THREAD: BF3 Encryption and Decryption!
  1. 09-26-2012, 11:49 PM
    Newelly's Avatar
    Newelly
    Can’t trickshot me!
    Newelly's Avatar
    Newelly
    Can’t trickshot me!
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    May 2012
    NextGenUpdate

    THIS WORKS FOR ALL PATCHES! INCLUDING THE LATEST UPDATE

    Well here is the BF3 Encryption and Decryption!

    So you thought D1CE tried really hard to keep there game secure right? Well why is it they only used XoR Encryption and
    obfuscated one of the main file types? .toc other than .sb which contains sounds...

    .toc files are used in battlefield 3 however they are obfuscated and encrypted using "XOR Encryption".
    However many PC users have been kind enough to generate some programs and source codes which allowed us "PS3" users to decrypt
    and encrypt the files as well. Special thanks to "Frankelstner" for the encryption and decryption python scripts.
    .toc = Table of Contents, these files have scripts and file offsets etc.

    - There are some more file types like .sb (sounds) but they have a different kind of encoding... maybe a custom type of encoding specific to D1CE or whatever.
    - SPRX files can be decrypted so can the EBOOT.BIN
    - .toc = Table of Contents, does contain offsets to different file assets etc.

    ------------------------------------------------------------------------------------------------------------------------------

    -Rick from Xentax:

    - If the first dword is 0x00CED100 (D1CE) then the file is obfuscated, otherwise it's normal.
    - Magic data starts at 0x128 and is 257 bytes.
    - Real data starts at 0x22C until end of file.

    for (int i = 0; i < length; i++)
    {
    data = data ^ magic ^ 0x7B;
    }


    Simple right?

    [multipage=Downloads]

    You can do this by installing python or using BuC-ShoTz newly created tool...

    Downloads Needed:
    Python: You must login or register to view this content.
    Encrypt/Decrypt Files: You must login or register to view this content. (1.04 PKG - initfs_Ps3.toc included)

    OR:

    Thanks BuC-ShoTz[/color]
    BuC-ShoTz Tool:You must login or register to view this content.
    You must login or register to view this content.



    SRC:
    Spoiler:


    using System;
    using System.IO;
    using System.Windows.Forms;


    namespace BF3_TOC_CRYPTER
    {
    public partial class Form1 : Form
    {
    public Form1()
    {
    InitializeComponent();
    }


    private void button1_Click(object sender, EventArgs e)
    {
    OpenFileDialog open = new OpenFileDialog();
    open.Title = "Select a .toc file to decrypt...";
    open.Filter = "TOC Files|*.toc";
    if (open.ShowDialog() == DialogResult.OK)
    {
    byte[] tocBytes = File.ReadAllBytes(open.FileName);


    byte[] magic = new byte[4];
    byte[] hash = new byte[256];
    byte[] xortable = new byte[257];
    byte[] data = new byte[tocBytes.Length - 556];

    Buffer.BlockCopy(tocBytes, 0, magic, 0, magic.Length);
    if (magic[0] == 0x00 && magic[1] == 0xD1 && magic[2] == 0xCE && magic[3] == 0x00)
    {
    Buffer.BlockCopy(tocBytes, 8, hash, 0, hash.Length);
    Buffer.BlockCopy(tocBytes, 296, xortable, 0, xortable.Length);
    Buffer.BlockCopy(tocBytes, 556, data, 0, data.Length);


    for (int i = 0; i < data.Length; i++)
    {
    data[ i ] = Convert.ToByte(data[ i ] ^ xortable[i%257] ^ 0x7b);
    }


    Buffer.BlockCopy(data, 0, tocBytes, 556, data.Length);


    File.WriteAllBytes(open.FileName, tocBytes);


    MessageBox.Show("Complete");
    }
    else
    {
    MessageBox.Show("Not a valid BF3 .toc file");
    }
    }
    }
    }
    }



    You must login or register to view this content.

    [multipage=Tutorial]

    [/i]Tutorial[/i]

    Simple extract the .zip file:
    So you have these: You must login or register to view this content.

    Simple Drag the .toc on top of the decrypt.py to generate a .txt file.
    Modify your .txt but remember: MAKE SURE YOU DO NOT MAKE THE FILE SIZE SMALLER OR LARGER - IT MUST BE EXACTLY THE SAME SIZE[/color]

    Then simple drag the .txt on top of the encrypt.py to encrypt the .txt file: it will look something like (initfs_Ps3.toc.txt.txt)
    Just remove the .txt extensions!

    Viola you have decrypted and Re-encrypted battlefield 3's .toc files!
    [/i]

    PS: You can edit pretty much anything that's not server side... health etc = server side.
    Have fun and see what you accomplish!

    Or simply just use BuC-ShoTz's Tool to make it all a lot easier than installing python, both of which are very easy...

    After you encrypted your file remove the .toc extension before placing it on your PS3[/size]

    [multipage=Commands]
    Command List[/size]


    Server.AdministrationServerNameRestricted
    Server.AdministrationPassword
    Server.RemoteAdministrationPort
    Game.Name
    Game.MaxPlayerCount
    Game.MaxSpectatorCount
    Game.LogFileEnable
    Game.LogFileCollisionMode
    Game.LogFileRotationHistoryLength
    Game.Level
    Game.ResourceRefreshAlwaysAllowed
    Game.InputConfiguration
    Game.DefaultTeamId
    Game.UseSpeedBasedDetailedCollision
    Game.UseSingleWeaponSelector
    Game.Platform
    Game.AutoAimEnabled
    Game.PS3ContentRatingAge
    Game.HasUnlimitedAmmo
    Game.HasUnlimitedMags
    Game****tateLogs
    Game.LogHistory
    Game.AdjustVehicleCenterOfMass
    Game.Version
    Game.LayerInclusionTable
    Game.DefaultLayerInclusion
    Game.TimeBeforeSpawnIsAllowed
    Game.LevelWarmUpTime
    Game.EnableLoadingProfile
    Game.TimeToWaitForQuitTaskCompletion
    Game.Player
    Game.SoldierWeaponSwitching
    Game.DifficultySettings
    Game.DifficultyIndex
    Game.MetadataContainers
    Game.AimAssistEnabled
    Game.AimAssistUsePolynomials
    Game.ForceFreeStreaming
    Game.ForceDisableFreeStreaming
    Game.IsGodMode
    Game.IsJesusMode

    Game.IsGodMode
    Game.IsJesusMode
    Game.IsJesusModeAi
    Game.CurrentSKU
    Game.GameAdministrationEnabled
    Game.AllowDestructionOutsideCombatArea
    Game.DisableDestructionAndDamage
    Client.Name
    Client.IsSpectator
    Client.VsyncEnable
    Client.VisualFrameInterpolation
    Client.OccludersEnabled
    Client.DebrisClusterEnabled
    Client.VegetationEnabled
    Client.WorldRenderEnabled
    Client.TerrainEnabled
    Client.WaterPhysicsEnabled
    Client.OvergrowthEnabled
    Client.EffectsEnabled
    Client.EmittersEnabled
    Client.PadRumbleEnabled
    Client.LipSyncEnabled
    Client.OnDamageSpottingEnabled
    Client.IgnoreClientFireRateMultiplier
    Client.PauseGameOnStartUp
    Client.SkipFastLevelLoad
    Client.InputEnable
    Client.ScreenshotToFile
    Client.Screens*******name
    Client.ScreenshotSuffix
    Client.LoadMenu
    Client.IsPresenceEnabled
    Client.DebugMenuOnLThumb
    Client.InvertFreeCamera
    Client.RenderTags
    Client.Team
    Client.SpawnPointIndex
    Client.ServerIp
    Client.SecondaryServerIp
    Client.InvertPitch
    Client.InvertPadPcRightStick
    Client.Scheme0FlipY
    Client.Scheme1FlipY
    Client.Scheme2FlipY
    Client.InvertYaw
    Client.AimScale
    Client.PcPadDeadZone
    Client.IsInternetSimulationEnabled
    Client.MinLatency
    Client.MaxLatency
    Client.MinIncomingLatency
    Client.MaxIncomingLatency
    Client.PacketDrops
    Client.DropSpikeChance
    Client.MinDropDuration
    Client.MaxDropDuration
    Client.ReorderingChance
    Client.DuplicationChance
    Client.CorruptionChance
    Client.HavokVisualDebugger
    Client.HavokVDBShowsEffectsWorld
    Client.HavokCaptureToFile
    Client.UseMouseAndKeyboardSystem
    Client.UseGlobalGamePadInput
    Client.ThreadedLoadingEnable
    Client.ShowBuildId
    Client.ExtractPersistenceInformation
    Client.EnableRestTool
    Client.LocalVehicleSimulationEnabled
    Client.AsyncClientBulletEntity
    Client.AutoUnspawnDynamicObjects
    Client.IncomingFrequency
    Client.IncomingRate
    Client.OutgoingRate
    Client.LoadingTimeout
    Client.LoadedTimeout
    Client.IngameTimeout
    Client.QuitGameOnServerDisconnect
    UI.Name
    UI.System
    UI.Bundles
    UI.ProfileOptions
    UI.Language
    UI.EnabledLanguages
    UI.OneBundlePerGraph
    Network.ProtocolVersion
    Network.TitleId
    Network.ClientPort
    Network.ServerPort
    Network.MaxGhostCount
    Network.MaxClientCount
    Network.MaxClientFrameSize
    Network.MaxServerFrameSize
    Network.XlspAddress
    Network.ServerAddress
    Network.ClientConnectionDebugFilePrefix
    Network.ServerConnectionDebugFilePrefix
    Network.TimeNudgeGhostFrequencyFactor
    Network.TimeNudgeBias
    Network.IncrementServerPortOnFail
    Network.UseFrameManager
    Network.TimeSyncEnabled
    Network.ConnectTimeout
    Demo.RecordDemoFileName
    Demo.PlaybackDemoFileName
    Demo.TimeDemo
    Demo.LockToPlayerName
    Demo.ForcedDeltaTickCount
    Demo.StartProfilingOnFrame
    Demo.StopProfilingOnFrame
    Demo.PauseOnStartup
    Demo.AllowOverwrite
    Demo.LogPerformance
    Demo.SuppressDebugLog
    Demo.ShutdownOnDemoComplete
    Demo.LoopingDemo
    Demo.TakeScreenshotOnFrame
    Physics.Enable
    Physics.ClientEffectWorldThreadCount
    Physics.ClientWorldThreadCount
    Physics.ServerWorldThreadCount
    Physics.IntegrateJobCount
    Physics.CollideJobCount
    Physics.CollideJobCount
    Physics.EnableAIRigidBody
    Physics.ForestEnable
    Physics.EnableJobs
    Physics.HeightfieldRSXStreaming
    Physics.RemoveRagdollWhenWoken
    Physics.RemoveFromWorldOnCollisionOverflow
    Physics.SingleStepCharacter
    Physics.ForceSingleStepCharacterInSP
    Physics.EnableFollowWheelRaycasts
    Physics.EnableClientWheelRaycasts
    Physics.EnableASyncWheelRaycasts
    Physics.UseDelayedWakeUpClient
    Physics.UseDelayedWakeUpServer
    Physics.SuppressDebrisSpawnUntilReady
    PhysicsDebug.DebugHingeConstraints
    PhysicsDebug.UsePhysicsCpuTimers
    PhysicsDebug.TimingRecursionDepth
    PhysicsRender.RenderServer
    PhysicsRender.RenderClient
    PhysicsRender.RenderEffectWorld
    PhysicsRender.RenderStatic
    PhysicsRender.RenderDetail
    PhysicsRender.RenderGroup
    PhysicsRender.RenderUngrouped
    PhysicsRender.RenderRagdoll
    PhysicsRender.RenderWater
    PhysicsRender.RenderPhantoms
    PhysicsRender.ViewDistance
    PhysicsRender.RenderConstraints
    PhysicsRender.RenderSimulationIslands
    PhysicsRender.RenderBroadphaseHandles
    PhysicsRender.RenderSolidGeometry
    PhysicsRender.CollisionSpawnDebug
    PhysicsRender.UseShapeCache
    PhysicsRender.RenderWorldStats
    PhysicsRender.ShowContactsInWorldStats
    PhysicsRender.ShowInactiveContactsInWorldStats
    PhysicsRender.ShowPhantomsInWorldStats
    PhysicsRender.ShowFixedObjectsInWorldStats
    PhysicsRender.RenderSpecificPart

    Physics.RemoveRagdollWhenWoken
    Physics.RemoveFromWorldOnCollisionOverflow
    Physics.SingleStepCharacter
    Physics.ForceSingleStepCharacterInSP
    Physics.EnableFollowWheelRaycasts
    Physics.EnableClientWheelRaycasts
    Physics.EnableASyncWheelRaycasts
    Physics.UseDelayedWakeUpClient
    Physics.UseDelayedWakeUpServer
    Physics.SuppressDebrisSpawnUntilReady
    PhysicsDebug.DebugHingeConstraints
    PhysicsDebug.UsePhysicsCpuTimers
    PhysicsDebug.TimingRecursionDepth
    PhysicsRender.RenderServer
    PhysicsRender.RenderClient
    PhysicsRender.RenderEffectWorld
    PhysicsRender.RenderStatic
    PhysicsRender.RenderDetail
    PhysicsRender.RenderGroup
    PhysicsRender.RenderUngrouped
    PhysicsRender.RenderRagdoll
    PhysicsRender.RenderWater
    PhysicsRender.RenderPhantoms
    PhysicsRender.ViewDistance
    PhysicsRender.RenderConstraints
    PhysicsRender.RenderSimulationIslands
    PhysicsRender.RenderBroadphaseHandles
    PhysicsRender.RenderSolidGeometry
    PhysicsRender.CollisionSpawnDebug
    PhysicsRender.UseShapeCache
    PhysicsRender.RenderWorldStats
    PhysicsRender.ShowContactsInWorldStats
    PhysicsRender.ShowInactiveContactsInWorldStats
    PhysicsRender.ShowPhantomsInWorldStats
    PhysicsRender.ShowFixedObjectsInWorldStats
    PhysicsRender.RenderSpecificPart
    PhysicsRender.RenderDestructionConnections
    PhysicsRender.RenderEntityStats
    PhysicsRender.RenderPartBoundingBoxes
    PhysicsRender.RenderOnlyBoundingBoxes
    Pathfinding.TypesToDrawMask
    Pathfinding.DrawPolygonOutline
    Pathfinding.DrawFilledPolygons
    Pathfinding.DrawConnections
    Pathfinding.DrawObstacles
    Pathfinding.DrawStats
    Pathfinding.DrawMemory
    Pathfinding.DrawTimings
    Pathfinding.TextStartX
    Pathfinding.TextStartY
    Pathfinding.TextOffsetY
    Pathfinding.ReplayMode
    Pathfinding.OriginalPaths
    Pathfinding.RandomPositions
    Pathfinding.PotentialObstacles
    Ant.DisableAnimManagerSceneOps
    Ant.DisableAILodFeature
    Ant.DisableModelAnimationCulling
    Ant.EnableJobs
    Ant.MaxAnimatablesPerPoseJob
    Ant.RunAsHighPriority
    Ant.ReducedInterpolationDistance
    Ant.TrajectoryInterpolationDistance
    Ant.MaxInterpolationSlots
    Ant.MaxSingleBoneInterpolationSlots
    Ant.UpdateLoddingEnable
    Ant.CheckGiantSoldiers
    Ant.UsePA
    Ant.UseHIK
    Ant.BlockOnJobs
    Ant.InterpolatePoses
    Ant.AllowVariableTickLength
    Ant.UseWeaponFov
    Ant.ForcePoseUpdate
    Ant.ForceLodDistance
    Ant.UseCameraFov
    Ant.EnablePA
    Ant.ClientEmulatesServer
    Ant.UpdateEnable
    Ant.EnablePackageCache
    Ant.EnableDebugLogFile
    Ant.EnablePoseJobs
    Ant.DisableAnimManagerSceneOps
    Ant.DisableAILodFeature
    Ant.DisableModelAnimationCulling
    Ant.EnableJobs
    Ant.MaxAnimatablesPerPoseJob
    Ant.RunAsHighPriority
    Ant.ReducedInterpolationDistance
    Ant.TrajectoryInterpolationDistance
    Ant.MaxInterpolationSlots
    Ant.MaxSingleBoneInterpolationSlots
    Ant.UpdateLoddingEnable
    Ant.CheckGiantSoldiers
    Ant.LeanSignalScale
    Ant.LeanSignalClamp
    Ant.DetailedCollisionSpeedLimit
    AntMemory.MemoryPoolSize
    AntMemory.SlotMemorySize
    AntMemory.NoOnDemandMemorySize
    AntMemory.EnableOnDemandLoad
    AntMemory.NumberOfGearSlots
    AntMemory.StaticResourcePoolSize
    AntMemory.StaticResourcePoolAssets
    AntMemory.BundleResourcePoolAssets
    AntMemory.StaticBundleImportCount
    Render.Enable
    Render.InactiveSkipFrameCount
    Render.JobEnable
    Render.BuildJobSyncEnable
    Render.DrawInfo
    Render.DrawFps
    Render.DrawFpsMethod
    Render.Fullscreen
    Render.ForceVSyncEnable
    Render.XenonRingBufferSize
    Render.XenonBufferTwoFramesEnable
    Render.XenonPresentImmediateThreshold
    Render.XenonGammaCompensationEnable
    Render.Ps3FrameMainBufferSize
    Render.Ps3FrameLocalBufferSize
    Render.Ps3LinearFrameCmdBufEnable
    Render.Ps3CellMemoryTexturesEnable
    Render.GcmHudEnable
    Render.Ps3Res1280x704Enable
    Render.PerfOverlayEnable
    Render.PerfOverlayVisible
    Render.PerfOverlayLatestFrameTimeEnable
    Render.CameraCutMaxFrameTranslation
    Render.EmittersEnable
    Render.EntityRenderEnable
    Render.MeshMergingEnable
    Render.DebugRendererEnable
    Render.DebugRenderServiceEnable
    Render.InitialClearEnable
    Render.GpuProfilerEnable
    Render.NearPlane
    Render.ViewDistance
    Render.ForceFov
    Render.FovMultiplier
    Render.ForceOrthoViewEnable
    Render.ForceOrthoViewSize
    Render.ForceSquareOrthoView
    Render.DestructionVolumeDrawEnable
    Render.EdgeModelsEnable
    Render.EdgeModelCastShadowsEnable
    Render.EdgeModelDepthBiasEnable
    Render.EdgeModelShadowDepthBiasEnable
    Render.EdgeModelScreenAreaScale
    Render.EdgeModelSpuInstancingEnable
    Render.EdgeModelUseMainLodEnable
    Render.EdgeModelForceLod
    Render.EdgeModelUseLodBox
    Render.EdgeModelLodScale
    Render.EdgeModelMaxVisibleInstanceCount
    Render.EdgeModelCullEnable
    Render.EdgeModelFrustumCullEnable
    Render.EdgeModelOcclusionCullEnable
    Render.EdgeModelAdditionalCullEnable
    Render.EdgeModelDrawBoxes
    Render.EdgeModelDrawStats
    Render.StaticModelEnable
    Render.StaticModelMeshesEnable
    Render.StaticModelZPassEnable
    Render.StaticModelPartCullEnable
    Render.StaticModelPartFrustumCullEnable
    Render.StaticModelPartOcclusionCullEnable
    Render.StaticModelPartShadowCullEnable
    Render.StaticModelDrawBoxes
    Render.StaticModelDrawStats
    Render.StaticModelPartOcclusionMaxScreenArea
    Render.StaticModelCullJobCount
    Render.StaticModelCullSpuJobEnable
    Render.LockView
    Render.ResetLockedView
    Render.SplitScreenTestViewCount
    Render.FadeEnable
    Render.FadeWaitingEnable
    Render.ForceBlurAmount
    Render.ForceWorldFadeAmount
    Render.BlurEnable
    Entity.Name
    Entity.EditorGameViewEnable
    Entity.SpawnSubLevelsFromLogic
    Entity.ExecutionMode
    subLevel.streamInServer
    BugManager.submitBug
    BugManager.getOSInfo
    BugManager.getReportedBy
    BugManager.getChangelist
    BugManager.getPlatform
    BugManager.getFrostbiteChangelist
    BugManager.getJuiceSessionId
    presenceTest.setMode
    presenceTest.setController
    presenceTest.getNewsTicker
    presenceTest.downloadUpdate
    presenceTest.startMatchmaking
    presenceTest.joinGame
    presenceTest.claimReservation
    presenceTest.getFriends
    presenceTest.joinFriend
    presenceTest.setPeerMode
    presenceTest.completeMission
    presenceTest.createPlaygroup
    presenceTest.joinPlaygroupByInviteToken
    presenceTest.leavePlaygroup
    presenceTest.kickFromPlaygroup
    presenceTest.getBucketUnlocks
    presenceTest.getRankUnlocks
    presenceTest.getWeaponUnlocks
    presenceTest.requestEorStats
    presenceTest.setLocalStat
    presenceTest.getClientMPStat
    presenceTest.getLeaderboard
    presenceTest.setUserInfoAttribute
    presenceTest.setUserSetting
    presenceTest.getUserSetting
    presenceTest.uploadBlob
    presenceTest.downloadBlob
    presenceTest.fakeFinalize
    presenceTest.reportServerBanner
    presenceTest.getBestWeaponAndVehicle
    serverDestruction.destroyLevel
    ServerMetrics.Enabled
    ServerMetrics.ReportName
    ServerMetrics.TickTelemetryEnabled
    ServerMetrics.DevelopmentTelemetryEnabled
    ServerMetrics.PerformanceTelemetryEnabled
    ServerMetrics.JuiceTelemetryEnabled
    ServerMetrics.PerformanceProfileStateEnabled
    ServerMetrics.TransactionTelemetryEnabled
    ServerMetrics.CompressTransactions
    ClientMetrics.Enabled
    server.finishGame
    server.autoRestartLevel
    server.startNextLevel
    server.autoStartNextLevel
    server.endRound
    server.spawnSoldier
    server.spawnVehicle
    server.spawnSoldierInVehicle
    server.setPlayerTeam
    server.setPlayerSquad
    server.setPlayerTeamAndSquad
    server.setPlayerGroupId
    server.loadNextLevel
    server.addLevel
    server.removeLevel
    server.listLevels
    server.say
    server.getServerPort
    server.getServerAddress
    server.getCurrentConnections
    server.getStartPoints
    server.getDebugMenuItems
    server.triggerDebugMenuItem
    ServerPerformanceTracker.reset
    TimingView.DrawBarsEnable
    TimingView.DrawLegendEnable
    TimingView.DrawCpuLegendEnable
    TimingView.DrawGpuLegendEnable
    TimingView.DrawSpuLegendEnable
    TimingView.SnoopEnable
    TimingView.SnoopOnly
    TimingView.SnoopEventName
    TimingView.FilterEnable
    TimingView.FilterEventName
    TimingView.BarMinTime
    TimingView.BarHeight
    server.setPlayerTeamAndSquad
    server.setPlayerGroupId
    server.deletePlayer
    server.playerEnterClosestVehicle
    server.playerEnterClosestSoldier
    server.damageSelf
    server.damageSelfFromPlayer
    server.damageSoldier
    server.damageVehicle
    server.setGodMode
    server.setJesusModeAi
    server.setTickets
    server.forceMaxKillCount
    server.resetTicketCounters
    jobhandler.Reload
    MultiProfiler.report
    MultiProfiler.reportMin
    TimingView.Enable
    TimingView.FrameCount
    TimingView.FrameDelayCount
    TimingView.TimeRange
    TimingView.TimeOffset
    TimingView.AutolockThreshold
    TimingView.LegendScreenOffset
    TimingView.LegendColumnWidth
    TimingView.LegendDisplayMode
    TimingView.AverageFrameCount
    TimingView.DrawEnable
    TimingView.DrawOnlySummaryEnable
    TimingView.DrawBarsEnable
    TimingView.DrawLegendEnable
    TimingView.DrawCpuLegendEnable
    TimingView.DrawGpuLegendEnable
    TimingView.DrawSpuLegendEnable
    TimingView.SnoopEnable
    TimingView.SnoopOnly
    TimingView.SnoopEventName
    TimingView.FilterEnable
    TimingView.FilterEventName
    TimingView.BarMinTime
    TimingView.BarHeight
    TimingView.BarPad
    TimingView.BarSyncProcessor
    TimingView.GpuBarFrameOffset
    TimingView.MaxCpuLegendColumnCount
    TimingView.MaxGpuLegendColumnCount
    TimingView.MaxSpuLegendColumnCount
    TimingView.MaxFrameEventCount
    TimingView.reset
    TimingView.lock
    TimingView.report
    server.executeLuaCommand
    server.executeLuaScriptFile
    server.banPlayer
    server.unbanPlayer
    server.setServerName
    server.kickPlayer
    server.listBans
    server.loadNextLevel
    server.addLevel
    server.removeLevel
    server.listLevels
    server.say
    server.getServerPort
    server.getServerAddress
    server.getCurrentConnections
    server.getStartPoints
    server.getDebugMenuItems
    server.triggerDebugMenuItem
    ServerPerformanceTracker.reset
    ServerPerformanceTracker.send
    ServerPerformanceTracker.sendAfter
    ServerBackend.getGameId
    voiceRouter.setPlayerVoiceChannel
    ServerAdmin.command
    ServerAwardSystem.trackAward
    ServerAwardSystem.giveAward
    ServerAwardSystem.fakeKills
    PointSystem.givePoints
    PointSystem.setRanks
    storage.finalize
    DebugMenu.toggleDebugMode
    DebugMenu.showMenu
    DebugMenuCameraUtil.moveCameraToLocalPlayer
    DebugMenuCameraUtil.moveLocalPlayerToCamera
    DebugMenuCameraUtil.cameraLookFromRight
    DebugMenuCameraUtil.cameraLookFromLeft
    DebugMenuCameraUtil.cameraLookFromFront
    DebugMenuCameraUtil.cameraLookFromBack
    DebugMenuCameraUtil.selectCamera
    DebugMenuCameraUtil.setFreeFly
    DebugMenuCameraUtil.moveToNextPlayer
    DebugMenuCameraUtil.moveToPrevPlayer
    TerrainStreaming.DataLoadJobCount
    TerrainStreaming.ActiveFreeStreamingDataLoadJobCount
    TerrainStreaming.LoadOccluderDataEnable
    TerrainStreaming.AdditionalBlurriness
    TerrainStreaming.InvisibleDetailReductionFactor
    TerrainStreaming.OccludedDetailReductionFactor
    TerrainStreaming.KeepPoolFullEnable
    TerrainStreaming.HeightfieldAtlasSampleCountXFactor
    TerrainStreaming.HeightfieldAtlasSampleCountYFactor
    TerrainStreaming.MaskAtlasSampleCountXFactor
    TerrainStreaming.MaskAtlasSampleCountYFactor
    TerrainStreaming.MaskAdditionalBlurriness
    TerrainStreaming.ColorAtlasSampleCountXFactor
    TerrainStreaming.ColorAtlasSampleCountYFactor
    TerrainStreaming.ColorAdditionalBlurriness
    Terrain.HeightQueryCacheSize
    Terrain.ModifiersEnable
    Terrain.ModifiersCapacity
    Terrain.IntersectingModifiersMax
    server.loadLevel
    server.restartLevel
    server.quit
    server.saveGame
    server.loadGame
    server.destroyLevel
    server.spawnExplosion
    server.healLevel
    server.spawnDestructionSphere
    server.spawnGameEntity
    server.getPlayerCount
    server.moveSelf
    server.reviveSelf
    server.movePlayer
    server.dumpStaticHavokGeometry
    server.setActiveHealthState
    server.writeServerPhysicsWorldInformation
    server.dumpServerPhysicsWorldSnapshot
    server.startMayaAnimRecording
    server.stopMayaAnimRecording
    demo.restartPlaybackAtFrame
    physics.HavokManagerConsole::dumpHavokProfile
    physics.HavokManagerConsole::activateWorld
    physics.HavokManagerConsole::dumpHavokMemory
    DebrisSystem.Enable
    DebrisSystem.TimeScale
    DebrisSystem.EnableJobs
    DebrisSystem.DrawStats
    DebrisSystem.MeshRenderingEnable
    DebrisSystem.MeshHavokRenderingEnable
    DebrisSystem.MeshDrawTransforms
    DebrisSystem.MeshDrawBoundingBoxes
    DebrisSystem.MeshShadowEnable
    DebrisSystem.MeshViewCullingEnable
    DebrisSystem.MeshCullingDistance
    DebrisSystem.MeshDrawCountLimit
    DebrisSystem.MeshStreamingPriorityMultiplier
    DebrisSystem.MeshDrawCullStats
    VegetationSystem.WindVariation
    VegetationSystem.WindVariationRate
    VegetationSystem.WindStrength
    VegetationSystem.SimulateServerSide
    VegetationSystem.DestructionEnabled
    VegetationSystem.LocalInfluencesEnabled
    VegetationSystem.MaxActiveDistance
    VegetationSystem.SimulationMemKbServer
    VegetationSystem.SimulationMemKbClient
    VegetationSystem.MaxPreSimsPerJob
    VegetationSystem.UseShadowLodOffset
    VegetationSystem.ShadowMeshEnable
    VegetationSystem.ForceShadowLod
    VegetationSystem.DissolveEnable
    VegetationSystem.Enable
    VegetationSystem.TimeScale
    VegetationSystem.EnableJobs
    VegetationSystem.JobCount
    VegetationSystem.DrawNodes
    VegetationSystem.DrawEnable
    VegetationSystem.BatchDrawEnable
    VegetationSystem.JointTensionLimitIndex
    VegetationSystem.JointTensionLimit
    ant.listSceneOpMatrices
    ant.reportPoseCacheHighWatermark
    ant.animatableCount
    ant.clientSceneOpMatrix
    TestPoints.Initialize
    TestPoints.Cleanup
    TestPoints.SelectNextChain
    TestPoints.SelectNextPoint


    Thanks to mathieutje12 at MPGH for the command list!

    Last edited by Newelly ; 09-27-2012 at 03:00 PM.

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  4. 09-27-2012, 12:06 AM
    Jango's Avatar
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    Xp lobby activate!
  5. 09-27-2012, 12:12 AM
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    Can’t trickshot me!
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    Originally Posted by Jango View Post
    Xp lobby activate!


    Get testing then Winky Winky - i haven't experimented much, suppose it was worth a release for the people who need it maybe yourselves saves putting my findings to waste ha.
  6. 09-27-2012, 12:22 AM
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    Dexter FTW !!!
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    Could I edit the HUD Settings? Make it smaller like in PC Smile
  7. 09-27-2012, 12:26 AM
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    Originally Posted by Toptuning View Post
    Could I edit the HUD Settings? Make it smaller like in PC Smile

    Yes you can, if you look down the initfs file in your pc files there are a list of graphic cards also

    e.g. GTX 560, GTX 550 etc and all are linked to a certain graphics quality...
    High/Medium/Large since it's auto detected you could change that also and many other shaders etc...

    Have fun Cool Man (aka Tustin)
  8. 09-27-2012, 12:26 AM
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    Originally Posted by Newelly View Post
    Get testing then Winky Winky - i haven't experimented much, suppose it was worth a release for the people who need it maybe yourselves saves putting my findings to waste ha.


    I have no idea how to use it :lol:
    I am sure someone will find a way (Choco :whistleSmile
  9. 09-27-2012, 12:29 AM
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    Originally Posted by Jango View Post
    I have no idea how to use it :lol:
    I am sure someone will find a way (Choco :whistleSmile


    Sure he will, he has more time than me to look through the files but since they're not difficult to manage anyone can tamper with them.
    Simply google "Battlefield 3 commands" or something you should find something from PC users, you can only give it a try after all it will only error or not load up if it doesn't work...
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  11. 09-27-2012, 12:59 AM
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    Just got to rank 45...if xp lobbies come out it won't really matter since I have all the guns Smile
  12. 09-27-2012, 01:01 AM
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    Originally Posted by Im View Post
    Just got to rank 45...if xp lobbies come out it won't really matter since I have all the guns Smile


    if you look close enough, cough "initfs" there is godmode, aim assist, jesus mode etc in there.. may need activating but you only change "false" to "true" :whistle:
  13. 09-27-2012, 01:04 AM
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    Originally Posted by Newelly View Post
    if you look close enough, cough "initfs" there is godmode, aim assist, jesus mode etc in there.. may need activating but you only change "false" to "true" :whistle:

    :( please o god dont let that happen to BF3...cod is gay enough Not Happy or Sad xp lobbies don't bother me but godmode/noclip is a different story.
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