Post: Build up of Suits and Helmets in bits
04-21-2013, 11:15 PM #1
Ramanujan
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); The suits and helmets are saved like this:
(Your driver is saved around 000EB20, look for the name of the other drivers to find their helmets and suits)

0F 0E 00 XX XX XX XX 00 60

Markers


(Sometimes 0C,0E,00,XX,XX,XX,XX,00,60 or 12,0E,00,XX,XX,XX,XX,00,60 )

XX XX XX XX in bits is this: 0000 0000 0000 0000 0000 0000 0000 0000
To know its meaning : 0 00000000 00000000 000000 000000 000

It is build up like this:

[1 bit unsure]+[8 bits #helmet]+[8 bits #suit]+[6 bits type of helmet]+[6 bits type of suit]+[3 bits type of complete costume]

(last 3 bits are listed as this because i saw some values from dlc suits. Will check later)
The last 3 bits won't help against crashing when selecting some suits/helmets. Tried 000-111 for vettel, but no luck.

Horizon helmet = 15 = F (1111)
Double stripe suit= 14 = E (1110)

So a horizon 3 (0011) helmet and a double stripe suit 22 (10110) would be :

0 00000011 (= 3) 00010110 (= 22) 001111 (= Horizon) 001110 (= DoubleStripe) 000

Giving a hex value of: 01,8B,1E,70 to enter between the markers.


0F 0E 00 01 8B 1E 70 00 60



Values of the items:

Helmets

100001 Aqua
010100 Back vision
100011 Blizzard
100010 Carbon
010000 Chopper
011100 Cross
110100 Desert Camouflage
010101 Divider
011011 Downforce
010111 Fast Rain
011101 Glitter
100100 Granito
011010 Gravity
001111 Horizon
010001 Masquerade
011001 Reinforced
111001 Safari
011111 Selene
110011 Skully
010010 Small Jaw
010011 Spinning Ball
100000 Storm Line
001110 Striker
010110 Trickster
110101 Untamed
110110 Warp Drive
011000 Wonder Land
011110 Wrap

Suits

010000 Bicolor I
010001 Bicolor II
010110 Blaze
010011 Chequered
011110 Chicane
001110 Double stripe
100001 Double stripe PRO
010101 Foehn
110101 Flame
110011 Graffiti
010100 Grid mesh
011011 Intersection
100011 Mistral
011111 Ripple
011000 Saturn
100010 Scorpion
010010 Sidewinder
011010 Slider
011001 Spiral
100000 Swell
011101 Thunder
010111 Titan
001111 Trainee
011100 Waver
110100 Woodland

Setting the suit or helmet # to 0 will give the -00 versions.
Using 11111111 as a value will get them to the suit or helmet name without an aditional number.
Thanks to YaaaaYO for this last info. :y:


110111 GT Academy 2012 suit and helmet
100111 Jeff Gordon 2010 (enter for suit and helmet)
000111 Beginner Suit or Helmet
000110 S.Vettel Suit or Head/Helmet will crash the game when you try to change the outfit.
000001 Suit of the pitcrew. Use 00 to let it change according to the car you are driving. #11111111 works good in photo mode. Helmet is invisible, until you drive. With 00 again manufacturers colors.

To look for a specific color use this as reference:
You must login or register to view this content.

It is a list of all available versions which can be obtained trough trading.

Do *NOT* replace any DLC suit or helmet on a driver. You could loose them like this. Better toy with a disposable set of gear!
Last edited by Ramanujan ; 06-30-2013 at 02:01 AM.

The following 7 users say thank you to Ramanujan for this useful post:

driftinziggy, H!ddenFr!end, LucaTurilli, PounDJo0DoGz0r, q-k, ryd3r, Skyhawk
04-21-2013, 11:21 PM #2
q-k
Can’t trickshot me!
Ramanujan is back to bits and pieces Happy
04-21-2013, 11:54 PM #3
Ramanujan
Bounty hunter
Originally posted by k View Post
Ramanujan is back to bits and pieces Happy


LOL Happy

It seems the game is too. Happy
04-22-2013, 02:17 PM #4
I found series -00, --00 (double'' -''Winky Winkyand basics (no number) suits and helmets.I can help you to post the special suits. if you agree, send a PM have all nascar and rally suits, the spacial GT ACADEMY 2012 Outfit and all series -00 values.See it in my profile and tell if u want post de values.Thx man!
04-22-2013, 03:16 PM #5
JeepXJFreak98
Pokemon Trainer
@YaaaaYO What's the value for Sebastian Vettel's head? I saw it in one of your pics. I have S. Vettel as a B-Spec and would love his head as well as his suit if it's possible for you to post them. :O
04-22-2013, 03:35 PM #6
Ramanujan
Bounty hunter
I will only put the suits that are tradable in the OP. That includes the suits and helmets that are only tradable from a glitch.
As all of these are freely available.
I won't put the dlc ones in there.

If anybody knows which suits and helmets have a working 00 version that would be nice to know.

Or if anybody discovers something else hidden, like the cap or a S.vettel head that will also be included if it is posted.
04-22-2013, 05:10 PM #7
JeepXJFreak98
Pokemon Trainer
Currently waiting for YaaaaYO to come back online. I must have Sebastian Vettel's head!
04-23-2013, 11:01 PM #8
I dont understanding how to do this im confused i want the Flame-2 with the Safari-14 if u can help me
04-24-2013, 02:45 AM #9
Ramanujan
Bounty hunter
Originally posted by BV View Post
I dont understanding how to do this im confused i want the Flame-2 with the Safari-14 if u can help me


Sure First all to binary 2 = 00000010, 14 = 00001110
The code for Flame = 110101
The code for Safari = 111001

Now put it all together like this => [0]+14+2+Safari+Flame+[000]

0 00001110 00000010 111001 110101 000

Delete spaces and enter in calculator in bin mode (copy/paste works!).

00000111000000010111001110101000

Press Hex:-> 70173A8

So the line to enter becomes 0F 0E 00 07 01 73 A8 00 60
If your markers are a bit different keep those, the value is about 8 lines down from your driver name in HxD.

I could put an explaining together in wich you multiply all values with a fixed number and add it all up, would this be easier? It would look like this:

All values in Hex.
[Suit type (flame=35) *8]+[ Helmet type (Safari=39)*200 ]+[Suit number(=2)*8000]+[Helmet number(=E)*800000]= value to add between the markers.

Or...

{ ( { [Helmet number (=E) * 100] + [Suit number=2)] } * 40 + [Helmet type (Safari=39)] ) * 40 + [Suit type (Flame=35) ] } * 8 = value to enter in hex between markers.



Be sure to not replace a DLC suit when toying around! Or be sure to write the replaced bits down.
Last edited by Ramanujan ; 05-08-2013 at 07:13 PM.
04-24-2013, 02:48 AM #10
Thnx!

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