ArrayBuilder build = new ArrayBuilder(0x50); // Create automatically an array with 80 bytes (0x50).
build.Write.SetInt32(0, 1337); // We write random things inside for exemple.
...
PS3.SetMemory(offset, build.ToArray()); // New feature who allow you to return the build as an array of bytes.
// Writes
PS3.Extensions.WriteDouble(offset, double);
PS3.Extensions.WriteFloats(offset, float[]);
// Read
double d = PS3.Extensions.ReadDouble(offset);
float[] fA = PS3.Extensions.ReadFloats(offset, length); // The second argument is the length of the array that we want get, exemple if we want the position XYZ of Call Of Duty we will put 3.
//DEX
PS3.TMAPI.ResetToXMB(TMAPI.ResetTarget.Soft);
//CEX
PS3.CCAPI.ShutDown(CCAPI.RebootFlags.SoftReboot);
You can also do hard, quick and turn off etc. Hope this helps.
//DEX
PS3.TMAPI.ResetToXMB(TMAPI.ResetTarget.Soft);
//CEX
PS3.CCAPI.ShutDown(CCAPI.RebootFlags.SoftReboot);
You can also do hard, quick and turn off etc. Hope this helps.
if (PS3.GetCurrentAPI() == SelectAPI.TargetManager)
PS3TMAPI.PowerOff(target, bForce);
else
PS3.CCAPI.ShutDown(CCAPI.RebootFlags.ShutDown);
if (PS3.GetCurrentAPI() == SelectAPI.TargetManager)
PS3TMAPI.PowerOff(target, bForce);
else
PS3.CCAPI.ShutDown(CCAPI.RebootFlags.ShutDown);
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