Post: C# MW3 how to add physics / gravity to a solid Entity
10-08-2017, 08:57 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hi all,

MW3 1.24 Physics "adding physics to a Entity".
Credits to my buddy xCSBKx for teaching me how to reverse the function and Cedric for the example.

Rebuild a dropping carepackage? or wanna create a nice effect for your care package bunker "Like Derek Trotter did on MW2"?
Skip to 7:00
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Use this function to add physics to your Entity.

Main function:
    
public static void G_EntEnablePhysics(uint Entity)
{ //0x0018AB54 - void G_EntEnablePhysics(gentity_s *ent, PhysCollmap *physCollmap)
RPC.Call(0x0018AB54, Entity, 0);
}


(When added the dvar phys_gravity will react to your Entity).
Have Fun.

Example physics:
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Last edited by mrdarkblue ; 10-09-2017 at 08:17 PM.

The following 4 users say thank you to mrdarkblue for this useful post:

-JM-, 01cedricv2, Eddie Mac, lucasaf01
10-08-2017, 01:04 PM #2
01cedricv2
NGU Elite Lifetime Mermber
Originally posted by mrdarkblue View Post
Hi all,

MW3 1.24 Physics "adding physics to a Entity".
Credits to my buddy xCSBKx for teaching me how to reverse the function and Cedric for the example.

Rebuild a dropping carepackage? or wanna create a nice effect for your care package bunker "Like Derek Trotter did on MW2"?

Use this function to add physics to your Entity.

Main function:
    
public static void G_EntEnablePhysics(uint Entity)
{ //0x0018AB54 - void G_EntEnablePhysics(gentity_s *ent, PhysCollmap *physCollmap)
RPC.Call(0x0018AB54, Entity, 0);
}


(When added the dvar phys_gravity will react to your Entity).
Have Fun.

Example physics:
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What a nice release!

The following user thanked 01cedricv2 for this useful post:

mrdarkblue
10-09-2017, 08:30 PM #3
-JM-
Space Ninja
Originally posted by mrdarkblue View Post
Hi all,

MW3 1.24 Physics "adding physics to a Entity".
Credits to my buddy xCSBKx for teaching me how to reverse the function and Cedric for the example.

Rebuild a dropping carepackage? or wanna create a nice effect for your care package bunker "Like Derek Trotter did on MW2"?
Skip to 7:00
You must login or register to view this content.

Use this function to add physics to your Entity.

Main function:
    
public static void G_EntEnablePhysics(uint Entity)
{ //0x0018AB54 - void G_EntEnablePhysics(gentity_s *ent, PhysCollmap *physCollmap)
RPC.Call(0x0018AB54, Entity, 0);
}


(When added the dvar phys_gravity will react to your Entity).
Have Fun.

Example physics:
You must login or register to view this content.


never tried Nice

The following user thanked -JM- for this useful post:

mrdarkblue
10-09-2017, 10:21 PM #4
Father Luckeyy
Retired - Lead Content Manager
Originally posted by JM
never tried Nice


Welcome back to the scene

The following user thanked Father Luckeyy for this useful post:

-JM-
10-10-2017, 03:32 AM #5
-JM-
Space Ninja
Originally posted by Dr.
Welcome back to the scene


I never left only been lowkey making shit Winky Winky

The following user thanked -JM- for this useful post:

Father Luckeyy
10-10-2017, 03:33 AM #6
Father Luckeyy
Retired - Lead Content Manager
Originally posted by JM
I never left only been lowkey making shit Winky Winky


That's what's up xD
10-11-2017, 06:25 PM #7
that's cool mw3 modding is back I hope Smile

The following user thanked Link033 for this useful post:

mrdarkblue

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