Originally posted by razerman
It's possible, been there done that. Didn't q-k share an update which had this already modded? Or was it just that all cars cost 1 cr?
Would that post happen to be
You must login or register to view this content. regarding those findings? I was going to look at those PKGs, but the links have long been expired.
I'm relatively new to real-time modding for PS3 games as I just got ahold of an actual PS3 debugging station (DECH-2001A) from a former game dev for a great price, and since then I've been trying to find and document hidden content within PS3 games now that I have one. If my research is correct, I remember there being a file called "specdb.dat" that handles the visibility of content, but I could be wrong. I've been writing up as much as I can over at
You must login or register to view this content.; that is the Gran Turismo 6 page. My primary concern is getting proper images of the content to document, such as images of cars, courses, screenshots of hidden things, and other details. The thumbnails for the cars in the Garage appear to be encrypted within the game files, unless there exists a tool to decrypt them.
Originally posted by razerman
GT Academy 2013 is like a hybrid of GT5 and GT6. Tracks can be brought over but the cars have different file format. I recall there is a list of cars in the database and that has a InDealer value of 1 or 0 depending on whether the car is in the dealership or not. Just change them all to 1 and you have them all
. Or better yet, create a new row and parts list to get an already modded car in the dealership
Very interesting to hear. A few others have accessed the other cars that are complete in the game, but we have yet to figure out a way to play as them, being that the Beginner Events have requirements in which none of the other cars are eligible to enter, thus rendering them unplayable.