Post: GTAV - Hands on Summary
09-03-2013, 07:33 PM #1
DEREKTROTTER
You're Goddamn Right
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GTAV - Hands on Summary


General:
  • Flying under bridges achievements will return from GTAIV. There are exactly 50 bridges to fly under.
  • Every shopfront in the game is unique.
  • Night time is more realistic and is a big improvement from IVs "darkness". At a certain part of Blaine County the only real source of light were Trevor's vehicle headlamps.
  • Animals yelp when hit by a vehicle.
  • Neon signs actually have a buzzing noise.
  • Helicopter wreckage can be found from high above in the sky.
  • Although map is open from the start, it still has a huge element of discovery.
  • Grove Street will be making a return.
  • GTAV feels like a "best of R* experience" because of the elements from all of R*'s greatest games.


Characters:
  • Franklin usually hangs out in the ghetto, Trevor in the wastelands, and Michael in the business districts.
  • Your character's health regenrates to 50% only.
  • Sometimes you will be prompted to use certain characters - at other times you can choose yourself.
  • A coloured flash on screen will signal a switch to a particular character. Michael is blue, Franklin is green, and Trevor is orange.
  • One of a kind encounters may occur such as Lamar acting agressively towards a hobo.
  • Chop belongs to Lamar, not Franklin.
  • Chop can distract enemies, giving an advantage against them.
  • Each protagonist has a very distinctive walk and feel to them.


Weapons:
  • The main weapon wheel is broken down into a series of subcategories; after scrolling with the stick to the weapon type you want, left and right on the
  • D-pad will cycle between additional individual weapons.
  • The wheel will store all of the weapons you collect and you will never lose them, even if they run out of ammo or you get busted.
  • Sniper Rifles can be upgraded with a Thermo Scope which can be activated on the run.
  • Miniguns destroy vehicle almost instantly.
  • The ability to fire whilst prone and rolling around returns from Max Payne 3.


Vehicles:
  • There are four different in-vehicle views. However the cockpit view will not be included.
  • Trains are drivable.
  • If a saved vehicle is abandoned or destroyed, it can be recovered (for a fee) at the local impound lot.
  • Each vehicle type has a unique type of handling, for example the pick-up truck doesn't stick to the road as well as a supercar.
  • Pedestrians react differently to carjackings now, such as speeding off when aimed or shot at with a weapon.
  • Drivers flip you off after collisions.
  • Car crashes usually leave trails of fuel, which can in turn be used to blow them up.
  • Chopper controls are extremely alike to GTAIV, and landing them is more straightforward.
  • Engine realism such as engine stuttering and black smoke shooting out was noted.
  • Car explosions and aftermath much more realistic than IV's.
  • Hearses are NOT good for escaping cops.


Missions:
  • There are various ways to tackle a one mission objective.
  • When missions end, the aftermath "spills over" into freeroam - as noted when a car is blown up at the end of a mission, fire engines will rush to the still destroyed car, whereas in IV the world would simply "reset".
  • There will be split second decision makings which adds a Hollywood-esque feels to the gameplay.
  • Franklin has access to supercars immediately.
  • "Derailed" involves Trevor chasing a train of cargo on a dirtbike (All you had to do was follow the damn train Trevor).
  • At one point in "Nervous Ron" a light is shot out to prevent a dead body being discovered.
  • "Vinewood Babylon" involves using a weapon similar to what Bruce Willis uses to blast off Jack Blacks arm in "The Jackal".
  • One of the missions shown involved breaking the target out of the FIB building.
  • If you go up to a mission marker, you go straight into a cutscene and straight out smoothly, similar to Max Payne 3.


Police Encounters:
  • Unlike GTAIV's wanted system, every officer and police car has its own search circle.
  • Blowing up a cop car will get you a wanted level of 1 star.
  • You receive a 2 star wanted level when flying over the prison.


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The following 13 users say thank you to DEREKTROTTER for this useful post:

mack32, CoDyMoDz1000XD, Det0x, Gommy, I'm Rudi, Beats, Bichote, JP, Pewp, sebsqr, Soldier., xLew--
09-04-2013, 08:56 PM #11
ResistTheSun
In Flames Much?
Waiting for the release now. Thanks for posting this.
09-05-2013, 04:57 PM #12
xLew--
Former Staff
Originally posted by DEREKTROTTER View Post
GTAV - Hands on Summary


General:
  • Flying under bridges achievements will return from GTAIV. There are exactly 50 bridges to fly under.
  • Every shopfront in the game is unique.
  • Night time is more realistic and is a big improvement from IVs "darkness". At a certain part of Blaine County the only real source of light were Trevor's vehicle headlamps.
  • Animals yelp when hit by a vehicle.
  • Neon signs actually have a buzzing noise.
  • Helicopter wreckage can be found from high above in the sky.
  • Although map is open from the start, it still has a huge element of discovery.
  • Grove Street will be making a return.
  • GTAV feels like a "best of R* experience" because of the elements from all of R*'s greatest games.


Characters:
  • Franklin usually hangs out in the ghetto, Trevor in the wastelands, and Michael in the business districts.
  • Your character's health regenrates to 50% only.
  • Sometimes you will be prompted to use certain characters - at other times you can choose yourself.
  • A coloured flash on screen will signal a switch to a particular character. Michael is blue, Franklin is green, and Trevor is orange.
  • One of a kind encounters may occur such as Lamar acting agressively towards a hobo.
  • Chop belongs to Lamar, not Franklin.
  • Chop can distract enemies, giving an advantage against them.
  • Each protagonist has a very distinctive walk and feel to them.


Weapons:
  • The main weapon wheel is broken down into a series of subcategories; after scrolling with the stick to the weapon type you want, left and right on the
  • D-pad will cycle between additional individual weapons.
  • The wheel will store all of the weapons you collect and you will never lose them, even if they run out of ammo or you get busted.
  • Sniper Rifles can be upgraded with a Thermo Scope which can be activated on the run.
  • Miniguns destroy vehicle almost instantly.
  • The ability to fire whilst prone and rolling around returns from Max Payne 3.


Vehicles:
  • There are four different in-vehicle views. However the cockpit view will not be included.
  • Trains are drivable.
  • If a saved vehicle is abandoned or destroyed, it can be recovered (for a fee) at the local impound lot.
  • Each vehicle type has a unique type of handling, for example the pick-up truck doesn't stick to the road as well as a supercar.
  • Pedestrians react differently to carjackings now, such as speeding off when aimed or shot at with a weapon.
  • Drivers flip you off after collisions.
  • Car crashes usually leave trails of fuel, which can in turn be used to blow them up.
  • Chopper controls are extremely alike to GTAIV, and landing them is more straightforward.
  • Engine realism such as engine stuttering and black smoke shooting out was noted.
  • Car explosions and aftermath much more realistic than IV's.
  • Hearses are NOT good for escaping cops.


Missions:
  • There are various ways to tackle a one mission objective.
  • When missions end, the aftermath "spills over" into freeroam - as noted when a car is blown up at the end of a mission, fire engines will rush to the still destroyed car, whereas in IV the world would simply "reset".
  • There will be split second decision makings which adds a Hollywood-esque feels to the gameplay.
  • Franklin has access to supercars immediately.
  • "Derailed" involves Trevor chasing a train of cargo on a dirtbike (All you had to do was follow the damn train Trevor).
  • At one point in "Nervous Ron" a light is shot out to prevent a dead body being discovered.
  • "Vinewood Babylon" involves using a weapon similar to what Bruce Willis uses to blast off Jack Blacks arm in "The Jackal".
  • One of the missions shown involved breaking the target out of the FIB building.
  • If you go up to a mission marker, you go straight into a cutscene and straight out smoothly, similar to Max Payne 3.


Police Encounters:
  • Unlike GTAIV's wanted system, every officer and police car has its own search circle.
  • Blowing up a cop car will get you a wanted level of 1 star.
  • You receive a 2 star wanted level when flying over the prison.


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Cheers for that Derek! You have to add me up on your new account, lets smash this game out!
09-05-2013, 08:11 PM #13
Det0x
Pimpin 24/7
This all sounds amazing, I can't wait for this game to release. I am putting in for the 17th off at work. Will make a trip to walmart and buy junk shit and redbulls, won't come out of my room for 24 hours.
09-06-2013, 08:36 AM #14
Alt
Banned
I love you!

Can't wait!
09-06-2013, 10:44 AM #15
Wretch 32
< ^ > < ^ >
Originally posted by DEREKTROTTER View Post
GTAV - Hands on Summary


General:
  • Flying under bridges achievements will return from GTAIV. There are exactly 50 bridges to fly under.
  • Every shopfront in the game is unique.
  • Night time is more realistic and is a big improvement from IVs "darkness". At a certain part of Blaine County the only real source of light were Trevor's vehicle headlamps.
  • Animals yelp when hit by a vehicle.
  • Neon signs actually have a buzzing noise.
  • Helicopter wreckage can be found from high above in the sky.
  • Although map is open from the start, it still has a huge element of discovery.
  • Grove Street will be making a return.
  • GTAV feels like a "best of R* experience" because of the elements from all of R*'s greatest games.


Characters:
  • Franklin usually hangs out in the ghetto, Trevor in the wastelands, and Michael in the business districts.
  • Your character's health regenrates to 50% only.
  • Sometimes you will be prompted to use certain characters - at other times you can choose yourself.
  • A coloured flash on screen will signal a switch to a particular character. Michael is blue, Franklin is green, and Trevor is orange.
  • One of a kind encounters may occur such as Lamar acting agressively towards a hobo.
  • Chop belongs to Lamar, not Franklin.
  • Chop can distract enemies, giving an advantage against them.
  • Each protagonist has a very distinctive walk and feel to them.


Weapons:
  • The main weapon wheel is broken down into a series of subcategories; after scrolling with the stick to the weapon type you want, left and right on the
  • D-pad will cycle between additional individual weapons.
  • The wheel will store all of the weapons you collect and you will never lose them, even if they run out of ammo or you get busted.
  • Sniper Rifles can be upgraded with a Thermo Scope which can be activated on the run.
  • Miniguns destroy vehicle almost instantly.
  • The ability to fire whilst prone and rolling around returns from Max Payne 3.


Vehicles:
  • There are four different in-vehicle views. However the cockpit view will not be included.
  • Trains are drivable.
  • If a saved vehicle is abandoned or destroyed, it can be recovered (for a fee) at the local impound lot.
  • Each vehicle type has a unique type of handling, for example the pick-up truck doesn't stick to the road as well as a supercar.
  • Pedestrians react differently to carjackings now, such as speeding off when aimed or shot at with a weapon.
  • Drivers flip you off after collisions.
  • Car crashes usually leave trails of fuel, which can in turn be used to blow them up.
  • Chopper controls are extremely alike to GTAIV, and landing them is more straightforward.
  • Engine realism such as engine stuttering and black smoke shooting out was noted.
  • Car explosions and aftermath much more realistic than IV's.
  • Hearses are NOT good for escaping cops.


Missions:
  • There are various ways to tackle a one mission objective.
  • When missions end, the aftermath "spills over" into freeroam - as noted when a car is blown up at the end of a mission, fire engines will rush to the still destroyed car, whereas in IV the world would simply "reset".
  • There will be split second decision makings which adds a Hollywood-esque feels to the gameplay.
  • Franklin has access to supercars immediately.
  • "Derailed" involves Trevor chasing a train of cargo on a dirtbike (All you had to do was follow the damn train Trevor).
  • At one point in "Nervous Ron" a light is shot out to prevent a dead body being discovered.
  • "Vinewood Babylon" involves using a weapon similar to what Bruce Willis uses to blast off Jack Blacks arm in "The Jackal".
  • One of the missions shown involved breaking the target out of the FIB building.
  • If you go up to a mission marker, you go straight into a cutscene and straight out smoothly, similar to Max Payne 3.


Police Encounters:
  • Unlike GTAIV's wanted system, every officer and police car has its own search circle.
  • Blowing up a cop car will get you a wanted level of 1 star.
  • You receive a 2 star wanted level when flying over the prison.


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Was hoping to see the Cockpit View :( But oh. This game sounds better then what i thought it would off.

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