server.model.players.PlayerAssistant
public void levelUp(int skill) {
if (c.realLevel[skill] == 99) {
for (int x = 0; x < Config.MAX_PLAYERS; x++) {
if (PlayerHandler.players[x] != null) {
Client c2 = (Client)PlayerHandler.players[x];
c2.sendMessage(c.playerName + " has just achieved level 99 in " + getSkillName(skill);
}
}
}
getSkillName(skill)
with whatever your skill name method is called.
for (int x = 0; x < Config.MAX_PLAYERS; x++) {
if (PlayerHandler.players[x] != null) {
Client c2 = (Client)PlayerHandler.players[x];
c2.sendMessage(c.playerName + " has just achieved level 99 in " + getSkillName(skill));
server.model.players.PlayerAssistant
public void levelUp(int skill) {
if (c.realLevel[skill] == 99) {
for (int x = 0; x < Config.MAX_PLAYERS; x++) {
if (PlayerHandler.players[x] != null) {
Client c2 = (Client)PlayerHandler.players[x];
c2.sendMessage(c.playerName + " has just achieved level 99 in a skill!");
}
}
}
for (int x = 0; x < Config.MAX_PLAYERS; x++) {
if (PlayerHandler.players[x] != null) {
Client c2 = (Client)PlayerHandler.players[x];
c2.sendMessage(c.playerName + " has just achieved level 99 in a skill!");
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