Code format as you can see
was
hidden="1">
all now =
hidden="0">
!include("DebugConf.def")
// implemented:
Cheats()
DICheatItems()
UseDeveloperKeys()
DiUseDeveloperVersionOfMenuScene()
EasyAchievements()
NoLogos()
AutoGiveItems(s)
StartCash(i)
ForceGodMode(i)
// deprecated:
SaveGame("none")
SetLogLevel(15)
//CallCheatActionOnLevelStart(0)
//ConsoleCommand("NewAI.ShowElementBoxes(1")
//ConsoleCommand("NewAI.fDamageThreshold 123123")
//ConsoleCommand("NewAI.SetFlag(6")
//ConsoleCommand("NewAI.Freeze(")
// AutoStart("ACT1A")
// AutoStart("ParkingLot")
// AutoStart("TestMapChallenge")
// AutoStart("TestMapAI")
// AutoStart("TestMapBibbit")
// AutoStart("TestMapQuests")
// AutoStart("TestMapStreet4")
// AutoStart("TestMapTomek")
// AutoStart("TestMapTrees")
GeneratorLevel(0, 54)
{
GenParam(Gen_Damage, 99999.99999, 99999.99999, 99999.99999, 99999.99999, 99999.99999);
GenParam(Gen_Force, 99999.99999, 99999.99999, 99999.99999, 99999.99999, 99999.99999);
GenParam(Gen_Speed, 0.5, 0.5, 0.5, 0.5, 0.5);
GenParam(Gen_Durability, 999999999, 999999999, 999999999, 999999999, 999999999);
}
ClipReload(false); -> ClipReload(true);
AmmoCount(2147483647); - important! - anything with ammo
Visibility(false); -> Visibility(true);
ClipReload(false); --> ClipReload(true);
Reparable(false); --> Reparable(true);
SwingSpeed(0.6); - the shorter the number the faster the speed (dont go below 0.6)
DamageRange(999999999.0);
Condition(999999999);
StaminaUsage(0.0); - non stop swing
Damage(999999.0);
CriticalDamage(999999.0);
DamageRange(999999999.0);
Force(999999999.0);
PhysicsDamage(999999.0);
CriticalProb(1.0);
only the middle number u can change.
used 2 be -980 - normal grav
-4 lowers grav just mess with it between 0-10 make sure u keep the "-" before the number
SetGravity([0, -4, 0])
<buff id="MedKitWeak" duration="0">
<OnGain>
<ValueMultiply value="MedPackEffectivness"/>
<AddHealth value="200"/>
</OnGain>
</buff>
<buff id="MedKitNormal" duration="0">
<OnGain>
<ValueMultiply value="MedPackEffectivness"/>
<AddHealth value="200"/>
</OnGain>
</buff>
<buff id="MedKitStrong" duration="0">
<OnGain>
<ValueMultiply value="MedPackEffectivness"/>
<AddHealth value="200"/>
</OnGain>
</buff>
<buff id="FoodSmall" duration="0">
<OnGain>
<AddHealth value="200"/>
</OnGain>
</buff>
<buff id="FoodNormal" duration="0">
<OnGain>
<AddHealth value="200"/>
</OnGain>
</buff>
<buff id="FoodLarge" duration="0">
<OnGain>
<AddHealth value="200"/>
</OnGain>
</buff>
<buff id="DamageStrong" duration="0">
<OnGain>
<AddHealth value="-80"/>
</OnGain>
</buff>
<level id="1">
<prop n="BSLayingCritChance" v="1.0"/>
<prop n="LookVertSpeed_Pad" v="120.0"/>
<prop n="LookHorzSpeed_Pad" v="260.0"/>
<prop n="LookVertAcc_Pad" v="2500.0"/>
<prop n="LookHorzAcc_Pad" v="2500.0"/>
<prop n="LookVertDec_Pad" v="50000.0"/>
<prop n="LookHorzDec_Pad" v="50000.0"/>
<prop n="LookAimVertSpeed_Pad" v="55.0"/>
<prop n="LookAimHorzSpeed_Pad" v="105.0"/>
<prop n="LookAimVertAcc_Pad" v="2500.0"/>
<prop n="LookAimHorzAcc_Pad" v="2500.0"/>
<prop n="LookAimVertDec_Pad" v="50000.0"/>
<prop n="LookAimHorzDec_Pad" v="50000.0"/>
<prop n="LookVertSpeed_Mouse" v="0.25"/>
<prop n="LookHorzSpeed_Mouse" v="0.25"/>
<prop n="LookVertAcc_Mouse" v="1000000.0"/>
<prop n="LookHorzAcc_Mouse" v="1000000.0"/>
<prop n="LookVertDec_Mouse" v="1000000.0"/>
<prop n="LookHorzDec_Mouse" v="1000000.0"/>
<prop n="LookAimVertSpeed_Mouse" v="0.125"/>
<prop n="LookAimHorzSpeed_Mouse" v="0.125"/>
<prop n="LookAimVertAcc_Mouse" v="5000000.0"/>
<prop n="LookAimHorzAcc_Mouse" v="5000000.0"/>
<prop n="LookAimVertDec_Mouse" v="5000000.0"/>
<prop n="LookAimHorzDec_Mouse" v="5000000.0"/>
<prop n="RamingLevel" v="1"/>
<prop n="BluntWeaponsSkill" v="10"/>
<prop n="SharpWeaponsSkill" v="10"/>
<prop n="FireWeaponsSkill" v="10"/>
<prop n="DefensiveMoveLevel" v="0"/>
<prop n="PenaltyOnDeath" v="1"/>
<prop n="SlowMoOnPlayerDeath" v="0"/>
<prop n="TISMode" v="1"/>
<prop n="DamageBulletVisModif" v="0.7"/>
<prop n="BlastKillExperienceBonus" v= "1.0"/>
<prop n="KnockDownInPlaceFromLowHealth" v= "1.0"/>
<prop n="StrafeJumping" v= "1.0"/>
<prop n="DmgResAfterDeathDur" v= "5.0"/>
<prop n="CanUseWeaponsInKnockDown" v= "-1.0"/>
<prop n="UseGPSNavigation" v="1"/>
<prop n="ReskillCost" v="500.0"/>
<prop n="BulletPenetrationChance" v="0."/>
<prop n="KnockDownLayingTime" v="0.1f"/>
<prop n="HeadAccuracyTollerance" v="1.0"/>
<prop n="SprintLookFromLS" v="-1.0"/>
<prop n="MoveWhenCarryMaxSpeedFactor" v="0.7"/>
<prop n="MoveWhenCarryMinSpeedFactor" v="0.2"/>
<prop n="ThrowMaxDist" v="999999999.0"/>
<prop n="BSFuryKnockDownResistance" v="0.0"/>
<prop n="BSChargeUsage" v="0.0"/>
<prop n="BSChargeForce" v="-0.25"/>
<prop n="BSChargeDamage" v="-0.25"/>
<prop n="BSChargeStaminaCost" v="1.0"/>
<prop n="BSFastStandupMul" v="1.0"/>
<prop n="BSJumpAttakDamageMul" v="1.0"/>
<prop n="FistsWpnDurabilityLoss" v="1.0"/>
<prop n="BSHealOnHitChance" v="0.0"/>
<prop n="BSJohnSpecialAttackUsage" v="0.0"/>
<prop n="BSJohnSpecialAttackStaminaDec" v="1.0"/>
<prop n="FinisherMult" v="4.0"/>
<prop n="FinisherStaminaUsageMult" v="0.0"/>
<prop n="FuryUsage" v="0.0"/>
<prop n="FuryPointsAfterKill" v="0.05"/>
<prop n="CameraDefaultFOV" v="72.5"/>
<prop n="BulletHitMissEffects" v="1.0"/>
<prop n="HideWeaponsDuringSprint" v="1.0"/>
<prop n="SelfHealing" v="1.0"/>
<prop n="HealthRegenerationStartTime" v="0.0"/>
<prop n="HealthRegenerationMaxLevel" v="999.0"/>
<prop n="HealthRegenerationSpeedInStand" v="999.0"/>
<prop n="HealthRegenerationSpeedInWalk" v="999.0"/>
<prop n="HealthRegenerationSpeedInCrounch" v="999.0"/>
<prop n="HealthRegenerationSpeedInCrounchWalk" v="999.0"/>
<prop n="HealthRegenerationSpeedInSprint" v="999.0"/>
<prop n="HealthRegenerationSpeedInKnockDown" v="999.0"/>
<prop n="MaxHealth" v="999"/>
<prop n="BaseMaxHealth" v="999"/>
<prop n="BaseCriticalHealth" v="30"/>
<prop n="HealthStateFeedbackStartEffectLevel" v="50.0"/>
<prop n="HealthStateFeedbackFullEffectLevel" v="25.0"/>
<prop n="FistsAnalogFight" v="1"/>
<prop n="FistsDamageMul" v="99"/>
<prop n="FistsForceMul" v="0"/>
<prop n="FistsAttackSpeedMul" v="0"/>
<prop n="FistsCriticalChance" v="0"/>
<prop n="FistsCriticalDmgMul" v="0"/>
<prop n="FistsCritSevereLimbProb" v="0.2"/>
<prop n="FistsKillExperienceBonus" v="0"/>
<prop n="FppBloodSplats" v="0"/>
<prop n="LowHealthDamageMul" v="99"/>
<prop n="LowHealthForceMul" v="99"/>
<prop n="MeeleDamageMul" v="99"/>
<prop n="MeeleForceMul" v="99"/>
<prop n="MeeleAttackSpeedMul" v="99"/>
<prop n="BreakDoorEffectivens" v="10"/>
<prop n="FuryPointsRegain" v="1.0"/>
<prop n="BluntDamageMul" v="999.0"/>
<prop n="BluntForceMul" v="0"/>
<prop n="BluntWpnDurabilityLoss" v="0.0"/>
<prop n="BluntCriticalChance" v="0"/>
<prop n="BluntCriticalDmgMul" v="0"/>
<prop n="BluntCritSevereLimbProb" v="0.2"/>
<prop n="BluntAttackSpeedMul" v="0"/>
<prop n="BluntKillExperienceBonus" v="0"/>
<prop n="CutDamageMul" v="99"/>
<prop n="CutForceMul" v="0"/>
<prop n="CutWpnDurabilityLoss" v="0.0"/>
<prop n="CutCriticalChance" v="0"/>
<prop n="CutCriticalDmgMul" v="0"/>
<prop n="CutCritSevereLimbProb" v="0.2"/>
<prop n="CutAttackSpeedMul" v="0"/>
<prop n="CutKillExperienceBonus" v="0"/>
<prop n="RangedDamageMul" v="999.0"/>
<prop n="RangedForceMul" v="0"/>
<prop n="RangedAccuracy" v="0"/>
<prop n="RangedWpnDurabilityLoss" v="0.0"/>
<prop n="RangedCriticalChance" v="0"/>
<prop n="RangedCriticalDmgMul" v="0"/>
<prop n="RangedCritSevereLimbProb" v="0.2"/>
<prop n="RangedAttackSpeedMul" v="0"/>
<prop n="RangedKillExperienceBonus" v="0"/>
<prop n="BulletDamageMul" v="99"/>
<prop n="BulletForceMul" v="0"/>
<prop n="BulletAccuracyFactor" v="1.0"/>
<prop n="BulletWpnDurabilityLoss" v="0.0"/>
<prop n="BulletCriticalChance" v="0"/>
<prop n="BulletCriticalDmgMul" v="0"/>
<prop n="BulletAttackSpeedMul" v="0"/>
<prop n="BulletKillExperienceBonus" v="0"/>
<prop n="MedPackEffectivness" v="2"/>
<prop n="CoopMedPackEffectivenss" v="1"/>
<prop n="InjectorDurationBonus" v="10"/>
<prop n="QuickSlotsCount" v="9"/>
<prop n="InventorySize" v="3000"/>
<prop n="MaxInventorySize" v="-1"/>
<prop n="KillExperienceBonus" v="0"/>
<prop n="QuestExperienceBonus" v="0"/>
<prop n="MaxStamina" v="99"/>
<prop n="StompStaminaUsage" v="0.0"/>
<prop n="StaminaRegeneration" v="1.0"/>
<prop n="GentlePushAvailable" v="0.0"/>
<prop n="RamingDamageLev1" v="30.0"/>
<prop n="RamingPhysicalDamageLev1" v="0.0"/>
<prop n="RamingForceLev1" v="0.0"/>
<prop n="RamingStaminaUsageLev1" v="0.0"/>
<prop n="RamingAvailableLev1" v="0.0"/>
<prop n="RamingDamageLev2" v="0.0"/>
<prop n="RamingPhysicalDamageLev2" v="30.0"/>
<prop n="RamingForceLev2" v="30.0"/>
<prop n="RamingStaminaUsageLev2" v="0.0"/>
<prop n="RamingAvailableLev2" v="1.0"/>
<prop n="RamingDamageLev3" v="20.0"/>
<prop n="RamingPhysicalDamageLev3" v="40.0"/>
<prop n="RamingForceLev3" v="30.0"/>
<prop n="RamingStaminaUsageLev3" v="0.0"/>
<prop n="RamingAvailableLev3" v="1.0"/>
<prop n="RamingDamageLev4" v="30.0"/>
<prop n="RamingPhysicalDamageLev4" v="40.0"/>
<prop n="RamingForceLev4" v="30.0"/>
<prop n="RamingStaminaUsageLev4" v="0.0"/>
<prop n="RamingAvailableLev4" v="1.0"/>
<prop n="MeeleDRPercent" v="0.999"/>
<prop n="MeeleDRFixed" v="0"/>
<prop n="RangedDRPercent" v="0.999"/>
<prop n="RangedDRFixed" v="0"/>
<prop n="EnviromentalDRPercent" v="0.999"/>
<prop n="EnviromentalDRFixed" v="0"/>
<prop n="BreathAmount" v="99"/>
<prop n="BreathRegeneration" v="0.3"/>
<prop n="BreathUsage" v="0.0"/>
<prop n="MoveForwardMinSpeed" v="100"/>
<prop n="MoveForwardMaxSpeed" v="1000"/>
<prop n="MoveBackwardMinSpeed" v="100"/>
<prop n="MoveBackwardMaxSpeed" v="1000"/>
<prop n="MoveStrafeMinSpeed" v="70"/>
<prop n="MoveStrafeMaxSpeed" v="700"/>
<prop n="MoveSprintSpeed" v="4000"/>
<prop n="MoveSprintStaminaConsumption" v="0.0"/>
<prop n="MoveAcceleration" v="3000"/>
<prop n="MoveDeceleration" v="2000"/>
<prop n="CrouchForwardMinSpeed" v="40"/>
<prop n="CrouchForwardMaxSpeed" v="450"/>
<prop n="CrouchBackwardMinSpeed" v="40"/>
<prop n="CrouchBackwardMaxSpeed" v="450"/>
<prop n="CrouchStrafeMinSpeed" v="40"/>
<prop n="CrouchStrafeMaxSpeed" v="450"/>
<prop n="CrouchAcceleration" v="400"/>
<prop n="CrouchDeceleration" v="400"/>
<prop n="AimBackwardMaxSpeed" v="500"/>
<prop n="AimBackwardMinSpeed" v="35"/>
<prop n="AimForwardMaxSpeed" v="600"/>
<prop n="AimForwardMinSpeed" v="40"/>
<prop n="AimStrafeMaxSpeed" v="600"/>
<prop n="AimStrafeMinSpeed" v="40"/>
<prop n="AimAcceleration" v="1000"/>
<prop n="AimDeceleration" v="1000"/>
<prop n="AimCrouchBackwardMaxSpeed" v="350"/>
<prop n="AimCrouchBackwardMinSpeed" v="40"/>
<prop n="AimCrouchForwardMaxSpeed" v="350"/>
<prop n="AimCrouchForwardMinSpeed" v="40"/>
<prop n="AimCrouchStrafeMaxSpeed" v="350"/>
<prop n="AimCrouchStrafeMinSpeed" v="40"/>
<prop n="AimCrouchAcceleration" v="400"/>
<prop n="AimCrouchDeceleration" v="1000"/>
<prop n="SwimMinSpeed" v="0"/>
<prop n="SwimMaxSpeed" v="999"/>
<prop n="SwimSprintSpeed" v="9999"/>
<prop n="SwimAcceleration" v="100"/>
<prop n="SwimDeceleration" v="100"/>
<prop n="JumpStaminaCost" v="0.0"/>
<prop n="JumpMaxHeight" v="9999999.0"/>
<prop n="JumpMinHeight" v="9999999.0"/>
<prop n="ExpToNextLevel" v="100"/>
<prop n="AllowedSkillsCount" v="76"/>
<prop n="GrappleEscapeMul" v="20"/>
<prop n="EnemyGrabChance" v="0"/>
<prop n="MaxAmmoPistol" v="2147483647"/>
<prop n="AmmoType_Pistol" v="2147483647"/>
<prop n="AmmoCount" v="2147483647"/>
<prop n="MaxAmmoRifle" v="2147483647"/>
<prop n="AmmoType_Rifle" v="2147483647"/>
<prop n="AmmoCount" v="2147483647"/>
<prop n="MaxAmmoShotgun" v="2147483647"/>
<prop n="AmmoType_Shotgun" v="2147483647"/>
<prop n="AmmoCount" v="2147483647"/>
<prop n="MaxAmmoSniper" v="2147483647"/>
<prop n="AmmoType_Sniper" v="2147483647"/>
<prop n="AmmoCount" v="2147483647"/>
<prop n="FirearmsPistolReloadTimeMul" v="0.0"/>
<prop n="FirearmsRevolverReloadTimeMul" v="0.0"/>
<prop n="FirearmsRifleReloadTimeMul" v="0.0"/>
<prop n="FirearmsShotgunReloadTimeMul" v="0.0"/>
<prop n="FirearmsNailGunReloadTimeMul" v="0.0"/>
<prop n="FirearmsHarpoonGunReloadTimeMul" v="0.0"/>
<prop n="FirearmsTaserGunReloadTimeMul" v="0.0"/>
<prop n="FirearmsFlareGunReloadTimeMul" v="0.0"/>
<prop n="ButcherSkill" v="0"/>
<prop n="SmasherSkill" v="0"/>
<prop n="KnockOutTimeMul" v="1.0"/>
<prop n="FirearmsPistolCritChanceMul" v="1.0"/>
<prop n="FirearmsRevolverCritChanceMul" v="1.0"/>
<prop n="FirearmsRifleCritChanceMul" v="1.0"/>
<prop n="FirearmsShotgunCritChanceMul" v="1.0"/>
<prop n="FirearmsNailGunCritChanceMul" v="1.0"/>
<prop n="FirearmsHarpoonGunCritChanceMul" v="1.0"/>
<prop n="FirearmsTaserGunCritChanceMul" v="1.0"/>
<prop n="FirearmsFlareGunCritChanceMul" v="1.0"/>
<prop n="FirearmsPistolCritDamageMul" v="1.0"/>
<prop n="FirearmsRevolverCritDamageMul" v="1.0"/>
<prop n="FirearmsRifleCritDamageMul" v="1.0"/>
<prop n="FirearmsShotgunCritDamageMul" v="1.0"/>
<prop n="FirearmsNailGunCritDamageMul" v="1.0"/>
<prop n="FirearmsHarpoonGunCritDamageMul" v="1.0"/>
<prop n="FirearmsTaserGunCritDamageMul" v="1.0"/>
<prop n="FirearmsFlareGunCritDamageMul" v="1.0"/>
<prop n="RangeMeleeMul" v="1.0"/>
<prop n="StomperSkillLevel" v="1.0"/>
<prop n="WeightCanCarry" v="9999.0"/>
<prop n="FirearmsPistolAccuracyFactor" v="1.0"/>
<prop n="FirearmsRevolverAccuracyFactor" v="1.0"/>
<prop n="FirearmsRifleAccuracyFactor" v="1.0"/>
<prop n="FirearmsShotgunAccuracyFactor" v="1.0"/>
<prop n="FirearmsNailGunAccuracyFactor" v="1.0"/>
<prop n="FirearmsHarpoonGunAccuracyFactor" v="1.0"/>
<prop n="FirearmsTaserGunAccuracyFactor" v="1.0"/>
<prop n="FirearmsFlareGunAccuracyFactor" v="1.0"/>
<prop n="FirearmsPistolRecoilFactor" v="0.0"/>
<prop n="FirearmsRevolverRecoilFactor" v="0.0"/>
<prop n="FirearmsRifleRecoilFactor" v="0.0"/>
<prop n="FirearmsShotgunRecoilFactor" v="0.0"/>
<prop n="FirearmsNailGunRecoilFactor" v="0.0"/>
<prop n="FirearmsHarpoonGunRecoilFactor" v="0.0"/>
<prop n="FirearmsTaserGunRecoilFactor" v="0.0"/>
<prop n="FirearmsFlareGunRecoilFactor" v="0.0"/>
<prop n="CoruptionBudget" v="0.0"/>
</level>
<level id="2">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="3">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="4">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="5">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
<prop n="HealthRegenerationMaxLevel" v="999.0"/>
</level>
<level id="6">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="7">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="8">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="9">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="10">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
<prop n="HealthRegenerationMaxLevel" v="999.0"/>
</level>
<level id="11">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="12">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="13">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="14">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="15">
<prop n="AllowedSkillsCount" v="999"/>
<prop n="HealthRegenerationMaxLevel" v="999.0"/>
</level>
</level>
<level id="56">
<prop n="ExpToNextLevel" v="622971"/>
<prop n="AllowedSkillsCount" v="999"/>
now hare is 70:
<level id="70">
<prop n="AllowedSkillsCount" v="999"/>
</level>
now just this from 70 - 100
<level id="71">
<prop n="ExpToNextLevel" v="862067"/>
</level>
<level id="72">
<prop n="ExpToNextLevel" v="872067"/> - change this by 1 at least
</level>
and so on
PS3 Dead Island Riptide DLC + Mod Pack - XxUnkn0wnxX - BLES01739
extract the "out.zip" and place the entire folder where Dead Island Riptide backup is so....
/dev_hdd0/GAMES/BLES01739-[Dead Island Riptide]/PS3_GAME/USRDIR/DI/
Make Sure u place it in the "DI" Folder
Mod Contains a lot of cool tweaks and mods - remember this is version 1 still needs testing.... (No Dev Menu Sorry - 4 some reason does not work )
Install "Dead Island Riptide Fashion Victim DLC-BLES01739.pkg" + "Dead Island Riptide Survivor Pack DLC-BLES01739.pkg" Then The DLC Fix "BLES01739_DEAD_ISLAND-DLC-FIX.pkg"
"DEADRP-BLES01739_00-CODEMASTERSPROJ1 (Mods).pkg" Contains:
"※Infinite Health
※Infinite Ammo
※Bottomless Clip
※Infinite Stamina
※Infinite Items
※Max Exp on Gain
※Max Weapon Exp on Gain
※Max Money on Gain"
All files besides "DEADRP-BLES01739_00-CODEMASTERSPROJ1 (Mods).pkg" and BLES01739_DEAD_ISLAND-DLC-FIX.pkg are from me
Please Thank (justeve) https://www.nextgenupdate.com/forums/members/257174-justeve.html on NGU for the BLES01739_DEAD_ISLAND-DLC-FIX.pkg
AddItem("zzz_Craftplan_BleedBomb", 1)
AddItem("zzz_Craftplan_WolvKnuckles", 1)
AddItem("zzz_Craftplan_assasinspoison", 1)
AddItem("zzz_Craftplan_Juggernaut", 1)
AddItem("zzz_Craftplan_PatchAddon01", 1)
AddItem("zzz_Craftplan_PatchAddon02", 1)
AddItem("zzz_Craftplan_PatchAddon03", 1)
AddItem("zzz_Craftplan_PatchAddon04", 1)
AddItem("zzz_Craftplan_PatchAddon05", 1)
AddItem("zzz_Craftplan_PatchAddon06", 1)
AddItem("zzz_Craftplan_PatchAddon07", 1)
AddItem("zzz_Craftplan_PatchAddon08", 1)
AddItem("zzz_Craftplan_PatchAddon09", 1)
AddItem("zzz_Craftplan_PatchAddon10", 1)
AddItem("zzz_Craftplan_PatchAddon11", 1)
AddItem("zzz_Craftplan_PatchAddon12", 1)
AddItem("Craftplan_Shockcraft", 1)
AddItem("Craftplan_Highvoltagecraft", 1)
AddItem("Craftplan_Short-Circuitcraft", 1)
AddItem("Craftplan_Oldsmokycraft", 1)
AddItem("Craftplan_Paralysingcraft", 1)
AddItem("Craftplan_Poisoncraft", 1)
AddItem("Craftplan_Poisonspreadcraft", 1)
AddItem("Craftplan_Poisonx4", 1)
AddItem("Craftplan_Deobombcraft", 1)
AddItem("Craftplan_Stickybombcraft", 1)
AddItem("Craftplan_Meatcraft", 1)
AddItem("Craftplan_Molotovcraft", 1)
AddItem("Craftplan_Impactcraft", 1)
AddItem("Craftplan_Lightingcraft", 1)
AddItem("Craftplan_Magicwandcraft", 1)
AddItem("Craftplan_Teslacraft", 1)
AddItem("Craftplan_Torchcraft", 1)
AddItem("Craftplan_Phoenixcraft", 1)
AddItem("Craftplan_Naildcraft", 1)
AddItem("Craftplan_Boltscraft", 1)
AddItem("Craftplan_Barbedwirecraft", 1)
AddItem("Craftplan_Glazedcraft", 1)
AddItem("Craftplan_Verticalbladescraft", 1)
AddItem("Craftplan_Horizontalbladescraft", 1)
AddItem("Craftplan_Sawdiscaxecraft", 1)
AddItem("Craftplan_Critical1", 1)
AddItem("Craftplan_Critical2", 1)
AddItem("Craftplan_Critical3", 1)
AddItem("Craftplan_Critical4", 1)
AddItem("Craftplan_Pridegun", 1)
AddItem("Craftplan_Priderifle", 1)
AddItem("Craftplan_Prideshotgun", 1)
AddItem("Craftplan_Detoxgun", 1)
AddItem("Craftplan_Detoxrifle", 1)
AddItem("Craftplan_Detoxshotgun", 1)
AddItem("Craftplan_Strikergun", 1)
AddItem("Craftplan_Strikerrifle", 1)
AddItem("Craftplan_Strikershotgun", 1)
AddItem("Craftplan_Shockgun", 1)
AddItem("Craftplan_Shockrifle", 1)
AddItem("Craftplan_Shockshotgun", 1)
AddItem("Craftplan_Pistolammo", 1)
AddItem("Craftplan_Shotgunammo", 1)
AddItem("Craftplan_Rifleammo", 1)
AddItem("Craftplan_Exclusive1", 1)
AddItem("Craftplan_Exclusive2", 1)
AddItem("Craftplan_Exclusive3", 1)
AddItem("Craftplan_Exclusive4", 1)
AddItem("Craftplan_Exclusive5", 1)
AddItem("Craftplan_Exclusive6", 1)
AddItem("Craftplan_Exclusive7", 1)
AddItem("Craftplan_Exclusive8", 1)
AddItem("Craftplan_Lightningweak", 1)
AddItem("Craftplan_Shockwavemedium", 1)
AddItem("Craftplan_Electricstormstrong", 1)
AddItem("Craftplan_Liquidfireweak", 1)
AddItem("Craftplan_Solarflaremedium", 1)
AddItem("Craftplan_Infernoweakstrong", 1)
AddItem("Craftplan_Sharpedgeweak", 1)
AddItem("Craftplan_Diamondedgemedium", 1)
AddItem("Craftplan_Meatcutterstrong", 1)
AddItem("Craftplan_Electrotherapy", 1)
AddItem("Craftplan_Headcutter", 1)
AddItem("Craftplan_Plasmacutter", 1)
AddItem("CraftPlan_bbq", 1)
AddItem("Melee_KnifeMilitaryDevCraft", 1)
AddItem("Melee_BaseballBatDevCraft", 1)
AddItem("Craftplan_Dev1", 1)
AddItem("Craftplan_Dev2", 1)
AddItem("Craftplan_DevForce", 1)
AddItem("Craftplan_Dev3", 1)
AddItem("Craftplan_Dev4", 1)
<effect id="AddHealthOnFuryEnd" change="999999"/>
<effect id="InventorySize" change="3000"/>
[/U]<prop n="MaxStamina" v="99"/>
<prop n="InventorySize" v="999"/>
<prop n="MaxHealth" v="99999"/>[U][
[/U] <prop n="AllowedSkillsCount" v="999"/>
<prop n="MaxHealth" v="99999"/>
[U]/CODE]
[/U]
[U]default_levels.xml File - well every thing:[/U]
[CODE]<level id="1">
<prop n="BSLayingCritChance" v="1.0"/>
<prop n="LookVertSpeed_Pad" v="120.0"/>
<prop n="LookHorzSpeed_Pad" v="260.0"/>
<prop n="LookVertAcc_Pad" v="2500.0"/>
<prop n="LookHorzAcc_Pad" v="2500.0"/>
<prop n="LookVertDec_Pad" v="50000.0"/>
<prop n="LookHorzDec_Pad" v="50000.0"/>
<prop n="LookAimVertSpeed_Pad" v="55.0"/>
<prop n="LookAimHorzSpeed_Pad" v="105.0"/>
<prop n="LookAimVertAcc_Pad" v="2500.0"/>
<prop n="LookAimHorzAcc_Pad" v="2500.0"/>
<prop n="LookAimVertDec_Pad" v="50000.0"/>
<prop n="LookAimHorzDec_Pad" v="50000.0"/>
<prop n="LookVertSpeed_Mouse" v="0.25"/>
<prop n="LookHorzSpeed_Mouse" v="0.25"/>
<prop n="LookVertAcc_Mouse" v="1000000.0"/>
<prop n="LookHorzAcc_Mouse" v="1000000.0"/>
<prop n="LookVertDec_Mouse" v="1000000.0"/>
<prop n="LookHorzDec_Mouse" v="1000000.0"/>
<prop n="LookAimVertSpeed_Mouse" v="0.125"/>
<prop n="LookAimHorzSpeed_Mouse" v="0.125"/>
<prop n="LookAimVertAcc_Mouse" v="5000000.0"/>
<prop n="LookAimHorzAcc_Mouse" v="5000000.0"/>
<prop n="LookAimVertDec_Mouse" v="5000000.0"/>
<prop n="LookAimHorzDec_Mouse" v="5000000.0"/>
<prop n="RamingLevel" v="1"/>
<prop n="BluntWeaponsSkill" v="10"/>
<prop n="SharpWeaponsSkill" v="10"/>
<prop n="FireWeaponsSkill" v="10"/>
<prop n="DefensiveMoveLevel" v="0"/>
<prop n="PenaltyOnDeath" v="1"/>
<prop n="SlowMoOnPlayerDeath" v="0"/>
<prop n="TISMode" v="1"/>
<prop n="DamageBulletVisModif" v="0.7"/>
<prop n="BlastKillExperienceBonus" v= "1.0"/>
<prop n="KnockDownInPlaceFromLowHealth" v= "1.0"/>
<prop n="StrafeJumping" v= "1.0"/>
<prop n="DmgResAfterDeathDur" v= "5.0"/>
<prop n="CanUseWeaponsInKnockDown" v= "-1.0"/>
<prop n="UseGPSNavigation" v="1"/>
<prop n="ReskillCost" v="500.0"/>
<prop n="BulletPenetrationChance" v="0."/>
<prop n="KnockDownLayingTime" v="0.1f"/>
<prop n="HeadAccuracyTollerance" v="1.0"/>
<prop n="SprintLookFromLS" v="-1.0"/>
<prop n="MoveWhenCarryMaxSpeedFactor" v="0.7"/>
<prop n="MoveWhenCarryMinSpeedFactor" v="0.2"/>
<prop n="ThrowMaxDist" v="999999999.0"/>
<prop n="BSFuryKnockDownResistance" v="0.0"/>
<prop n="BSChargeUsage" v="0.0"/>
<prop n="BSChargeForce" v="-0.25"/>
<prop n="BSChargeDamage" v="-0.25"/>
<prop n="BSChargeStaminaCost" v="1.0"/>
<prop n="BSFastStandupMul" v="1.0"/>
<prop n="BSJumpAttakDamageMul" v="1.0"/>
<prop n="FistsWpnDurabilityLoss" v="1.0"/>
<prop n="BSHealOnHitChance" v="0.0"/>
<prop n="BSJohnSpecialAttackUsage" v="0.0"/>
<prop n="BSJohnSpecialAttackStaminaDec" v="1.0"/>
<prop n="FinisherMult" v="4.0"/>
<prop n="FinisherStaminaUsageMult" v="0.0"/>
<prop n="FuryUsage" v="0.0"/>
<prop n="FuryPointsAfterKill" v="0.05"/>
<prop n="CameraDefaultFOV" v="72.5"/>
<prop n="BulletHitMissEffects" v="1.0"/>
<prop n="HideWeaponsDuringSprint" v="1.0"/>
<prop n="SelfHealing" v="1.0"/>
<prop n="HealthRegenerationStartTime" v="0.0"/>
<prop n="HealthRegenerationMaxLevel" v="999.0"/>
<prop n="HealthRegenerationSpeedInStand" v="999.0"/>
<prop n="HealthRegenerationSpeedInWalk" v="999.0"/>
<prop n="HealthRegenerationSpeedInCrounch" v="999.0"/>
<prop n="HealthRegenerationSpeedInCrounchWalk" v="999.0"/>
<prop n="HealthRegenerationSpeedInSprint" v="999.0"/>
<prop n="HealthRegenerationSpeedInKnockDown" v="999.0"/>
<prop n="MaxHealth" v="999"/>
<prop n="BaseMaxHealth" v="999"/>
<prop n="BaseCriticalHealth" v="30"/>
<prop n="HealthStateFeedbackStartEffectLevel" v="50.0"/>
<prop n="HealthStateFeedbackFullEffectLevel" v="25.0"/>
<prop n="FistsAnalogFight" v="1"/>
<prop n="FistsDamageMul" v="99"/>
<prop n="FistsForceMul" v="0"/>
<prop n="FistsAttackSpeedMul" v="0"/>
<prop n="FistsCriticalChance" v="0"/>
<prop n="FistsCriticalDmgMul" v="0"/>
<prop n="FistsCritSevereLimbProb" v="0.2"/>
<prop n="FistsKillExperienceBonus" v="0"/>
<prop n="FppBloodSplats" v="0"/>
<prop n="LowHealthDamageMul" v="99"/>
<prop n="LowHealthForceMul" v="99"/>
<prop n="MeeleDamageMul" v="99"/>
<prop n="MeeleForceMul" v="99"/>
<prop n="MeeleAttackSpeedMul" v="99"/>
<prop n="BreakDoorEffectivens" v="10"/>
<prop n="FuryPointsRegain" v="1.0"/>
<prop n="BluntDamageMul" v="999.0"/>
<prop n="BluntForceMul" v="0"/>
<prop n="BluntWpnDurabilityLoss" v="0.0"/>
<prop n="BluntCriticalChance" v="0"/>
<prop n="BluntCriticalDmgMul" v="0"/>
<prop n="BluntCritSevereLimbProb" v="0.2"/>
<prop n="BluntAttackSpeedMul" v="0"/>
<prop n="BluntKillExperienceBonus" v="0"/>
<prop n="CutDamageMul" v="99"/>
<prop n="CutForceMul" v="0"/>
<prop n="CutWpnDurabilityLoss" v="0.0"/>
<prop n="CutCriticalChance" v="0"/>
<prop n="CutCriticalDmgMul" v="0"/>
<prop n="CutCritSevereLimbProb" v="0.2"/>
<prop n="CutAttackSpeedMul" v="0"/>
<prop n="CutKillExperienceBonus" v="0"/>
<prop n="RangedDamageMul" v="999.0"/>
<prop n="RangedForceMul" v="0"/>
<prop n="RangedAccuracy" v="0"/>
<prop n="RangedWpnDurabilityLoss" v="0.0"/>
<prop n="RangedCriticalChance" v="0"/>
<prop n="RangedCriticalDmgMul" v="0"/>
<prop n="RangedCritSevereLimbProb" v="0.2"/>
<prop n="RangedAttackSpeedMul" v="0"/>
<prop n="RangedKillExperienceBonus" v="0"/>
<prop n="BulletDamageMul" v="99"/>
<prop n="BulletForceMul" v="0"/>
<prop n="BulletAccuracyFactor" v="1.0"/>
<prop n="BulletWpnDurabilityLoss" v="0.0"/>
<prop n="BulletCriticalChance" v="0"/>
<prop n="BulletCriticalDmgMul" v="0"/>
<prop n="BulletAttackSpeedMul" v="0"/>
<prop n="BulletKillExperienceBonus" v="0"/>
<prop n="MedPackEffectivness" v="2"/>
<prop n="CoopMedPackEffectivenss" v="1"/>
<prop n="InjectorDurationBonus" v="10"/>
<prop n="QuickSlotsCount" v="9"/>
<prop n="InventorySize" v="3000"/>
<prop n="MaxInventorySize" v="-1"/>
<prop n="KillExperienceBonus" v="0"/>
<prop n="QuestExperienceBonus" v="0"/>
<prop n="MaxStamina" v="99"/>
<prop n="StompStaminaUsage" v="0.0"/>
<prop n="StaminaRegeneration" v="1.0"/>
<prop n="GentlePushAvailable" v="0.0"/>
<prop n="RamingDamageLev1" v="30.0"/>
<prop n="RamingPhysicalDamageLev1" v="0.0"/>
<prop n="RamingForceLev1" v="0.0"/>
<prop n="RamingStaminaUsageLev1" v="0.0"/>
<prop n="RamingAvailableLev1" v="0.0"/>
<prop n="RamingDamageLev2" v="0.0"/>
<prop n="RamingPhysicalDamageLev2" v="30.0"/>
<prop n="RamingForceLev2" v="30.0"/>
<prop n="RamingStaminaUsageLev2" v="0.0"/>
<prop n="RamingAvailableLev2" v="1.0"/>
<prop n="RamingDamageLev3" v="20.0"/>
<prop n="RamingPhysicalDamageLev3" v="40.0"/>
<prop n="RamingForceLev3" v="30.0"/>
<prop n="RamingStaminaUsageLev3" v="0.0"/>
<prop n="RamingAvailableLev3" v="1.0"/>
<prop n="RamingDamageLev4" v="30.0"/>
<prop n="RamingPhysicalDamageLev4" v="40.0"/>
<prop n="RamingForceLev4" v="30.0"/>
<prop n="RamingStaminaUsageLev4" v="0.0"/>
<prop n="RamingAvailableLev4" v="1.0"/>
<prop n="MeeleDRPercent" v="0.999"/>
<prop n="MeeleDRFixed" v="0"/>
<prop n="RangedDRPercent" v="0.999"/>
<prop n="RangedDRFixed" v="0"/>
<prop n="EnviromentalDRPercent" v="0.999"/>
<prop n="EnviromentalDRFixed" v="0"/>
<prop n="BreathAmount" v="99"/>
<prop n="BreathRegeneration" v="0.3"/>
<prop n="BreathUsage" v="0.0"/>
<prop n="MoveForwardMinSpeed" v="100"/>
<prop n="MoveForwardMaxSpeed" v="1000"/>
<prop n="MoveBackwardMinSpeed" v="100"/>
<prop n="MoveBackwardMaxSpeed" v="1000"/>
<prop n="MoveStrafeMinSpeed" v="70"/>
<prop n="MoveStrafeMaxSpeed" v="700"/>
<prop n="MoveSprintSpeed" v="4000"/>
<prop n="MoveSprintStaminaConsumption" v="0.0"/>
<prop n="MoveAcceleration" v="3000"/>
<prop n="MoveDeceleration" v="2000"/>
<prop n="CrouchForwardMinSpeed" v="40"/>
<prop n="CrouchForwardMaxSpeed" v="450"/>
<prop n="CrouchBackwardMinSpeed" v="40"/>
<prop n="CrouchBackwardMaxSpeed" v="450"/>
<prop n="CrouchStrafeMinSpeed" v="40"/>
<prop n="CrouchStrafeMaxSpeed" v="450"/>
<prop n="CrouchAcceleration" v="400"/>
<prop n="CrouchDeceleration" v="400"/>
<prop n="AimBackwardMaxSpeed" v="500"/>
<prop n="AimBackwardMinSpeed" v="35"/>
<prop n="AimForwardMaxSpeed" v="600"/>
<prop n="AimForwardMinSpeed" v="40"/>
<prop n="AimStrafeMaxSpeed" v="600"/>
<prop n="AimStrafeMinSpeed" v="40"/>
<prop n="AimAcceleration" v="1000"/>
<prop n="AimDeceleration" v="1000"/>
<prop n="AimCrouchBackwardMaxSpeed" v="350"/>
<prop n="AimCrouchBackwardMinSpeed" v="40"/>
<prop n="AimCrouchForwardMaxSpeed" v="350"/>
<prop n="AimCrouchForwardMinSpeed" v="40"/>
<prop n="AimCrouchStrafeMaxSpeed" v="350"/>
<prop n="AimCrouchStrafeMinSpeed" v="40"/>
<prop n="AimCrouchAcceleration" v="400"/>
<prop n="AimCrouchDeceleration" v="1000"/>
<prop n="SwimMinSpeed" v="0"/>
<prop n="SwimMaxSpeed" v="999"/>
<prop n="SwimSprintSpeed" v="9999"/>
<prop n="SwimAcceleration" v="100"/>
<prop n="SwimDeceleration" v="100"/>
<prop n="JumpStaminaCost" v="0.0"/>
<prop n="JumpMaxHeight" v="9999999.0"/>
<prop n="JumpMinHeight" v="9999999.0"/>
<prop n="ExpToNextLevel" v="100"/>
<prop n="AllowedSkillsCount" v="76"/>
<prop n="GrappleEscapeMul" v="20"/>
<prop n="EnemyGrabChance" v="0"/>
<prop n="MaxAmmoPistol" v="2147483640"/>
<prop n="AmmoCount" v="2147483640"/>
<prop n="MaxAmmoRifle" v="2147483640"/>
<prop n="AmmoCount" v="2147483640"/>
<prop n="MaxAmmoShotgun" v="2147483640"/>
<prop n="AmmoCount" v="2147483640"/>
<prop n="MaxAmmoSniper" v="2147483640"/>
<prop n="AmmoCount" v="2147483640"/>
<prop n="MaxAmmoRocket" v="2147483640"/>
<prop n="AmmoCount" v="2147483640"/>
<prop n="MaxAmmoNail" v="9999"/>
<prop n="AmmoCount" v="9999"/>
<prop n="MaxAmmoHarpoon" v="9999"/>
<prop n="AmmoCount" v="9999"/>
<prop n="MaxAmmoFlare" v="9999"/>
<prop n="AmmoCount" v="9999"/>
<prop n="FirearmsPistolReloadTimeMul" v="0.0"/>
<prop n="FirearmsRevolverReloadTimeMul" v="0.0"/>
<prop n="FirearmsRifleReloadTimeMul" v="0.0"/>
<prop n="FirearmsShotgunReloadTimeMul" v="0.0"/>
<prop n="FirearmsNailGunReloadTimeMul" v="0.0"/>
<prop n="FirearmsHarpoonGunReloadTimeMul" v="0.0"/>
<prop n="FirearmsTaserGunReloadTimeMul" v="0.0"/>
<prop n="FirearmsFlareGunReloadTimeMul" v="0.0"/>
<prop n="ButcherSkill" v="0"/>
<prop n="SmasherSkill" v="0"/>
<prop n="KnockOutTimeMul" v="1.0"/>
<prop n="FirearmsPistolCritChanceMul" v="1.0"/>
<prop n="FirearmsRevolverCritChanceMul" v="1.0"/>
<prop n="FirearmsRifleCritChanceMul" v="1.0"/>
<prop n="FirearmsShotgunCritChanceMul" v="1.0"/>
<prop n="FirearmsNailGunCritChanceMul" v="1.0"/>
<prop n="FirearmsHarpoonGunCritChanceMul" v="1.0"/>
<prop n="FirearmsTaserGunCritChanceMul" v="1.0"/>
<prop n="FirearmsFlareGunCritChanceMul" v="1.0"/>
<prop n="FirearmsPistolCritDamageMul" v="1.0"/>
<prop n="FirearmsRevolverCritDamageMul" v="1.0"/>
<prop n="FirearmsRifleCritDamageMul" v="1.0"/>
<prop n="FirearmsShotgunCritDamageMul" v="1.0"/>
<prop n="FirearmsNailGunCritDamageMul" v="1.0"/>
<prop n="FirearmsHarpoonGunCritDamageMul" v="1.0"/>
<prop n="FirearmsTaserGunCritDamageMul" v="1.0"/>
<prop n="FirearmsFlareGunCritDamageMul" v="1.0"/>
<prop n="RangeMeleeMul" v="1.0"/>
<prop n="StomperSkillLevel" v="1.0"/>
<prop n="WeightCanCarry" v="9999.0"/>
<prop n="FirearmsPistolAccuracyFactor" v="1.0"/>
<prop n="FirearmsRevolverAccuracyFactor" v="1.0"/>
<prop n="FirearmsRifleAccuracyFactor" v="1.0"/>
<prop n="FirearmsShotgunAccuracyFactor" v="1.0"/>
<prop n="FirearmsNailGunAccuracyFactor" v="1.0"/>
<prop n="FirearmsHarpoonGunAccuracyFactor" v="1.0"/>
<prop n="FirearmsTaserGunAccuracyFactor" v="1.0"/>
<prop n="FirearmsFlareGunAccuracyFactor" v="1.0"/>
<prop n="FirearmsPistolRecoilFactor" v="0.0"/>
<prop n="FirearmsRevolverRecoilFactor" v="0.0"/>
<prop n="FirearmsRifleRecoilFactor" v="0.0"/>
<prop n="FirearmsShotgunRecoilFactor" v="0.0"/>
<prop n="FirearmsNailGunRecoilFactor" v="0.0"/>
<prop n="FirearmsHarpoonGunRecoilFactor" v="0.0"/>
<prop n="FirearmsTaserGunRecoilFactor" v="0.0"/>
<prop n="FirearmsFlareGunRecoilFactor" v="0.0"/>
<prop n="CoruptionBudget" v="0.0"/>
</level>
<level id="2">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="3">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="4">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="5">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
<prop n="HealthRegenerationMaxLevel" v="999.0"/>
</level>
<level id="6">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="7">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="8">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="9">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="10">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
<prop n="HealthRegenerationMaxLevel" v="999.0"/>
</level>
<level id="11">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="12">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="13">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="14">
<prop n="ExpToNextLevel" v="1"/>
<prop n="AllowedSkillsCount" v="999"/>
</level>
<level id="15">
<prop n="AllowedSkillsCount" v="999"/>
<prop n="HealthRegenerationMaxLevel" v="999.0"/>
</level>
SetGravity([0, -4, 0])
Damage(999999.0);
CriticalDamage(150.0);
DamageRange(999999.0);
Force(999999.0);
PhysicsDamage(999999.0);
StaminaUsage(0.0);
SwingSpeed(0.6);
SwingSpeedSpread(0.6);
Reparable(true);
Visibility(true);
AmmoCount(2147483640);
Harpoon + Nailgun + Flare Gun and all the ammo accosicated with it has AmmoCount(9999);
ShotTime(0.001);
ReloadTime(1.0);
ClipReload(true);
}
GeneratorLevel(0, 1)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 2)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 3)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 4)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 5)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 6)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 7)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0,
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 9)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 10)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 11)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 12)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 13)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 14)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 15)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 16)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 17)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 1
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 19)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 20)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 21)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 22)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 23)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 24)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 25)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 26)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 27)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 2
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 29)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 30)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 31)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 32)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 33)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 34)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 35)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 36)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 37)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 3
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 39)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 40)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 41)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 42)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 43)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 44)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 45)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 46)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 47)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 4
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 49)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 50)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 51)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 52)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 53)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 54)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 55)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 56)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 57)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 5
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 59)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 60)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 61)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 62)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 63)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 64)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 65)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 66)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 67)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 6
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 69)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
GeneratorLevel(0, 70)
{
GenParam(Gen_Damage, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Force, 9999.99999999, 9999.999999, 9999.9999, 9999.99, 9999, 999, 999, 999.9, 999.9);
GenParam(Gen_Speed, 0.05, 0.05, 0.05, 0.05, 0.05, 0.08, 0.1, 0.20, 0.50);
GenParam(Gen_Durability, 100, 100, 100, 100, 100, 85, 70, 55, 35);
}
AmmoCount(2147483640);
ShotTime(0.001);
ClipReload(true);
Visibility(true);
Damage(999999.0);
CriticalDamage(150.0);
DamageRange(999999.0);
Force(999999.0);
PhysicsDamage(999999.0);
StaminaUsage(0.0);
SwingSpeed(0.6);
SwingSpeedSpread(0.6);
Reparable(true);
Visibility(true);
AmmoCount(2147483640);
ShotTime(0.001);
ReloadTime(1.0);
ClipReload(true);
Damage(999999.0);
CriticalDamage(150.0);
DamageRange(999999.0);
Force(999999.0);
PhysicsDamage(999999.0);
StaminaUsage(0.0);
SwingSpeed(0.6);
SwingSpeedSpread(0.6);
Reparable(true);
Visibility(true);
AmmoCount(2147483640);
Harpoon + Nailgun + Flare Gun and all the ammo accosicated with it has AmmoCount(9999);
ShotTime(0.001);
ReloadTime(1.0);
ClipReload(true);MaxStackCount(9999);
AddItem("Ammo_PistolBig", 1)
AddItem("Ammo_ShotgunBig", 1)
AddItem("Ammo_RifleBig", 1)
AddItem("Ammo_SmiperBig", 1)
AddItem("Ammo_PistolSmall", 1)
AddItem("Medkit_HealthPackLarge", 100)
AddItem("Ammo_Nailgun", 1)
AddItem("Ammo_Harpoon", 1)
AddItem("Ammo_Flaregun", 1)
AddItem("zzz_Ammo_M60", 1)
AddItem("zzz_Ammo_M72", 1)
AddItem("zzz_Firearm_M60", 2)
AddItem("zzz_Firearm_M72", 2)
AddItem("zzz_Craftplan_BleedBomb", 1)
AddItem("zzz_Craftplan_WolvKnuckles", 1)
AddItem("zzz_Craftplan_assasinspoison", 1)
AddItem("zzz_Craftplan_Juggernaut", 1)
AddItem("zzz_Craftplan_PatchAddon01", 1)
AddItem("zzz_Craftplan_PatchAddon02", 1)
AddItem("zzz_Craftplan_PatchAddon03", 1)
AddItem("zzz_Craftplan_PatchAddon04", 1)
AddItem("zzz_Craftplan_PatchAddon05", 1)
AddItem("zzz_Craftplan_PatchAddon06", 1)
AddItem("zzz_Craftplan_PatchAddon07", 1)
AddItem("zzz_Craftplan_PatchAddon08", 1)
AddItem("zzz_Craftplan_PatchAddon09", 1)
AddItem("zzz_Craftplan_PatchAddon10", 1)
AddItem("zzz_Craftplan_PatchAddon11", 1)
AddItem("zzz_Craftplan_PatchAddon12", 1)
AddItem("Craftplan_Shockcraft", 1)
AddItem("Craftplan_Highvoltagecraft", 1)
AddItem("Craftplan_Short-Circuitcraft", 1)
AddItem("Craftplan_Oldsmokycraft", 1)
AddItem("Craftplan_Paralysingcraft", 1)
AddItem("Craftplan_Poisoncraft", 1)
AddItem("Craftplan_Poisonspreadcraft", 1)
AddItem("Craftplan_Poisonx4", 1)
AddItem("Craftplan_Deobombcraft", 1)
AddItem("Craftplan_Stickybombcraft", 1)
AddItem("Craftplan_Meatcraft", 1)
AddItem("Craftplan_Molotovcraft", 1)
AddItem("Craftplan_Impactcraft", 1)
AddItem("Craftplan_Lightingcraft", 1)
AddItem("Craftplan_Magicwandcraft", 1)
AddItem("Craftplan_Teslacraft", 1)
AddItem("Craftplan_Torchcraft", 1)
AddItem("Craftplan_Phoenixcraft", 1)
AddItem("Craftplan_Naildcraft", 1)
AddItem("Craftplan_Boltscraft", 1)
AddItem("Craftplan_Barbedwirecraft", 1)
AddItem("Craftplan_Glazedcraft", 1)
AddItem("Craftplan_Verticalbladescraft", 1)
AddItem("Craftplan_Horizontalbladescraft", 1)
AddItem("Craftplan_Sawdiscaxecraft", 1)
AddItem("Craftplan_Critical1", 1)
AddItem("Craftplan_Critical2", 1)
AddItem("Craftplan_Critical3", 1)
AddItem("Craftplan_Critical4", 1)
AddItem("Craftplan_Pridegun", 1)
AddItem("Craftplan_Priderifle", 1)
AddItem("Craftplan_Prideshotgun", 1)
AddItem("Craftplan_Detoxgun", 1)
AddItem("Craftplan_Detoxrifle", 1)
AddItem("Craftplan_Detoxshotgun", 1)
AddItem("Craftplan_Strikergun", 1)
AddItem("Craftplan_Strikerrifle", 1)
AddItem("Craftplan_Strikershotgun", 1)
AddItem("Craftplan_Shockgun", 1)
AddItem("Craftplan_Shockrifle", 1)
AddItem("Craftplan_Shockshotgun", 1)
AddItem("Craftplan_Pistolammo", 1)
AddItem("Craftplan_Shotgunammo", 1)
AddItem("Craftplan_Rifleammo", 1)
AddItem("Craftplan_Exclusive1", 1)
AddItem("Craftplan_Exclusive2", 1)
AddItem("Craftplan_Exclusive3", 1)
AddItem("Craftplan_Exclusive4", 1)
AddItem("Craftplan_Exclusive5", 1)
AddItem("Craftplan_Exclusive6", 1)
AddItem("Craftplan_Exclusive7", 1)
AddItem("Craftplan_Exclusive8", 1)
AddItem("Craftplan_Lightningweak", 1)
AddItem("Craftplan_Shockwavemedium", 1)
AddItem("Craftplan_Electricstormstrong", 1)
AddItem("Craftplan_Liquidfireweak", 1)
AddItem("Craftplan_Solarflaremedium", 1)
AddItem("Craftplan_Infernoweakstrong", 1)
AddItem("Craftplan_Sharpedgeweak", 1)
AddItem("Craftplan_Diamondedgemedium", 1)
AddItem("Craftplan_Meatcutterstrong", 1)
AddItem("Craftplan_Electrotherapy", 1)
AddItem("Craftplan_Headcutter", 1)
AddItem("Craftplan_Plasmacutter", 1)
AddItem("CraftPlan_bbq", 1)
AddItem("Melee_KnifeMilitaryDevCraft", 1)
AddItem("Melee_BaseballBatDevCraft", 1)
AddItem("Craftplan_Dev1", 1)
AddItem("Craftplan_Dev2", 1)
AddItem("Craftplan_DevForce", 1)
AddItem("Craftplan_Dev3", 1)
AddItem("Craftplan_Dev4", 1)
SetLevel(70)
SetMoney(2000000000)
AddItem("zzz_Craftplan_BleedBomb", 1)
AddItem("zzz_Craftplan_WolvKnuckles", 1)
AddItem("zzz_Craftplan_assasinspoison", 1)
AddItem("zzz_Craftplan_Juggernaut", 1)
AddItem("zzz_Craftplan_PatchAddon01", 1)
AddItem("zzz_Craftplan_PatchAddon02", 1)
AddItem("zzz_Craftplan_PatchAddon03", 1)
AddItem("zzz_Craftplan_PatchAddon04", 1)
AddItem("zzz_Craftplan_PatchAddon05", 1)
AddItem("zzz_Craftplan_PatchAddon06", 1)
AddItem("zzz_Craftplan_PatchAddon07", 1)
AddItem("zzz_Craftplan_PatchAddon08", 1)
AddItem("zzz_Craftplan_PatchAddon09", 1)
AddItem("zzz_Craftplan_PatchAddon10", 1)
AddItem("zzz_Craftplan_PatchAddon11", 1)
AddItem("zzz_Craftplan_PatchAddon12", 1)
AddItem("Craftplan_Shockcraft", 1)
AddItem("Craftplan_Highvoltagecraft", 1)
AddItem("Craftplan_Short-Circuitcraft", 1)
AddItem("Craftplan_Oldsmokycraft", 1)
AddItem("Craftplan_Paralysingcraft", 1)
AddItem("Craftplan_Poisoncraft", 1)
AddItem("Craftplan_Poisonspreadcraft", 1)
AddItem("Craftplan_Poisonx4", 1)
AddItem("Craftplan_Deobombcraft", 1)
AddItem("Craftplan_Stickybombcraft", 1)
AddItem("Craftplan_Meatcraft", 1)
AddItem("Craftplan_Molotovcraft", 1)
AddItem("Craftplan_Impactcraft", 1)
AddItem("Craftplan_Lightingcraft", 1)
AddItem("Craftplan_Magicwandcraft", 1)
AddItem("Craftplan_Teslacraft", 1)
AddItem("Craftplan_Torchcraft", 1)
AddItem("Craftplan_Phoenixcraft", 1)
AddItem("Craftplan_Naildcraft", 1)
AddItem("Craftplan_Boltscraft", 1)
AddItem("Craftplan_Barbedwirecraft", 1)
AddItem("Craftplan_Glazedcraft", 1)
AddItem("Craftplan_Verticalbladescraft", 1)
AddItem("Craftplan_Horizontalbladescraft", 1)
AddItem("Craftplan_Sawdiscaxecraft", 1)
AddItem("Craftplan_Critical1", 1)
AddItem("Craftplan_Critical2", 1)
AddItem("Craftplan_Critical3", 1)
AddItem("Craftplan_Critical4", 1)
AddItem("Craftplan_Pridegun", 1)
AddItem("Craftplan_Priderifle", 1)
AddItem("Craftplan_Prideshotgun", 1)
AddItem("Craftplan_Detoxgun", 1)
AddItem("Craftplan_Detoxrifle", 1)
AddItem("Craftplan_Detoxshotgun", 1)
AddItem("Craftplan_Strikergun", 1)
AddItem("Craftplan_Strikerrifle", 1)
AddItem("Craftplan_Strikershotgun", 1)
AddItem("Craftplan_Shockgun", 1)
AddItem("Craftplan_Shockrifle", 1)
AddItem("Craftplan_Shockshotgun", 1)
AddItem("Craftplan_Pistolammo", 1)
AddItem("Craftplan_Shotgunammo", 1)
AddItem("Craftplan_Rifleammo", 1)
AddItem("Craftplan_Exclusive1", 1)
AddItem("Craftplan_Exclusive2", 1)
AddItem("Craftplan_Exclusive3", 1)
AddItem("Craftplan_Exclusive4", 1)
AddItem("Craftplan_Exclusive5", 1)
AddItem("Craftplan_Exclusive6", 1)
AddItem("Craftplan_Exclusive7", 1)
AddItem("Craftplan_Exclusive8", 1)
AddItem("Craftplan_Lightningweak", 1)
AddItem("Craftplan_Shockwavemedium", 1)
AddItem("Craftplan_Electricstormstrong", 1)
AddItem("Craftplan_Liquidfireweak", 1)
AddItem("Craftplan_Solarflaremedium", 1)
AddItem("Craftplan_Infernoweakstrong", 1)
AddItem("Craftplan_Sharpedgeweak", 1)
AddItem("Craftplan_Diamondedgemedium", 1)
AddItem("Craftplan_Meatcutterstrong", 1)
AddItem("Craftplan_Electrotherapy", 1)
AddItem("Craftplan_Headcutter", 1)
AddItem("Craftplan_Plasmacutter", 1)
AddItem("CraftPlan_bbq", 1)
AddItem("Melee_KnifeMilitaryDevCraft", 1)
AddItem("Melee_BaseballBatDevCraft", 1)
AddItem("Craftplan_Dev1", 1)
AddItem("Craftplan_Dev2", 1)
AddItem("Craftplan_DevForce", 1)
AddItem("Craftplan_Dev3", 1)
AddItem("Craftplan_Dev4", 1)
AddItem("Collectable_Postcard001", 1)
AddItem("Collectable_Postcard002", 1)
AddItem("Collectable_Postcard003", 1)
AddItem("Collectable_Postcard004", 1)
AddItem("Collectable_Postcard005", 1)
AddItem("Collectable_Postcard006", 1)
AddItem("Collectable_Postcard007", 1)
AddItem("Collectable_Postcard008", 1)
AddItem("Collectable_Postcard009", 1)
AddItem("Collectable_Postcard010", 1)
AddItem("Collectable_Postcard011", 1)
AddItem("Collectable_Postcard012", 1)
AddItem("Collectable_Postcard013", 1)
AddItem("Collectable_Postcard014", 1)
AddItem("Collectable_Postcard015", 1)
AddItem("Collectable_Islandguide001", 1)
AddItem("Collectable_Islandguide002", 1)
AddItem("Collectable_Islandguide003", 1)
AddItem("Collectable_Islandguide004", 1)
AddItem("Collectable_Islandguide005", 1)
AddItem("Collectable_Islandguide006", 1)
AddItem("Collectable_Islandguide007", 1)
AddItem("Collectable_Islandguide008", 1)
AddItem("Collectable_Islandguide009", 1)
AddItem("Collectable_Islandguide010", 1)
AddItem("Collectable_Islandguide011", 1)
AddItem("Collectable_Islandguide012", 1)
AddItem("Collectable_Islandguide013", 1)
AddItem("Collectable_Islandguide014", 1)
AddItem("Collectable_Islandguide015", 1)
AddItem("Collectable_Islandguide016", 1)
AddItem("Collectable_Islandguide017", 1)
AddItem("Collectable_Johndiary001", 1)
AddItem("Collectable_Johndiary002", 1)
AddItem("Collectable_Johndiary003", 1)
AddItem("Collectable_Johndiary004", 1)
AddItem("Collectable_Johndiary005", 1)
AddItem("Collectable_Johndiary006", 1)
AddItem("Collectable_Johndiary007", 1)
AddItem("Collectable_Johndiary008", 1)
AddItem("Collectable_Johndiary009", 1)
AddItem("Collectable_Johndiary010", 1)
AddItem("Collectable_Secretfiles001", 1)
AddItem("Collectable_Secretfiles002", 1)
AddItem("Collectable_Secretfiles003", 1)
AddItem("Collectable_Secretfiles004", 1)
AddItem("Collectable_Secretfiles005", 1)
AddItem("Collectable_Secretfiles006", 1)
AddItem("Collectable_Secretfiles007", 1)
AddItem("Collectable_Secretfiles008", 1)
AddItem("Collectable_Secretfiles009", 1)
AddItem("Collectable_Recorder001", 1)
AddItem("Collectable_Recorder002", 1)
AddItem("Collectable_Recorder003", 1)
AddItem("Collectable_Recorder004", 1)
AddItem("Collectable_Recorder005", 1)
AddItem("Collectable_Recorder006", 1)
AddItem("Collectable_Recorder007", 1)
AddItem("Collectable_Recorder008", 1)
AddItem("Collectable_Recorder009", 1)
AddItem("Collectable_Recorder010", 1)
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