Post: BF3 Encryption and Decryption!
09-26-2012, 11:49 PM #1
Newelly
Can’t trickshot me!
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THIS WORKS FOR ALL PATCHES! INCLUDING THE LATEST UPDATE

Well here is the BF3 Encryption and Decryption!

So you thought D1CE tried really hard to keep there game secure right? Well why is it they only used XoR Encryption and
obfuscated one of the main file types? .toc other than .sb which contains sounds...

.toc files are used in battlefield 3 however they are obfuscated and encrypted using "XOR Encryption".
However many PC users have been kind enough to generate some programs and source codes which allowed us "PS3" users to decrypt
and encrypt the files as well. Special thanks to "Frankelstner" for the encryption and decryption python scripts.
.toc = Table of Contents, these files have scripts and file offsets etc.

- There are some more file types like .sb (sounds) but they have a different kind of encoding... maybe a custom type of encoding specific to D1CE or whatever.
- SPRX files can be decrypted so can the EBOOT.BIN
- .toc = Table of Contents, does contain offsets to different file assets etc.

------------------------------------------------------------------------------------------------------------------------------

-Rick from Xentax:

- If the first dword is 0x00CED100 (D1CE) then the file is obfuscated, otherwise it's normal.
- Magic data starts at 0x128 and is 257 bytes.
- Real data starts at 0x22C until end of file.
    
for (int i = 0; i < length; i++)
{
data[i] = data[i] ^ magic[i % 257] ^ 0x7B;
}


Simple right?

[multipage=Downloads]

You can do this by installing python or using BuC-ShoTz newly created tool...

Downloads Needed:
Python: You must login or register to view this content.
Encrypt/Decrypt Files: You must login or register to view this content. (1.04 PKG - initfs_Ps3.toc included)

OR:

Thanks BuC-ShoTz[/color]
BuC-ShoTz Tool:You must login or register to view this content.
You must login or register to view this content.



SRC:

    
using System;
using System.IO;
using System.Windows.Forms;


namespace BF3_TOC_CRYPTER
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}


private void button1_Click(object sender, EventArgs e)
{
OpenFileDialog open = new OpenFileDialog();
open.Title = "Select a .toc file to decrypt...";
open.Filter = "TOC Files|*.toc";
if (open.ShowDialog() == DialogResult.OK)
{
byte[] tocBytes = File.ReadAllBytes(open.FileName);


byte[] magic = new byte[4];
byte[] hash = new byte[256];
byte[] xortable = new byte[257];
byte[] data = new byte[tocBytes.Length - 556];

Buffer.BlockCopy(tocBytes, 0, magic, 0, magic.Length);
if (magic[0] == 0x00 && magic[1] == 0xD1 && magic[2] == 0xCE && magic[3] == 0x00)
{
Buffer.BlockCopy(tocBytes, 8, hash, 0, hash.Length);
Buffer.BlockCopy(tocBytes, 296, xortable, 0, xortable.Length);
Buffer.BlockCopy(tocBytes, 556, data, 0, data.Length);


for (int i = 0; i < data.Length; i++)
{
data[ i ] = Convert.ToByte(data[ i ] ^ xortable[i%257] ^ 0x7b);
}


Buffer.BlockCopy(data, 0, tocBytes, 556, data.Length);


File.WriteAllBytes(open.FileName, tocBytes);


MessageBox.Show("Complete");
}
else
{
MessageBox.Show("Not a valid BF3 .toc file");
}
}
}
}
}



You must login or register to view this content.

[multipage=Tutorial]

[/i]Tutorial[/i]

Simple extract the .zip file:
So you have these: You must login or register to view this content.

Simple Drag the .toc on top of the decrypt.py to generate a .txt file.
Modify your .txt but remember: MAKE SURE YOU DO NOT MAKE THE FILE SIZE SMALLER OR LARGER - IT MUST BE EXACTLY THE SAME SIZE[/color]

Then simple drag the .txt on top of the encrypt.py to encrypt the .txt file: it will look something like (initfs_Ps3.toc.txt.txt)
Just remove the .txt extensions!

Viola you have decrypted and Re-encrypted battlefield 3's .toc files!
[/i]

PS: You can edit pretty much anything that's not server side... health etc = server side.
Have fun and see what you accomplish!

Or simply just use BuC-ShoTz's Tool to make it all a lot easier than installing python, both of which are very easy...

After you encrypted your file remove the .toc extension before placing it on your PS3[/size]

[multipage=Commands]
Command List[/size]

    
Server.AdministrationServerNameRestricted
Server.AdministrationPassword
Server.RemoteAdministrationPort
Game.Name
Game.MaxPlayerCount
Game.MaxSpectatorCount
Game.LogFileEnable
Game.LogFileCollisionMode
Game.LogFileRotationHistoryLength
Game.Level
Game.ResourceRefreshAlwaysAllowed
Game.InputConfiguration
Game.DefaultTeamId
Game.UseSpeedBasedDetailedCollision
Game.UseSingleWeaponSelector
Game.Platform
Game.AutoAimEnabled
Game.PS3ContentRatingAge
Game.HasUnlimitedAmmo
Game.HasUnlimitedMags
Game****tateLogs
Game.LogHistory
Game.AdjustVehicleCenterOfMass
Game.Version
Game.LayerInclusionTable
Game.DefaultLayerInclusion
Game.TimeBeforeSpawnIsAllowed
Game.LevelWarmUpTime
Game.EnableLoadingProfile
Game.TimeToWaitForQuitTaskCompletion
Game.Player
Game.SoldierWeaponSwitching
Game.DifficultySettings
Game.DifficultyIndex
Game.MetadataContainers
Game.AimAssistEnabled
Game.AimAssistUsePolynomials
Game.ForceFreeStreaming
Game.ForceDisableFreeStreaming
Game.IsGodMode
Game.IsJesusMode

Game.IsGodMode
Game.IsJesusMode
Game.IsJesusModeAi
Game.CurrentSKU
Game.GameAdministrationEnabled
Game.AllowDestructionOutsideCombatArea
Game.DisableDestructionAndDamage
Client.Name
Client.IsSpectator
Client.VsyncEnable
Client.VisualFrameInterpolation
Client.OccludersEnabled
Client.DebrisClusterEnabled
Client.VegetationEnabled
Client.WorldRenderEnabled
Client.TerrainEnabled
Client.WaterPhysicsEnabled
Client.OvergrowthEnabled
Client.EffectsEnabled
Client.EmittersEnabled
Client.PadRumbleEnabled
Client.LipSyncEnabled
Client.OnDamageSpottingEnabled
Client.IgnoreClientFireRateMultiplier
Client.PauseGameOnStartUp
Client.SkipFastLevelLoad
Client.InputEnable
Client.ScreenshotToFile
Client.Screens*******name
Client.ScreenshotSuffix
Client.LoadMenu
Client.IsPresenceEnabled
Client.DebugMenuOnLThumb
Client.InvertFreeCamera
Client.RenderTags
Client.Team
Client.SpawnPointIndex
Client.ServerIp
Client.SecondaryServerIp
Client.InvertPitch
Client.InvertPadPcRightStick
Client.Scheme0FlipY
Client.Scheme1FlipY
Client.Scheme2FlipY
Client.InvertYaw
Client.AimScale
Client.PcPadDeadZone
Client.IsInternetSimulationEnabled
Client.MinLatency
Client.MaxLatency
Client.MinIncomingLatency
Client.MaxIncomingLatency
Client.PacketDrops
Client.DropSpikeChance
Client.MinDropDuration
Client.MaxDropDuration
Client.ReorderingChance
Client.DuplicationChance
Client.CorruptionChance
Client.HavokVisualDebugger
Client.HavokVDBShowsEffectsWorld
Client.HavokCaptureToFile
Client.UseMouseAndKeyboardSystem
Client.UseGlobalGamePadInput
Client.ThreadedLoadingEnable
Client.ShowBuildId
Client.ExtractPersistenceInformation
Client.EnableRestTool
Client.LocalVehicleSimulationEnabled
Client.AsyncClientBulletEntity
Client.AutoUnspawnDynamicObjects
Client.IncomingFrequency
Client.IncomingRate
Client.OutgoingRate
Client.LoadingTimeout
Client.LoadedTimeout
Client.IngameTimeout
Client.QuitGameOnServerDisconnect
UI.Name
UI.System
UI.Bundles
UI.ProfileOptions
UI.Language
UI.EnabledLanguages
UI.OneBundlePerGraph
Network.ProtocolVersion
Network.TitleId
Network.ClientPort
Network.ServerPort
Network.MaxGhostCount
Network.MaxClientCount
Network.MaxClientFrameSize
Network.MaxServerFrameSize
Network.XlspAddress
Network.ServerAddress
Network.ClientConnectionDebugFilePrefix
Network.ServerConnectionDebugFilePrefix
Network.TimeNudgeGhostFrequencyFactor
Network.TimeNudgeBias
Network.IncrementServerPortOnFail
Network.UseFrameManager
Network.TimeSyncEnabled
Network.ConnectTimeout
Demo.RecordDemoFileName
Demo.PlaybackDemoFileName
Demo.TimeDemo
Demo.LockToPlayerName
Demo.ForcedDeltaTickCount
Demo.StartProfilingOnFrame
Demo.StopProfilingOnFrame
Demo.PauseOnStartup
Demo.AllowOverwrite
Demo.LogPerformance
Demo.SuppressDebugLog
Demo.ShutdownOnDemoComplete
Demo.LoopingDemo
Demo.TakeScreenshotOnFrame
Physics.Enable
Physics.ClientEffectWorldThreadCount
Physics.ClientWorldThreadCount
Physics.ServerWorldThreadCount
Physics.IntegrateJobCount
Physics.CollideJobCount
Physics.CollideJobCount
Physics.EnableAIRigidBody
Physics.ForestEnable
Physics.EnableJobs
Physics.HeightfieldRSXStreaming
Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart

Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart
PhysicsRender.RenderDestructionConnections
PhysicsRender.RenderEntityStats
PhysicsRender.RenderPartBoundingBoxes
PhysicsRender.RenderOnlyBoundingBoxes
Pathfinding.TypesToDrawMask
Pathfinding.DrawPolygonOutline
Pathfinding.DrawFilledPolygons
Pathfinding.DrawConnections
Pathfinding.DrawObstacles
Pathfinding.DrawStats
Pathfinding.DrawMemory
Pathfinding.DrawTimings
Pathfinding.TextStartX
Pathfinding.TextStartY
Pathfinding.TextOffsetY
Pathfinding.ReplayMode
Pathfinding.OriginalPaths
Pathfinding.RandomPositions
Pathfinding.PotentialObstacles
Ant.DisableAnimManagerSceneOps
Ant.DisableAILodFeature
Ant.DisableModelAnimationCulling
Ant.EnableJobs
Ant.MaxAnimatablesPerPoseJob
Ant.RunAsHighPriority
Ant.ReducedInterpolationDistance
Ant.TrajectoryInterpolationDistance
Ant.MaxInterpolationSlots
Ant.MaxSingleBoneInterpolationSlots
Ant.UpdateLoddingEnable
Ant.CheckGiantSoldiers
Ant.UsePA
Ant.UseHIK
Ant.BlockOnJobs
Ant.InterpolatePoses
Ant.AllowVariableTickLength
Ant.UseWeaponFov
Ant.ForcePoseUpdate
Ant.ForceLodDistance
Ant.UseCameraFov
Ant.EnablePA
Ant.ClientEmulatesServer
Ant.UpdateEnable
Ant.EnablePackageCache
Ant.EnableDebugLogFile
Ant.EnablePoseJobs
Ant.DisableAnimManagerSceneOps
Ant.DisableAILodFeature
Ant.DisableModelAnimationCulling
Ant.EnableJobs
Ant.MaxAnimatablesPerPoseJob
Ant.RunAsHighPriority
Ant.ReducedInterpolationDistance
Ant.TrajectoryInterpolationDistance
Ant.MaxInterpolationSlots
Ant.MaxSingleBoneInterpolationSlots
Ant.UpdateLoddingEnable
Ant.CheckGiantSoldiers
Ant.LeanSignalScale
Ant.LeanSignalClamp
Ant.DetailedCollisionSpeedLimit
AntMemory.MemoryPoolSize
AntMemory.SlotMemorySize
AntMemory.NoOnDemandMemorySize
AntMemory.EnableOnDemandLoad
AntMemory.NumberOfGearSlots
AntMemory.StaticResourcePoolSize
AntMemory.StaticResourcePoolAssets
AntMemory.BundleResourcePoolAssets
AntMemory.StaticBundleImportCount
Render.Enable
Render.InactiveSkipFrameCount
Render.JobEnable
Render.BuildJobSyncEnable
Render.DrawInfo
Render.DrawFps
Render.DrawFpsMethod
Render.Fullscreen
Render.ForceVSyncEnable
Render.XenonRingBufferSize
Render.XenonBufferTwoFramesEnable
Render.XenonPresentImmediateThreshold
Render.XenonGammaCompensationEnable
Render.Ps3FrameMainBufferSize
Render.Ps3FrameLocalBufferSize
Render.Ps3LinearFrameCmdBufEnable
Render.Ps3CellMemoryTexturesEnable
Render.GcmHudEnable
Render.Ps3Res1280x704Enable
Render.PerfOverlayEnable
Render.PerfOverlayVisible
Render.PerfOverlayLatestFrameTimeEnable
Render.CameraCutMaxFrameTranslation
Render.EmittersEnable
Render.EntityRenderEnable
Render.MeshMergingEnable
Render.DebugRendererEnable
Render.DebugRenderServiceEnable
Render.InitialClearEnable
Render.GpuProfilerEnable
Render.NearPlane
Render.ViewDistance
Render.ForceFov
Render.FovMultiplier
Render.ForceOrthoViewEnable
Render.ForceOrthoViewSize
Render.ForceSquareOrthoView
Render.DestructionVolumeDrawEnable
Render.EdgeModelsEnable
Render.EdgeModelCastShadowsEnable
Render.EdgeModelDepthBiasEnable
Render.EdgeModelShadowDepthBiasEnable
Render.EdgeModelScreenAreaScale
Render.EdgeModelSpuInstancingEnable
Render.EdgeModelUseMainLodEnable
Render.EdgeModelForceLod
Render.EdgeModelUseLodBox
Render.EdgeModelLodScale
Render.EdgeModelMaxVisibleInstanceCount
Render.EdgeModelCullEnable
Render.EdgeModelFrustumCullEnable
Render.EdgeModelOcclusionCullEnable
Render.EdgeModelAdditionalCullEnable
Render.EdgeModelDrawBoxes
Render.EdgeModelDrawStats
Render.StaticModelEnable
Render.StaticModelMeshesEnable
Render.StaticModelZPassEnable
Render.StaticModelPartCullEnable
Render.StaticModelPartFrustumCullEnable
Render.StaticModelPartOcclusionCullEnable
Render.StaticModelPartShadowCullEnable
Render.StaticModelDrawBoxes
Render.StaticModelDrawStats
Render.StaticModelPartOcclusionMaxScreenArea
Render.StaticModelCullJobCount
Render.StaticModelCullSpuJobEnable
Render.LockView
Render.ResetLockedView
Render.SplitScreenTestViewCount
Render.FadeEnable
Render.FadeWaitingEnable
Render.ForceBlurAmount
Render.ForceWorldFadeAmount
Render.BlurEnable
Entity.Name
Entity.EditorGameViewEnable
Entity.SpawnSubLevelsFromLogic
Entity.ExecutionMode
subLevel.streamInServer
BugManager.submitBug
BugManager.getOSInfo
BugManager.getReportedBy
BugManager.getChangelist
BugManager.getPlatform
BugManager.getFrostbiteChangelist
BugManager.getJuiceSessionId
presenceTest.setMode
presenceTest.setController
presenceTest.getNewsTicker
presenceTest.downloadUpdate
presenceTest.startMatchmaking
presenceTest.joinGame
presenceTest.claimReservation
presenceTest.getFriends
presenceTest.joinFriend
presenceTest.setPeerMode
presenceTest.completeMission
presenceTest.createPlaygroup
presenceTest.joinPlaygroupByInviteToken
presenceTest.leavePlaygroup
presenceTest.kickFromPlaygroup
presenceTest.getBucketUnlocks
presenceTest.getRankUnlocks
presenceTest.getWeaponUnlocks
presenceTest.requestEorStats
presenceTest.setLocalStat
presenceTest.getClientMPStat
presenceTest.getLeaderboard
presenceTest.setUserInfoAttribute
presenceTest.setUserSetting
presenceTest.getUserSetting
presenceTest.uploadBlob
presenceTest.downloadBlob
presenceTest.fakeFinalize
presenceTest.reportServerBanner
presenceTest.getBestWeaponAndVehicle
serverDestruction.destroyLevel
ServerMetrics.Enabled
ServerMetrics.ReportName
ServerMetrics.TickTelemetryEnabled
ServerMetrics.DevelopmentTelemetryEnabled
ServerMetrics.PerformanceTelemetryEnabled
ServerMetrics.JuiceTelemetryEnabled
ServerMetrics.PerformanceProfileStateEnabled
ServerMetrics.TransactionTelemetryEnabled
ServerMetrics.CompressTransactions
ClientMetrics.Enabled
server.finishGame
server.autoRestartLevel
server.startNextLevel
server.autoStartNextLevel
server.endRound
server.spawnSoldier
server.spawnVehicle
server.spawnSoldierInVehicle
server.setPlayerTeam
server.setPlayerSquad
server.setPlayerTeamAndSquad
server.setPlayerGroupId
server.loadNextLevel
server.addLevel
server.removeLevel
server.listLevels
server.say
server.getServerPort
server.getServerAddress
server.getCurrentConnections
server.getStartPoints
server.getDebugMenuItems
server.triggerDebugMenuItem
ServerPerformanceTracker.reset
TimingView.DrawBarsEnable
TimingView.DrawLegendEnable
TimingView.DrawCpuLegendEnable
TimingView.DrawGpuLegendEnable
TimingView.DrawSpuLegendEnable
TimingView.SnoopEnable
TimingView.SnoopOnly
TimingView.SnoopEventName
TimingView.FilterEnable
TimingView.FilterEventName
TimingView.BarMinTime
TimingView.BarHeight
server.setPlayerTeamAndSquad
server.setPlayerGroupId
server.deletePlayer
server.playerEnterClosestVehicle
server.playerEnterClosestSoldier
server.damageSelf
server.damageSelfFromPlayer
server.damageSoldier
server.damageVehicle
server.setGodMode
server.setJesusModeAi
server.setTickets
server.forceMaxKillCount
server.resetTicketCounters
jobhandler.Reload
MultiProfiler.report
MultiProfiler.reportMin
TimingView.Enable
TimingView.FrameCount
TimingView.FrameDelayCount
TimingView.TimeRange
TimingView.TimeOffset
TimingView.AutolockThreshold
TimingView.LegendScreenOffset
TimingView.LegendColumnWidth
TimingView.LegendDisplayMode
TimingView.AverageFrameCount
TimingView.DrawEnable
TimingView.DrawOnlySummaryEnable
TimingView.DrawBarsEnable
TimingView.DrawLegendEnable
TimingView.DrawCpuLegendEnable
TimingView.DrawGpuLegendEnable
TimingView.DrawSpuLegendEnable
TimingView.SnoopEnable
TimingView.SnoopOnly
TimingView.SnoopEventName
TimingView.FilterEnable
TimingView.FilterEventName
TimingView.BarMinTime
TimingView.BarHeight
TimingView.BarPad
TimingView.BarSyncProcessor
TimingView.GpuBarFrameOffset
TimingView.MaxCpuLegendColumnCount
TimingView.MaxGpuLegendColumnCount
TimingView.MaxSpuLegendColumnCount
TimingView.MaxFrameEventCount
TimingView.reset
TimingView.lock
TimingView.report
server.executeLuaCommand
server.executeLuaScriptFile
server.banPlayer
server.unbanPlayer
server.setServerName
server.kickPlayer
server.listBans
server.loadNextLevel
server.addLevel
server.removeLevel
server.listLevels
server.say
server.getServerPort
server.getServerAddress
server.getCurrentConnections
server.getStartPoints
server.getDebugMenuItems
server.triggerDebugMenuItem
ServerPerformanceTracker.reset
ServerPerformanceTracker.send
ServerPerformanceTracker.sendAfter
ServerBackend.getGameId
voiceRouter.setPlayerVoiceChannel
ServerAdmin.command
ServerAwardSystem.trackAward
ServerAwardSystem.giveAward
ServerAwardSystem.fakeKills
PointSystem.givePoints
PointSystem.setRanks
storage.finalize
DebugMenu.toggleDebugMode
DebugMenu.showMenu
DebugMenuCameraUtil.moveCameraToLocalPlayer
DebugMenuCameraUtil.moveLocalPlayerToCamera
DebugMenuCameraUtil.cameraLookFromRight
DebugMenuCameraUtil.cameraLookFromLeft
DebugMenuCameraUtil.cameraLookFromFront
DebugMenuCameraUtil.cameraLookFromBack
DebugMenuCameraUtil.selectCamera
DebugMenuCameraUtil.setFreeFly
DebugMenuCameraUtil.moveToNextPlayer
DebugMenuCameraUtil.moveToPrevPlayer
TerrainStreaming.DataLoadJobCount
TerrainStreaming.ActiveFreeStreamingDataLoadJobCount
TerrainStreaming.LoadOccluderDataEnable
TerrainStreaming.AdditionalBlurriness
TerrainStreaming.InvisibleDetailReductionFactor
TerrainStreaming.OccludedDetailReductionFactor
TerrainStreaming.KeepPoolFullEnable
TerrainStreaming.HeightfieldAtlasSampleCountXFactor
TerrainStreaming.HeightfieldAtlasSampleCountYFactor
TerrainStreaming.MaskAtlasSampleCountXFactor
TerrainStreaming.MaskAtlasSampleCountYFactor
TerrainStreaming.MaskAdditionalBlurriness
TerrainStreaming.ColorAtlasSampleCountXFactor
TerrainStreaming.ColorAtlasSampleCountYFactor
TerrainStreaming.ColorAdditionalBlurriness
Terrain.HeightQueryCacheSize
Terrain.ModifiersEnable
Terrain.ModifiersCapacity
Terrain.IntersectingModifiersMax
server.loadLevel
server.restartLevel
server.quit
server.saveGame
server.loadGame
server.destroyLevel
server.spawnExplosion
server.healLevel
server.spawnDestructionSphere
server.spawnGameEntity
server.getPlayerCount
server.moveSelf
server.reviveSelf
server.movePlayer
server.dumpStaticHavokGeometry
server.setActiveHealthState
server.writeServerPhysicsWorldInformation
server.dumpServerPhysicsWorldSnapshot
server.startMayaAnimRecording
server.stopMayaAnimRecording
demo.restartPlaybackAtFrame
physics.HavokManagerConsole::dumpHavokProfile
physics.HavokManagerConsole::activateWorld
physics.HavokManagerConsole::dumpHavokMemory
DebrisSystem.Enable
DebrisSystem.TimeScale
DebrisSystem.EnableJobs
DebrisSystem.DrawStats
DebrisSystem.MeshRenderingEnable
DebrisSystem.MeshHavokRenderingEnable
DebrisSystem.MeshDrawTransforms
DebrisSystem.MeshDrawBoundingBoxes
DebrisSystem.MeshShadowEnable
DebrisSystem.MeshViewCullingEnable
DebrisSystem.MeshCullingDistance
DebrisSystem.MeshDrawCountLimit
DebrisSystem.MeshStreamingPriorityMultiplier
DebrisSystem.MeshDrawCullStats
VegetationSystem.WindVariation
VegetationSystem.WindVariationRate
VegetationSystem.WindStrength
VegetationSystem.SimulateServerSide
VegetationSystem.DestructionEnabled
VegetationSystem.LocalInfluencesEnabled
VegetationSystem.MaxActiveDistance
VegetationSystem.SimulationMemKbServer
VegetationSystem.SimulationMemKbClient
VegetationSystem.MaxPreSimsPerJob
VegetationSystem.UseShadowLodOffset
VegetationSystem.ShadowMeshEnable
VegetationSystem.ForceShadowLod
VegetationSystem.DissolveEnable
VegetationSystem.Enable
VegetationSystem.TimeScale
VegetationSystem.EnableJobs
VegetationSystem.JobCount
VegetationSystem.DrawNodes
VegetationSystem.DrawEnable
VegetationSystem.BatchDrawEnable
VegetationSystem.JointTensionLimitIndex
VegetationSystem.JointTensionLimit
ant.listSceneOpMatrices
ant.reportPoseCacheHighWatermark
ant.animatableCount
ant.clientSceneOpMatrix
TestPoints.Initialize
TestPoints.Cleanup
TestPoints.SelectNextChain
TestPoints.SelectNextPoint


Thanks to mathieutje12 at MPGH for the command list!

Last edited by Newelly ; 09-27-2012 at 03:00 PM.

The following 35 users say thank you to Newelly for this useful post:

192.168.1.1, bluer105, BriceC, BuC-ShoTz, Choco, Defeat, Dman93, DMoney750, FAKA_ELITE, Father Luckeyy, FuntCase, GodDrinksPepsi, GreenTea101, Harry, ilikeitindabutt, JonoEfthy, Masta-blasta117, mohamdps1, NERO_NR1, Jango, primetime43, Pseudo_Soldier, Redadski, ResistTheSun, rincoglionito, ICS Vortex, Uk_ViiPeR, Vampytwistッ, xkoeckiiej, xRaW, xSoulEdge, ZMK-iNFiNiTY

The following 2 users groaned at Newelly for this awful post:

casavult, forflah123
09-27-2012, 01:17 AM #11
Newelly
Can’t trickshot me!
Originally posted by Im
:( please o god dont let that happen to BF3...cod is gay enough Not Happy or Sad xp lobbies don't bother me but godmode/noclip is a different story.


Updated thread with more commands:

    
Server.AdministrationServerNameRestricted
Server.AdministrationPassword
Server.RemoteAdministrationPort
Game.Name
Game.MaxPlayerCount
Game.MaxSpectatorCount
Game.LogFileEnable
Game.LogFileCollisionMode
Game.LogFileRotationHistoryLength
Game.Level
Game.ResourceRefreshAlwaysAllowed
Game.InputConfiguration
Game.DefaultTeamId
Game.UseSpeedBasedDetailedCollision
Game.UseSingleWeaponSelector
Game.Platform
Game.AutoAimEnabled
Game.PS3ContentRatingAge
Game.HasUnlimitedAmmo
Game.HasUnlimitedMags
Game****tateLogs
Game.LogHistory
Game.AdjustVehicleCenterOfMass
Game.Version
Game.LayerInclusionTable
Game.DefaultLayerInclusion
Game.TimeBeforeSpawnIsAllowed
Game.LevelWarmUpTime
Game.EnableLoadingProfile
Game.TimeToWaitForQuitTaskCompletion
Game.Player
Game.SoldierWeaponSwitching
Game.DifficultySettings
Game.DifficultyIndex
Game.MetadataContainers
Game.AimAssistEnabled
Game.AimAssistUsePolynomials
Game.ForceFreeStreaming
Game.ForceDisableFreeStreaming
Game.IsGodMode
Game.IsJesusMode

Game.IsGodMode
Game.IsJesusMode
Game.IsJesusModeAi
Game.CurrentSKU
Game.GameAdministrationEnabled
Game.AllowDestructionOutsideCombatArea
Game.DisableDestructionAndDamage
Client.Name
Client.IsSpectator
Client.VsyncEnable
Client.VisualFrameInterpolation
Client.OccludersEnabled
Client.DebrisClusterEnabled
Client.VegetationEnabled
Client.WorldRenderEnabled
Client.TerrainEnabled
Client.WaterPhysicsEnabled
Client.OvergrowthEnabled
Client.EffectsEnabled
Client.EmittersEnabled
Client.PadRumbleEnabled
Client.LipSyncEnabled
Client.OnDamageSpottingEnabled
Client.IgnoreClientFireRateMultiplier
Client.PauseGameOnStartUp
Client.SkipFastLevelLoad
Client.InputEnable
Client.ScreenshotToFile
Client.Screens*******name
Client.ScreenshotSuffix
Client.LoadMenu
Client.IsPresenceEnabled
Client.DebugMenuOnLThumb
Client.InvertFreeCamera
Client.RenderTags
Client.Team
Client.SpawnPointIndex
Client.ServerIp
Client.SecondaryServerIp
Client.InvertPitch
Client.InvertPadPcRightStick
Client.Scheme0FlipY
Client.Scheme1FlipY
Client.Scheme2FlipY
Client.InvertYaw
Client.AimScale
Client.PcPadDeadZone
Client.IsInternetSimulationEnabled
Client.MinLatency
Client.MaxLatency
Client.MinIncomingLatency
Client.MaxIncomingLatency
Client.PacketDrops
Client.DropSpikeChance
Client.MinDropDuration
Client.MaxDropDuration
Client.ReorderingChance
Client.DuplicationChance
Client.CorruptionChance
Client.HavokVisualDebugger
Client.HavokVDBShowsEffectsWorld
Client.HavokCaptureToFile
Client.UseMouseAndKeyboardSystem
Client.UseGlobalGamePadInput
Client.ThreadedLoadingEnable
Client.ShowBuildId
Client.ExtractPersistenceInformation
Client.EnableRestTool
Client.LocalVehicleSimulationEnabled
Client.AsyncClientBulletEntity
Client.AutoUnspawnDynamicObjects
Client.IncomingFrequency
Client.IncomingRate
Client.OutgoingRate
Client.LoadingTimeout
Client.LoadedTimeout
Client.IngameTimeout
Client.QuitGameOnServerDisconnect
UI.Name
UI.System
UI.Bundles
UI.ProfileOptions
UI.Language
UI.EnabledLanguages
UI.OneBundlePerGraph
Network.ProtocolVersion
Network.TitleId
Network.ClientPort
Network.ServerPort
Network.MaxGhostCount
Network.MaxClientCount
Network.MaxClientFrameSize
Network.MaxServerFrameSize
Network.XlspAddress
Network.ServerAddress
Network.ClientConnectionDebugFilePrefix
Network.ServerConnectionDebugFilePrefix
Network.TimeNudgeGhostFrequencyFactor
Network.TimeNudgeBias
Network.IncrementServerPortOnFail
Network.UseFrameManager
Network.TimeSyncEnabled
Network.ConnectTimeout
Demo.RecordDemoFileName
Demo.PlaybackDemoFileName
Demo.TimeDemo
Demo.LockToPlayerName
Demo.ForcedDeltaTickCount
Demo.StartProfilingOnFrame
Demo.StopProfilingOnFrame
Demo.PauseOnStartup
Demo.AllowOverwrite
Demo.LogPerformance
Demo.SuppressDebugLog
Demo.ShutdownOnDemoComplete
Demo.LoopingDemo
Demo.TakeScreenshotOnFrame
Physics.Enable
Physics.ClientEffectWorldThreadCount
Physics.ClientWorldThreadCount
Physics.ServerWorldThreadCount
Physics.IntegrateJobCount
Physics.CollideJobCount
Physics.CollideJobCount
Physics.EnableAIRigidBody
Physics.ForestEnable
Physics.EnableJobs
Physics.HeightfieldRSXStreaming
Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart

Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart
PhysicsRender.RenderDestructionConnections
PhysicsRender.RenderEntityStats
PhysicsRender.RenderPartBoundingBoxes
PhysicsRender.RenderOnlyBoundingBoxes
Pathfinding.TypesToDrawMask
Pathfinding.DrawPolygonOutline
Pathfinding.DrawFilledPolygons
Pathfinding.DrawConnections
Pathfinding.DrawObstacles
Pathfinding.DrawStats
Pathfinding.DrawMemory
Pathfinding.DrawTimings
Pathfinding.TextStartX
Pathfinding.TextStartY
Pathfinding.TextOffsetY
Pathfinding.ReplayMode
Pathfinding.OriginalPaths
Pathfinding.RandomPositions
Pathfinding.PotentialObstacles
Ant.DisableAnimManagerSceneOps
Ant.DisableAILodFeature
Ant.DisableModelAnimationCulling
Ant.EnableJobs
Ant.MaxAnimatablesPerPoseJob
Ant.RunAsHighPriority
Ant.ReducedInterpolationDistance
Ant.TrajectoryInterpolationDistance
Ant.MaxInterpolationSlots
Ant.MaxSingleBoneInterpolationSlots
Ant.UpdateLoddingEnable
Ant.CheckGiantSoldiers
Ant.UsePA
Ant.UseHIK
Ant.BlockOnJobs
Ant.InterpolatePoses
Ant.AllowVariableTickLength
Ant.UseWeaponFov
Ant.ForcePoseUpdate
Ant.ForceLodDistance
Ant.UseCameraFov
Ant.EnablePA
Ant.ClientEmulatesServer
Ant.UpdateEnable
Ant.EnablePackageCache
Ant.EnableDebugLogFile
Ant.EnablePoseJobs
Ant.DisableAnimManagerSceneOps
Ant.DisableAILodFeature
Ant.DisableModelAnimationCulling
Ant.EnableJobs
Ant.MaxAnimatablesPerPoseJob
Ant.RunAsHighPriority
Ant.ReducedInterpolationDistance
Ant.TrajectoryInterpolationDistance
Ant.MaxInterpolationSlots
Ant.MaxSingleBoneInterpolationSlots
Ant.UpdateLoddingEnable
Ant.CheckGiantSoldiers
Ant.LeanSignalScale
Ant.LeanSignalClamp
Ant.DetailedCollisionSpeedLimit
AntMemory.MemoryPoolSize
AntMemory.SlotMemorySize
AntMemory.NoOnDemandMemorySize
AntMemory.EnableOnDemandLoad
AntMemory.NumberOfGearSlots
AntMemory.StaticResourcePoolSize
AntMemory.StaticResourcePoolAssets
AntMemory.BundleResourcePoolAssets
AntMemory.StaticBundleImportCount
Render.Enable
Render.InactiveSkipFrameCount
Render.JobEnable
Render.BuildJobSyncEnable
Render.DrawInfo
Render.DrawFps
Render.DrawFpsMethod
Render.Fullscreen
Render.ForceVSyncEnable
Render.XenonRingBufferSize
Render.XenonBufferTwoFramesEnable
Render.XenonPresentImmediateThreshold
Render.XenonGammaCompensationEnable
Render.Ps3FrameMainBufferSize
Render.Ps3FrameLocalBufferSize
Render.Ps3LinearFrameCmdBufEnable
Render.Ps3CellMemoryTexturesEnable
Render.GcmHudEnable
Render.Ps3Res1280x704Enable
Render.PerfOverlayEnable
Render.PerfOverlayVisible
Render.PerfOverlayLatestFrameTimeEnable
Render.CameraCutMaxFrameTranslation
Render.EmittersEnable
Render.EntityRenderEnable
Render.MeshMergingEnable
Render.DebugRendererEnable
Render.DebugRenderServiceEnable
Render.InitialClearEnable
Render.GpuProfilerEnable
Render.NearPlane
Render.ViewDistance
Render.ForceFov
Render.FovMultiplier
Render.ForceOrthoViewEnable
Render.ForceOrthoViewSize
Render.ForceSquareOrthoView
Render.DestructionVolumeDrawEnable
Render.EdgeModelsEnable
Render.EdgeModelCastShadowsEnable
Render.EdgeModelDepthBiasEnable
Render.EdgeModelShadowDepthBiasEnable
Render.EdgeModelScreenAreaScale
Render.EdgeModelSpuInstancingEnable
Render.EdgeModelUseMainLodEnable
Render.EdgeModelForceLod
Render.EdgeModelUseLodBox
Render.EdgeModelLodScale
Render.EdgeModelMaxVisibleInstanceCount
Render.EdgeModelCullEnable
Render.EdgeModelFrustumCullEnable
Render.EdgeModelOcclusionCullEnable
Render.EdgeModelAdditionalCullEnable
Render.EdgeModelDrawBoxes
Render.EdgeModelDrawStats
Render.StaticModelEnable
Render.StaticModelMeshesEnable
Render.StaticModelZPassEnable
Render.StaticModelPartCullEnable
Render.StaticModelPartFrustumCullEnable
Render.StaticModelPartOcclusionCullEnable
Render.StaticModelPartShadowCullEnable
Render.StaticModelDrawBoxes
Render.StaticModelDrawStats
Render.StaticModelPartOcclusionMaxScreenArea
Render.StaticModelCullJobCount
Render.StaticModelCullSpuJobEnable
Render.LockView
Render.ResetLockedView
Render.SplitScreenTestViewCount
Render.FadeEnable
Render.FadeWaitingEnable
Render.ForceBlurAmount
Render.ForceWorldFadeAmount
Render.BlurEnable
Entity.Name
Entity.EditorGameViewEnable
Entity.SpawnSubLevelsFromLogic
Entity.ExecutionMode
subLevel.streamInServer
BugManager.submitBug
BugManager.getOSInfo
BugManager.getReportedBy
BugManager.getChangelist
BugManager.getPlatform
BugManager.getFrostbiteChangelist
BugManager.getJuiceSessionId
presenceTest.setMode
presenceTest.setController
presenceTest.getNewsTicker
presenceTest.downloadUpdate
presenceTest.startMatchmaking
presenceTest.joinGame
presenceTest.claimReservation
presenceTest.getFriends
presenceTest.joinFriend
presenceTest.setPeerMode
presenceTest.completeMission
presenceTest.createPlaygroup
presenceTest.joinPlaygroupByInviteToken
presenceTest.leavePlaygroup
presenceTest.kickFromPlaygroup
presenceTest.getBucketUnlocks
presenceTest.getRankUnlocks
presenceTest.getWeaponUnlocks
presenceTest.requestEorStats
presenceTest.setLocalStat
presenceTest.getClientMPStat
presenceTest.getLeaderboard
presenceTest.setUserInfoAttribute
presenceTest.setUserSetting
presenceTest.getUserSetting
presenceTest.uploadBlob
presenceTest.downloadBlob
presenceTest.fakeFinalize
presenceTest.reportServerBanner
presenceTest.getBestWeaponAndVehicle
serverDestruction.destroyLevel
ServerMetrics.Enabled
ServerMetrics.ReportName
ServerMetrics.TickTelemetryEnabled
ServerMetrics.DevelopmentTelemetryEnabled
ServerMetrics.PerformanceTelemetryEnabled
ServerMetrics.JuiceTelemetryEnabled
ServerMetrics.PerformanceProfileStateEnabled
ServerMetrics.TransactionTelemetryEnabled
ServerMetrics.CompressTransactions
ClientMetrics.Enabled
server.finishGame
server.autoRestartLevel
server.startNextLevel
server.autoStartNextLevel
server.endRound
server.spawnSoldier
server.spawnVehicle
server.spawnSoldierInVehicle
server.setPlayerTeam
server.setPlayerSquad
server.setPlayerTeamAndSquad
server.setPlayerGroupId
server.loadNextLevel
server.addLevel
server.removeLevel
server.listLevels
server.say
server.getServerPort
server.getServerAddress
server.getCurrentConnections
server.getStartPoints
server.getDebugMenuItems
server.triggerDebugMenuItem
ServerPerformanceTracker.reset
TimingView.DrawBarsEnable
TimingView.DrawLegendEnable
TimingView.DrawCpuLegendEnable
TimingView.DrawGpuLegendEnable
TimingView.DrawSpuLegendEnable
TimingView.SnoopEnable
TimingView.SnoopOnly
TimingView.SnoopEventName
TimingView.FilterEnable
TimingView.FilterEventName
TimingView.BarMinTime
TimingView.BarHeight
server.setPlayerTeamAndSquad
server.setPlayerGroupId
server.deletePlayer
server.playerEnterClosestVehicle
server.playerEnterClosestSoldier
server.damageSelf
server.damageSelfFromPlayer
server.damageSoldier
server.damageVehicle
server.setGodMode
server.setJesusModeAi
server.setTickets
server.forceMaxKillCount
server.resetTicketCounters
jobhandler.Reload
MultiProfiler.report
MultiProfiler.reportMin
TimingView.Enable
TimingView.FrameCount
TimingView.FrameDelayCount
TimingView.TimeRange
TimingView.TimeOffset
TimingView.AutolockThreshold
TimingView.LegendScreenOffset
TimingView.LegendColumnWidth
TimingView.LegendDisplayMode
TimingView.AverageFrameCount
TimingView.DrawEnable
TimingView.DrawOnlySummaryEnable
TimingView.DrawBarsEnable
TimingView.DrawLegendEnable
TimingView.DrawCpuLegendEnable
TimingView.DrawGpuLegendEnable
TimingView.DrawSpuLegendEnable
TimingView.SnoopEnable
TimingView.SnoopOnly
TimingView.SnoopEventName
TimingView.FilterEnable
TimingView.FilterEventName
TimingView.BarMinTime
TimingView.BarHeight
TimingView.BarPad
TimingView.BarSyncProcessor
TimingView.GpuBarFrameOffset
TimingView.MaxCpuLegendColumnCount
TimingView.MaxGpuLegendColumnCount
TimingView.MaxSpuLegendColumnCount
TimingView.MaxFrameEventCount
TimingView.reset
TimingView.lock
TimingView.report
server.executeLuaCommand
server.executeLuaScriptFile
server.banPlayer
server.unbanPlayer
server.setServerName
server.kickPlayer
server.listBans
server.loadNextLevel
server.addLevel
server.removeLevel
server.listLevels
server.say
server.getServerPort
server.getServerAddress
server.getCurrentConnections
server.getStartPoints
server.getDebugMenuItems
server.triggerDebugMenuItem
ServerPerformanceTracker.reset
ServerPerformanceTracker.send
ServerPerformanceTracker.sendAfter
ServerBackend.getGameId
voiceRouter.setPlayerVoiceChannel
ServerAdmin.command
ServerAwardSystem.trackAward
ServerAwardSystem.giveAward
ServerAwardSystem.fakeKills
PointSystem.givePoints
PointSystem.setRanks
storage.finalize
DebugMenu.toggleDebugMode
DebugMenu.showMenu
DebugMenuCameraUtil.moveCameraToLocalPlayer
DebugMenuCameraUtil.moveLocalPlayerToCamera
DebugMenuCameraUtil.cameraLookFromRight
DebugMenuCameraUtil.cameraLookFromLeft
DebugMenuCameraUtil.cameraLookFromFront
DebugMenuCameraUtil.cameraLookFromBack
DebugMenuCameraUtil.selectCamera
DebugMenuCameraUtil.setFreeFly
DebugMenuCameraUtil.moveToNextPlayer
DebugMenuCameraUtil.moveToPrevPlayer
TerrainStreaming.DataLoadJobCount
TerrainStreaming.ActiveFreeStreamingDataLoadJobCount
TerrainStreaming.LoadOccluderDataEnable
TerrainStreaming.AdditionalBlurriness
TerrainStreaming.InvisibleDetailReductionFactor
TerrainStreaming.OccludedDetailReductionFactor
TerrainStreaming.KeepPoolFullEnable
TerrainStreaming.HeightfieldAtlasSampleCountXFactor
TerrainStreaming.HeightfieldAtlasSampleCountYFactor
TerrainStreaming.MaskAtlasSampleCountXFactor
TerrainStreaming.MaskAtlasSampleCountYFactor
TerrainStreaming.MaskAdditionalBlurriness
TerrainStreaming.ColorAtlasSampleCountXFactor
TerrainStreaming.ColorAtlasSampleCountYFactor
TerrainStreaming.ColorAdditionalBlurriness
Terrain.HeightQueryCacheSize
Terrain.ModifiersEnable
Terrain.ModifiersCapacity
Terrain.IntersectingModifiersMax
server.loadLevel
server.restartLevel
server.quit
server.saveGame
server.loadGame
server.destroyLevel
server.spawnExplosion
server.healLevel
server.spawnDestructionSphere
server.spawnGameEntity
server.getPlayerCount
server.moveSelf
server.reviveSelf
server.movePlayer
server.dumpStaticHavokGeometry
server.setActiveHealthState
server.writeServerPhysicsWorldInformation
server.dumpServerPhysicsWorldSnapshot
server.startMayaAnimRecording
server.stopMayaAnimRecording
demo.restartPlaybackAtFrame
physics.HavokManagerConsole::dumpHavokProfile
physics.HavokManagerConsole::activateWorld
physics.HavokManagerConsole::dumpHavokMemory
DebrisSystem.Enable
DebrisSystem.TimeScale
DebrisSystem.EnableJobs
DebrisSystem.DrawStats
DebrisSystem.MeshRenderingEnable
DebrisSystem.MeshHavokRenderingEnable
DebrisSystem.MeshDrawTransforms
DebrisSystem.MeshDrawBoundingBoxes
DebrisSystem.MeshShadowEnable
DebrisSystem.MeshViewCullingEnable
DebrisSystem.MeshCullingDistance
DebrisSystem.MeshDrawCountLimit
DebrisSystem.MeshStreamingPriorityMultiplier
DebrisSystem.MeshDrawCullStats
VegetationSystem.WindVariation
VegetationSystem.WindVariationRate
VegetationSystem.WindStrength
VegetationSystem.SimulateServerSide
VegetationSystem.DestructionEnabled
VegetationSystem.LocalInfluencesEnabled
VegetationSystem.MaxActiveDistance
VegetationSystem.SimulationMemKbServer
VegetationSystem.SimulationMemKbClient
VegetationSystem.MaxPreSimsPerJob
VegetationSystem.UseShadowLodOffset
VegetationSystem.ShadowMeshEnable
VegetationSystem.ForceShadowLod
VegetationSystem.DissolveEnable
VegetationSystem.Enable
VegetationSystem.TimeScale
VegetationSystem.EnableJobs
VegetationSystem.JobCount
VegetationSystem.DrawNodes
VegetationSystem.DrawEnable
VegetationSystem.BatchDrawEnable
VegetationSystem.JointTensionLimitIndex
VegetationSystem.JointTensionLimit
ant.listSceneOpMatrices
ant.reportPoseCacheHighWatermark
ant.animatableCount
ant.clientSceneOpMatrix
TestPoints.Initialize
TestPoints.Cleanup
TestPoints.SelectNextChain
TestPoints.SelectNextPoint


initfs.. also contains banning information, domain configuration etc it's quite interesting it's worth looking at wether you're level 45 or not lol

---------- Post added at 08:17 PM ---------- Previous post was at 08:09 PM ----------

Originally posted by Newelly
Updated thread with more commands:

    
Server.AdministrationServerNameRestricted
Server.AdministrationPassword
Server.RemoteAdministrationPort
Game.Name
Game.MaxPlayerCount
Game.MaxSpectatorCount
Game.LogFileEnable
Game.LogFileCollisionMode
Game.LogFileRotationHistoryLength
Game.Level
Game.ResourceRefreshAlwaysAllowed
Game.InputConfiguration
Game.DefaultTeamId
Game.UseSpeedBasedDetailedCollision
Game.UseSingleWeaponSelector
Game.Platform
Game.AutoAimEnabled
Game.PS3ContentRatingAge
Game.HasUnlimitedAmmo
Game.HasUnlimitedMags
Game****tateLogs
Game.LogHistory
Game.AdjustVehicleCenterOfMass
Game.Version
Game.LayerInclusionTable
Game.DefaultLayerInclusion
Game.TimeBeforeSpawnIsAllowed
Game.LevelWarmUpTime
Game.EnableLoadingProfile
Game.TimeToWaitForQuitTaskCompletion
Game.Player
Game.SoldierWeaponSwitching
Game.DifficultySettings
Game.DifficultyIndex
Game.MetadataContainers
Game.AimAssistEnabled
Game.AimAssistUsePolynomials
Game.ForceFreeStreaming
Game.ForceDisableFreeStreaming
Game.IsGodMode
Game.IsJesusMode

Game.IsGodMode
Game.IsJesusMode
Game.IsJesusModeAi
Game.CurrentSKU
Game.GameAdministrationEnabled
Game.AllowDestructionOutsideCombatArea
Game.DisableDestructionAndDamage
Client.Name
Client.IsSpectator
Client.VsyncEnable
Client.VisualFrameInterpolation
Client.OccludersEnabled
Client.DebrisClusterEnabled
Client.VegetationEnabled
Client.WorldRenderEnabled
Client.TerrainEnabled
Client.WaterPhysicsEnabled
Client.OvergrowthEnabled
Client.EffectsEnabled
Client.EmittersEnabled
Client.PadRumbleEnabled
Client.LipSyncEnabled
Client.OnDamageSpottingEnabled
Client.IgnoreClientFireRateMultiplier
Client.PauseGameOnStartUp
Client.SkipFastLevelLoad
Client.InputEnable
Client.ScreenshotToFile
Client.Screens*******name
Client.ScreenshotSuffix
Client.LoadMenu
Client.IsPresenceEnabled
Client.DebugMenuOnLThumb
Client.InvertFreeCamera
Client.RenderTags
Client.Team
Client.SpawnPointIndex
Client.ServerIp
Client.SecondaryServerIp
Client.InvertPitch
Client.InvertPadPcRightStick
Client.Scheme0FlipY
Client.Scheme1FlipY
Client.Scheme2FlipY
Client.InvertYaw
Client.AimScale
Client.PcPadDeadZone
Client.IsInternetSimulationEnabled
Client.MinLatency
Client.MaxLatency
Client.MinIncomingLatency
Client.MaxIncomingLatency
Client.PacketDrops
Client.DropSpikeChance
Client.MinDropDuration
Client.MaxDropDuration
Client.ReorderingChance
Client.DuplicationChance
Client.CorruptionChance
Client.HavokVisualDebugger
Client.HavokVDBShowsEffectsWorld
Client.HavokCaptureToFile
Client.UseMouseAndKeyboardSystem
Client.UseGlobalGamePadInput
Client.ThreadedLoadingEnable
Client.ShowBuildId
Client.ExtractPersistenceInformation
Client.EnableRestTool
Client.LocalVehicleSimulationEnabled
Client.AsyncClientBulletEntity
Client.AutoUnspawnDynamicObjects
Client.IncomingFrequency
Client.IncomingRate
Client.OutgoingRate
Client.LoadingTimeout
Client.LoadedTimeout
Client.IngameTimeout
Client.QuitGameOnServerDisconnect
UI.Name
UI.System
UI.Bundles
UI.ProfileOptions
UI.Language
UI.EnabledLanguages
UI.OneBundlePerGraph
Network.ProtocolVersion
Network.TitleId
Network.ClientPort
Network.ServerPort
Network.MaxGhostCount
Network.MaxClientCount
Network.MaxClientFrameSize
Network.MaxServerFrameSize
Network.XlspAddress
Network.ServerAddress
Network.ClientConnectionDebugFilePrefix
Network.ServerConnectionDebugFilePrefix
Network.TimeNudgeGhostFrequencyFactor
Network.TimeNudgeBias
Network.IncrementServerPortOnFail
Network.UseFrameManager
Network.TimeSyncEnabled
Network.ConnectTimeout
Demo.RecordDemoFileName
Demo.PlaybackDemoFileName
Demo.TimeDemo
Demo.LockToPlayerName
Demo.ForcedDeltaTickCount
Demo.StartProfilingOnFrame
Demo.StopProfilingOnFrame
Demo.PauseOnStartup
Demo.AllowOverwrite
Demo.LogPerformance
Demo.SuppressDebugLog
Demo.ShutdownOnDemoComplete
Demo.LoopingDemo
Demo.TakeScreenshotOnFrame
Physics.Enable
Physics.ClientEffectWorldThreadCount
Physics.ClientWorldThreadCount
Physics.ServerWorldThreadCount
Physics.IntegrateJobCount
Physics.CollideJobCount
Physics.CollideJobCount
Physics.EnableAIRigidBody
Physics.ForestEnable
Physics.EnableJobs
Physics.HeightfieldRSXStreaming
Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart

Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart
PhysicsRender.RenderDestructionConnections
PhysicsRender.RenderEntityStats
PhysicsRender.RenderPartBoundingBoxes
PhysicsRender.RenderOnlyBoundingBoxes
Pathfinding.TypesToDrawMask
Pathfinding.DrawPolygonOutline
Pathfinding.DrawFilledPolygons
Pathfinding.DrawConnections
Pathfinding.DrawObstacles
Pathfinding.DrawStats
Pathfinding.DrawMemory
Pathfinding.DrawTimings
Pathfinding.TextStartX
Pathfinding.TextStartY
Pathfinding.TextOffsetY
Pathfinding.ReplayMode
Pathfinding.OriginalPaths
Pathfinding.RandomPositions
Pathfinding.PotentialObstacles
Ant.DisableAnimManagerSceneOps
Ant.DisableAILodFeature
Ant.DisableModelAnimationCulling
Ant.EnableJobs
Ant.MaxAnimatablesPerPoseJob
Ant.RunAsHighPriority
Ant.ReducedInterpolationDistance
Ant.TrajectoryInterpolationDistance
Ant.MaxInterpolationSlots
Ant.MaxSingleBoneInterpolationSlots
Ant.UpdateLoddingEnable
Ant.CheckGiantSoldiers
Ant.UsePA
Ant.UseHIK
Ant.BlockOnJobs
Ant.InterpolatePoses
Ant.AllowVariableTickLength
Ant.UseWeaponFov
Ant.ForcePoseUpdate
Ant.ForceLodDistance
Ant.UseCameraFov
Ant.EnablePA
Ant.ClientEmulatesServer
Ant.UpdateEnable
Ant.EnablePackageCache
Ant.EnableDebugLogFile
Ant.EnablePoseJobs
Ant.DisableAnimManagerSceneOps
Ant.DisableAILodFeature
Ant.DisableModelAnimationCulling
Ant.EnableJobs
Ant.MaxAnimatablesPerPoseJob
Ant.RunAsHighPriority
Ant.ReducedInterpolationDistance
Ant.TrajectoryInterpolationDistance
Ant.MaxInterpolationSlots
Ant.MaxSingleBoneInterpolationSlots
Ant.UpdateLoddingEnable
Ant.CheckGiantSoldiers
Ant.LeanSignalScale
Ant.LeanSignalClamp
Ant.DetailedCollisionSpeedLimit
AntMemory.MemoryPoolSize
AntMemory.SlotMemorySize
AntMemory.NoOnDemandMemorySize
AntMemory.EnableOnDemandLoad
AntMemory.NumberOfGearSlots
AntMemory.StaticResourcePoolSize
AntMemory.StaticResourcePoolAssets
AntMemory.BundleResourcePoolAssets
AntMemory.StaticBundleImportCount
Render.Enable
Render.InactiveSkipFrameCount
Render.JobEnable
Render.BuildJobSyncEnable
Render.DrawInfo
Render.DrawFps
Render.DrawFpsMethod
Render.Fullscreen
Render.ForceVSyncEnable
Render.XenonRingBufferSize
Render.XenonBufferTwoFramesEnable
Render.XenonPresentImmediateThreshold
Render.XenonGammaCompensationEnable
Render.Ps3FrameMainBufferSize
Render.Ps3FrameLocalBufferSize
Render.Ps3LinearFrameCmdBufEnable
Render.Ps3CellMemoryTexturesEnable
Render.GcmHudEnable
Render.Ps3Res1280x704Enable
Render.PerfOverlayEnable
Render.PerfOverlayVisible
Render.PerfOverlayLatestFrameTimeEnable
Render.CameraCutMaxFrameTranslation
Render.EmittersEnable
Render.EntityRenderEnable
Render.MeshMergingEnable
Render.DebugRendererEnable
Render.DebugRenderServiceEnable
Render.InitialClearEnable
Render.GpuProfilerEnable
Render.NearPlane
Render.ViewDistance
Render.ForceFov
Render.FovMultiplier
Render.ForceOrthoViewEnable
Render.ForceOrthoViewSize
Render.ForceSquareOrthoView
Render.DestructionVolumeDrawEnable
Render.EdgeModelsEnable
Render.EdgeModelCastShadowsEnable
Render.EdgeModelDepthBiasEnable
Render.EdgeModelShadowDepthBiasEnable
Render.EdgeModelScreenAreaScale
Render.EdgeModelSpuInstancingEnable
Render.EdgeModelUseMainLodEnable
Render.EdgeModelForceLod
Render.EdgeModelUseLodBox
Render.EdgeModelLodScale
Render.EdgeModelMaxVisibleInstanceCount
Render.EdgeModelCullEnable
Render.EdgeModelFrustumCullEnable
Render.EdgeModelOcclusionCullEnable
Render.EdgeModelAdditionalCullEnable
Render.EdgeModelDrawBoxes
Render.EdgeModelDrawStats
Render.StaticModelEnable
Render.StaticModelMeshesEnable
Render.StaticModelZPassEnable
Render.StaticModelPartCullEnable
Render.StaticModelPartFrustumCullEnable
Render.StaticModelPartOcclusionCullEnable
Render.StaticModelPartShadowCullEnable
Render.StaticModelDrawBoxes
Render.StaticModelDrawStats
Render.StaticModelPartOcclusionMaxScreenArea
Render.StaticModelCullJobCount
Render.StaticModelCullSpuJobEnable
Render.LockView
Render.ResetLockedView
Render.SplitScreenTestViewCount
Render.FadeEnable
Render.FadeWaitingEnable
Render.ForceBlurAmount
Render.ForceWorldFadeAmount
Render.BlurEnable
Entity.Name
Entity.EditorGameViewEnable
Entity.SpawnSubLevelsFromLogic
Entity.ExecutionMode
subLevel.streamInServer
BugManager.submitBug
BugManager.getOSInfo
BugManager.getReportedBy
BugManager.getChangelist
BugManager.getPlatform
BugManager.getFrostbiteChangelist
BugManager.getJuiceSessionId
presenceTest.setMode
presenceTest.setController
presenceTest.getNewsTicker
presenceTest.downloadUpdate
presenceTest.startMatchmaking
presenceTest.joinGame
presenceTest.claimReservation
presenceTest.getFriends
presenceTest.joinFriend
presenceTest.setPeerMode
presenceTest.completeMission
presenceTest.createPlaygroup
presenceTest.joinPlaygroupByInviteToken
presenceTest.leavePlaygroup
presenceTest.kickFromPlaygroup
presenceTest.getBucketUnlocks
presenceTest.getRankUnlocks
presenceTest.getWeaponUnlocks
presenceTest.requestEorStats
presenceTest.setLocalStat
presenceTest.getClientMPStat
presenceTest.getLeaderboard
presenceTest.setUserInfoAttribute
presenceTest.setUserSetting
presenceTest.getUserSetting
presenceTest.uploadBlob
presenceTest.downloadBlob
presenceTest.fakeFinalize
presenceTest.reportServerBanner
presenceTest.getBestWeaponAndVehicle
serverDestruction.destroyLevel
ServerMetrics.Enabled
ServerMetrics.ReportName
ServerMetrics.TickTelemetryEnabled
ServerMetrics.DevelopmentTelemetryEnabled
ServerMetrics.PerformanceTelemetryEnabled
ServerMetrics.JuiceTelemetryEnabled
ServerMetrics.PerformanceProfileStateEnabled
ServerMetrics.TransactionTelemetryEnabled
ServerMetrics.CompressTransactions
ClientMetrics.Enabled
server.finishGame
server.autoRestartLevel
server.startNextLevel
server.autoStartNextLevel
server.endRound
server.spawnSoldier
server.spawnVehicle
server.spawnSoldierInVehicle
server.setPlayerTeam
server.setPlayerSquad
server.setPlayerTeamAndSquad
server.setPlayerGroupId
server.loadNextLevel
server.addLevel
server.removeLevel
server.listLevels
server.say
server.getServerPort
server.getServerAddress
server.getCurrentConnections
server.getStartPoints
server.getDebugMenuItems
server.triggerDebugMenuItem
ServerPerformanceTracker.reset
TimingView.DrawBarsEnable
TimingView.DrawLegendEnable
TimingView.DrawCpuLegendEnable
TimingView.DrawGpuLegendEnable
TimingView.DrawSpuLegendEnable
TimingView.SnoopEnable
TimingView.SnoopOnly
TimingView.SnoopEventName
TimingView.FilterEnable
TimingView.FilterEventName
TimingView.BarMinTime
TimingView.BarHeight
server.setPlayerTeamAndSquad
server.setPlayerGroupId
server.deletePlayer
server.playerEnterClosestVehicle
server.playerEnterClosestSoldier
server.damageSelf
server.damageSelfFromPlayer
server.damageSoldier
server.damageVehicle
server.setGodMode
server.setJesusModeAi
server.setTickets
server.forceMaxKillCount
server.resetTicketCounters
jobhandler.Reload
MultiProfiler.report
MultiProfiler.reportMin
TimingView.Enable
TimingView.FrameCount
TimingView.FrameDelayCount
TimingView.TimeRange
TimingView.TimeOffset
TimingView.AutolockThreshold
TimingView.LegendScreenOffset
TimingView.LegendColumnWidth
TimingView.LegendDisplayMode
TimingView.AverageFrameCount
TimingView.DrawEnable
TimingView.DrawOnlySummaryEnable
TimingView.DrawBarsEnable
TimingView.DrawLegendEnable
TimingView.DrawCpuLegendEnable
TimingView.DrawGpuLegendEnable
TimingView.DrawSpuLegendEnable
TimingView.SnoopEnable
TimingView.SnoopOnly
TimingView.SnoopEventName
TimingView.FilterEnable
TimingView.FilterEventName
TimingView.BarMinTime
TimingView.BarHeight
TimingView.BarPad
TimingView.BarSyncProcessor
TimingView.GpuBarFrameOffset
TimingView.MaxCpuLegendColumnCount
TimingView.MaxGpuLegendColumnCount
TimingView.MaxSpuLegendColumnCount
TimingView.MaxFrameEventCount
TimingView.reset
TimingView.lock
TimingView.report
server.executeLuaCommand
server.executeLuaScriptFile
server.banPlayer
server.unbanPlayer
server.setServerName
server.kickPlayer
server.listBans
server.loadNextLevel
server.addLevel
server.removeLevel
server.listLevels
server.say
server.getServerPort
server.getServerAddress
server.getCurrentConnections
server.getStartPoints
server.getDebugMenuItems
server.triggerDebugMenuItem
ServerPerformanceTracker.reset
ServerPerformanceTracker.send
ServerPerformanceTracker.sendAfter
ServerBackend.getGameId
voiceRouter.setPlayerVoiceChannel
ServerAdmin.command
ServerAwardSystem.trackAward
ServerAwardSystem.giveAward
ServerAwardSystem.fakeKills
PointSystem.givePoints
PointSystem.setRanks
storage.finalize
DebugMenu.toggleDebugMode
DebugMenu.showMenu
DebugMenuCameraUtil.moveCameraToLocalPlayer
DebugMenuCameraUtil.moveLocalPlayerToCamera
DebugMenuCameraUtil.cameraLookFromRight
DebugMenuCameraUtil.cameraLookFromLeft
DebugMenuCameraUtil.cameraLookFromFront
DebugMenuCameraUtil.cameraLookFromBack
DebugMenuCameraUtil.selectCamera
DebugMenuCameraUtil.setFreeFly
DebugMenuCameraUtil.moveToNextPlayer
DebugMenuCameraUtil.moveToPrevPlayer
TerrainStreaming.DataLoadJobCount
TerrainStreaming.ActiveFreeStreamingDataLoadJobCount
TerrainStreaming.LoadOccluderDataEnable
TerrainStreaming.AdditionalBlurriness
TerrainStreaming.InvisibleDetailReductionFactor
TerrainStreaming.OccludedDetailReductionFactor
TerrainStreaming.KeepPoolFullEnable
TerrainStreaming.HeightfieldAtlasSampleCountXFactor
TerrainStreaming.HeightfieldAtlasSampleCountYFactor
TerrainStreaming.MaskAtlasSampleCountXFactor
TerrainStreaming.MaskAtlasSampleCountYFactor
TerrainStreaming.MaskAdditionalBlurriness
TerrainStreaming.ColorAtlasSampleCountXFactor
TerrainStreaming.ColorAtlasSampleCountYFactor
TerrainStreaming.ColorAdditionalBlurriness
Terrain.HeightQueryCacheSize
Terrain.ModifiersEnable
Terrain.ModifiersCapacity
Terrain.IntersectingModifiersMax
server.loadLevel
server.restartLevel
server.quit
server.saveGame
server.loadGame
server.destroyLevel
server.spawnExplosion
server.healLevel
server.spawnDestructionSphere
server.spawnGameEntity
server.getPlayerCount
server.moveSelf
server.reviveSelf
server.movePlayer
server.dumpStaticHavokGeometry
server.setActiveHealthState
server.writeServerPhysicsWorldInformation
server.dumpServerPhysicsWorldSnapshot
server.startMayaAnimRecording
server.stopMayaAnimRecording
demo.restartPlaybackAtFrame
physics.HavokManagerConsole::dumpHavokProfile
physics.HavokManagerConsole::activateWorld
physics.HavokManagerConsole::dumpHavokMemory
DebrisSystem.Enable
DebrisSystem.TimeScale
DebrisSystem.EnableJobs
DebrisSystem.DrawStats
DebrisSystem.MeshRenderingEnable
DebrisSystem.MeshHavokRenderingEnable
DebrisSystem.MeshDrawTransforms
DebrisSystem.MeshDrawBoundingBoxes
DebrisSystem.MeshShadowEnable
DebrisSystem.MeshViewCullingEnable
DebrisSystem.MeshCullingDistance
DebrisSystem.MeshDrawCountLimit
DebrisSystem.MeshStreamingPriorityMultiplier
DebrisSystem.MeshDrawCullStats
VegetationSystem.WindVariation
VegetationSystem.WindVariationRate
VegetationSystem.WindStrength
VegetationSystem.SimulateServerSide
VegetationSystem.DestructionEnabled
VegetationSystem.LocalInfluencesEnabled
VegetationSystem.MaxActiveDistance
VegetationSystem.SimulationMemKbServer
VegetationSystem.SimulationMemKbClient
VegetationSystem.MaxPreSimsPerJob
VegetationSystem.UseShadowLodOffset
VegetationSystem.ShadowMeshEnable
VegetationSystem.ForceShadowLod
VegetationSystem.DissolveEnable
VegetationSystem.Enable
VegetationSystem.TimeScale
VegetationSystem.EnableJobs
VegetationSystem.JobCount
VegetationSystem.DrawNodes
VegetationSystem.DrawEnable
VegetationSystem.BatchDrawEnable
VegetationSystem.JointTensionLimitIndex
VegetationSystem.JointTensionLimit
ant.listSceneOpMatrices
ant.reportPoseCacheHighWatermark
ant.animatableCount
ant.clientSceneOpMatrix
TestPoints.Initialize
TestPoints.Cleanup
TestPoints.SelectNextChain
TestPoints.SelectNextPoint


initfs.. also contains banning information, domain configuration etc it's quite interesting it's worth looking at wether you're level 45 or not lol


Some interesting commands i found
    
Render.Enable
Render.DrawFps
presenceTest.getBucketUnlocks
presenceTest.getRankUnlocks
presenceTest.getWeaponUnlocks
server.banPlayer
server.unbanPlayer
server.setServerName
server.kickPlayer
server.listBans
server.loadNextLevel
server.addLevel
server.removeLevel
server.listLevels


There are more... but these are probably what people may want to focus on...

The following user thanked Newelly for this useful post:

Im Po
09-27-2012, 01:27 AM #12
Script Kiddie
At least I can fight
I dont understand any of this Smile but it sounds cool :fyea:
09-27-2012, 01:28 AM #13
Newelly
Can’t trickshot me!
Originally posted by KRACKERSTYLE View Post
I dont understand any of this Smile but it sounds cool :fyea:


Well, if you need to know anything give me a shout via PM or something i'm willing to help!
09-27-2012, 01:29 AM #14
Script Kiddie
At least I can fight
Originally posted by Newelly
Well, if you need to know anything give me a shout via PM or something i'm willing to help!


Happy ok nice to see some people are actually willing to help on this forum :p
09-27-2012, 01:33 AM #15
Newelly
Can’t trickshot me!
Originally posted by KRACKERSTYLE View Post
Happy ok nice to see some people are actually willing to help on this forum :p


Well, theres something good about each and everyone of us therefore none of us are better than anyone else so why can't we work together and help each other? We're all the same just got different mentalities and after all me not helping you could be bad for the future Winky Winky...

I could be like, no i'm not helping you you're a newfag blah blah...
6 months later you could be a pretty good hacker, exploiter whatever it may be then i could need your help...
You're going to tell me to get lost since whats happened in the past Winky Winky

Thinking ahead is good sometimes :bro:

The following 2 users say thank you to Newelly for this useful post:

192.168.1.1, IIFusiionsII
09-27-2012, 02:16 AM #16
BriceC
Computer Programmer
Originally posted by Newelly


THIS WORKS FOR ALL PATCHES! INCLUDING THE LATEST UPDATE

Downloads Needed:
Python: You must login or register to view this content.
Encrypt/Decrypt Files: You must login or register to view this content. (1.04 PKG - initfs_Ps3.toc included)


Small Explanation:
.toc files are used in battlefield 3 however they are obfuscated and encrypted using "XOR Encryption".
However many PC users have been kind enough to generate some programs and source codes which allowed us "PS3" users to decrypt
and encrypt the files as well. Special thanks to "Frankelstner" for the encryption and decryption python scripts.
.toc = Table of Contents, these files have scripts and file offsets etc.

Simple extract the .zip file:
So you have these: You must login or register to view this content.

Simple Drag the .toc on top of the decrypt.py to generate a .txt file.
Modify your .txt but remember: MAKE SURE YOU DO NOT MAKE THE FILE SIZE SMALLER OR LARGER - IT MUST BE EXACTLY THE SAME SIZE[/color]

Then simple drag the .txt on top of the encrypt.py to encrypt the .txt file: it will look something like (initfs_Ps3.toc.txt.txt)
Just remove the .txt extensions!

Viola you have decrypted and Re-encrypted battlefield 3's .toc files!


PS: You can edit pretty much anything that's not server side... health etc = server side.
Have fun and see what you accomplish!


After you encrypted your file remove the .toc extension before placing it on your PS3[/size]


- There are some more file types like .sb (sounds) but they have a different kind of encoding... maybe a custom type of encoding specific to D1CE or whatever.
- SPRX files can be decrypted so can the EBOOT.BIN
- .toc = Table of Contents, does contain offsets to different file assets etc.

EDIT: Sorry but i have released this, so hopefully you guys can find something useful for this! I haven't done much with it...

EDIT 2:

Command List[/size]

    
Server.AdministrationServerNameRestricted
Server.AdministrationPassword
Server.RemoteAdministrationPort
Game.Name
Game.MaxPlayerCount
Game.MaxSpectatorCount
Game.LogFileEnable
Game.LogFileCollisionMode
Game.LogFileRotationHistoryLength
Game.Level
Game.ResourceRefreshAlwaysAllowed
Game.InputConfiguration
Game.DefaultTeamId
Game.UseSpeedBasedDetailedCollision
Game.UseSingleWeaponSelector
Game.Platform
Game.AutoAimEnabled
Game.PS3ContentRatingAge
Game.HasUnlimitedAmmo
Game.HasUnlimitedMags
Game****tateLogs
Game.LogHistory
Game.AdjustVehicleCenterOfMass
Game.Version
Game.LayerInclusionTable
Game.DefaultLayerInclusion
Game.TimeBeforeSpawnIsAllowed
Game.LevelWarmUpTime
Game.EnableLoadingProfile
Game.TimeToWaitForQuitTaskCompletion
Game.Player
Game.SoldierWeaponSwitching
Game.DifficultySettings
Game.DifficultyIndex
Game.MetadataContainers
Game.AimAssistEnabled
Game.AimAssistUsePolynomials
Game.ForceFreeStreaming
Game.ForceDisableFreeStreaming
Game.IsGodMode
Game.IsJesusMode

Game.IsGodMode
Game.IsJesusMode
Game.IsJesusModeAi
Game.CurrentSKU
Game.GameAdministrationEnabled
Game.AllowDestructionOutsideCombatArea
Game.DisableDestructionAndDamage
Client.Name
Client.IsSpectator
Client.VsyncEnable
Client.VisualFrameInterpolation
Client.OccludersEnabled
Client.DebrisClusterEnabled
Client.VegetationEnabled
Client.WorldRenderEnabled
Client.TerrainEnabled
Client.WaterPhysicsEnabled
Client.OvergrowthEnabled
Client.EffectsEnabled
Client.EmittersEnabled
Client.PadRumbleEnabled
Client.LipSyncEnabled
Client.OnDamageSpottingEnabled
Client.IgnoreClientFireRateMultiplier
Client.PauseGameOnStartUp
Client.SkipFastLevelLoad
Client.InputEnable
Client.ScreenshotToFile
Client.Screens*******name
Client.ScreenshotSuffix
Client.LoadMenu
Client.IsPresenceEnabled
Client.DebugMenuOnLThumb
Client.InvertFreeCamera
Client.RenderTags
Client.Team
Client.SpawnPointIndex
Client.ServerIp
Client.SecondaryServerIp
Client.InvertPitch
Client.InvertPadPcRightStick
Client.Scheme0FlipY
Client.Scheme1FlipY
Client.Scheme2FlipY
Client.InvertYaw
Client.AimScale
Client.PcPadDeadZone
Client.IsInternetSimulationEnabled
Client.MinLatency
Client.MaxLatency
Client.MinIncomingLatency
Client.MaxIncomingLatency
Client.PacketDrops
Client.DropSpikeChance
Client.MinDropDuration
Client.MaxDropDuration
Client.ReorderingChance
Client.DuplicationChance
Client.CorruptionChance
Client.HavokVisualDebugger
Client.HavokVDBShowsEffectsWorld
Client.HavokCaptureToFile
Client.UseMouseAndKeyboardSystem
Client.UseGlobalGamePadInput
Client.ThreadedLoadingEnable
Client.ShowBuildId
Client.ExtractPersistenceInformation
Client.EnableRestTool
Client.LocalVehicleSimulationEnabled
Client.AsyncClientBulletEntity
Client.AutoUnspawnDynamicObjects
Client.IncomingFrequency
Client.IncomingRate
Client.OutgoingRate
Client.LoadingTimeout
Client.LoadedTimeout
Client.IngameTimeout
Client.QuitGameOnServerDisconnect
UI.Name
UI.System
UI.Bundles
UI.ProfileOptions
UI.Language
UI.EnabledLanguages
UI.OneBundlePerGraph
Network.ProtocolVersion
Network.TitleId
Network.ClientPort
Network.ServerPort
Network.MaxGhostCount
Network.MaxClientCount
Network.MaxClientFrameSize
Network.MaxServerFrameSize
Network.XlspAddress
Network.ServerAddress
Network.ClientConnectionDebugFilePrefix
Network.ServerConnectionDebugFilePrefix
Network.TimeNudgeGhostFrequencyFactor
Network.TimeNudgeBias
Network.IncrementServerPortOnFail
Network.UseFrameManager
Network.TimeSyncEnabled
Network.ConnectTimeout
Demo.RecordDemoFileName
Demo.PlaybackDemoFileName
Demo.TimeDemo
Demo.LockToPlayerName
Demo.ForcedDeltaTickCount
Demo.StartProfilingOnFrame
Demo.StopProfilingOnFrame
Demo.PauseOnStartup
Demo.AllowOverwrite
Demo.LogPerformance
Demo.SuppressDebugLog
Demo.ShutdownOnDemoComplete
Demo.LoopingDemo
Demo.TakeScreenshotOnFrame
Physics.Enable
Physics.ClientEffectWorldThreadCount
Physics.ClientWorldThreadCount
Physics.ServerWorldThreadCount
Physics.IntegrateJobCount
Physics.CollideJobCount
Physics.CollideJobCount
Physics.EnableAIRigidBody
Physics.ForestEnable
Physics.EnableJobs
Physics.HeightfieldRSXStreaming
Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart

Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart
PhysicsRender.RenderDestructionConnections
PhysicsRender.RenderEntityStats
PhysicsRender.RenderPartBoundingBoxes
PhysicsRender.RenderOnlyBoundingBoxes
Pathfinding.TypesToDrawMask
Pathfinding.DrawPolygonOutline
Pathfinding.DrawFilledPolygons
Pathfinding.DrawConnections
Pathfinding.DrawObstacles
Pathfinding.DrawStats
Pathfinding.DrawMemory
Pathfinding.DrawTimings
Pathfinding.TextStartX
Pathfinding.TextStartY
Pathfinding.TextOffsetY
Pathfinding.ReplayMode
Pathfinding.OriginalPaths
Pathfinding.RandomPositions
Pathfinding.PotentialObstacles
Ant.DisableAnimManagerSceneOps
Ant.DisableAILodFeature
Ant.DisableModelAnimationCulling
Ant.EnableJobs
Ant.MaxAnimatablesPerPoseJob
Ant.RunAsHighPriority
Ant.ReducedInterpolationDistance
Ant.TrajectoryInterpolationDistance
Ant.MaxInterpolationSlots
Ant.MaxSingleBoneInterpolationSlots
Ant.UpdateLoddingEnable
Ant.CheckGiantSoldiers
Ant.UsePA
Ant.UseHIK
Ant.BlockOnJobs
Ant.InterpolatePoses
Ant.AllowVariableTickLength
Ant.UseWeaponFov
Ant.ForcePoseUpdate
Ant.ForceLodDistance
Ant.UseCameraFov
Ant.EnablePA
Ant.ClientEmulatesServer
Ant.UpdateEnable
Ant.EnablePackageCache
Ant.EnableDebugLogFile
Ant.EnablePoseJobs
Ant.DisableAnimManagerSceneOps
Ant.DisableAILodFeature
Ant.DisableModelAnimationCulling
Ant.EnableJobs
Ant.MaxAnimatablesPerPoseJob
Ant.RunAsHighPriority
Ant.ReducedInterpolationDistance
Ant.TrajectoryInterpolationDistance
Ant.MaxInterpolationSlots
Ant.MaxSingleBoneInterpolationSlots
Ant.UpdateLoddingEnable
Ant.CheckGiantSoldiers
Ant.LeanSignalScale
Ant.LeanSignalClamp
Ant.DetailedCollisionSpeedLimit
AntMemory.MemoryPoolSize
AntMemory.SlotMemorySize
AntMemory.NoOnDemandMemorySize
AntMemory.EnableOnDemandLoad
AntMemory.NumberOfGearSlots
AntMemory.StaticResourcePoolSize
AntMemory.StaticResourcePoolAssets
AntMemory.BundleResourcePoolAssets
AntMemory.StaticBundleImportCount
Render.Enable
Render.InactiveSkipFrameCount
Render.JobEnable
Render.BuildJobSyncEnable
Render.DrawInfo
Render.DrawFps
Render.DrawFpsMethod
Render.Fullscreen
Render.ForceVSyncEnable
Render.XenonRingBufferSize
Render.XenonBufferTwoFramesEnable
Render.XenonPresentImmediateThreshold
Render.XenonGammaCompensationEnable
Render.Ps3FrameMainBufferSize
Render.Ps3FrameLocalBufferSize
Render.Ps3LinearFrameCmdBufEnable
Render.Ps3CellMemoryTexturesEnable
Render.GcmHudEnable
Render.Ps3Res1280x704Enable
Render.PerfOverlayEnable
Render.PerfOverlayVisible
Render.PerfOverlayLatestFrameTimeEnable
Render.CameraCutMaxFrameTranslation
Render.EmittersEnable
Render.EntityRenderEnable
Render.MeshMergingEnable
Render.DebugRendererEnable
Render.DebugRenderServiceEnable
Render.InitialClearEnable
Render.GpuProfilerEnable
Render.NearPlane
Render.ViewDistance
Render.ForceFov
Render.FovMultiplier
Render.ForceOrthoViewEnable
Render.ForceOrthoViewSize
Render.ForceSquareOrthoView
Render.DestructionVolumeDrawEnable
Render.EdgeModelsEnable
Render.EdgeModelCastShadowsEnable
Render.EdgeModelDepthBiasEnable
Render.EdgeModelShadowDepthBiasEnable
Render.EdgeModelScreenAreaScale
Render.EdgeModelSpuInstancingEnable
Render.EdgeModelUseMainLodEnable
Render.EdgeModelForceLod
Render.EdgeModelUseLodBox
Render.EdgeModelLodScale
Render.EdgeModelMaxVisibleInstanceCount
Render.EdgeModelCullEnable
Render.EdgeModelFrustumCullEnable
Render.EdgeModelOcclusionCullEnable
Render.EdgeModelAdditionalCullEnable
Render.EdgeModelDrawBoxes
Render.EdgeModelDrawStats
Render.StaticModelEnable
Render.StaticModelMeshesEnable
Render.StaticModelZPassEnable
Render.StaticModelPartCullEnable
Render.StaticModelPartFrustumCullEnable
Render.StaticModelPartOcclusionCullEnable
Render.StaticModelPartShadowCullEnable
Render.StaticModelDrawBoxes
Render.StaticModelDrawStats
Render.StaticModelPartOcclusionMaxScreenArea
Render.StaticModelCullJobCount
Render.StaticModelCullSpuJobEnable
Render.LockView
Render.ResetLockedView
Render.SplitScreenTestViewCount
Render.FadeEnable
Render.FadeWaitingEnable
Render.ForceBlurAmount
Render.ForceWorldFadeAmount
Render.BlurEnable
Entity.Name
Entity.EditorGameViewEnable
Entity.SpawnSubLevelsFromLogic
Entity.ExecutionMode
subLevel.streamInServer
BugManager.submitBug
BugManager.getOSInfo
BugManager.getReportedBy
BugManager.getChangelist
BugManager.getPlatform
BugManager.getFrostbiteChangelist
BugManager.getJuiceSessionId
presenceTest.setMode
presenceTest.setController
presenceTest.getNewsTicker
presenceTest.downloadUpdate
presenceTest.startMatchmaking
presenceTest.joinGame
presenceTest.claimReservation
presenceTest.getFriends
presenceTest.joinFriend
presenceTest.setPeerMode
presenceTest.completeMission
presenceTest.createPlaygroup
presenceTest.joinPlaygroupByInviteToken
presenceTest.leavePlaygroup
presenceTest.kickFromPlaygroup
presenceTest.getBucketUnlocks
presenceTest.getRankUnlocks
presenceTest.getWeaponUnlocks
presenceTest.requestEorStats
presenceTest.setLocalStat
presenceTest.getClientMPStat
presenceTest.getLeaderboard
presenceTest.setUserInfoAttribute
presenceTest.setUserSetting
presenceTest.getUserSetting
presenceTest.uploadBlob
presenceTest.downloadBlob
presenceTest.fakeFinalize
presenceTest.reportServerBanner
presenceTest.getBestWeaponAndVehicle
serverDestruction.destroyLevel
ServerMetrics.Enabled
ServerMetrics.ReportName
ServerMetrics.TickTelemetryEnabled
ServerMetrics.DevelopmentTelemetryEnabled
ServerMetrics.PerformanceTelemetryEnabled
ServerMetrics.JuiceTelemetryEnabled
ServerMetrics.PerformanceProfileStateEnabled
ServerMetrics.TransactionTelemetryEnabled
ServerMetrics.CompressTransactions
ClientMetrics.Enabled
server.finishGame
server.autoRestartLevel
server.startNextLevel
server.autoStartNextLevel
server.endRound
server.spawnSoldier
server.spawnVehicle
server.spawnSoldierInVehicle
server.setPlayerTeam
server.setPlayerSquad
server.setPlayerTeamAndSquad
server.setPlayerGroupId
server.loadNextLevel
server.addLevel
server.removeLevel
server.listLevels
server.say
server.getServerPort
server.getServerAddress
server.getCurrentConnections
server.getStartPoints
server.getDebugMenuItems
server.triggerDebugMenuItem
ServerPerformanceTracker.reset
TimingView.DrawBarsEnable
TimingView.DrawLegendEnable
TimingView.DrawCpuLegendEnable
TimingView.DrawGpuLegendEnable
TimingView.DrawSpuLegendEnable
TimingView.SnoopEnable
TimingView.SnoopOnly
TimingView.SnoopEventName
TimingView.FilterEnable
TimingView.FilterEventName
TimingView.BarMinTime
TimingView.BarHeight
server.setPlayerTeamAndSquad
server.setPlayerGroupId
server.deletePlayer
server.playerEnterClosestVehicle
server.playerEnterClosestSoldier
server.damageSelf
server.damageSelfFromPlayer
server.damageSoldier
server.damageVehicle
server.setGodMode
server.setJesusModeAi
server.setTickets
server.forceMaxKillCount
server.resetTicketCounters
jobhandler.Reload
MultiProfiler.report
MultiProfiler.reportMin
TimingView.Enable
TimingView.FrameCount
TimingView.FrameDelayCount
TimingView.TimeRange
TimingView.TimeOffset
TimingView.AutolockThreshold
TimingView.LegendScreenOffset
TimingView.LegendColumnWidth
TimingView.LegendDisplayMode
TimingView.AverageFrameCount
TimingView.DrawEnable
TimingView.DrawOnlySummaryEnable
TimingView.DrawBarsEnable
TimingView.DrawLegendEnable
TimingView.DrawCpuLegendEnable
TimingView.DrawGpuLegendEnable
TimingView.DrawSpuLegendEnable
TimingView.SnoopEnable
TimingView.SnoopOnly
TimingView.SnoopEventName
TimingView.FilterEnable
TimingView.FilterEventName
TimingView.BarMinTime
TimingView.BarHeight
TimingView.BarPad
TimingView.BarSyncProcessor
TimingView.GpuBarFrameOffset
TimingView.MaxCpuLegendColumnCount
TimingView.MaxGpuLegendColumnCount
TimingView.MaxSpuLegendColumnCount
TimingView.MaxFrameEventCount
TimingView.reset
TimingView.lock
TimingView.report
server.executeLuaCommand
server.executeLuaScriptFile
server.banPlayer
server.unbanPlayer
server.setServerName
server.kickPlayer
server.listBans
server.loadNextLevel
server.addLevel
server.removeLevel
server.listLevels
server.say
server.getServerPort
server.getServerAddress
server.getCurrentConnections
server.getStartPoints
server.getDebugMenuItems
server.triggerDebugMenuItem
ServerPerformanceTracker.reset
ServerPerformanceTracker.send
ServerPerformanceTracker.sendAfter
ServerBackend.getGameId
voiceRouter.setPlayerVoiceChannel
ServerAdmin.command
ServerAwardSystem.trackAward
ServerAwardSystem.giveAward
ServerAwardSystem.fakeKills
PointSystem.givePoints
PointSystem.setRanks
storage.finalize
DebugMenu.toggleDebugMode
DebugMenu.showMenu
DebugMenuCameraUtil.moveCameraToLocalPlayer
DebugMenuCameraUtil.moveLocalPlayerToCamera
DebugMenuCameraUtil.cameraLookFromRight
DebugMenuCameraUtil.cameraLookFromLeft
DebugMenuCameraUtil.cameraLookFromFront
DebugMenuCameraUtil.cameraLookFromBack
DebugMenuCameraUtil.selectCamera
DebugMenuCameraUtil.setFreeFly
DebugMenuCameraUtil.moveToNextPlayer
DebugMenuCameraUtil.moveToPrevPlayer
TerrainStreaming.DataLoadJobCount
TerrainStreaming.ActiveFreeStreamingDataLoadJobCount
TerrainStreaming.LoadOccluderDataEnable
TerrainStreaming.AdditionalBlurriness
TerrainStreaming.InvisibleDetailReductionFactor
TerrainStreaming.OccludedDetailReductionFactor
TerrainStreaming.KeepPoolFullEnable
TerrainStreaming.HeightfieldAtlasSampleCountXFactor
TerrainStreaming.HeightfieldAtlasSampleCountYFactor
TerrainStreaming.MaskAtlasSampleCountXFactor
TerrainStreaming.MaskAtlasSampleCountYFactor
TerrainStreaming.MaskAdditionalBlurriness
TerrainStreaming.ColorAtlasSampleCountXFactor
TerrainStreaming.ColorAtlasSampleCountYFactor
TerrainStreaming.ColorAdditionalBlurriness
Terrain.HeightQueryCacheSize
Terrain.ModifiersEnable
Terrain.ModifiersCapacity
Terrain.IntersectingModifiersMax
server.loadLevel
server.restartLevel
server.quit
server.saveGame
server.loadGame
server.destroyLevel
server.spawnExplosion
server.healLevel
server.spawnDestructionSphere
server.spawnGameEntity
server.getPlayerCount
server.moveSelf
server.reviveSelf
server.movePlayer
server.dumpStaticHavokGeometry
server.setActiveHealthState
server.writeServerPhysicsWorldInformation
server.dumpServerPhysicsWorldSnapshot
server.startMayaAnimRecording
server.stopMayaAnimRecording
demo.restartPlaybackAtFrame
physics.HavokManagerConsole::dumpHavokProfile
physics.HavokManagerConsole::activateWorld
physics.HavokManagerConsole::dumpHavokMemory
DebrisSystem.Enable
DebrisSystem.TimeScale
DebrisSystem.EnableJobs
DebrisSystem.DrawStats
DebrisSystem.MeshRenderingEnable
DebrisSystem.MeshHavokRenderingEnable
DebrisSystem.MeshDrawTransforms
DebrisSystem.MeshDrawBoundingBoxes
DebrisSystem.MeshShadowEnable
DebrisSystem.MeshViewCullingEnable
DebrisSystem.MeshCullingDistance
DebrisSystem.MeshDrawCountLimit
DebrisSystem.MeshStreamingPriorityMultiplier
DebrisSystem.MeshDrawCullStats
VegetationSystem.WindVariation
VegetationSystem.WindVariationRate
VegetationSystem.WindStrength
VegetationSystem.SimulateServerSide
VegetationSystem.DestructionEnabled
VegetationSystem.LocalInfluencesEnabled
VegetationSystem.MaxActiveDistance
VegetationSystem.SimulationMemKbServer
VegetationSystem.SimulationMemKbClient
VegetationSystem.MaxPreSimsPerJob
VegetationSystem.UseShadowLodOffset
VegetationSystem.ShadowMeshEnable
VegetationSystem.ForceShadowLod
VegetationSystem.DissolveEnable
VegetationSystem.Enable
VegetationSystem.TimeScale
VegetationSystem.EnableJobs
VegetationSystem.JobCount
VegetationSystem.DrawNodes
VegetationSystem.DrawEnable
VegetationSystem.BatchDrawEnable
VegetationSystem.JointTensionLimitIndex
VegetationSystem.JointTensionLimit
ant.listSceneOpMatrices
ant.reportPoseCacheHighWatermark
ant.animatableCount
ant.clientSceneOpMatrix
TestPoints.Initialize
TestPoints.Cleanup
TestPoints.SelectNextChain
TestPoints.SelectNextPoint


Thanks to mathieutje12 at MPGH for the commands list!



Nice accomplishment bro your a multi-game genius Smile

---------- Post added at 09:16 PM ---------- Previous post was at 09:16 PM ----------

Originally posted by Newelly




Nice job bro your a multi-game genius Smile
09-27-2012, 02:20 AM #17
Script Kiddie
At least I can fight
Originally posted by Newelly
Well, theres something good about each and everyone of us therefore none of us are better than anyone else so why can't we work together and help each other? We're all the same just got different mentalities and after all me not helping you could be bad for the future Winky Winky...

I could be like, no i'm not helping you you're a newfag blah blah...
6 months later you could be a pretty good hacker, exploiter whatever it may be then i could need your help...
You're going to tell me to get lost since whats happened in the past Winky Winky

Thinking ahead is good sometimes :bro:



Exactly man :love: if we could all work togeather on here NGU would be a lot better Happy. It gets annoying hearing i"ve been longer,i have more rep than you or i made this patch all you can do is edit bitch :/ atm thats all i read and see are groans on peoples threads that arent quote known stare so as of right now the modding community disguests me :( i see almost all of them as silly children fighting over a modified file.
09-27-2012, 02:31 AM #18
Jango
I love my kitteh
Originally posted by KRACKERSTYLE View Post
all you can do is edit bitch


I would have to disagree on this one. I am sorry but those people should keep their edits to themselves. The only person who will be proud of it is that person. Everyone else has already seen it. The people that "release" there own edits are proud of themselves because they know that they have added things to a patch to make it their "own". Once again I think that they need to keep things like that to themselves.
09-27-2012, 02:40 AM #19
Script Kiddie
At least I can fight
Originally posted by Jango View Post
I would have to disagree on this one. I am sorry but those people should keep their edits to themselves. The only person who will be proud of it is that person. Everyone else has already seen it. The people that "release" there own edits are proud of themselves because they know that they have added things to a patch to make it their "own". Once again I think that they need to keep things like that to themselves.


I agree but thats not what i mean Smile i hate seeing edits of edits same as every one else. But have you ever noticed how ok say some one unknown created a patch it may not be the best but he created it. Now if he posted it and such notice how the same people are the ones that groan every single time :/ now say some one quote known released an edit or something they would get 70 thanks no problem.... I just dont understand why everyone bashes each other when we could be helping each other.


Hatred is poison and we feed off the poison stare - Riley

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