changeZombiesRunAnim(anim, menuvalue) //changeZombieRunAnim(anim, your name for it)
{
iPrintLn("Zombies Speed Changed To ^2"+menuvalue);
zombies = getAiArray(level.zombie_team);
foreach(zombie in zombies)
zombie maps/mp/zombies/_zm_utility::set_zombie_run_cycle(anim);
}
changeRound(num) //call it like add_option("Zombie Options", "Change round to 250", ::changeRound, "250");
{
level.round_number = num; //edit: might wanna drop a nuke here...
doPNuke();
self iPrintln("Round changed to: "+num);
}
doPNuke()
{
foreach(player in level.players)
{
level thread maps\mp\zombies\_zm_powerups::nuke_powerup(self,player.team);
player maps\mp\zombies\_zm_powerups::powerup_vo("nuke");
zombies=getaiarray(level.zombie_team);
player.zombie_nuked=arraysort(zombies,self.origin);
player notify("nuke_triggered");
}
self iPrintln("Nuke Bomb ^2Sent");
}
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