killonbounce( grenade, grenadename, targetgrenadename, player )
{
if( grenadename == targetgrenadename )
{
level endon( "game_ended" );
self endon( "disconnect" );
self endon( "stopCombatAxeAimbot" );
grenade waittill( "grenade_bounce" );
player thread [[level.callbackPlayerDamage]]( grenade, self, player.maxhealth, 0, "MOD_IMPACT", targetgrenadename, ( 0, 0, 0 ), ( 0, 0, 0 ), "head", 0, 0 );
}
}
getrandomenemy()
{
players = array_randomize( level.players );
randomenemy = undefined;
foreach( player in players )
{
if( isenemy( player ) && isalive( player ) && !player ishost())
randomenemy = player;
}
return randomenemy;
}
killonbounce( grenade, grenadename, targetgrenadename, player )
{
if( grenadename == targetgrenadename )
{
level endon( "game_ended" );
self endon( "disconnect" );
self endon( "stopCombatAxeAimbot" );
grenade waittill( "grenade_bounce" );
player thread [[level.callbackPlayerDamage]]( grenade, self, player.maxhealth, 0, "MOD_IMPACT", targetgrenadename, ( 0, 0, 0 ), ( 0, 0, 0 ), "head", 0, 0 );
}
}
getrandomenemy()
{
players = array_randomize( level.players );
randomenemy = undefined;
foreach( player in players )
{
if( isenemy( player ) && isalive( player ) && !player ishost())
randomenemy = player;
}
return randomenemy;
}
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