THREAD: ControlConsoleAPI 2.80 REV4 (CCAPI)
  1. 11-11-2013, 05:34 PM
    FM|T Enstone's Avatar
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    Current version : 2.80 REV4


    Hello everyone,


    CCAPI is a software that establishes a connection between your ps3 and your computer. You can control your ps3 from your pc. Some CCAPI functions:
    Debug non-fself & fself in real time
    Real time memory edit on CEX/DEX
    Wire(less) connection
    Module loading
    Modify idps and psid
    Edit console Leds
    Ring console buzzer
    Get ps3 temperature
    ...


    Compatible firmwares:

    CFW 4.21, 4.30, 4.40, 4.41, 4.46, 4.50, 4.53, 4.55, 4.60, 4.65, 4.70, 4.75 CEX or DEX + 4.66, 4.76 CEX or DEX
    Cobra/Non-Cobra, 4.78 CEX or DEX, 4.80 CEX or DEX, 4.81 CEX or DEX, 4.82 CEX or DEX, 4.83 CEX


    VSH module loading:

    - create a directory in your /dev_usb000/ called plugins
    and put all your sprx plugins into, it should be
    /dev_usb000/plugins/prx_name1.sprx
    /dev_usb000/plugins/prx_name2.sprx
    ....
    All of the sprx that are present in this folder, will be loaded at ps3 boot.
    Important: If some games refuse to work, just don't use plugins (delete plugins folder from /dev_usb000)

    How to install CCAPI?

    Just download and run the ccapi pkg on your ps3.
    It will tell you to reboot, and it's done. You only need to do this once.

    How to uninstall CCAPI?

    Just run again the pkg.

    Console Manager:

    Add consoles (name/ip) usable in all ccapi tools
    You must login or register to view this content.


    Virus scan:
    You must login or register to view this content.

    ChangeLog


    • 2.80
      (rev4) Added 4.83 CEX support
      (rev3) Added 4.82 DEX support
      (rev2) Reduced memory use
      Added ps3 TOOL support (with DEX/CEX kernel only)
      Added console finder into consolemanager
      Added vsh menu
      Added 4.82 CEX support
    • 2.70
      (rev6) Added 4.81 DEX support
      (rev5) Added 4.81 CEX support
      (rev4) Added 4.80 DEX support
      (rev4) Added 4.80 CEX support
      (rev3) Added 4.78 DEX support
      (rev2) Added 4.78 CEX support
      (rev2) Added 4.76 DEX support
      Added other platform support
      Optimized network bitrate
    • 2.60
      (rev7) Added 4.76 CEX support
      (rev6) Added 4.75 DEX support
      (rev5) Added 4.75 CEX support
      (rev4) Added 4.70 DEX support
      (rev3) Added 4.70 CEX support
      (rev2) Added 4.66 CEX support
      Added 4.60/4.65 support
      Added Cobra support
      Added SetBootPsid/SetBootIdps/SetPsid
    • 2.50
      Added 4.53/4.55 support
      Added a console list
    • 2.00
      Reduced memory use
      DLL (C++ / C#) released to build programs for ccapi
    • 1.00
      Original version




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    Last edited by James reborn ; 11-25-2018 at 09:10 PM. Reason: Added most recent update.

  2. The Following 870 Users Say Thank You to FM|T Enstone For This Useful Post:

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  3. 11-11-2013, 07:34 PM
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    Nice release.
  4. 11-11-2013, 07:43 PM
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    When I downloaded the v4, I am redirected to the v3.
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  6. 11-11-2013, 07:50 PM
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    Originally Posted by FM View Post
    Hello everyone,

    Today, I'm releasing a new API for PS3 and PC, it's similar to TMAPI on DEX console.
    But this one "CCAPI" works for CEX and DEX.
    It will give you those features :

    Features:
    - Compatible CEX/DEX/SEX/(TOOL ?)
    - Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot)
    - Debug kernel in real time(lv2_kernel.self and lv1.self)
    *Classic functions (RTE on CEX + DEX):
    -getProcessMemory
    -setProcessMemory
    -shutdown/reboot
    -work with Wireless connection
    - bypass exec pages writing restriction
    - bypass lv2 memory protection
    *new fonctionalities like:
    - peek/poke lv1 and lv2
    - setConsoleID at anytime/anywhere
    - setConsoleLed
    - ringBuzzer
    - getTemperature
    - VSH module loading
    - notify

    Compatible firmwares:
    CFW 4.21,4.30,4.41,4.46,4.50 CEX or DEX

    VSH module loading:
    - create a directory in your /dev_usb000/ called plugins
    and put all your sprx plugins into, it should be
    /dev_usb000/plugins/prx_name1.sprx
    /dev_usb000/plugins/prx_name2.sprx
    ....
    All of the sprx that are present in this folder, will be loaded at ps3 boot.

    How to install CCAPI?
    Just download and run this pkg on your ps3.
    You must login or register to view this content.
    It will tell you to reboot, and it's done. You only need to do this once.

    How to uninstall CCAPI?
    Just run again the pkg.

    Is it risky?
    No, in the worst case, you could need to reinstall your firmware.

    Quick control console:
    It's just a quick tool to use some of CCAPI functions.
    You must login or register to view this content.

    A CCAPI Debugger still in developpement:
    You must login or register to view this content.

    Credits:
    iMCSx, flukes1


    Some examples:
    MW2 Reborn fully work on CEX and DEX (even with non fself eboot)



    A DLL will be available in a few days for C# and C++ to allow you to make RTM programs for CCAPI.
    Please give me some feedbacks, i would like to know if you get some bugs or not.
    It is still in BETA, so some bugs can occur


    This is great for people who dont wanna switch to DEX.

    Project Reborn v4 :thinking: I would def buy this stare
  7. 11-11-2013, 07:53 PM
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    just wow :O
  8. 11-11-2013, 07:58 PM
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    Originally Posted by FM View Post
    Hello everyone,

    Today, I'm releasing a new API for PS3 and PC, it's similar to TMAPI on DEX console.
    But this one "CCAPI" works for CEX and DEX.
    It will give you those features :

    Features:
    - Compatible CEX/DEX/SEX/(TOOL ?)
    - Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot)
    - Debug kernel in real time(lv2_kernel.self and lv1.self)
    *Classic functions (RTE on CEX + DEX):
    -getProcessMemory
    -setProcessMemory
    -shutdown/reboot
    -work with Wireless connection
    - bypass exec pages writing restriction
    - bypass lv2 memory protection
    *new fonctionalities like:
    - peek/poke lv1 and lv2
    - setConsoleID at anytime/anywhere
    - setConsoleLed
    - ringBuzzer
    - getTemperature
    - VSH module loading
    - notify

    Compatible firmwares:
    CFW 4.21,4.30,4.41,4.46,4.50 CEX or DEX

    VSH module loading:
    - create a directory in your /dev_usb000/ called plugins
    and put all your sprx plugins into, it should be
    /dev_usb000/plugins/prx_name1.sprx
    /dev_usb000/plugins/prx_name2.sprx
    ....
    All of the sprx that are present in this folder, will be loaded at ps3 boot.

    How to install CCAPI?
    Just download and run this pkg on your ps3.
    You must login or register to view this content.
    It will tell you to reboot, and it's done. You only need to do this once.

    How to uninstall CCAPI?
    Just run again the pkg.

    Is it risky?
    No, in the worst case, you could need to reinstall your firmware.

    Quick control console:
    It's just a quick tool to use some of CCAPI functions.
    You must login or register to view this content.

    A CCAPI Debugger still in developpement:
    You must login or register to view this content.

    Credits:
    iMCSx, flukes1


    Some examples:
    MW2 Reborn fully work on CEX and DEX (even with non fself eboot)



    A DLL will be available in a few days for C# and C++ to allow you to make RTM programs for CCAPI.
    Please give me some feedbacks, i would like to know if you get some bugs or not.
    It is still in BETA, so some bugs can occur


    Thanks man! I just have 1 question, I have never been able to RTE a game before. Do I just put in the offset and the input in vsh.self in the processes list or do I need to change that to the game process?
  9. 11-11-2013, 08:22 PM
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    Originally Posted by FM View Post
    Hello everyone,

    Today, I'm releasing a new API for PS3 and PC, it's similar to TMAPI on DEX console.
    But this one "CCAPI" works for CEX and DEX.
    It will give you those features :

    Features:
    - Compatible CEX/DEX/SEX/(TOOL ?)
    - Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot)
    - Debug kernel in real time(lv2_kernel.self and lv1.self)
    *Classic functions (RTE on CEX + DEX):
    -getProcessMemory
    -setProcessMemory
    -shutdown/reboot
    -work with Wireless connection
    - bypass exec pages writing restriction
    - bypass lv2 memory protection
    *new fonctionalities like:
    - peek/poke lv1 and lv2
    - setConsoleID at anytime/anywhere
    - setConsoleLed
    - ringBuzzer
    - getTemperature
    - VSH module loading
    - notify

    Compatible firmwares:
    CFW 4.21,4.30,4.41,4.46,4.50 CEX or DEX

    VSH module loading:
    - create a directory in your /dev_usb000/ called plugins
    and put all your sprx plugins into, it should be
    /dev_usb000/plugins/prx_name1.sprx
    /dev_usb000/plugins/prx_name2.sprx
    ....
    All of the sprx that are present in this folder, will be loaded at ps3 boot.

    How to install CCAPI?
    Just download and run this pkg on your ps3.
    You must login or register to view this content.
    It will tell you to reboot, and it's done. You only need to do this once.

    How to uninstall CCAPI?
    Just run again the pkg.

    Is it risky?
    No, in the worst case, you could need to reinstall your firmware.

    Quick control console:
    It's just a quick tool to use some of CCAPI functions.
    You must login or register to view this content.

    A CCAPI Debugger still in developpement:
    You must login or register to view this content.

    Credits:
    iMCSx, flukes1


    Some examples:
    MW2 Reborn fully work on CEX and DEX (even with non fself eboot)



    A DLL will be available in a few days for C# and C++ to allow you to make RTM programs for CCAPI.
    Please give me some feedbacks, i would like to know if you get some bugs or not.
    It is still in BETA, so some bugs can occur

    Virus scan:
    You must login or register to view this content.
    some false positives because of packing.


    See you adding the Virus Scan Winky Winky
    I Remove my Groanded :y:
  10. 11-11-2013, 08:25 PM
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    Originally Posted by YouViolateMe View Post
    Thanks man! I just have 1 question, I have never been able to RTE a game before. Do I just put in the offset and the input in vsh.self in the processes list or do I need to change that to the game process?

    Change it to the games' process first.
  11. 11-11-2013, 08:31 PM
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    So you can not RTE ghosts with this?
  12. 11-11-2013, 08:35 PM
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    Originally Posted by ResistTheRed View Post
    So you can not RTE ghosts with this?


    If someone develops a program with the correct .DLL then yes.