Post: Run Engine Text Pre-Game! [1.24]
09-18-2016, 01:10 AM #1
S63
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); Sup NGU,

So basically today I got bored of people asking "how do I make a pre-game menu" so I decided I would release it here today, on this thread you will find the hook needed and a example project.

So lets get started...

First off:
IF YOU WANNA GROAN THEN DO IT I DONT CARE!

Now lets properly get started!

So you will need the function where you will run ya shit
    
void Menu_PaintFullStub(...) {
__asm("li %r3, 0x4");
}

void Menu_PaintFullHook(int UIContext) {
Menu_PaintFullStub(UIContext);
}


Next you will need to hook your function like this
    
HookFunctionStart(0x2772BC, (int)Menu_PaintFullStub, (int)Menu_PaintFullHook);


Then the next part is down to you, all you have to do is add your Engine Text huds to the hook and magic you have a pre-game menu Happy. but anyways I will leave a little example project as said above Smile

Here's Menu_PaintFull For MW2 And BO1 (Just incase you wanna make 1 for mw2 or bo1 Smile)
    
MW2 - 0x253670
BO1 - 0x465368


And for game such as Ghosts you will need to find another address that runz in the pre-game as Menu_Paint on Ghosts only runz in-game!

Also 100% credits goes to oStankyModz for the use of his non-host menu for the example project as I'm to lazy to be bothered making Happy

NOTES:
You dont have to use menu_paintall, you can hook any function that runs in the pre-game lobby.

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Last edited by S63 ; 11-08-2016 at 10:25 AM.

The following 10 users say thank you to S63 for this useful post:

Bigmoneyhustlin, EnzoMezzomo, itsSorrow, lucasaf01, makeabce, sandro oliveira, TehMerkMods, TheGreenPlanet, ymh, zatb15

The following user groaned S63 for this awful post:

Patrick
09-26-2016, 06:15 PM #11
S63
Space Ninja
Originally posted by Kazr View Post
i didn't know who to ask so i had a thread and asked a few people i know knew but that all got ignored so i posted on 7s and yeah, thats how i got told how to do it for xbox and from there it was easy, anyways always good to see this sort of stuff released Smile i never wanna release a menu mainly because it wouldn't be new and unique. i just like to make my own thats all, got no intention if finding new stuff, most i've done is port over some mw2 mods from xbox, i got freeze classes to work on ps3"mw2"l, but people have frozen my classes on the xbox a few times and its really annoying when i have to get on my rgh to fix them so i don't want people using that on the ps3 as well. but like i said thats been ported so its not unique or new.


Half the stuff or should i say most of the stuff on ps3 is ported from xbox anyways Happy
09-27-2016, 12:03 AM #12
ymh
Treasure hunter
Originally posted by S63 View Post
Half the stuff or should i say most of the stuff on ps3 is ported from xbox anyways Happy


easier to port existing mods then to find from scratch Smile
09-27-2016, 07:03 AM #13
S63
Space Ninja
Originally posted by Kazr View Post
easier to port existing mods then to find from scratch Smile


Yer xD

The following user thanked S63 for this useful post:

ymh
03-13-2017, 11:00 PM #14
can you add offset for waw pls
03-29-2017, 01:00 PM #15
Do you have the menu_paintfull for bo2 by any chance ?
03-29-2017, 03:58 PM #16
S63
Space Ninja
Originally posted by SwineModz View Post
Do you have the menu_paintfull for bo2 by any chance ?


Here you are m8

Menu_paintall_a = 0x3971A0,
12-06-2017, 11:17 AM #17
i know this is old but how can i make it so when the menu is open the controls freeze? so im not pressing playercard etc
12-07-2017, 04:06 PM #18
mrtn
Little One
Originally posted by Nihkz View Post
i know this is old but how can i make it so when the menu is open the controls freeze? so im not pressing playercard etc


hook the function that handles the key presses (Script_ExecKeyPress on MW2/MW3 etc) and return/don't call the function stub whenever your menu is open

The following user thanked mrtn for this useful post:

S63
12-08-2017, 02:37 PM #19
Originally posted by mrtn View Post
hook the function that handles the key presses (Script_ExecKeyPress on MW2/MW3 etc) and return/don't call the function stub whenever your menu is open


have you got skype?

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