Post: Game process handling question
10-21-2014, 08:38 AM #1
(adsbygoogle = window.adsbygoogle || []).push({});
Hey guys JLM here and i had a question about event handling on the ps3/Game processes them selfs.
My question is, can you do a event handler in C#/C++ like to listen in to a certain event like i have a skype example from my bot
    var MessageHandle += new _ISkypeEvents_MessageStatusEventHandler(skype_MessageStatus);

Could you do this with out checking a offset to see if the value has changed. I think this is called hooking but i am not sure.
Thanks for reading, hopefuly somone could answer this for me.

~ JLM

The following user thanked JLM for this useful post:

Mythusala
10-21-2014, 02:46 PM #2
iDraGoN
Bounty hunter
You could use a timer. Ps3lib has no events for this.
10-22-2014, 05:18 AM #3
Originally posted by idragonxx View Post
You could use a timer. Ps3lib has no events for this.

Not to be rude, but i wasn't referring to memory editing. I know you can create another thread to read the memory. But that wasnt my question thats for the reply tho.

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo