_allinstances = 0x800B,
hideallparts = 0x800C,
showpart = 0x800D,
showallparts = 0x800E,
linkto = 0x800F,
linktoblendtotag = 0x8010,
unlink = 0x8011,
islinked = 0x8012,
enablelinkto = 0x8013,
playerlinkto = 0x8014,
playerlinktodelta = 0x8015,
playerlinkweaponviewtodelta = 0x8016,
playerlinktoabsolute = 0x8017,
playerlinktoblend = 0x8018,
playerlinkedoffsetenable = 0x8019,
playerlinkedoffsetdisable = 0x801A,
playerlinkedsetviewznear = 0x801B,
playerlinkedsetusebaseangleforviewclamp = 0x801C,
lerpviewangleclamp = 0x801D,
setviewangleresistance = 0x801E,
geteye = 0x801F,
istouching = 0x8020,
stoploopsound = 0x8021,
stopsounds = 0x8022,
playrumbleonentity = 0x8023,
playrumblelooponentity = 0x8024,
stoprumble = 0x8025,
gsc_delete = 0x8026,
setmodel = 0x8027,
laseron = 0x8028,
laseroff = 0x8029,
laseraltviewon = 0x802A,
laseraltviewoff = 0x802B,
thermalvisionon = 0x802C,
thermalvisionoff = 0x802D,
thermaldrawenable = 0x82EF,
thermaldrawdisable = 0x82F0,
thermalvisionfofoverlayon = 0x802E,
thermalvisionfofoverlayoff = 0x802F,
autospotoverlayon = 0x8030,
autospotoverlayoff = 0x8031,
setcontents = 0x8032,
makeusable = 0x8033,
makeunusable = 0x8034,
setcursorhint = 0x8035,
sethintstring = 0x8036,
forceusehinton = 0x8037,
forceusehintoff = 0x8038,
makesoft = 0x8039,
makehard = 0x803A,
willneverchange = 0x803B,
startfiring = 0x803C,
stopfiring = 0x803D,
isfiringturret = 0x803E,
startbarrelspin = 0x803F,
stopbarrelspin = 0x8040,
getbarrelspinrate = 0x8041,
remotecontrolturret = 0x8042,
remotecontrolturretoff = 0x8043,
shootturret = 0x8044,
getturretowner = 0x8045,
setsentryowner = 0x8046,
setsentrycarrier = 0x8047,
setturretminimapvisible = 0x8048,
settargetentity = 0x8049,
snaptotargetentity = 0x804A,
cleartargetentity = 0x804B,
getturrettarget = 0x804C,
setplayerspread = 0x804D,
setaispread = 0x804E,
setsuppressiontime = 0x804F,
setconvergencetime = 0x8050,
setconvergenceheightpercent = 0x8051,
setturretteam = 0x8052,
maketurretsolid = 0x8053,
maketurretoperable = 0x8054,
maketurretinoperable = 0x8055,
setturretaccuracy = 0x8056,
setrightarc = 0x8057,
setleftarc = 0x8058,
settoparc = 0x8059,
setbottomarc = 0x805A,
setautorotationdelay = 0x805B,
setdefaultdroppitch = 0x805C,
restoredefaultdroppitch = 0x805D,
turretfiredisable = 0x805E,
turretfireenable = 0x805F,
setturretmodechangewait = 0x8060,
usetriggerrequirelookat = 0x8061,
getstance = 0x8062,
setstance = 0x8063,
itemweaponsetammo = 0x8064,
getammocount = 0x8065,
gettagorigin = 0x8066,
gettagangles = 0x8067,
shellshock = 0x8068,
stunplayer = 0x8069,
stopshellshock = 0x806A,
fadeoutshellshock = 0x806B,
setdepthoffield = 0x806C,
setviewmodeldepthoffield = 0x806D,
setmotionblurmovescale = 0x806E,
setmotionblurturnscale = 0x806F,
setmotionblurzoomscale = 0x8070,
viewkick = 0x8071,
localtoworldcoords = 0x8072,
getentitynumber = 0x8073,
getentityvelocity = 0x8074,
enablegrenadetouchdamage = 0x8075,
disablegrenadetouchdamage = 0x8076,
enableaimassist = 0x8077,
disableaimassist = 0x8078,
playerradiusdamage = 0x8079,
detonate = 0x807A,
damageconetrace = 0x807B,
sightconetrace = 0x807C,
missile_settargetent = 0x807D,
missile_settargetpos = 0x807E,
missile_cleartarget = 0x807F,
missile_setflightmodedirect = 0x8080,
missile_setflightmodetop = 0x8081,
getlightintensity = 0x8082,
setlightintensity = 0x8083,
isragdoll = 0x8084,
setmovespeedscale = 0x8085,
cameralinkto = 0x8086,
cameraunlink = 0x8087,
controlslinkto = 0x8088,
controlsunlink = 0x8089,
makevehiclesolidcapsule = 0x808A,
makevehiclesolidsphere = 0x808B,
remotecontrolvehicle = 0x808D,
remotecontrolvehicleoff = 0x808E,
isfiringvehicleturret = 0x808F,
drivevehicleandcontrolturret = 0x8090,
drivevehicleandcontrolturretoff = 0x8091,
getplayersetting = 0x8092,
getlocalplayerprofiledata = 0x8093,
setlocalplayerprofiledata = 0x8094,
remotecamerasoundscapeon = 0x8095,
remotecamerasoundscapeoff = 0x8096,
radarjamon = 0x8097,
radarjamoff = 0x8098,
setmotiontrackervisible = 0x8099,
getmotiontrackervisible = 0x809A,
worldpointinreticle_circle = 0x809B,
getpointinbounds = 0x809C,
transfermarkstonewscriptmodel = 0x809D,
setwatersheeting = 0x809E,
setweaponhudiconoverride = 0x809F,
getweaponhudiconoverride = 0x80A0,
setempjammed = 0x80A1,
playersetexpfog = 0x80A2,
isitemunlocked = 0x80A3,
getplayerdata = 0x80A4,
setplayerdata = 0x80A5,
trackerupdate = 0x80A6,
getorigin = 0x82A0,
useby = 0x82A4,
playsound = 0x82A5,
playsoundasmaster = 0x82AF,
playsoundtoteam = 0x82F3,
playsoundtoplayer = 0x82F4,
playloopsound = 0x82B0,
getnormalhealth = 0x82B5,
setnormalhealth = 0x82B6,
show = 0x82B9,
hide = 0x82BA,
playerhide = 0x82F5,
showtoplayer = 0x82F6,
enableplayeruse = 0x82F7,
disableplayeruse = 0x82F8,
setscriptmoverinkillcam = 0x830A,
makescrambler = 0x82F9,
makeportableradar = 0x82FA,
maketrophysystem = 0x82FB,
setmode = 0x82CA,
getmode = 0x82CB,
placespawnpoint = 0x82FC,
setteamfortrigger = 0x82FD,
clientclaimtrigger = 0x82FE,
clientreleasetrigger = 0x82FF,
releaseclaimedtrigger = 0x8300,
isusingonlinedataoffline = 0x8301,
getrestedtime = 0x8302,
sendleaderboards = 0x8303,
logstring = 0x82EC,
isonladder = 0x8304,
startragdoll = 0x82EA,
getcorpseanim = 0x8305,
playerforcedeathanim = 0x8306,
startac130 = 0x8307,
stopac130 = 0x8308,


//Method_Player
pingplayer = 0x80A7,
buttonpressed = 0x80A8,
sayall = 0x80A9,
sayteam = 0x80AA,
showscoreboard = 0x80AB,
setspawnweapon = 0x80AC,
dropitem = 0x80AD,
dropscavengerbag = 0x80AE,
finishplayerdamage = 0x80AF,
suicide = 0x80B0,
closeingamemenu = 0x80B1,
player_iprintln = 0x80B2,
player_iprintlnbold = 0x80B3,
player_spawn = 0x80B4,
setentertime = 0x80B5,
cloneplayer = 0x80B6,
istalking = 0x80B7,
allowspectateteam = 0x80B8,
getguid = 0x80B9,
getxuid = 0x80BA,
ishost = 0x80BB,
getspectatingplayer = 0x80BC,
predictstreampos = 0x80BD,
updatescores = 0x80BE,
updatedmscores = 0x80BF,
setrank = 0x80C0,
setcardtitle = 0x80C1,
setcardicon = 0x80C2,
setcardnameplate = 0x80C3,
setcarddisplayslot = 0x80C4,
kc_regweaponforfxremoval = 0x80C5,
laststandrevive = 0x80C6,
setspectatedefaults = 0x80C7,
getthirdpersoncrosshairoffset = 0x80C8,
disableweaponpickup = 0x80C9,
enableweaponpickup = 0x80CA,
isplayerstreaming = 0x80CB,
issplitscreenplayer = 0x80CC,


//Method_PlayerCommon
issplitscreenplayerprimary = 0x80CD,
getviewmodel = 0x80CE,
fragbuttonpressed = 0x80CF,
secondaryoffhandbuttonpressed = 0x80D0,
getcurrentweaponclipammo = 0x80D1,
setvelocity = 0x80D2,
getplayerviewheight = 0x8309,
getnormalizedmovement = 0x80D3,
getnormalizedcameramovement = 0x80D4,
giveweapon = 0x80D5,
takeweapon = 0x80D6,
takeallweapons = 0x80D7,
getcurrentweapon = 0x80D8,
getcurrentprimaryweapon = 0x80D9,
getcurrentoffhand = 0x80DA,
hasweapon = 0x80DB,
switchtoweapon = 0x80DC,
switchtoweaponimmediate = 0x80DD,
switchtooffhand = 0x80DE,
givestartammo = 0x80DF,
givemaxammo = 0x80E0,
getfractionstartammo = 0x80E1,
getfractionmaxammo = 0x80E2,
isdualwielding = 0x80E3,
isreloading = 0x80E4,
isswitchingweapon = 0x80E5,
setorigin = 0x80E6,
getvelocity = 0x80E7,
setplayerangles = 0x80E8,
getplayerangles = 0x80E9,
usebuttonpressed = 0x80EA,
attackbuttonpressed = 0x80EB,
adsbuttonpressed = 0x80EC,
meleebuttonpressed = 0x80ED,
playerads = 0x80EE,
isonground = 0x80EF,
isusingturret = 0x80F0,
setviewmodel = 0x80F1,
setoffhandprimaryclass = 0x80F2,
getoffhandprimaryclass = 0x80F3,
setoffhandsecondaryclass = 0x80F4,
getoffhandsecondaryclass = 0x80F5,
beginlocationselection = 0x80F6,
endlocationselection = 0x80F7,
disableweapons = 0x80F8,
enableweapons = 0x80F9,
disableoffhandweapons = 0x80FA,
enableoffhandweapons = 0x80FB,
disableweaponswitch = 0x80FC,
enableweaponswitch = 0x80FD,
openpopupmenu = 0x80FE,
openpopupmenunomouse = 0x80FF,
closepopupmenu = 0x8100,
openmenu = 0x8101,
closemenu = 0x8102,
freezecontrols = 0x8104,
disableusability = 0x8105,
enableusability = 0x8106,
setwhizbyspreads = 0x8107,
setwhizbyradii = 0x8108,
setreverb = 0x8109,
deactivatereverb = 0x810A,
setvolmod = 0x810B,
setchannelvolume = 0x810C,
setchannelvolumes = 0x810D,
deactivatechannelvolumes = 0x810E,
playlocalsound = 0x810F,
stoplocalsound = 0x8110,
setweaponammoclip = 0x8111,
setweaponammostock = 0x8112,
getweaponammoclip = 0x8113,
getweaponammostock = 0x8114,
anyammoforweaponmodes = 0x8115,
setclientdvar = 0x8116,
setclientdvars = 0x8117,
allowads = 0x8118,
allowjump = 0x8119,
allowsprint = 0x811A,
setspreadoverride = 0x811B,
resetspreadoverride = 0x811C,
setaimspreadmovementscale = 0x811D,
setactionslot = 0x811E,
setviewkickscale = 0x811F,
getviewkickscale = 0x8120,
getweaponslistall = 0x8121,
getweaponslistprimaries = 0x8122,
getweaponslistoffhands = 0x8123,
getweaponslistitems = 0x8124,
getweaponslistexclusives = 0x8125,
getweaponslist = 0x8126,
canplayerplacesentry = 0x8127,
canplayerplacetank = 0x8128,
visionsetnakedforplayer = 0x8129,
visionsetnightforplayer = 0x812A,
visionsetmissilecamforplayer = 0x812B,
visionsetthermalforplayer = 0x812C,
visionsetpainforplayer = 0x812D,
setblurforplayer = 0x812E,
getplayerweaponmodel = 0x812F,
getplayerknifemodel = 0x8130,
updateplayermodelwithweapons = 0x8131,
notifyonplayercommand = 0x8132,
canmantle = 0x8133,
forcemantle = 0x8134,
ismantling = 0x8135,
player_playfx = 0x8136,
player_recoilscaleon = 0x8137,
player_recoilscaleoff = 0x8138,
weaponlockstart = 0x8139,
weaponlockfinalize = 0x813A,
weaponlockfree = 0x813B,
weaponlocktargettooclose = 0x813C,
weaponlocknoclearance = 0x813D,
visionsyncwithplayer = 0x813E,
showhudsplash = 0x813F,
setperk = 0x8140,
hasperk = 0x8141,
clearperks = 0x8142,
unsetperk = 0x8143,
noclip = 0x8144,
ufo = 0x8145,


//Method_ScriptEnt
moveto = 0x8146,
movex = 0x8147,
movey = 0x8148,
movez = 0x8149,
movegravity = 0x814A,
moveslide = 0x814B,
stopmoveslide = 0x814C,
rotateto = 0x814D,
rotatepitch = 0x814E,
rotateyaw = 0x814F,
rotateroll = 0x8150,
addpitch = 0x8151,
addyaw = 0x8152,
addroll = 0x8153,
vibrate = 0x8154,
rotatevelocity = 0x8155,
solid = 0x8156,
notsolid = 0x8157,
setcandamage = 0x8158,
setcanradiusdamage = 0x8159,
physicslaunchclient = 0x815A,
physicslaunchserver = 0x815B,
physicslaunchserveritem = 0x815C,
clonebrushmodeltoscriptmodel = 0x815D,
scriptmodelplayanim = 0x815E,
scriptmodelclearanim = 0x815F,


//Method_VehicleScript
vehicle_teleport = 0x8160,
attachpath = 0x8161,
getattachpos = 0x8162,
startpath = 0x8163,
setswitchnode = 0x8164,
setwaitspeed = 0x8165,
vehicle_finishdamage = 0x8166,
vehicle_setspeed = 0x8167,
vehicle_setspeedimmediate = 0x8168,
vehicle_rotateyaw = 0x8169,
vehicle_getspeed = 0x816A,
vehicle_getvelocity = 0x816B,
vehicle_getbodyvelocity = 0x816C,
vehicle_getsteering = 0x816D,
vehicle_getthrottle = 0x816E,
vehicle_turnengineoff = 0x816F,
vehicle_turnengineon = 0x8170,
getgoalspeedmph = 0x8171,
setacceleration = 0x8172,
setdeceleration = 0x8173,
resumespeed = 0x8174,
setyawspeed = 0x8175,
setyawspeedbyname = 0x8176,
setmaxpitchroll = 0x8177,
setairresistance = 0x8178,
setturningability = 0x8179,
setjitterparams = 0x817A,
sethoverparams = 0x817B,
joltbody = 0x817C,
freevehicle = 0x817D,
getwheelsurface = 0x817E,
getvehicleowner = 0x817F,
setvehiclelookattext = 0x8180,
setvehicleteam = 0x8181,
setneargoalnotifydist = 0x8182,
setvehgoalpos = 0x8183,
setgoalyaw = 0x8184,
cleargoalyaw = 0x8185,
settargetyaw = 0x8186,
cleartargetyaw = 0x8187,
vehicle_helisetai = 0x8188,
setturrettargetvec = 0x8189,
setturrettargetent = 0x818A,
clearturrettarget = 0x818B,
vehicle_canturrettargetpoint = 0x818C,
setlookatent = 0x818D,
clearlookatent = 0x818E,
setvehweapon = 0x818F,
fireweapon = 0x8190,
vehicleturretcontrolon = 0x8191,
vehicleturretcontroloff = 0x8192,
isturretready = 0x8193,
vehicledriveto = 0x8194,
vehicle_dospawn = 0x8195,
vehicle_isphysveh = 0x8196,
vehphys_crash = 0x8197,
vehphys_launch = 0x8198,
vehphys_disablecrashing = 0x8199,
vehphys_enablecrashing = 0x819A,
vehphys_setspeed = 0x819B,
vehphys_setconveyorbelt = 0x819C,


//Method_Helicopter
Helicopter_freehelicopter = 0x819D,
Helicopter_setdamagestage = 0x82F2,


//Method_HudElem
settext = 0x827D,
clearalltextafterhudelem = 0x827E,
setshader = 0x827F,
settargetent = 0x8280,
cleartargetent = 0x8281,
settimer = 0x8282,
settimerup = 0x8283,
settimerstatic = 0x8284,
settenthstimer = 0x8285,
settenthstimerup = 0x8286,
settenthstimerstatic = 0x8287,
setclock = 0x8288,
setclockup = 0x8289,
setvalue = 0x828A,
setwaypoint = 0x828B,
setwaypointedgestyle_rotatingicon = 0x828C,
setwaypointedgestyle_secondaryarrow = 0x828D,
setwaypointiconoffscreenonly = 0x828E,
fadeovertime = 0x828F,
scaleovertime = 0x8290,
moveovertime = 0x8291,
reset = 0x8292,
destroy = 0x8293,
setpulsefx = 0x8294,
setplayernamestring = 0x8295,
changefontscaleovertim = 0x8296
[/spoiler]

[B]Fields Table
[/B][spoiler]
//Client Fields
name = 0x2D1,
sessionteam = 0x2D2,
sessionstate = 0x2D3,
maxhealth = 0x2D4,
score = 0x2D5,
deaths = 0x2D6,
statusicon = 0x2D7,
headicon = 0x2D8,
headiconteam = 0x2D9,
kills = 0x2DB,
assists = 0x2DC,
hasradar = 0x2DD,
isradarblocked = 0x2DE,
radarstrength = 0x2DF,
radarshowenemydirection = 0x2E0,
radarmode = 0x2E1,
forcespectatorclient = 0x2E2,
killcamentity = 0x2E3,
killcamentitylookat = 0x2E4,
archivetime = 0x2E5,
psoffsettime = 0x2E6,
pers = 0x2E7,


//Entity Fields
code_classname = 0x2C3,
classname = 0x2C4,
origin = 0x2C5,
model = 0x2C6,
spawnflags = 0x2C7,
target = 0x2C8,
targetname = 0x2C9,
count = 0x2CA,
health = 0x2CB,
dmg = 0x2CC,
angles = 0x2CD,
birthtime = 0x2CE,
script_linkname = 0x2CF,
slidevelocity = 0x2D0,


//Vehicle Script Fields
veh_speed = 0x2FF,
veh_pathspeed = 0x300,
veh_transmission = 0x301,
veh_pathdir = 0x302,
veh_pathtype = 0x303,
veh_topspeed = 0x304,
veh_brake = 0x305,
veh_throttle = 0x306,


//Hudelem Fields
x = 0x2E8,
y = 0x2E9,
z = 0x2EA,
fontscale = 0x2EB,
font = 0x2EC,
alignx = 0x2ED,
aligny = 0x2EE,
horzalign = 0x2EF,
vertalign = 0x2F0,
color = 0x2F1,
alpha = 0x2F2,
label = 0x2F3,
sort = 0x2F4,
foreground = 0x2F5,
lowresbackground = 0x2F6,
hidewhendead = 0x2F7,
hidewheninmenu = 0x2F8,
glowcolor = 0x2FA,
glowalpha = 0x2FB,
archived = 0x2FC,
hidein3rdperson = 0x2FD,
hudehwenindemo = 0x2FE,


//Vehcile Node Fields
veh_targetname = 0x2C9,
veh_target = 0x2C8,
veh_script_linkname = 0x2CF,
script_noteworthy = 0x307,
veh_origin = 0x2C5,
veh_angles = 0x2CD,
speed = 0x308,
lookahead = 0x309
[/spoiler]



I have included some examples within the source code (prx.cpp), now remember you have to keep everything CShark related (Game Script Functions etc) within the VM_NotifyHook calling anything outside of it will result in crashes, errors and it's just a pain in the ass. When I develop a way to do shit like that then I will also be sure to let everyone know!
Any other information can be found on the links provided (Changelog, Features, Bugs, To Do etc)

Still Not Sure What I'm Talking About?
Basically this will let you call any GSC function, get/set fields (player.name, etc), custom notifies, get notify returns, make use of them.
It's extremely useful if you know what you're doing and can be used to make some f*cking great modifications!

Introduction Video


Enjoy NGU Tiphat
Last edited by Shark ; 09-03-2015 at 07:41 AM.

The following 41 users say thank you to Shark for this useful post:

/SneakerStreet/, 2much4u, anthonything, Armyspy, bendev10, dtx12, EncepT, EternalHabit, Geo, Hakoomslul, HiddenHour, SQUID-EYE, iiiCenTurY, iRnZ, itsSorrow, Joren, kiwi_modz, LaRip8, LBK, LordVirus420, lucasaf01, lutsch1234, milky4444, mrdarkblue, mrtn, NickBeHaxing, John, Psycedelic, Tristan, Adrian, SC58, Dacoco, sleekshow, basshead4ever, SyGnUs, TehMerkMods, Thirst, Tustin, zRayz-
08-05-2015, 10:51 PM #11
NickBeHaxing
Stoner Zone
Originally posted by Shark View Post
Hello NGU, This will be my first release as a gaming squad member... be happy for me Sal
Ok... now we got that out the way lets continue with the release.

Basically over the last month or so I've been working on a way to call/get/set Game Script functions, fields, notifies etc and well after hours of testing, researching, reversing and having the right state of mind and encouragement from my fellow friends I have now managed to achieve a lot more then I thought I would.

Seeing as I'm not really sure what else to say here, I guess I'll leave the github links to the source code so you can start using it right away.
Now I'm yet to write up a documentation on how to use everything correctly so when I do that I'll be sure to throw it on this thread someone and let everyone know also do remember this is in BETA so if you have any questions, enquiries or issues feel free to report it on github (I think you can do that), or just post on the thread and I'll try my best to sort it out.

Links
- You must login or register to view this content.
- You must login or register to view this content.

Documentation
- W.I.P, For Now I'll Add List of Functions Below.

Function List
    
[B]Main Calls[/B]
Main::Call<returnType>((functionName, params...)
Main::String::Call<returnType>((functionName, string, params..)
Main::Array:Call<returnType>(functionName, string, params...)


[B]Object Types (classnum)[/B]
CT_ENTITY
CT_HUDELEM
CT_PATHNODE


[B]Object Calls (Entities, Huds, Pathnodes, etc)[/B]
Object::Call<returnType>(functionName, entityNum, classnum, params...)
Object::String::Call<returnType>(functionName, string, entityNum, classnum, params...)
Object::Array::Call<returnType>(functionName, entityNum, classnum, params...)


[B]Field Calls[/B]
Fields::getField<returnType>(fieldName, entityNum, classnum)
Fields::setField<returnType>(fieldName, entityNum, classnum, params...)
Fields::String::getField<returnType>(fieldName, string, entityNum, classnum)


[B]Notify Calls[/B]
Notify(notifyString, entityNum, classnum, params...)
OnNotify(notifyString, entityNum, paramcount)


[B]Function Table
[/B][spoiler]
//Method_Function
createprintchannel = 0x1,
setprintchannel = 0x2,
print = 0x3,
println = 0x4,
print3d = 0x5,
line = 0x6,
precacheturret = 0x7,
getweaponarray = 0x8,
spawnturret = 0x9,
canspawnturret = 0xA,
assert = 0xB,
assertex = 0xC,
assertmsg = 0xD,
isdefined = 0xE,
isstring = 0xF,
setdvar = 0x10,
setdynamicdvar = 0x11,
setdvarifuninitialized = 0x12,
setdevdvar = 0x13,
setdevdvarifuninitialized = 0x14,
getdvar = 0x15,
getdvarint = 0x16,
getdvarfloat = 0x17,
getdvarvector = 0x18,
gettime = 0x19,
getentbynum = 0x1A,
getweaponmodel = 0x1B,
getweaponhidetags = 0x1C,
getanimlength = 0x1D,
animhasnotetrack = 0x1E,
getnotetracktimes = 0x1F,
spawn = 0x20,
_spawn = 0x21,
spawnloopsound = 0x22,
bullettrace = 0x23,
bullettracepassed = 0x24,
sighttracepassed = 0x25,
physicstrace = 0x26,
playerphysicstrace = 0x27,
getgroundposition = 0x28,
getmovedelta = 0x29,
getangledelta = 0x2A,
getnorthyaw = 0x2B,
setnorthyaw = 0x2C,
setslowmotion = 0x2D,
randomint = 0x2E,
randomfloat = 0x2F,
randomintrange = 0x30,
randomfloatrange = 0x31,
sin = 0x32,
cos = 0x33,
tan = 0x34,
asin = 0x35,
acos = 0x36,
atan = 0x37,
gsc_int = 0x38,
gsc_float = 0x39,
gsc_abs = 0x3A,
min = 0x3B,
max = 0x3C,
floor = 0x3D,
ceil = 0x3E,
exp = 0x3F,
log = 0x40,
sqrt = 0x41,
squared = 0x42,
clamp = 0x43,
angleclamp = 0x44,
angleclamp180 = 0x45,
vectorfromlinetopoint = 0x46,
pointonsegmentnearesttopoint = 0x47,
distance = 0x48,
distance2d = 0x49,
distancesquared = 0x4A,
length = 0x4B,
lengthsqured = 0x4C,
closer = 0x4D,
vectordot = 0x4E,
vectornormalize = 0x4F,
vectortoangles = 0x50,
vectortoyaw = 0x51,
vectorlerp = 0x52,
anglestoup = 0x53,
anglestoright = 0x54,
anglestoforward = 0x55,
combineangles = 0x56,
transformmove = 0x57,
issubstr = 0x58,
isendstr = 0x59,
getsubstr = 0x5A,
tolower = 0x5B,
gsc_strtok = 0x5C,
stricmp = 0x5D,
ambientplay = 0x5E,
ambientstop = 0x5F,
precachemodel = 0x60,
precacheshellshock = 0x61,
precacheitem = 0x62,
precacheshader = 0x63,
precachestring = 0x64,
precachemenu = 0x65,
precacherumble = 0x66,
precachelocationselector = 0x67,
precacheleaderboards = 0x68,
precacheheadicon = 0xE9,
unknown1 = 0x1C5,
unknown2 = 0x1C6,
loadfx = 0x69,
playfx = 0x6A,
playfxontag = 0x6B,
stopfxontag = 0x6C,
playloopedfx = 0x6D,
spawnfx = 0x6E,
triggerfx = 0x6F,
playfxontagforclients = 0x70,
physicsexplosionsphere = 0x71,
physicsexplosioncylinder = 0x72,
physicsjolt = 0x73,
physicsjitter = 0x74,
setexpfog = 0x75,
isexplosivedamagemod = 0x76,
radiusdamage = 0x77,
setplayerignoreradiusdamage = 0x78,
glassradiusdamage = 0x79,
earthquake = 0x7A,
getnumparts = 0x7B,
getpartname = 0x7C,
weaponfiretime = 0x7D,
weaponclipsize = 0x7E,
weaponisauto = 0x7F,
weaponissemiauto = 0x80,
weaponisboltaction = 0x81,
weaponinheritsperks = 0x82,
weaponburstcount = 0x83,
weapontype = 0x84,
weaponclass = 0x85,
weaponinventorytype = 0x86,
weaponstartammo = 0x87,
weaponmaxammo = 0x88,
weaponaltweaponname = 0x89,
isweaponcliponly = 0x8A,
isweapondetonationtimed = 0x8B,
weaponhasthermalscope = 0x8C,
getvehiclenode = 0x8D,
getvehiclenodearray = 0x8E,
getallvehiclenodes = 0x8F,
getnumvehicles = 0x90,
precachevehicle = 0x91,
spawnvehicle = 0x92,
vehicle_getarray = 0x93,
vehicle_getspawnerarray = 0x94,
playrumbleonposition = 0x95,
playrumblelooponposition = 0x96,
stopallrumbles = 0x97,
soundexists = 0x98,
openfile = 0x99,
closefile = 0x9A,
fprintln = 0x9B,
fprintfields = 0x9C,
freadln = 0x9D,
fgetarg = 0x9E,
setminimap = 0x9F,
setthermalbodymaterial = 0xA0,
getarraykeys = 0xA1,
getfirstarraykey = 0xA2,
getnextarraykey = 0xA3,
sortbydistance = 0xA4,
tablelookup = 0xA5,
tablelookupbyrow = 0xA6,
tablelookupistring = 0xA7,
tablelookupistringbyrow = 0xA8,
tablelookuprownum = 0xA9,
getmissileowner = 0xAA,
magicbullet = 0xAB,
getweaponflashtagname = 0xAC,
averagepoint = 0xAD,
averagenormal = 0xAE,
getglass = 0xAF,
getglassarray = 0xB0,
getglassorigin = 0xB1,
isglassdestroyed = 0xB2,
destroyglass = 0xB3,
deleteglass = 0xB4,
getentchannelscount = 0xB5,
getentchannelname = 0xB6,
objective_add = 0xB7,
objective_delete = 0xB8,
objective_state = 0xB9,
objective_icon = 0xBA,
objective_position = 0xBB,
objective_current = 0xBC,
objective_onentity = 0xBD,
objective_team = 0xBE,
objective_player = 0xBF,
objective_playerteam = 0xC0,
objective_playerenemyteam = 0xC1,
iprintln = 0xC2,
iprintlnbold = 0xC3,
logstring_0 = 0xC4,
getent = 0xC5,
getentarray = 0xC6,
spawnplane = 0xC7,
spawnstruct = 0xC8,
spawnhelicopter = 0xC9,
isalive = 0xCA,
isspawner = 0xCB,
missile_createattractorent = 0xCC,
missile_createattractororigin = 0xCD,
missile_createrepulsorent = 0xCE,
missile_createrepulsororigin = 0xCF,
missile_deleteattractor = 0xD0,
playsoundatpos = 0xD1,
precachesound = 0x1C7,
newhudelem = 0xD2,
newclienthudelem = 0xD3,
newteamhudelem = 0xD4,
resettimeout = 0xD5,
precachefxteamthermal = 0xD6,
isplayer = 0xD7,
isplayernumber = 0xD8,
setsunlight = 0x191,
resetsunlight = 0x192,
setwinningplayer = 0xD9,
setwinningteam = 0xDA,
announcement = 0xDB,
clientannouncement = 0xDC,
getteamscore = 0xDD,
setteamscore = 0xDE,
setclientnamemode = 0xDF,
updateclientnames = 0xE0,
getteamplayersalive = 0xE1,
logprint = 0xE2,
worldentnumber = 0xE3,
obituary = 0xE4,
positionwouldtelefrag = 0xE5,
canspawn = 0xE6,
getstarttime = 0xE7,
precachestatusicon = 0xE8,
precacheminimapicon = 0xEA,
precachempanim = 0xEB,
map_restart = 0xEC,
exitlevel = 0xED,
addtestclient = 0xEE,
makedvarserverinfo = 0xEF,
setarchive = 0xF0,
allclientsprint = 0xF1,
clientprint = 0xF2,
mapexists = 0xF3,
isvalidgametype = 0xF4,
matchend = 0xF5,
setplayerteamrank = 0xF6,
endparty = 0xF7,
setteamradar = 0xF8,
getteamradar = 0xF9,
setteamradarstrength = 0xFA,
getteamradarstrength = 0xFB,
getuavstrengthmin = 0xFC,
getuavstrengthmax = 0xFD,
getuavstrengthlevelneutral = 0xFE,
getuavstrengthlevelshowenemyfastsweep = 0xFF,
getuavstrengthlevelshowenemydirectional = 0x100,
blockteamradar = 0x101,
unblockteamradar = 0x102,
isteamradarblocked = 0x103,
getassignedteam = 0x104,
setmatchdata = 0x105,
getmatchdata = 0x106,
sendmatchdata = 0x107,
clearmatchdata = 0x108,
setmatchdatadef = 0x109,
setmatchclientip = 0x10A,
setmatchdataid = 0x10B,
setclientmatchdata = 0x10C,
getclientmatchdata = 0x10D,
setclientmatchdatadef = 0x10E,
sendclientmatchdata = 0x10F,
getbuildversion = 0x110,
getbuildnumber = 0x111,
getsystemtime = 0x112,
getmatchrulesdata = 0x113,
isusingmatchrulesdata = 0x114,
kick = 0x115,
issplitscreen = 0x116,
setmapcenter = 0x117,
setgameendtime = 0x118,
visionsetnaked = 0x119,
visionsetnight = 0x11A,
visionsetmissilecam = 0x11B,
visionsetthermal = 0x11C,
visionsetpain = 0x11D,
endlobby = 0x11E,
setac130ambience = 0x11F,
getmapcustom = 0x120,
updateskill = 0x121,
spawnsighttrace = 0x122,
incrementcounter = 0x123,
getcountertotal = 0x124,


//Method_Common
attach = 0x8000,
attachshieldmodel = 0x8001,
detach = 0x8002,
detachshieldmodel = 0x8003,
moveshieldmodel = 0x8004,
detachall = 0x8005,
getattachsize = 0x8006,
getattachmodelname = 0x8007,
getattachtagname = 0x8008,
getattachignorecollision = 0x8009,
hidepart = 0x800A,
hidepart_allinstances = 0x800B,
hideallparts = 0x800C,
showpart = 0x800D,
showallparts = 0x800E,
linkto = 0x800F,
linktoblendtotag = 0x8010,
unlink = 0x8011,
islinked = 0x8012,
enablelinkto = 0x8013,
playerlinkto = 0x8014,
playerlinktodelta = 0x8015,
playerlinkweaponviewtodelta = 0x8016,
playerlinktoabsolute = 0x8017,
playerlinktoblend = 0x8018,
playerlinkedoffsetenable = 0x8019,
playerlinkedoffsetdisable = 0x801A,
playerlinkedsetviewznear = 0x801B,
playerlinkedsetusebaseangleforviewclamp = 0x801C,
lerpviewangleclamp = 0x801D,
setviewangleresistance = 0x801E,
geteye = 0x801F,
istouching = 0x8020,
stoploopsound = 0x8021,
stopsounds = 0x8022,
playrumbleonentity = 0x8023,
playrumblelooponentity = 0x8024,
stoprumble = 0x8025,
gsc_delete = 0x8026,
setmodel = 0x8027,
laseron = 0x8028,
laseroff = 0x8029,
laseraltviewon = 0x802A,
laseraltviewoff = 0x802B,
thermalvisionon = 0x802C,
thermalvisionoff = 0x802D,
thermaldrawenable = 0x82EF,
thermaldrawdisable = 0x82F0,
thermalvisionfofoverlayon = 0x802E,
thermalvisionfofoverlayoff = 0x802F,
autospotoverlayon = 0x8030,
autospotoverlayoff = 0x8031,
setcontents = 0x8032,
makeusable = 0x8033,
makeunusable = 0x8034,
setcursorhint = 0x8035,
sethintstring = 0x8036,
forceusehinton = 0x8037,
forceusehintoff = 0x8038,
makesoft = 0x8039,
makehard = 0x803A,
willneverchange = 0x803B,
startfiring = 0x803C,
stopfiring = 0x803D,
isfiringturret = 0x803E,
startbarrelspin = 0x803F,
stopbarrelspin = 0x8040,
getbarrelspinrate = 0x8041,
remotecontrolturret = 0x8042,
remotecontrolturretoff = 0x8043,
shootturret = 0x8044,
getturretowner = 0x8045,
setsentryowner = 0x8046,
setsentrycarrier = 0x8047,
setturretminimapvisible = 0x8048,
settargetentity = 0x8049,
snaptotargetentity = 0x804A,
cleartargetentity = 0x804B,
getturrettarget = 0x804C,
setplayerspread = 0x804D,
setaispread = 0x804E,
setsuppressiontime = 0x804F,
setconvergencetime = 0x8050,
setconvergenceheightpercent = 0x8051,
setturretteam = 0x8052,
maketurretsolid = 0x8053,
maketurretoperable = 0x8054,
maketurretinoperable = 0x8055,
setturretaccuracy = 0x8056,
setrightarc = 0x8057,
setleftarc = 0x8058,
settoparc = 0x8059,
setbottomarc = 0x805A,
setautorotationdelay = 0x805B,
setdefaultdroppitch = 0x805C,
restoredefaultdroppitch = 0x805D,
turretfiredisable = 0x805E,
turretfireenable = 0x805F,
setturretmodechangewait = 0x8060,
usetriggerrequirelookat = 0x8061,
getstance = 0x8062,
setstance = 0x8063,
itemweaponsetammo = 0x8064,
getammocount = 0x8065,
gettagorigin = 0x8066,
gettagangles = 0x8067,
shellshock = 0x8068,
stunplayer = 0x8069,
stopshellshock = 0x806A,
fadeoutshellshock = 0x806B,
setdepthoffield = 0x806C,
setviewmodeldepthoffield = 0x806D,
setmotionblurmovescale = 0x806E,
setmotionblurturnscale = 0x806F,
setmotionblurzoomscale = 0x8070,
viewkick = 0x8071,
localtoworldcoords = 0x8072,
getentitynumber = 0x8073,
getentityvelocity = 0x8074,
enablegrenadetouchdamage = 0x8075,
disablegrenadetouchdamage = 0x8076,
enableaimassist = 0x8077,
disableaimassist = 0x8078,
playerradiusdamage = 0x8079,
detonate = 0x807A,
damageconetrace = 0x807B,
sightconetrace = 0x807C,
missile_settargetent = 0x807D,
missile_settargetpos = 0x807E,
missile_cleartarget = 0x807F,
missile_setflightmodedirect = 0x8080,
missile_setflightmodetop = 0x8081,
getlightintensity = 0x8082,
setlightintensity = 0x8083,
isragdoll = 0x8084,
setmovespeedscale = 0x8085,
cameralinkto = 0x8086,
cameraunlink = 0x8087,
controlslinkto = 0x8088,
controlsunlink = 0x8089,
makevehiclesolidcapsule = 0x808A,
makevehiclesolidsphere = 0x808B,
remotecontrolvehicle = 0x808D,
remotecontrolvehicleoff = 0x808E,
isfiringvehicleturret = 0x808F,
drivevehicleandcontrolturret = 0x8090,
drivevehicleandcontrolturretoff = 0x8091,
getplayersetting = 0x8092,
getlocalplayerprofiledata = 0x8093,
setlocalplayerprofiledata = 0x8094,
remotecamerasoundscapeon = 0x8095,
remotecamerasoundscapeoff = 0x8096,
radarjamon = 0x8097,
radarjamoff = 0x8098,
setmotiontrackervisible = 0x8099,
getmotiontrackervisible = 0x809A,
worldpointinreticle_circle = 0x809B,
getpointinbounds = 0x809C,
transfermarkstonewscriptmodel = 0x809D,
setwatersheeting = 0x809E,
setweaponhudiconoverride = 0x809F,
getweaponhudiconoverride = 0x80A0,
setempjammed = 0x80A1,
playersetexpfog = 0x80A2,
isitemunlocked = 0x80A3,
getplayerdata = 0x80A4,
setplayerdata = 0x80A5,
trackerupdate = 0x80A6,
getorigin = 0x82A0,
useby = 0x82A4,
playsound = 0x82A5,
playsoundasmaster = 0x82AF,
playsoundtoteam = 0x82F3,
playsoundtoplayer = 0x82F4,
playloopsound = 0x82B0,
getnormalhealth = 0x82B5,
setnormalhealth = 0x82B6,
show = 0x82B9,
hide = 0x82BA,
playerhide = 0x82F5,
showtoplayer = 0x82F6,
enableplayeruse = 0x82F7,
disableplayeruse = 0x82F8,
setscriptmoverinkillcam = 0x830A,
makescrambler = 0x82F9,
makeportableradar = 0x82FA,
maketrophysystem = 0x82FB,
setmode = 0x82CA,
getmode = 0x82CB,
placespawnpoint = 0x82FC,
setteamfortrigger = 0x82FD,
clientclaimtrigger = 0x82FE,
clientreleasetrigger = 0x82FF,
releaseclaimedtrigger = 0x8300,
isusingonlinedataoffline = 0x8301,
getrestedtime = 0x8302,
sendleaderboards = 0x8303,
logstring = 0x82EC,
isonladder = 0x8304,
startragdoll = 0x82EA,
getcorpseanim = 0x8305,
playerforcedeathanim = 0x8306,
startac130 = 0x8307,
stopac130 = 0x8308,


//Method_Player
pingplayer = 0x80A7,
buttonpressed = 0x80A8,
sayall = 0x80A9,
sayteam = 0x80AA,
showscoreboard = 0x80AB,
setspawnweapon = 0x80AC,
dropitem = 0x80AD,
dropscavengerbag = 0x80AE,
finishplayerdamage = 0x80AF,
suicide = 0x80B0,
closeingamemenu = 0x80B1,
player_iprintln = 0x80B2,
player_iprintlnbold = 0x80B3,
player_spawn = 0x80B4,
setentertime = 0x80B5,
cloneplayer = 0x80B6,
istalking = 0x80B7,
allowspectateteam = 0x80B8,
getguid = 0x80B9,
getxuid = 0x80BA,
ishost = 0x80BB,
getspectatingplayer = 0x80BC,
predictstreampos = 0x80BD,
updatescores = 0x80BE,
updatedmscores = 0x80BF,
setrank = 0x80C0,
setcardtitle = 0x80C1,
setcardicon = 0x80C2,
setcardnameplate = 0x80C3,
setcarddisplayslot = 0x80C4,
kc_regweaponforfxremoval = 0x80C5,
laststandrevive = 0x80C6,
setspectatedefaults = 0x80C7,
getthirdpersoncrosshairoffset = 0x80C8,
disableweaponpickup = 0x80C9,
enableweaponpickup = 0x80CA,
isplayerstreaming = 0x80CB,
issplitscreenplayer = 0x80CC,


//Method_PlayerCommon
issplitscreenplayerprimary = 0x80CD,
getviewmodel = 0x80CE,
fragbuttonpressed = 0x80CF,
secondaryoffhandbuttonpressed = 0x80D0,
getcurrentweaponclipammo = 0x80D1,
setvelocity = 0x80D2,
getplayerviewheight = 0x8309,
getnormalizedmovement = 0x80D3,
getnormalizedcameramovement = 0x80D4,
giveweapon = 0x80D5,
takeweapon = 0x80D6,
takeallweapons = 0x80D7,
getcurrentweapon = 0x80D8,
getcurrentprimaryweapon = 0x80D9,
getcurrentoffhand = 0x80DA,
hasweapon = 0x80DB,
switchtoweapon = 0x80DC,
switchtoweaponimmediate = 0x80DD,
switchtooffhand = 0x80DE,
givestartammo = 0x80DF,
givemaxammo = 0x80E0,
getfractionstartammo = 0x80E1,
getfractionmaxammo = 0x80E2,
isdualwielding = 0x80E3,
isreloading = 0x80E4,
isswitchingweapon = 0x80E5,
setorigin = 0x80E6,
getvelocity = 0x80E7,
setplayerangles = 0x80E8,
getplayerangles = 0x80E9,
usebuttonpressed = 0x80EA,
attackbuttonpressed = 0x80EB,
adsbuttonpressed = 0x80EC,
meleebuttonpressed = 0x80ED,
playerads = 0x80EE,
isonground = 0x80EF,
isusingturret = 0x80F0,
setviewmodel = 0x80F1,
setoffhandprimaryclass = 0x80F2,
getoffhandprimaryclass = 0x80F3,
setoffhandsecondaryclass = 0x80F4,
getoffhandsecondaryclass = 0x80F5,
beginlocationselection = 0x80F6,
endlocationselection = 0x80F7,
disableweapons = 0x80F8,
enableweapons = 0x80F9,
disableoffhandweapons = 0x80FA,
enableoffhandweapons = 0x80FB,
disableweaponswitch = 0x80FC,
enableweaponswitch = 0x80FD,
openpopupmenu = 0x80FE,
openpopupmenunomouse = 0x80FF,
closepopupmenu = 0x8100,
openmenu = 0x8101,
closemenu = 0x8102,
freezecontrols = 0x8104,
disableusability = 0x8105,
enableusability = 0x8106,
setwhizbyspreads = 0x8107,
setwhizbyradii = 0x8108,
setreverb = 0x8109,
deactivatereverb = 0x810A,
setvolmod = 0x810B,
setchannelvolume = 0x810C,
setchannelvolumes = 0x810D,
deactivatechannelvolumes = 0x810E,
playlocalsound = 0x810F,
stoplocalsound = 0x8110,
setweaponammoclip = 0x8111,
setweaponammostock = 0x8112,
getweaponammoclip = 0x8113,
getweaponammostock = 0x8114,
anyammoforweaponmodes = 0x8115,
setclientdvar = 0x8116,
setclientdvars = 0x8117,
allowads = 0x8118,
allowjump = 0x8119,
allowsprint = 0x811A,
setspreadoverride = 0x811B,
resetspreadoverride = 0x811C,
setaimspreadmovementscale = 0x811D,
setactionslot = 0x811E,
setviewkickscale = 0x811F,
getviewkickscale = 0x8120,
getweaponslistall = 0x8121,
getweaponslistprimaries = 0x8122,
getweaponslistoffhands = 0x8123,
getweaponslistitems = 0x8124,
getweaponslistexclusives = 0x8125,
getweaponslist = 0x8126,
canplayerplacesentry = 0x8127,
canplayerplacetank = 0x8128,
visionsetnakedforplayer = 0x8129,
visionsetnightforplayer = 0x812A,
visionsetmissilecamforplayer = 0x812B,
visionsetthermalforplayer = 0x812C,
visionsetpainforplayer = 0x812D,
setblurforplayer = 0x812E,
getplayerweaponmodel = 0x812F,
getplayerknifemodel = 0x8130,
updateplayermodelwithweapons = 0x8131,
notifyonplayercommand = 0x8132,
canmantle = 0x8133,
forcemantle = 0x8134,
ismantling = 0x8135,
player_playfx = 0x8136,
player_recoilscaleon = 0x8137,
player_recoilscaleoff = 0x8138,
weaponlockstart = 0x8139,
weaponlockfinalize = 0x813A,
weaponlockfree = 0x813B,
weaponlocktargettooclose = 0x813C,
weaponlocknoclearance = 0x813D,
visionsyncwithplayer = 0x813E,
showhudsplash = 0x813F,
setperk = 0x8140,
hasperk = 0x8141,
clearperks = 0x8142,
unsetperk = 0x8143,
noclip = 0x8144,
ufo = 0x8145,


//Method_ScriptEnt
moveto = 0x8146,
movex = 0x8147,
movey = 0x8148,
movez = 0x8149,
movegravity = 0x814A,
moveslide = 0x814B,
stopmoveslide = 0x814C,
rotateto = 0x814D,
rotatepitch = 0x814E,
rotateyaw = 0x814F,
rotateroll = 0x8150,
addpitch = 0x8151,
addyaw = 0x8152,
addroll = 0x8153,
vibrate = 0x8154,
rotatevelocity = 0x8155,
solid = 0x8156,
notsolid = 0x8157,
setcandamage = 0x8158,
setcanradiusdamage = 0x8159,
physicslaunchclient = 0x815A,
physicslaunchserver = 0x815B,
physicslaunchserveritem = 0x815C,
clonebrushmodeltoscriptmodel = 0x815D,
scriptmodelplayanim = 0x815E,
scriptmodelclearanim = 0x815F,


//Method_VehicleScript
vehicle_teleport = 0x8160,
attachpath = 0x8161,
getattachpos = 0x8162,
startpath = 0x8163,
setswitchnode = 0x8164,
setwaitspeed = 0x8165,
vehicle_finishdamage = 0x8166,
vehicle_setspeed = 0x8167,
vehicle_setspeedimmediate = 0x8168,
vehicle_rotateyaw = 0x8169,
vehicle_getspeed = 0x816A,
vehicle_getvelocity = 0x816B,
vehicle_getbodyvelocity = 0x816C,
vehicle_getsteering = 0x816D,
vehicle_getthrottle = 0x816E,
vehicle_turnengineoff = 0x816F,
vehicle_turnengineon = 0x8170,
getgoalspeedmph = 0x8171,
setacceleration = 0x8172,
setdeceleration = 0x8173,
resumespeed = 0x8174,
setyawspeed = 0x8175,
setyawspeedbyname = 0x8176,
setmaxpitchroll = 0x8177,
setairresistance = 0x8178,
setturningability = 0x8179,
setjitterparams = 0x817A,
sethoverparams = 0x817B,
joltbody = 0x817C,
freevehicle = 0x817D,
getwheelsurface = 0x817E,
getvehicleowner = 0x817F,
setvehiclelookattext = 0x8180,
setvehicleteam = 0x8181,
setneargoalnotifydist = 0x8182,
setvehgoalpos = 0x8183,
setgoalyaw = 0x8184,
cleargoalyaw = 0x8185,
settargetyaw = 0x8186,
cleartargetyaw = 0x8187,
vehicle_helisetai = 0x8188,
setturrettargetvec = 0x8189,
setturrettargetent = 0x818A,
clearturrettarget = 0x818B,
vehicle_canturrettargetpoint = 0x818C,
setlookatent = 0x818D,
clearlookatent = 0x818E,
setvehweapon = 0x818F,
fireweapon = 0x8190,
vehicleturretcontrolon = 0x8191,
vehicleturretcontroloff = 0x8192,
isturretready = 0x8193,
vehicledriveto = 0x8194,
vehicle_dospawn = 0x8195,
vehicle_isphysveh = 0x8196,
vehphys_crash = 0x8197,
vehphys_launch = 0x8198,
vehphys_disablecrashing = 0x8199,
vehphys_enablecrashing = 0x819A,
vehphys_setspeed = 0x819B,
vehphys_setconveyorbelt = 0x819C,


//Method_Helicopter
Helicopter_freehelicopter = 0x819D,
Helicopter_setdamagestage = 0x82F2,


//Method_HudElem
settext = 0x827D,
clearalltextafterhudelem = 0x827E,
setshader = 0x827F,
settargetent = 0x8280,
cleartargetent = 0x8281,
settimer = 0x8282,
settimerup = 0x8283,
settimerstatic = 0x8284,
settenthstimer = 0x8285,
settenthstimerup = 0x8286,
settenthstimerstatic = 0x8287,
setclock = 0x8288,
setclockup = 0x8289,
setvalue = 0x828A,
setwaypoint = 0x828B,
setwaypointedgestyle_rotatingicon = 0x828C,
setwaypointedgestyle_secondaryarrow = 0x828D,
setwaypointiconoffscreenonly = 0x828E,
fadeovertime = 0x828F,
scaleovertime = 0x8290,
moveovertime = 0x8291,
reset = 0x8292,
destroy = 0x8293,
setpulsefx = 0x8294,
setplayernamestring = 0x8295,
changefontscaleovertim = 0x8296
[/spoiler]

[B]Fields Table
[/B][spoiler]
//Client Fields
name = 0x2D1,
sessionteam = 0x2D2,
sessionstate = 0x2D3,
maxhealth = 0x2D4,
score = 0x2D5,
deaths = 0x2D6,
statusicon = 0x2D7,
headicon = 0x2D8,
headiconteam = 0x2D9,
kills = 0x2DB,
assists = 0x2DC,
hasradar = 0x2DD,
isradarblocked = 0x2DE,
radarstrength = 0x2DF,
radarshowenemydirection = 0x2E0,
radarmode = 0x2E1,
forcespectatorclient = 0x2E2,
killcamentity = 0x2E3,
killcamentitylookat = 0x2E4,
archivetime = 0x2E5,
psoffsettime = 0x2E6,
pers = 0x2E7,


//Entity Fields
code_classname = 0x2C3,
classname = 0x2C4,
origin = 0x2C5,
model = 0x2C6,
spawnflags = 0x2C7,
target = 0x2C8,
targetname = 0x2C9,
count = 0x2CA,
health = 0x2CB,
dmg = 0x2CC,
angles = 0x2CD,
birthtime = 0x2CE,
script_linkname = 0x2CF,
slidevelocity = 0x2D0,


//Vehicle Script Fields
veh_speed = 0x2FF,
veh_pathspeed = 0x300,
veh_transmission = 0x301,
veh_pathdir = 0x302,
veh_pathtype = 0x303,
veh_topspeed = 0x304,
veh_brake = 0x305,
veh_throttle = 0x306,


//Hudelem Fields
x = 0x2E8,
y = 0x2E9,
z = 0x2EA,
fontscale = 0x2EB,
font = 0x2EC,
alignx = 0x2ED,
aligny = 0x2EE,
horzalign = 0x2EF,
vertalign = 0x2F0,
color = 0x2F1,
alpha = 0x2F2,
label = 0x2F3,
sort = 0x2F4,
foreground = 0x2F5,
lowresbackground = 0x2F6,
hidewhendead = 0x2F7,
hidewheninmenu = 0x2F8,
glowcolor = 0x2FA,
glowalpha = 0x2FB,
archived = 0x2FC,
hidein3rdperson = 0x2FD,
hudehwenindemo = 0x2FE,


//Vehcile Node Fields
veh_targetname = 0x2C9,
veh_target = 0x2C8,
veh_script_linkname = 0x2CF,
script_noteworthy = 0x307,
veh_origin = 0x2C5,
veh_angles = 0x2CD,
speed = 0x308,
lookahead = 0x309
[/spoiler]



I have included some examples within the source code (prx.cpp), now remember you have to keep everything CShark related (Game Script Functions etc) within the VM_NotifyHook calling anything outside of it will result in crashes, errors and it's just a pain in the ass. When I develop a way to do shit like that then I will also be sure to let everyone know!
Any other information can be found on the links provided (Changelog, Features, Bugs, To Do etc)

Still Not Sure What I'm Talking About?
Basically this will let you call any GSC function, get/set fields (player.name, etc), custom notifies, get notify returns, make use of them.
It's extremely useful if you know what you're doing and can be used to make some f*cking great modifications!

Enjoy NGU Tiphat


Great Post Shark!
08-05-2015, 11:17 PM #12
mrtn
Little One
Originally posted by Shark View Post
snip snap


Amazing work :spoder: tears
08-06-2015, 09:30 AM #13
ItsAnanasModz
Pokemon Trainer
Does this mean that there can be gsc menus on mw3 like bo2? (im sry im a bit noobish at this kinds of stuff) Kryptus
08-06-2015, 09:36 AM #14
Well done Justin. Smile
08-06-2015, 10:33 AM #15
SC58
Former Staff
Originally posted by ItsAnanasModz View Post
Does this mean that there can be gsc menus on mw3 like bo2? (im sry im a bit noobish at this kinds of stuff) Kryptus


Yes but if u wanna do all that then u need to understand c++ and how IW Engine works in a sense plus it would take alot trail and error plus time to do something fully like u see on bo2 atm but is possible :p
08-06-2015, 12:16 PM #16
LBK
Little One
Very good job shark ! Your release is always awsome !! Keep it up men , your have my respect !
08-06-2015, 12:52 PM #17
dtx12
Do a barrel roll!
Great job! Reminds me InfinityScript.
08-06-2015, 01:05 PM #18
Shark
Retired.
Originally posted by dtx12 View Post
Great job! Reminds me InfinityScript.


aha yea, funny you say that because that's actually where I got the idea from however had to do a lot more research and work arounds due to it being 100% C++ seeing as InfinityScript is a mixture between C# and C++ making things a bit easier it also doesn't support things such as GameScript arrays and string arrays (BulletTrace(...)["position"], getEntArray()[23], etc) and some other stuff I added.

All I gotta do now is find a way to add waits (delays) and a way to create stable threads and stuff because at the moment you have to hook into a VM or similar function for it to actually be stable and usable :( so if anyone knows about doing that feel free to let me know!
08-06-2015, 10:30 PM #19
Chris
Former Staff
Definitely a good name for the project. Great release my guy, looking forward to more of your projects while on Gaming Squad again.

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