Post: Flashing name, Prestige disco, and level disco SOURCE CODE C#
01-02-2014, 07:11 AM #1
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CREDITS TO WhosYourHost, and KiwiModz

Just put each of these in a timer, and start the timer from a button Smile

example:

private void button1_Click(object sender, EventArgs e)
{
timer1.Start();
}
private void timer1_Tick(object sender, EventArgs e)
{
//Prestige Looper
Random random = new Random();
int Prestige = random.Next(1, 10);
byte[] Code1 = BitConverter.GetBytes(Prestige);
Array.Resize(ref Code1, Code1.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x1C1947C, Code1);
timer1.Start();
}
[/COLOR]


~FLASHING NAME~


//Flashing Name
Random random = new Random();
int Color= random.Next(0, 7);
byte[] Code1 = Encoding.ASCII.GetBytes("^" + Color + your textbox.Text);
Array.Resize(ref Code1, Code1.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, NameOffset, Code1);
[/COLOR]

~Prestige Looper/Disco/changer~

//Prestige Looper
Random random = new Random();
int Prestige = random.Next(0, 11);
byte[] Code1 = BitConverter.GetBytes(Prestige);
Array.Resize(ref Code1, Code1.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, PrestigeOffset, Code1);



~Level Looper/Disco/changer~


//LEVEL Looper
Random random = new Random();
int RanLvl = random.Next(1, 80);
byte[] BaSsHaXoR = BitConverter.GetBytes(RanLvL);
Array.Resize(ref BaSsHaXoR, BaSsHaXoR.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, LevelOffset, BaSsHaXoR);


If you want this for PS3Lib, just use my PS3TMAPI to PS3Lib Converter, found here:You must login or register to view this content.
Last edited by BaSs_HaXoR ; 01-09-2014 at 10:46 PM.

The following 8 users say thank you to BaSs_HaXoR for this useful post:

1austin112, D3sKmَ, Dan Dactyl, ilasthope, Notorious, xProvXKiller, ThatGuyWithKush, The_Gazra
01-08-2014, 11:49 PM #2
Very nice man, gona start using this.
01-26-2014, 03:11 AM #3
I'm sorry to sound like a noob but what is this for?
01-26-2014, 08:41 AM #4
Script
Banned
Originally posted by EpikAlex View Post
I'm sorry to sound like a noob but what is this for?


This is some C# code to change stuff in a game (Call of Duty). It requires a 3.55 Custom Firmware PS3.
03-18-2014, 07:17 AM #5
Originally posted by HaXoR View Post
CREDITS TO WhosYourHost, and KiwiModz

Just put each of these in a timer, and start the timer from a button Smile

example:

private void button1_Click(object sender, EventArgs e)
{
timer1.Start();
}
private void timer1_Tick(object sender, EventArgs e)
{
//Prestige Looper
Random random = new Random();
int Prestige = random.Next(1, 10);
byte[] Code1 = BitConverter.GetBytes(Prestige);
Array.Resize(ref Code1, Code1.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x1C1947C, Code1);
timer1.Start();
}
[/COLOR]


~FLASHING NAME~


//Flashing Name
Random random = new Random();
int Color= random.Next(0, 7);
byte[] Code1 = Encoding.ASCII.GetBytes("^" + Color + your textbox.Text);
Array.Resize(ref Code1, Code1.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, NameOffset, Code1);
[/COLOR]

~Prestige Looper/Disco/changer~

//Prestige Looper
Random random = new Random();
int Prestige = random.Next(0, 11);
byte[] Code1 = BitConverter.GetBytes(Prestige);
Array.Resize(ref Code1, Code1.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, PrestigeOffset, Code1);



~Level Looper/Disco/changer~


//LEVEL Looper
Random random = new Random();
int RanLvl = random.Next(1, 80);
byte[] BaSsHaXoR = BitConverter.GetBytes(RanLvL);
Array.Resize(ref BaSsHaXoR, BaSsHaXoR.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, LevelOffset, BaSsHaXoR);


If you want this for PS3Lib, just use my PS3TMAPI to PS3Lib Converter, found here:You must login or register to view this content.


Good job on that converter, I am putting it to extreme use Happy <3
03-20-2014, 05:08 AM #6
Originally posted by HaXoR View Post
CREDITS TO WhosYourHost, and KiwiModz

Just put each of these in a timer, and start the timer from a button Smile

example:

private void button1_Click(object sender, EventArgs e)
{
timer1.Start();
}
private void timer1_Tick(object sender, EventArgs e)
{
//Prestige Looper
Random random = new Random();
int Prestige = random.Next(1, 10);
byte[] Code1 = BitConverter.GetBytes(Prestige);
Array.Resize(ref Code1, Code1.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x1C1947C, Code1);
timer1.Start();
}
[/COLOR]


~FLASHING NAME~


//Flashing Name
Random random = new Random();
int Color= random.Next(0, 7);
byte[] Code1 = Encoding.ASCII.GetBytes("^" + Color + your textbox.Text);
Array.Resize(ref Code1, Code1.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, NameOffset, Code1);
[/COLOR]

~Prestige Looper/Disco/changer~

//Prestige Looper
Random random = new Random();
int Prestige = random.Next(0, 11);
byte[] Code1 = BitConverter.GetBytes(Prestige);
Array.Resize(ref Code1, Code1.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, PrestigeOffset, Code1);



~Level Looper/Disco/changer~


//LEVEL Looper
Random random = new Random();
int RanLvl = random.Next(1, 80);
byte[] BaSsHaXoR = BitConverter.GetBytes(RanLvL);
Array.Resize(ref BaSsHaXoR, BaSsHaXoR.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, LevelOffset, BaSsHaXoR);


If you want this for PS3Lib, just use my PS3TMAPI to PS3Lib Converter, found here:You must login or register to view this content.


Whats the offset for Level and Prestige? ;o Please tell me ahah
10-13-2016, 04:52 AM #7
Agent Juan
Little One
Originally posted by ThatGuyWithKush View Post
Whats the offset for Level and Prestige? ;o Please tell me ahah


0x1C1947C prestige offset, don't know the level
10-13-2016, 04:53 AM #8
Agent Juan
Little One
Originally posted by ThatGuyWithKush View Post
Whats the offset for Level and Prestige? ;o Please tell me ahah


0x1C1947C prestige offset, don't know the level

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