Post: [Address]Max distance & Instant hit (1.20)
01-16-2016, 03:07 PM #1
Smoky420
< ^ > < ^ >
(adsbygoogle = window.adsbygoogle || []).push({}); Here is 2 members of the BulletEntityData class.

float m_Gravity (max distance) : 006ACE58 386000d4 (RTM)
BYTE m_InstantHit (fast bullets) : 6ACCE0 89260116 (RTM)
Last edited by Smoky420 ; 01-24-2016 at 10:19 PM.

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01-24-2016, 08:53 AM #20
OG Trojan041
Little One
Originally posted by jonaaa20 View Post
So, how can i put this on a EBOOT, well, i'm on REBUG 4.76 DEX too and CCAPI doesn't work for now... any ideas?

EDIT:

Uh, nevermind. But hey, i have a problem, Instant Hit seems to freeze the game but max distance is working fine, i'm the only having this problem?


Instant hit shouldnt freeze the game bro.
01-24-2016, 10:22 AM #21
jonaaa20
Climbing up the ladder
Originally posted by 041 View Post
Instant hit shouldnt freeze the game bro.


Got max distance to work but what about Instant Hit? What is it used for?
Last edited by jonaaa20 ; 01-24-2016 at 11:08 AM.
01-24-2016, 08:38 PM #22
Blowin Kush
Do a barrel roll!
Originally posted by jonaaa20 View Post
Got max distance to work but what about Instant Hit? What is it used for?


Thought that one would be self explanatory (not trying to be a dick lol but it says what it is). Anyways more in depth, it means the bullet has no delay after being shot. So the bullet will "instantly" "hit" whatever you are shooting at.

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01-25-2016, 04:31 AM #23
Restrain
CoD Services
Instant hit messes with the the tanks and Jets from my experience. The jet becomes really laggy and the tank bullets don't register when an enemy is hit with it. Although the tank bullets do affect vehicles instantly. This is good work but not something i'd use.
01-25-2016, 04:42 AM #24
Smoky420
< ^ > < ^ >
Originally posted by Restrain View Post
Instant hit messes with the the tanks and Jets from my experience. The jet becomes really laggy and the tank bullets don't register when an enemy is hit with it. Although the tank bullets do affect vehicles instantly. This is good work but not something i'd use.


I use it only with lmg,sniper or pistol Winky Winky

Gardgets weapons are instant hit too except for missile lunchers because the MissileEntityData and VeniceExplosionEntityData are server sided so all you can change for missiles is the Gravity.
Last edited by Smoky420 ; 01-25-2016 at 04:49 AM.

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02-06-2016, 01:04 PM #25
TehMerkMods
I’m too L33T
Originally posted by Smoky420 View Post
Here is 2 members of the BulletEntityData class.

float m_Gravity (max distance) : 006ACE58 386000d4 (RTM)
BYTE m_InstantHit (fast bullets) : 6ACCE0 89260116 (RTM)


89 26 01 15 [OFF] - instant hit
38 60 00 D8 [OFF] - Gravity

Correct me if i am wrong
02-06-2016, 02:23 PM #26
Smoky420
< ^ > < ^ >
Originally posted by TehMerkMods View Post
89 26 01 15 [OFF] - instant hit
38 60 00 D8 [OFF] - Gravity

Correct me if i am wrong


Yeah it's the original bytes.
Those are just instruction of the func that load BulletEntity class.
But the better way to do it is through pointers.

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02-06-2016, 04:25 PM #27
how to use it the [ADDRESS]MAX DISTANCE & INSTANT HIT
02-06-2016, 04:29 PM #28
OG Trojan041
Little One
Originally posted by SG View Post
how to use it the [ADDRESS]MAX DISTANCE & INSTANT HIT


If your asking this you should not be looking around for mods but You need to copy and paste them into netcheat Ie it would look like this: 0 006ACE58 386000d4
0 006ACCE0 89260116

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