Post: Death Stranding Codes
11-13-2019, 09:00 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); The Save Wizard program has already enabled the game Death Stranding in its database. So you can now create codes for this game.


So far they have only put an official Hp / Stamina code, but I would like someone who knows how to make quick codes to do others.


For example, it would be good if someone made quick codes for chiral crystals and materials.



Thank you for your attention, and we will save the world, carriers

The following 8 users say thank you to tonykerl84 for this useful post:

00abovezero, ac.q8yy, Antroise, CosmoConstant, luffy112, modhydraho, wilson gomez, Yomirev
11-17-2019, 03:56 PM #29
00abovezero
Save Point
99999999 of all Resources all locations:
8001000A D5988217
05F1C489 55290000
92000000 0000000D
4A000034 05F5E0FF
40280098 00000000
4A00003C 05F5E0FF
40280098 00000000
4A000044 05F5E0FF
40280098 00000000
4A00004C 05F5E0FF
40280098 00000000
4A000054 05F5E0FF
40280098 00000000
4A00005C 05F5E0FF
40280098 00000000

Eastern Region: Capital Knot City
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00000000
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Eastern Region: Waystation West of Capital Knot City
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00000098
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Eastern Region: Distribution Center West of Capital Knot City
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00000130
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Eastern Region: Wind Farm
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 000001C8
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Eastern Region: Port Knot City
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00000260
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Eastern Region: Musician
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 000002F8
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: Engineer
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00000390
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: Elder
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00000428
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: Craftsman
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 000004C0
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: Timefall Farm
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00000558
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: Junk Dealer
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 000005F0
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: Chiral Artist's Studio
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00000688
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: Waystation North of Mountain Knot City
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00000720
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: Peter Englert
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00000D10
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: Film Director
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00000DA8
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: Cosplayer
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00000E40
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: Collector
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00000F70
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: Lake Knot City
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 000010A0
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: Distribution Center South of Lake Knot City
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00001138
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: Weather Station
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 000011D0
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: South Knot City
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00001268
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: Mama's Lab
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00001300
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: Distribution Center North of Mountain Knot City
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00001398
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

Central Region: Mountain Knot City
Individual Set Areas Materials to 99999999
8001000A D5988217
05F1C489 55290000
92000000 0000000D
92000000 00001430
28000034 05F5E0FF
2800003C 05F5E0FF
28000044 05F5E0FF
2800004C 05F5E0FF
28000054 05F5E0FF
2800005C 05F5E0FF

The following 3 users say thank you to 00abovezero for this useful post:

modhydraho, osamaffx, vipquatavg
11-17-2019, 04:05 PM #30
It might as well be worth noting that Max Materials at All Locations is a cheat implemented by Save Wizard now, for those of you who haven't noticed.
11-17-2019, 04:24 PM #31
00abovezero
Save Point
Originally posted by modhydraho View Post
It might as well be worth noting that Max Materials at All Locations is a cheat implemented by Save Wizard now, for those of you who haven't noticed.


The OEM Save Wizard cheat is pretty much this:

99999999 of all Resources all locations:
8001000A D5988217
05F1C489 55290000
92000000 0000000D
4A000034 05F5E0FF
40280098 00000000
4A00003C 05F5E0FF
40280098 00000000
4A000044 05F5E0FF
40280098 00000000
4A00004C 05F5E0FF
40280098 00000000
4A000054 05F5E0FF
40280098 00000000
4A00005C 05F5E0FF
40280098 00000000
11-17-2019, 04:33 PM #32
Originally posted by 00abovezero View Post
Originally posted by modhydraho View Post
It might as well be worth noting that Max Materials at All Locations is a cheat implemented by Save Wizard now, for those of you who haven't noticed.


The OEM Save Wizard cheat is pretty much this:

99999999 of all Resources all locations:
8001000A D5988217
05F1C489 55290000
92000000 0000000D
4A000034 05F5E0FF
40280098 00000000
4A00003C 05F5E0FF
40280098 00000000
4A000044 05F5E0FF
40280098 00000000
4A00004C 05F5E0FF
40280098 00000000
4A000054 05F5E0FF
40280098 00000000
4A00005C 05F5E0FF
40280098 00000000

It's what I've been using the entire time.
11-17-2019, 04:35 PM #33
00abovezero
Save Point
Originally posted by modhydraho View Post
Originally posted by 00abovezero View Post
Originally posted by modhydraho View Post
It might as well be worth noting that Max Materials at All Locations is a cheat implemented by Save Wizard now, for those of you who haven't noticed.


The OEM Save Wizard cheat is pretty much this:

99999999 of all Resources all locations:
8001000A D5988217
05F1C489 55290000
92000000 0000000D
4A000034 05F5E0FF
40280098 00000000
4A00003C 05F5E0FF
40280098 00000000
4A000044 05F5E0FF
40280098 00000000
4A00004C 05F5E0FF
40280098 00000000
4A000054 05F5E0FF
40280098 00000000
4A00005C 05F5E0FF
40280098 00000000

It's what I've been using the entire time.


I'm right now trying to figure out how to find the values in BT and MULE locations so I can disable or weaken them in numbers.

The following user groaned 00abovezero for this awful post:

bobsandbag
11-17-2019, 04:39 PM #34
Originally posted by 00abovezero View Post
Originally posted by modhydraho View Post
Originally posted by 00abovezero View Post
Originally posted by modhydraho View Post
It might as well be worth noting that Max Materials at All Locations is a cheat implemented by Save Wizard now, for those of you who haven't noticed.


The OEM Save Wizard cheat is pretty much this:

99999999 of all Resources all locations:
8001000A D5988217
05F1C489 55290000
92000000 0000000D
4A000034 05F5E0FF
40280098 00000000
4A00003C 05F5E0FF
40280098 00000000
4A000044 05F5E0FF
40280098 00000000
4A00004C 05F5E0FF
40280098 00000000
4A000054 05F5E0FF
40280098 00000000
4A00005C 05F5E0FF
40280098 00000000

It's what I've been using the entire time.


I'm right now trying to figure out how to find the values in BT and MULE locations so I can disable or weaken them in numbers.

MULE's sure, but arent BT's pretty dynamic with the timefall as well? I would assume that would make BT's pretty difficult if not impossible
11-17-2019, 04:43 PM #35
00abovezero
Save Point
Originally posted by modhydraho View Post
Originally posted by 00abovezero View Post
Originally posted by modhydraho View Post
Originally posted by 00abovezero View Post
Originally posted by modhydraho View Post
It might as well be worth noting that Max Materials at All Locations is a cheat implemented by Save Wizard now, for those of you who haven't noticed.


The OEM Save Wizard cheat is pretty much this:

99999999 of all Resources all locations:
8001000A D5988217
05F1C489 55290000
92000000 0000000D
4A000034 05F5E0FF
40280098 00000000
4A00003C 05F5E0FF
40280098 00000000
4A000044 05F5E0FF
40280098 00000000
4A00004C 05F5E0FF
40280098 00000000
4A000054 05F5E0FF
40280098 00000000
4A00005C 05F5E0FF
40280098 00000000

It's what I've been using the entire time.


I'm right now trying to figure out how to find the values in BT and MULE locations so I can disable or weaken them in numbers.

MULE's sure, but arent BT's pretty dynamic with the timefall as well? I would assume that would make BT's pretty difficult if not impossible


You would have to make the hold breath infinite at all times, in that case.
11-18-2019, 12:58 AM #36
Originally posted by 00abovezero View Post
Originally posted by modhydraho View Post
Originally posted by 00abovezero View Post
Originally posted by modhydraho View Post
Originally posted by 00abovezero View Post


The OEM Save Wizard cheat is pretty much this:

99999999 of all Resources all locations:
8001000A D5988217
05F1C489 55290000
92000000 0000000D
4A000034 05F5E0FF
40280098 00000000
4A00003C 05F5E0FF
40280098 00000000
4A000044 05F5E0FF
40280098 00000000
4A00004C 05F5E0FF
40280098 00000000
4A000054 05F5E0FF
40280098 00000000
4A00005C 05F5E0FF
40280098 00000000

It's what I've been using the entire time.


I'm right now trying to figure out how to find the values in BT and MULE locations so I can disable or weaken them in numbers.

MULE's sure, but arent BT's pretty dynamic with the timefall as well? I would assume that would make BT's pretty difficult if not impossible


You would have to make the hold breath infinite at all times, in that case.


You don't really need to hold your breath. Lay low and walk slowing w/o getting too close (you can see them with R1 when you are not moving or with the BB detector) they will not attack you. Just walk away from them and it'll be over. Or you can just use your weapon to kill them.

I'd like that BB meter and the shoes meter to be supermax, that'd be more helpful.

The following 2 users say thank you to Save_Point_Vox for this useful post:

00abovezero, modhydraho
11-18-2019, 04:15 PM #37
Originally posted by Save_Point_Vox View Post
Originally posted by 00abovezero View Post
Originally posted by modhydraho View Post
Originally posted by 00abovezero View Post
Originally posted by modhydraho View Post

It's what I've been using the entire time.


I'm right now trying to figure out how to find the values in BT and MULE locations so I can disable or weaken them in numbers.

MULE's sure, but arent BT's pretty dynamic with the timefall as well? I would assume that would make BT's pretty difficult if not impossible


You would have to make the hold breath infinite at all times, in that case.


You don't really need to hold your breath. Lay low and walk slowing w/o getting too close (you can see them with R1 when you are not moving or with the BB detector) they will not attack you. Just walk away from them and it'll be over. Or you can just use your weapon to kill them.

I'd like that BB meter and the shoes meter to be supermax, that'd be more helpful.

strongly agree, its really easy to just kill and incinerate mules but BB pretty much is instantly going into autotexemia afterwards, and boots, i mean i could do without they don't deteriorate THAT fast, but it wouldn't be that bad. however for BTs, maybe making the golds killable, cause they cant be killed it seems

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