//Offsets in default.elf
R_SetFrameFog = 0x4C7E70,
Dvar_GetBool = 0x37ECB8,
Dvar_GetString = 0x37EE00,
stdc_snprintf = 0x55A8C8,
EnableFps = 0x00364CD0, //Set to 0x40 for on 0x41 for off
FPSString = 0x0063B088,
Cbuf_AddText = 0x2F12BC,
SV_GameSendServerCommand = 0x406B54,
G_HudElems = 0x61FF6C,
G_HudElems_length = 0xC0,
HudElem_Alloc = 0x223788,
TOC = 0x813748,
G_Entity = 0x1555B98,
Playerstate = 0x01714380
Playerstate_length = 0xD400,
///1714936
GrenadeAmmo1 = Playerstate + 0x5C1,
GrenadeAmmo2 = Playerstate + 0x5FF,
PrimaryAmmo = Playerstate + 0x5B6,
SecondaryAmmo = Playerstate + 0x5CE.
ButtonMonitoring = Playerstate + 0xD036,
FPSEnable = 0x00364CD0,//40 to enable 41 to disable
FPSSize = 0x00364CD0,
FPSX = 0x364C2C,
FPSY = 0x364C28,
FPSString = 0x63B088,
//Offsets in default.elf
R_SetFrameFog = 0x4C7E70,
Dvar_GetBool = 0x37ECB8,
Dvar_GetString = 0x37EE00,
stdc_snprintf = 0x55A8C8,
EnableFps = 0x00364CD0, //Set to 0x40 for on 0x41 for off
FPSString = 0x0063B088,
Cbuf_AddText = 0x2F12BC,
SV_GameSendServerCommand = 0x406B54,
G_HudElems = 0x61FF6C,
G_HudElems_length = 0xC0,
HudElem_Alloc = 0x223788,
TOC = 0x813748,
G_Entity = 0x1555B98,
Playerstate = 0x01714380
Playerstate_length = 0xD400,
///1714936
GrenadeAmmo1 = Playerstate + 0x5C1,
GrenadeAmmo2 = Playerstate + 0x5FF,
PrimaryAmmo = Playerstate + 0x5B6,
SecondaryAmmo = Playerstate + 0x5CE.
ButtonMonitoring = Playerstate + 0xD036,
FPSEnable = 0x00364CD0,//40 to enable 41 to disable
FPSSize = 0x00364CD0,
FPSX = 0x364C2C,
FPSY = 0x364C28,
FPSString = 0x63B088,
Copyright © 2024, NextGenUpdate.
All Rights Reserved.