Post: [RELEASE] PS3Lib v4.5 - DEX/CEX
11-24-2013, 11:27 PM #1
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PS3 Library .NET

Version 4.5.1

Make real time tools easily for DEX or CEX consoles !




A new version of PS3Lib is now published. This dll allow you to connect into .NET language your console with TMAPI(Target Manager API) or with CCAPI(Control Console API) this works on DEX/CEX.

You should use this version to use CCAPI 2.70 (released coming soon).
This DLL is compatible also with CCAPI 2.60 but not anymore with older version (like CCAPI 2.50).

The download link is at the bottom of the page. The executables are inside the package with two demo projects included for understand how to use the full DLL (each functions are commented).


New features:

- Support CCAPI v2.60+.
- Read/Write memory as 'double'.
- Read/Write memory as 'float' array.
- ArrayBuilder constructor overload.
- Some functions fixes.


Some changes:

An overload of the class ArrayBuilder has been added, you can now define directly the size of the array that you want get on the class, just look that exemple:
    
ArrayBuilder build = new ArrayBuilder(0x50); // Create automatically an array with 80 bytes (0x50).
build.Write.SetInt32(0, 1337); // We write random things inside for exemple.
...
PS3.SetMemory(offset, build.ToArray()); // New feature who allow you to return the build as an array of bytes.


New extensions are implemented, we can now write/read memory floats array and doubles:
    
// Writes
PS3.Extensions.WriteDouble(offset, double);
PS3.Extensions.WriteFloats(offset, float[]);

// Read
double d = PS3.Extensions.ReadDouble(offset);
float[] fA = PS3.Extensions.ReadFloats(offset, length); // The second argument is the length of the array that we want get, exemple if we want the position XYZ of Call Of Duty we will put 3.


Some functions have been updated, like ReadString etc due to a bad code quality.


MD5 Hash:

- 0B35CC2DF877C881469094FE47D2E825


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(Download the .zip who contain the dll, the demos and source)
Last edited by iMCSx ; 02-15-2016 at 05:25 PM. Reason: Update v4.5.1

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12-07-2013, 10:35 PM #47
Originally posted by dnawrkshp View Post
Decided to implement this into NetCheat but there are a few things I would like added.

a) PS3API.GetMemory returns a boolean of whether the memory existed. This allows NetCheat to create a memory range file programmatically. With the TMAPI, it should return SNRESULT.SN_S_OK if it does exist.
b) I'd also like the ability to stop the process (TMAPI). Otherwise I'd have to remove the feature from NC.
c) Rebooting the PS3 is extremely useful if you freeze and there doesn't seem to be a way to do that.

Of course if they have been added it would be cool if you could explain how to use them. Thanks.


Okay I've figured out how to check if the memory exists and how to start and stop the process. But I can't find anything that will shutdown the PS3. So I'll make due with what I have for now.

Cool dll by the way iMCSx Smile
12-07-2013, 10:54 PM #48
Originally posted by dnawrkshp View Post
Yeah I used that when I was using the target manager directly but I don't want to use that so I don't have to add a reference to the ps3tmapi_net.dll. Since it is illegal to have, I don't distribute it with NetCheat or NetCheat's source (which is annoying everytime I want to update the source). I can, however, distribute PS3Lib with NetCheat and people won't ask why it crashes when they try to boot it up. I'll just wait for an update from iMCSx.


Yes, that's true. But you could always just compile the ps3tmapi dll inside netcheat to get around the warez, or go to the ps3lib source website, and edit the code yourself. Whatever you choose to do, I'm looking forward to the updated netcheat. Hope it's going well.
12-08-2013, 04:37 AM #49
Originally posted by JemEO
Yes, that's true. But you could always just compile the ps3tmapi dll inside netcheat to get around the warez, or go to the ps3lib source website, and edit the code yourself. Whatever you choose to do, I'm looking forward to the updated netcheat. Hope it's going well.


Okay 4.31 is out. I ended up download the source and adding the PowerOff function myself. Proof that open source is the best.
I also ended up making PS3Lib use .NET 4.0 for XP support.
12-08-2013, 04:16 PM #50
Originally posted by dnawrkshp View Post
Okay 4.31 is out. I ended up download the source and adding the PowerOff function myself. Proof that open source is the best.
I also ended up making PS3Lib use .NET 4.0 for XP support.


Glad to hear that.
12-08-2013, 08:31 PM #51
077407
Bounty hunter
anyone having issue with the offset and value, when i try to use it my PS3 freeze up, i can use the one from CAAPI v2 fine, also if i want to add the code for on and off how can i do it?, i try using the speed code "PS3.Extension.WriteInt16(0x00173BB0 + 2, 500);" and change it to "PS3.Extension.WriteInt16(0x000b6703 + 2, 01);" i was able to enable laser but when i try to disable it it freeze my PS3.

Use 01 for on, 00 for off
Offset: Lazer Offset = 0x000b6703
12-09-2013, 03:21 PM #52
i have an error when i try to add CCAPI.dll as a reference it says:
A reference to /ccapi direction/CCAPI.dll could not be added please make sure that the file is accessible and that it is vaild assembly or COM compment
12-09-2013, 06:27 PM #53
will there eventually be a dll for c++?
12-12-2013, 11:04 AM #54
Originally posted by azooz123 View Post
i have an error when i try to add CCAPI.dll as a reference it says:
A reference to /ccapi direction/CCAPI.dll could not be added please make sure that the file is accessible and that it is vaild assembly or COM compment


That's not a .NET reference, it's a native DLL.

Just put this dll in the same folder of PS3Lib.dll and it will works fine.
12-13-2013, 05:26 PM #55
PS3Lib v4.2 released.

Topic updated.

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