Post: Nioh 2 Advanced Mode
03-18-2020, 10:33 PM #1
syizm
Rookie
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Hey guys. Been messing around with the Nioh 2 save in advanced mode and have discoverd most of the values for the equipment modifiers (ie Item Drop Rate vs. Yokai, Imbue Fire, Unlimited Ninjutsu, etc.) I've posted a link to a Google sheet below with most of my research. There is a step by step tutorial below. I'll try to make it more clear as time goes on, but for now, this is it.


Here is what a basic effect looks like in Advanced moe:

GENERAL FORMAT OF ITEM EFFECTS[/u]
aa aa aa aa bb bb bb bb xx xx cc xx

LIFE +44 EXAMPLE:
D8 BF 00 00 2C 00 00 00 2F 73 02 00

EMPTY EFFECTS SLOT SET:
FF FF FF FF 00 00 00 00 00 00 00 00

UNLIMITED NINJUTSU 100%:
28 02 00 00 E8 03 00 00 2F 73 02 00




For example, if you have a piece of armor that has Life +44, you would see the following in the code:
D8 BF 00 00 2C 00 00 00 2F 73 02 00

The aa part is [D8BF0000] which is "Life"
The bb part is [2C000000] which is 44 in decimal. You can set this to ridiculously high values.
The xc part is [2F730200] which doesn't seem to matter except the '02' digit controls icon.

So what you would do is try to find that in your hex editor of choice, then edit the effect type to what you want, and change the value to something appropriate. With these codes you can easily give yourself so much life, ki, and toughness that you're essentially invincible. You can also have unlimited bullets, ninjutsu, and onmyo magic. You can even add effects to the blank slots by replacing the empty data set with the code. The footer section [xx xx cc xx] is mostly irrelevant, but be sure to make cc=02.

Also note that some item effects are percentages with a single decimal point, so 100% is 100.0% in the game, and this is '1000' as far as the data is concerned, and 1000 in hex is 03E8, and in Little Endian for our purposes its E803. So to make a percentage based effect (ulimited magic, unlimited projectiles, etc.) always trigger, you make it 1000... 100.0%, or E803. I hope that makes sense.

If you've any experience at all in hex editing this sheet should be plenty to get you started. As a bonus, it seems the armor, weapon, and yokai effect IDs work on any type of equipment, although it would be useless to imbue some gloves with fire.


Here is a link to the Google Sheet listing what I've found so far:

LINK: You must login or register to view this content.



Cheers,
S.T.
Last edited by syizm ; 03-20-2020 at 02:35 AM.

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Charles Manson
03-29-2020, 01:10 PM #65
Originally posted by syizm View Post

The hex 069A (Set requirement down -1) does work as you did it your example. I tried to put the number 5 or 3, then the accessory has "Set requirement down -5, -3" or even - 9999 if I use quick code 270F, but the actual effect when you wear the armour piece(s) is still -1. so I think it is not that simple by adding the number only. I have tried on the yasakani and normal accessory.
03-29-2020, 01:15 PM #66
Zaitei
Keeper
Any way to set all current skill points to 0 I have 2 that wont go away regardless of what I do
03-29-2020, 10:34 PM #67
Some item IDs:

CF E6 CF E6 = divine fragments
88 21 88 21 = umbracite
EA FD EA FD = quality umbracite
F0 DA F0 DA = fabled umbracite
65 D2 65 D2 = divine umbracite

Item ID offsets look like this - xx xx xx xx yy yy
x is the ID, y is the value. So if you wanted 9999 divine fragments, you would search for CFE6CFE6 then change yy yy to 0F27. I could make codes for these, but I don't know if the offsets change or are different for everybody.
03-30-2020, 06:11 AM #68
What is id skill locks?

Swordsman Locks
Dual Swordsman Locks
Spearman Locks
Axeman Locks
Kusarigame Locks
Odachi Wielder Locks
Tonfa Wielder Locks
Hatchet Wielder Locks
Switchglaive Wielder Locks
03-30-2020, 06:35 AM #69
I have found all the hex for smithing materials, however what i had hard time with was adding an item that I have 0 off
for example: Umbracite 5 pieces can be easly changed to 9999
however: quality Umbracite 0 cants be changed or added


Second:
I had hard times trying to make my gear stats unchangeable in Torii gate but it does not seem to work, I am trying for learning purposes

Feel free to help, the hex for smithing materials will be ready soon
03-30-2020, 06:44 AM #70
Originally posted by gledson View Post
How can I change the ranking effects? How to put the effects to AAA +

>Assuming Max Familiarity <
11=A+
12=AA
13=AA+
14=AAA
15=AAA+
03-30-2020, 06:48 AM #71
as casanova mentioned earlier, i'm also having difficulty preventing my stats revert during co-op. everything runs fine solo but for some reason my stats go back to "normal" during co-op. the weird thing is that my equipment shows my edited values, but under status it does not.

Also is anyone else having trouble getting their game to save? I pressed triangle and it shows that it is saving, but when I reload the game, it's back to where it was before I pressed save. Any solutions?
Last edited by fredsmith786 ; 03-30-2020 at 07:43 AM.
03-30-2020, 06:22 PM #72
So I tried to edit the Attack value of one of my armor pieces but when I went back into game, the line just got removed instead... Any clue what I did wrong?
03-30-2020, 06:39 PM #73
Originally posted by letmesignup View Post
So I tried to edit the Attack value of one of my armor pieces but when I went back into game, the line just got removed instead... Any clue what I did wrong?

try editing the footer. that happened to me as well but i changed the footer to 00 00 02 00 and it worked for me.

also if anyone else comes across not being able to save, i used a backup save and edited 1 thing at a time. i was sure i was careful not to change anything but my equipment values the first time but somehow something got messed up. try editing 1 thing at a time and see if you're able to save.

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