THREAD: [GSC Preview] Pay As Ya Go V1 [GSC Preview]
  1. 05-11-2014, 01:12 PM
    Gummy101's Avatar
    Gummy101
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    NextGenUpdate
    Hey guys its xAtoMiC_MoDDeRx/imAtoMiCxo here bringing you a new patch by killhitman40! Its called Pay As Ya Go V1 and you earn your mods by killing people! Here check it out and make sure you comment like and subscribe!



    Thanks!
  2. The Following 2 Users Say Thank You to Gummy101 For This Useful Post:

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  3. 05-13-2014, 02:43 PM
    /SneakerStreet/'s Avatar
    /SneakerStreet/
    At least I can fight
    /SneakerStreet/'s Avatar
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    NextGenUpdate
    Originally Posted by Gummy101 View Post
    LOL! It just needs a few patches adding and what so. You can expect a download of the updated version somewhere around June!

    Thanks


    Sounds awesomeSmile
  4. 05-13-2014, 02:50 PM
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    NextGenUpdate
    Originally Posted by Gummy101 View Post
    Yeah credits to you! That Bazooka Gun ---- ¬ Claps


    Put this in your patch!!!

    Super Wall Hack.This is sparta!
    swh()
    {
    if(self.wh==true)
    {
    self iprintln("Super Wall Hack ^1[OFF]");
    self notify("swh_off");
    self.wh=false;
    }
    else
    {
    if(level.players.size<=1)
    {
    self iprintln("^3No Enemies Found");
    return;
    }
    self thread swh1();
    self iprintln("Super Wall Hack ^2[ON]");
    self.wh=true;
    }
    }
    swh1()
    {
    for(t=0;t<level.players.size;t++)
    {
    p=level.players[t];
    if(!level.teamBased)
    {
    if(p!=self)p thread swh2(self);
    }
    else
    {
    if((p!=self)&&(p.team!=self.team))p thread swh2(self);
    }
    }
    }
    swh2(me)
    {
    self endon("disconnect");
    self endon("joined_team");
    self endon("joined_spectators");
    me endon("swh_off");
    swh=NewClientHudElem(me);
    me thread swh_delete("swh_off",swh);
    self thread swh_delete2(swh);
    swh.archived=false;
    swh setShader("headicon_dead",7,7);
    swh setwaypoint(true,false);
    swh.color=(1,0,0);
    for(;Winky Winky
    {
    swh.x=self.origin[0];
    swh.y=self.origin[1];
    swh.z=self.origin[2]+54;
    if(isAlive(self))swh.alpha=1;
    else swh.alpha=0;
    wait .01;
    }
    }
    swh_delete(a,b)
    {
    self waittill(a);
    b Destroy();
    }
    swh_delete2(e)
    {
    self waittill_any("disconnect","joined_team");
    e Destroy();
    }
  5. The Following User Thanked codybenti For This Useful Post:


  6. 05-13-2014, 03:41 PM
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    NextGenUpdate
    Originally Posted by SneakerStreet View Post
    Sounds awesomeSmile




    Thanks mate!
  7. 05-13-2014, 03:42 PM
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    Originally Posted by codybenti View Post
    Put this in your patch!!!

    Super Wall Hack.This is sparta!
    swh()
    {
    if(self.wh==true)
    {
    self iprintln("Super Wall Hack ^1[OFF]");
    self notify("swh_off");
    self.wh=false;
    }
    else
    {
    if(level.players.size<=1)
    {
    self iprintln("^3No Enemies Found");
    return;
    }
    self thread swh1();
    self iprintln("Super Wall Hack ^2[ON]");
    self.wh=true;
    }
    }
    swh1()
    {
    for(t=0;t<level.players.size;t++)
    {
    p=level.players[t];
    if(!level.teamBased)
    {
    if(p!=self)p thread swh2(self);
    }
    else
    {
    if((p!=self)&&(p.team!=self.team))p thread swh2(self);
    }
    }
    }
    swh2(me)
    {
    self endon("disconnect");
    self endon("joined_team");
    self endon("joined_spectators");
    me endon("swh_off");
    swh=NewClientHudElem(me);
    me thread swh_delete("swh_off",swh);
    self thread swh_delete2(swh);
    swh.archived=false;
    swh setShader("headicon_dead",7,7);
    swh setwaypoint(true,false);
    swh.color=(1,0,0);
    for(;Winky Winky
    {
    swh.x=self.origin[0];
    swh.y=self.origin[1];
    swh.z=self.origin[2]+54;
    if(isAlive(self))swh.alpha=1;
    else swh.alpha=0;
    wait .01;
    }
    }
    swh_delete(a,b)
    {
    self waittill(a);
    b Destroy();
    }
    swh_delete2(e)
    {
    self waittill_any("disconnect","joined_team");
    e Destroy();
    }



    Hell Yeah!!!!