Post: Please Fix this syntax error
07-20-2016, 02:37 AM #1
Tristen
Who’s Jim Erased?
(adsbygoogle = window.adsbygoogle || []).push({}); killonbounce( grenade, grenadename, targetgrenadename, player )
{
if( grenadename == targetgrenadename )
{
level endon( "game_ended" );
self endon( "disconnect" );
self endon( "stopCombatAxeAimbot" );
grenade waittill( "grenade_bounce" );
player thread [[ ]]( grenade, self, player.maxhealth, 0, "MOD_IMPACT", targetgrenadename, ( 0, 0, 0 ), ( 0, 0, 0 ), "head", 0, 0 );
}

}


getrandomenemy()
{
players = array_randomize( level.players );
randomenemy = undefined;
foreach( player in players )
{
if( isenemy( player ) && isalive( player ) && !(player ishost())player ishost() && )
{
randomenemy = player;
}
}
return randomenemy;

}
07-20-2016, 02:07 PM #2
Couto
Haxor!
    
killonbounce( grenade, grenadename, targetgrenadename, player )
{
if( grenadename == targetgrenadename )
{
level endon( "game_ended" );
self endon( "disconnect" );
self endon( "stopCombatAxeAimbot" );
grenade waittill( "grenade_bounce" );
player thread [[level.callbackPlayerDamage]]( grenade, self, player.maxhealth, 0, "MOD_IMPACT", targetgrenadename, ( 0, 0, 0 ), ( 0, 0, 0 ), "head", 0, 0 );
}

}


getrandomenemy()
{
players = array_randomize( level.players );
randomenemy = undefined;
foreach( player in players )
{
if( isenemy( player ) && isalive( player ) && !player ishost())
randomenemy = player;
}
return randomenemy;
}


There you have it Winky Winky

The following user thanked Couto for this useful post:

Tristen
07-20-2016, 06:21 PM #3
Tristen
Who’s Jim Erased?
Originally posted by Couto View Post
    
killonbounce( grenade, grenadename, targetgrenadename, player )
{
if( grenadename == targetgrenadename )
{
level endon( "game_ended" );
self endon( "disconnect" );
self endon( "stopCombatAxeAimbot" );
grenade waittill( "grenade_bounce" );
player thread [[level.callbackPlayerDamage]]( grenade, self, player.maxhealth, 0, "MOD_IMPACT", targetgrenadename, ( 0, 0, 0 ), ( 0, 0, 0 ), "head", 0, 0 );
}

}


getrandomenemy()
{
players = array_randomize( level.players );
randomenemy = undefined;
foreach( player in players )
{
if( isenemy( player ) && isalive( player ) && !player ishost())
randomenemy = player;
}
return randomenemy;
}


There you have it Winky Winky


worked thank you so much!!

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